
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
Talentos & Habilidades
[Shaman] [Greater Fire Elemental Totem] Fixed a bug where the scaling inheritance of the Fire Elemental was too high. This bug fix will result in a 8-20% reduction to the Elemental’s damage, depending on the gear/stats of the Shaman.
[Rogue] [Epic: Combat Proficiency] In addition to increasing the proc chance of Combat Potency, this enchant now also passively grants 10% Armor Penetration.
[Rogue] [Epic: Bloodshed] This no longer has a 20 second internal cooldown. The Bleed damage increase has been reduced from 20% to 15% and now lasts for 10 seconds, up from 8. In addition to removing the energy cost of Hunger for Blood, it also makes it generate 10 energy when used..
[Rogue] [Epic: Bleeding Edge] This has been slightly reworked. The new tooltip reads: You gain 4 energy whenever you deal bleed damage with Garrote or Rupture or instant damage with Crimson Tempest.
[Rogue] [Epic: Assassin’s Rush] This enchant has been reworked. The new tooltip reads: Adrenaline Rush now also increases your attack speed and movement speed by 30% while active.
[Rogue] [Epic: Prison Tactics] This now grants 20% attack speed, up from 15%. It also extends the duration of your Adrenaline Rush when using Shiv by 6 seconds, up from 4.
[Rogue] [Epic: Massacre] The cooldown reduction to Killing Spree when using Sinister Strike with this enchant has been increased to 2 seconds, up from 1.
[Rogue] [Epic: Energy Surge] This now increases the damage of any Rogue ability when used on a Gouged target by 30%, up from 20%.
[Rogue] [Epic: Murder Rush] This enchant has been changed, the new tooltip reads: Killing an enemy that yields experience or honor gives you Sprint for 5 seconds. If Sprint is already active, its duration is fully refreshed. In addition, while Sprint is active you deal 10% more damage.
[Rogue] [Legendary: AssassinationMastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Legendary: Assassination Mastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Legendary: Kingsbane] The damage of Kingsbane has been increased by approximately 20%. It also now grants 3 combo points, up from 2.
[Rogue] [Artifact: Recuperate] This now restores 3% health every 3 seconds (down from 4%), but now lasts twice as long. In addition, killing an opponent that yields experience or honor extends the duration of Recuperate to its 5 combo point maximum. This is an experimental change aimed at giving Rogues more tools to use while leveling and may be followed up with more tweaks as needed.
[Rogue] [Artifact: Grappling hook] The cooldown of Grappling Hook has been reduced to 30 seconds, down from 40.
[Rogue] [Artifact: Smoke Bomb] The cooldown of Smoke Bomb has been increased to 3 minutes, up from 2. This will remain an incredibly powerful tool that now needs to be used a little bit more strategically.
[Rogue] [Cut to the Chase] This talent now also triggers from Crimson Tempest, in addition to Eviscerate and Envenom.
[Rogue] [Envenom] The buff granted by this finishing move now grants a 15% additional chance to apply Deadly Poison (up from 10%) and 30% increased frequency of applying Instant Poison (up from 20%).
[Rogue] [Legendary: Crimson Hunger] With Crimson Tempest being taught baseline, the Crimson Tempest Legendary enchant has been reworked to enable a new bleed-oriented playstyle. It is now called Crimson Hunger and its tooltip reads: Crimson Tempest deals double damage to your main target. When Wound Poison strikes a bleeding enemy, it deals additional physical damage and puts you into a Crimson Hunger, increasing your bleed damage by 2% for 20 seconds, stacking up to 30 times.
[Rogue] [Crimson Tempest] This now is a baseline Rogue ability, instead of being acquired through a Legendary enchant. It has also been slightly retuned, making sure it is a strong ability to use when fighting several enemies.
[Priest] [Epic: Shattered Renewal] This now restores 7% base mana, down from 10%, and can only trigger once per second. This enchant was effectively reducing the mana cost of Power Word: Shield by nearly half, which was a bit over the top.
[Priest] [Epic: Divine Symmetry] This has been slightly reworked. The new tooltip reads: Dealing damage with Penance empowers your next healing Penance, and healing with Penance empowers your next damaging Penance. Empowered Penances are 30% more powerful and each hit reduces cooldown of Penance by 0.75 seconds.
[Priest] [Epic: Renewed Through Absolution] When Renew is consumed with this enchant, the duration of Weakened Soul on the target is reduced by 3 seconds. Also clarified the tooltip to show the target cap.
[Priest] [Epic: Prayer Circle] This has been reworked to: Casting Holy Fire halves the cast time of your next Prayer of Healing and makes it cost no mana.
[Priest] [Epic: Vampiric Death] Now reduces the damage you take from your own Shadow Word: Death by 40%, up from 30%.
[Priest] [Epic: Psychic Infusion] Also makes the Fear effect from Psychic Scream prevent affected targets from moving.
[Priest] [Epic: Overflowing Light] Buff tooltip has been slightly clarified.
[Priest] [Epic: Power of Generosity] Now also reduces the cooldown of Power Infusion by 30%.
[Priest] [Epic: Good Fortune] Also allows you to gain a stack of Serendipity by casting Renew.
[Priest] [Epic: Spirited Penance] No longer increases the cooldown of Penance. Increases Penance channel time by 33% instead of 25% (meaning the extra bolt increases the channel time accordingly).
[Priest] [Epic: Energizing Prayer] Now also refunds half the cooldown of Desperate Prayer if used while out of combat.
[Priest] [Legendary: Discipline Mastery] Also reduces the mana cost of Penance and Flash Heal in addition to Power Word: Shield.
[Priest] [Legendary: Atonement] No longer increases your critical strike chance or reduces the mana cost of Prayer of Mending and Penance.
[Priest] [Legendary: Atonement] Atonement scaling has been increased by 30%.
[Priest] [Legendary: Holy Radiance] The heal transfer from Heal and Greater heal to your Renew targets has been increased to 30%, up from 20%.
[Priest] [Legendary: Armor of Faith] The AoE portion of the heal has been increased from 8 to 15 yard radius.
[Priest] [Legendary: Void Eruption] Now also slows targets hit by 50% for 5 seconds.
[Priest] Inner Focus now has a 2 minute cooldown, down from 3 minutes.
[Priest] Fixed an issue causing Penance to have the wrong damage and healing values. This fix will reduce the effectiveness of Penance by approximately 15%.
[Paladin] [Epic: Armor of Wrath] This enchant now also reduces the cooldown of Holy Wrath by 5 seconds.
[Paladin] [Epic: Swift Execution] Now makes Crusader Strike reduce the cooldown of Execution Sentence by 3 seconds, up from 2
[Paladin] [Epic: Sacred Unity] The damage transfer from this enchant now lasts for 10 seconds, up from 5.
[Paladin] [Legendary: Crimson Defender] The buff granted from consuming stacks with Avenger’s Shield now gives 15% increased threat, up from 10%. It also lasts for 15 seconds, up from 10.
[Paladin] [Legendary: Execution Sentence] Damage increased by approximately 20%. Cooldown reduced to 40 seconds, from 45.
[Paladin] [Legendary: Blessing of the Divines] Now has a 5 second internal cooldown, down from 10. In addition, the healing of the triggered heals has been increased. ((Double their healing))
[Paladin] [Legendary: Gift of Light] You can now store up to three charges of Gift of Light.
[Paladin] [Artifact: Blinding Light] Now has a 1 second cast time, down from 1.5 seconds.
[Paladin] [Glyph of Holy Light] Fixed a bug where this glyph was also healing the main target of Holy Light. It now works as intended, healing up to five targets around the main target of the Holy Light.
[Paladin] [Promise of the Crusader] Now increases the critical strike chance and chance to hit of Exorcism by 10%, up from 3%. This change will only be a slight overall damage increase, but will help Exorcism reach the spell hit cap against bosses.
[Paladin] [Divine Favor] No longer costs mana.
[Paladin] [Seal of Light] Healing has been reduced by 25%. This effect can now only trigger once per second.
[Paladin] [Epic: Divine Reprieve] This enchantment now requires 20 points in the Holy Paladin tree.
[Paladin] [Epic: Sacred Light] This enchantment now requires 20 points in the Holy Paladin tree.
[Mage] [Epic: Brand of the Pyromaniac] In addition to making your next three Pyroblasts after using Combustion jump to 3 additional targets the secondary effect of this enchant has been tweaked. It now reads: Dealing direct damage with any Fire spell reduces the cooldown of Combustion and Cremation by 1.5 seconds.
[Mage] [Epic: Icy Slaughter] The cooldown reduction granted to Icy Veins when killing an enemy no longer has an internal cooldown.
[Mage] [Epic: Frozen Haste] This now grants 8% haste for 5 seconds, changed from 6% haste for 8 seconds. The duration is increased by 3 seconds for each target hit, up from 1. The maximum duration is now 20 seconds, up from 12.
[Mage] [Legendary: Frost Bomb] Cooldown increased from 12 to 15 seconds. Damage increased by approximately 25%.
[Mage] [Legendary: Ice Barrage] Icicle damage increased by approximately 20%.
[Mage] [Legendary: Frost Mastery] Now grants 5% increased Frost damage, up from 4%.
[Mage] [Legendary: Arcane Mastery] Rather than reducing the mana cost of your Arcane spells by 4%, this now increases your Intellect by 8%.
[Mage] [Fireball] Damage increased by 5%.
[Mage] [Glyph of Fireball] This glyph no longer removes the damage-over-time effect of Fireball.
[Mage] [Ice Lance] Damage has been increased by approximately 10%.
[Warlock] [Epic: Heretic of Guldan] Now also triggers from Soul Fire in addition to Incinerate.
[Warlock] [Epic: Doomcaller’s Wrath] This enchant now also increases the damage of Curse of Doom by 30%. In addition it extends the duration of Eradication by 5 seconds, up from 4.
[Warlock] [Epic: Pure Shadow] This enchant now triggers from casting any Shadow spell, instead of only triggering from Shadow Bolt and Shadowburn.
[Warlock] [Epic: Twilight Reaper] This enchant now also makes your Nightfall Shadowbolts heal you for 50% of the damage dealt.
[Warlock] [Epic: Unstable Void] In addition to triggering Backdraft, this enchant now also makes Shadowfury and Shadow Crash trigger Backlash when dealing damage to monsters.
[Warlock] [Epic: Dusk Till Dawn] Now increases the damage of Shadowburn by 10% per stack, up from 5%.
[Warlock] [Epic: Decisive Decimation] This enchant now grants 30% cast speed reduction to Soul Fire, down from 40%.
[Warlock] [Legendary: Soul Swap] Damage over time-effects applied with this enchant will now apply with their full duration (instead of inheriting the duration from the copied DoT).
[Warlock] [Legendary: Soul Erosion] This enchant no longer has an internal cooldown (was 8 seconds) and makes the empowered Drain Soul impervious to spell pushback. The enchant tooltip has also been clarified.
[Warlock] [Legendary: Nether Portal] The demons summoned by this portal now last for 30 seconds, up from 15. In addition, the cooldown of this spell has been reduced to 90 seconds, down from 120.
[Warlock] [Legendary: Bane of Havoc] The cooldown of this spell has been reduced to 35 seconds, down from 45.
[Warlock] [Nightfall] This talent has been reworked so that the chance starts at 1/2% (from 2/4%) and then increases by 1/2% each time Corruption or Drain Life deal damage without triggering Nightfall, resetting when it occurs. In practice this will means that procs will be much more consistent and you won’t go for long windows without seeing any procs at all.
[Warlock] [Unstable Affliction] Unstable Affliction no longer has a single target limitation. It can now be up on several targets simultaneously.
[Warlock] [Immolation Aura] The damage of Immolation Aura has been reduced by approximately 9%. This spell was significantly performing across many types of content.
[Warlock] [Hand of Gul'dan] Hand of Gul'dan now grants you an aura marking the duration of your summons for easier tracking.
[Warlock] [Incinerate] The damage of Incinerate has been reduced by approximately 7% at level 60. The downscaled version of this spell was a little overtuned, which is part of the reason why Destruction Warlocks have been overperforming.
[Warlock] [Chaos Bolt] now has 20% less base damage but 15% more scaling. This will be a slight (~4-8%) nerf to Chaos Bolt damage at current gear levels. This change fixes an imbalance with Chaos Bolt causing it to be too powerful at lower gear levels but to quickly drop off in later progression tiers. With these changes Chaos Bolt will stay roughly equally strong within the Destruction Warlock kit at all gear levels.
[Hunter] [Epic: Molten Ammo] This now makes Explosive Shot empower your next two steady shots, up from just one. The effect is unchanged - makes Steady Shot deal an additional 70% damage as Fire.
[Hunter] [Epic: Quickfire Tactics] Now reduces the cooldown of Flare Strike by 5 seconds, up from 4.
[Hunter] [Epic: Savagery] This enchant no longer removes the snare effect from Wing Clip.
[Hunter] [Epic: Combat Rhythm] This now causes our Mongoose Bite and Counterattack to increase the damage of your next Arcane Shot, Quick Shot or Explosive Shot by 10%, down from 15%.
[Hunter] [Epic: Trick Shots] This enchant now always triggers when casting Multi-Shot (no longer requires hitting three targets). In addition the duration has been increased to 8 seconds, from 6, and damage has been increased by 20%.
[Hunter] [Epic: Concussive Trauma] This enchant now makes your Concussive Shot target take 12% increased damage from your ranged and melee abilities, up from 10%.
[Hunter] [Epic: Power Through] This now increases the damage of Power Shot by 35% against creatures, up from 25%.
[Hunter] [Legendary: Blood Tracker: Deadly Bite] The damage of the Deadly Bite damage-over-time effect has been reduced by approximately 15%. This will result in an overall nerf to specs using this LRE of around 1-2%.
[Hunter] [Legendary: Barbed Shot] This now grants 10% attack speed, down from 20%. The damage of the shot itself has been increased by 25%.
[Hunter] [Legendary: Flare Strike] This now fires three barrages at the enemy. The overall damage of this ability has been increased by approximately 50% from previously.
[Hunter] [Legendary: Expunge] Expunge now restores 20% of your base mana when it explodes.
[Hunter] [Flanking Strike] Range has been increased to 25 yards, up from 20. The cooldown has been reduced to 25 seconds, down from 30.
[Hunter] [Piercing Shots] Fixed a bug where the damage from Piercing Shots would be the value of only the most recent critical hit and would not roll over the remaining damage. (Buff)
[Hunter] [Invigoration] This now grants 2% mana per point, up from 1%.
[Hunter] [Efficiency] This talent now reduces mana costs by 4/8/12/16/20%, up from 3/6/9/12/15%.
[Hunter] [Master Marksman] This talent now reduces mana cost by 10/20/30%, up from 9/17/25%.
[Hunter] [Rapid Recuperation] The mana regenerated by this talent when Rapid Fire is active has been increased to 6%, up from 4%, and after killing has been increased by 3%, up from 2%.
[Hunter] [Rapid Killing] This talent now reduces the cooldown of Rapid Fire by 30/60 seconds, down from 60/120 seconds. Before this patch Rapid Fire had 3 minutes cooldown when this was talented, and now it will be 2 minutes.
[Hunter] [Rapid Fire] The cooldown of Rapid Fire has been reduced from 5 minutes down to 3.
[Hunter] [Glyph of Explosive Trap] This now makes the periodic damage of both Explosive Trap and Immolation Trap capable of critting. It has also been renamed to Glyph of Fire Traps.
[NEW] [Hunter] [Glyph of Immolation Trap]: Your Immolation Trap effect causes your auto-shot to deal an additional 25% damage as Fire.