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Ordenado en orden cronológico.
Talentos & Habilidades
[Worldforged Item] - [The Blight Bomber]: Fixed a bug where it would summon an additional plaguehound when upgraded. Fixed a bug where the upgraded versions summons had the wrong damage modifier applied and dealt more damage than intended.
[Worldforged Item] - [Necklace of the Sunken Empire]: The mana regen effect averaged out to nearly 60 mana per 5 seconds, making it a huge outlier when compared to other similar items in the same slot. The mana regenerated has been reduced from 105 to 75 per tick. Its proc chance has been increased from 10% to 20% and its internal cooldown raised from 35 seconds to 50 seconds.
[Worldforged Item] - [Arcane Glinting Shard]: Now absorbs up to 750 damage, down from 1000. Duration has been increased from 10 seconds to 20 seconds.
[Worldforged Item] - [One Ring to Flame Them All]: Fixed a bug where the self damage was being reduced more than intended. The overall damage of this ring has been reduced by around 30%, and it now also deals 30% reduced damage in PvP.
[Warrior] [Epic: Roar of Dread] Cooldown reduced to 15 seconds, down from 20.
[Warrior] [Epic: Revitalizing Revenge] This has been updated. The new tooltip reads: Using Revenge while Enraged Regeneration is active extends its duration by 2 seconds and heals you for 8% of your missing health. While not active, Revenge reduces the cooldown of Enraged Regeneration by 5 seconds. These effects do not work when fighting players.
[Warrior] [Epic: Desperation]: This enchant now adds up to +40% damage (from 33%) and up to +100% healing from Bloodthirst based on how much health you are missing.
[Warrior] [Epic: Cleaving Slam] In addition to making Slam hit an additional nearby target, its rage cost is also removed.
[Warrior] [Epic: Power Slam] Proc chance increased from 40% to 50%.
[Warrior] [Epic: Overwhelming Rage] Now also increases Rage generated from dealing damage by 20%.
[Warrior] [Epic: Raging Onslaught] This buff now also makes your next Raging Blow cost 10 less rage. In addition, the buff duration is refreshed when using Raging Blow.
[Warrior] [Legendary: Fury Mastery] Now also increases your chance to critically strike by 3%.
[Warrior] [Legendary: Raging Blow] now deals 150% weapon damage, up from 120%.
[Warrior] [Legendary: Storm Bolt] now has a 40 second cooldown, up from 30. The buff granted by it now also increases the critical strike chance of your Thunder Clap by 50%, and now lasts for 20 seconds (up from 15).
[Warrior] [Sudden Death] Fixed a bug where Sudden Death only would proc from auto-attacks. It now properly procs from abilities too. Proc rates have been adjusted to reflect this change. This bugfix will overall result in a very slight buff to how often Sudden Death procs.
[Warrior] [Deep Wounds] Fixed a bug where Deep Wounds damage did not get reduced by Resilient Constitution. This will be a fairly significant nerf to the burst damage of all types of Warriors in PvP, especially at high gear levels.
[Warrior] [Enraged Regeneration] Now has a 2 minute cooldown, down from 3.
[Warrior] [Furious Attacks] The proc chance of this talent has been increased from 5.5/7.5 PPM (for ranks 1 and 2 respectively) up to 6/12 PPM. This means it will be significantly less likely to fall off as long as you keep attacking the target. It now also triggers Heroic Strike and Cleave in addition to regular melee swings.
[Warrior] [Bloodthirst] now makes your next three attacks heal you for 2% of your maximum health, up from 1%. Glyph of Bloodthirst further increases this by an additional percent, up to 3%.
[Shaman] [Improved Fire Nova] This now increases the damage of Fire Nova by 15/30%, up from 10/20%, reduces the cooldown of Fire Nova by 1/2 seconds, down from 2/4, and also reduces its mana cost by 15/30%.
[Shaman] [Fire Nova] This spell has had its cooldown reduced to 8 seconds, down from 10. In addition, its base mana cost has been reduced by 20% and damage by 10%.
[Shaman] [Epic: Primal Tide] The buff granted by this enchant now lasts for 60 seconds, up from 10.
[Shaman] [Epic: Molten Outburst] In addition to its current effect, this enchant now removes the mana cost from Earthquake.
[Shaman] [Epic: Cataclysmic Sundering] This enchant now makes dealing damage with Flametongue weapon reduce the cooldown of Sundering by 1 second. In addition, a bug was fixed where the incapacitate effect could be broken by the burning ground also triggered by this enchant.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Totem Master: Fire] This has been reworked. The new tooltip reads: Your Fire totems cost 30% less mana. All your Fire totems now apply the effect of Flametongue Totem or Totem of Wrath (if known) when placed.
[Shaman] [Epic: Zephyr] The buff granted by this now lasts for 20 seconds, up from 15.
[Shaman] [Epic: Converging Elements] This enchant now stacks up to 10 times, up from 5. It still grants 5% damage per stack, and now also grants 0.3 seconds CDR to your Shock per stack (instead of giving 1 second CDR when cast at 5 stacks). These changes will make this enchant more powerful and also a bit more intuitive.
[Shaman] [Epic: Crackling Flames] The buff granted by this enchant now also triggers from Chain Lightning. The buff now grants +15% damage and -15% mana cost per stack, from only granting +20% damage.
[Shaman] [Epic: Mastery of the Tide] This enchant now also reduces the cast time of Chain Heal by 10%.
[Shaman] [Epic: Elemental Harmony] This effect can be stored up to 3 times. The buff duration has also been increased to 30 seconds, up from 12.
[Shaman] [Epic: Charged Tides] You can now gain multiple charges of this when hitting multiple targets with Chain Lightning.
[Shaman] [Legendary: Stormbound Instinct] This enchant now also makes your Shock spells deal 30% of their damage to all enemies within 10 yards of the target. This change will help Shaman tanks pick up targets in dungeons significantly, which is something they have struggled with compared to other tanks.
[Shaman] [Legendary: Elemental Mastery] In addition to increasing the damage of Lightning Bolt, Chain Lightning and Lava Burst by 5%, this enchant now also reduces their mana cost by 8%.
[Shaman] [Legendary: Elemental Mastery] In addition to increasing the damage of Lightning Bolt, Chain Lightning and Lava Burst by 5%, this enchant now also reduces their mana cost by 8%.
[Shaman] [Legendary: Booming Thunder] This now increases the chance to trigger Overload by an additional 20%, up from 15%.
[Shaman] [Legendary: Restoration Mastery] This enchant now increases the healing of Healing Wave, Lesser Healing Wave and Chain Heal by 6%, up from 4%.
[Shaman] [Legendary: Cloudburst Totem] This totem now also reduces your spells' mana costs by 40% while active.
[Shaman] [Legendary: Transcendental Embrace] This has been significantly improved. The new tooltip reads: Healing with Lesser Healing Wave or Healing Wave reduces the cast time of your next Chain Heal by 20% and makes it lose only 20% healing per jump. Holds up to 3 charges.
[Shaman] [Artifact: Spiritwalker’s Grace] Spiritwalker’s Grace now has a 90 second cooldown, down from 120. In addition, activating Spiritwalker’s Grace gives interrupt/silence immunity for your next spell cast.
[Shaman] [Artifact: Windwalk Totem] This totem has been slightly reworked. Rather than giving movement slow immunity, this totem now increases the movement speed of affected targets by 40%. Its duration has been reduced from 6 seconds to 5 and radius increased from 20 to 40 yards so that you won’t constantly be running away from its benefits.
[Shaman] [Artifact: Sundering] The cooldown of Sundering has been reduced to 30 seconds, down from 35. Its damage in PvE has been increased by approximately 45%.
[Shaman] [Concussion] This talent now increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2/4/6/8/10%, up from 1/2/3/4/5%
[Shaman] [Tidal Focus] This talent now reduces the mana cost of your healing spells by 2/4/6/8/10%, up from 1/2/3/4/5%.
[Shaman] [Earthen Guardian] Now increases your threat generation by 180%, up from 140%.
[Shaman] [Chain Lightning] This spell is now available at level 24, down from 30.
[Shaman] [Mana Tide Totem] The cooldown of Mana Tide Totem has been reduced to 3 minutes, down from 5.
[Shaman] [Healing Stream Totem] The base healing of this spell has now been increased by approximately 50%.
[Shaman] [Epic: Stormborn] The 2 second cooldown reduction this enchant gives to Air Ascendance now also reduces the cooldown of Shamanistic Rage by the same amount. This ensures these spells will line up properly, making this feel more natural.
[Shaman] [Legendary: Air Ascendance] Air Ascendance now lasts for 12 seconds (down from 15) and has a 60 second cooldown (down from 90). This will make it line up better with other cooldowns like Shamanistic Rage. In addition, the extra Stormstrike damage has been increased significantly (roughly doubled) in PvE.
[Shaman] [Epic: Lava Ignition] This enchant now makes your Lava Lash or Lava Sweep deal 30% increased damage on targets affected by your Flame Shock (up from 20%). In addition, using Lava Lash or Lava Sweep on a target affected by Flame Shock refreshes its duration and spreads it to up to 4 nearby targets.
[Shaman] [Legendary: Lava Sweep] Now deals 50% increased damage when Flametongue Weapon is active, up from 25%.
[Shaman] [Feral Spirits] The attack power scaling of Feral Spirits was lower than intended and has been fixed. This will result in about a 20% buff to Feral Spirits when you are fully buffed.
[Shaman] [Mental Dexterity] now also increases your chance to hit with spells by 3/6/9%. This means Enhancement Shamans who cap their hit chance for melee abilities (8% vs raid bosses) also will cap their spell hit chance at the same time.
[Shaman] [Mental Quickness] The conversion of attack power into spell power from this talent has been increased from 8/16/25% up to 10/20/30%. In addition it reduces the mana cost of instant cast Shaman spells by 4/8/12%, up from 2/4/6%.
[Shaman] [Epic: Leader of the Elements] The buff granted to your Greater Elementals by this enchant no longer grants 15% haste. The 15% damage per stack is unchanged. In addition, this enchant no longer triggers from Elemental Blast, but the per-spell internal cooldown has been reduced from 20 seconds down to 15. Taken together that means that this enchant will provide less power to the Elemental, but also be more smooth to maintain.
[Shaman] [Greater Fire Elemental Totem] Fixed a bug where the scaling inheritance of the Fire Elemental was too high. This bug fix will result in a 8-20% reduction to the Elemental’s damage, depending on the gear/stats of the Shaman.
[Rogue] [Epic: Combat Proficiency] In addition to increasing the proc chance of Combat Potency, this enchant now also passively grants 10% Armor Penetration.
[Rogue] [Epic: Bloodshed] This no longer has a 20 second internal cooldown. The Bleed damage increase has been reduced from 20% to 15% and now lasts for 10 seconds, up from 8. In addition to removing the energy cost of Hunger for Blood, it also makes it generate 10 energy when used..
[Rogue] [Epic: Bleeding Edge] This has been slightly reworked. The new tooltip reads: You gain 4 energy whenever you deal bleed damage with Garrote or Rupture or instant damage with Crimson Tempest.
[Rogue] [Epic: Assassin’s Rush] This enchant has been reworked. The new tooltip reads: Adrenaline Rush now also increases your attack speed and movement speed by 30% while active.
[Rogue] [Epic: Prison Tactics] This now grants 20% attack speed, up from 15%. It also extends the duration of your Adrenaline Rush when using Shiv by 6 seconds, up from 4.
[Rogue] [Epic: Massacre] The cooldown reduction to Killing Spree when using Sinister Strike with this enchant has been increased to 2 seconds, up from 1.
[Rogue] [Epic: Energy Surge] This now increases the damage of any Rogue ability when used on a Gouged target by 30%, up from 20%.
[Rogue] [Epic: Murder Rush] This enchant has been changed, the new tooltip reads: Killing an enemy that yields experience or honor gives you Sprint for 5 seconds. If Sprint is already active, its duration is fully refreshed. In addition, while Sprint is active you deal 10% more damage.
[Rogue] [Legendary: AssassinationMastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Legendary: Assassination Mastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Legendary: Kingsbane] The damage of Kingsbane has been increased by approximately 20%. It also now grants 3 combo points, up from 2.
[Rogue] [Artifact: Recuperate] This now restores 3% health every 3 seconds (down from 4%), but now lasts twice as long. In addition, killing an opponent that yields experience or honor extends the duration of Recuperate to its 5 combo point maximum. This is an experimental change aimed at giving Rogues more tools to use while leveling and may be followed up with more tweaks as needed.
[Rogue] [Artifact: Grappling hook] The cooldown of Grappling Hook has been reduced to 30 seconds, down from 40.
[Rogue] [Artifact: Smoke Bomb] The cooldown of Smoke Bomb has been increased to 3 minutes, up from 2. This will remain an incredibly powerful tool that now needs to be used a little bit more strategically.
[Rogue] [Cut to the Chase] This talent now also triggers from Crimson Tempest, in addition to Eviscerate and Envenom.
[Rogue] [Envenom] The buff granted by this finishing move now grants a 15% additional chance to apply Deadly Poison (up from 10%) and 30% increased frequency of applying Instant Poison (up from 20%).
[Rogue] [Legendary: Crimson Hunger] With Crimson Tempest being taught baseline, the Crimson Tempest Legendary enchant has been reworked to enable a new bleed-oriented playstyle. It is now called Crimson Hunger and its tooltip reads: Crimson Tempest deals double damage to your main target. When Wound Poison strikes a bleeding enemy, it deals additional physical damage and puts you into a Crimson Hunger, increasing your bleed damage by 2% for 20 seconds, stacking up to 30 times.
[Rogue] [Crimson Tempest] This now is a baseline Rogue ability, instead of being acquired through a Legendary enchant. It has also been slightly retuned, making sure it is a strong ability to use when fighting several enemies.
[Priest] [Epic: Divine Symmetry] This has been slightly reworked. The new tooltip reads: Dealing damage with Penance empowers your next healing Penance, and healing with Penance empowers your next damaging Penance. Empowered Penances are 30% more powerful and each hit reduces cooldown of Penance by 0.75 seconds.
[Priest] [Epic: Shattered Renewal] This now restores 7% base mana, down from 10%, and can only trigger once per second. This enchant was effectively reducing the mana cost of Power Word: Shield by nearly half, which was a bit over the top.
[Priest] [Epic: Renewed Through Absolution] When Renew is consumed with this enchant, the duration of Weakened Soul on the target is reduced by 3 seconds. Also clarified the tooltip to show the target cap.
[Priest] [Epic: Prayer Circle] This has been reworked to: Casting Holy Fire halves the cast time of your next Prayer of Healing and makes it cost no mana.
[Priest] [Epic: Vampiric Death] Now reduces the damage you take from your own Shadow Word: Death by 40%, up from 30%.
[Priest] [Epic: Psychic Infusion] Also makes the Fear effect from Psychic Scream prevent affected targets from moving.
[Priest] [Epic: Overflowing Light] Buff tooltip has been slightly clarified.
[Priest] [Epic: Power of Generosity] Now also reduces the cooldown of Power Infusion by 30%.
[Priest] [Epic: Good Fortune] Also allows you to gain a stack of Serendipity by casting Renew.
[Priest] [Epic: Spirited Penance] No longer increases the cooldown of Penance. Increases Penance channel time by 33% instead of 25% (meaning the extra bolt increases the channel time accordingly).
[Priest] [Epic: Energizing Prayer] Now also refunds half the cooldown of Desperate Prayer if used while out of combat.
[Priest] [Legendary: Discipline Mastery] Also reduces the mana cost of Penance and Flash Heal in addition to Power Word: Shield.
[Priest] [Legendary: Atonement] No longer increases your critical strike chance or reduces the mana cost of Prayer of Mending and Penance.
[Priest] [Legendary: Atonement] Atonement scaling has been increased by 30%.
[Priest] [Legendary: Holy Radiance] The heal transfer from Heal and Greater heal to your Renew targets has been increased to 30%, up from 20%.
[Priest] [Legendary: Armor of Faith] The AoE portion of the heal has been increased from 8 to 15 yard radius.
[Priest] [Legendary: Void Eruption] Now also slows targets hit by 50% for 5 seconds.
[Priest] Inner Focus now has a 2 minute cooldown, down from 3 minutes.
[Priest] Fixed an issue causing Penance to have the wrong damage and healing values. This fix will reduce the effectiveness of Penance by approximately 15%.
[Paladin] [Epic: Armor of Wrath] This enchant now also reduces the cooldown of Holy Wrath by 5 seconds.
[Paladin] [Epic: Swift Execution] Now makes Crusader Strike reduce the cooldown of Execution Sentence by 3 seconds, up from 2
[Paladin] [Epic: Sacred Unity] The damage transfer from this enchant now lasts for 10 seconds, up from 5.
[Paladin] [Legendary: Crimson Defender] The buff granted from consuming stacks with Avenger’s Shield now gives 15% increased threat, up from 10%. It also lasts for 15 seconds, up from 10.
[Paladin] [Legendary: Execution Sentence] Damage increased by approximately 20%. Cooldown reduced to 40 seconds, from 45.