Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Primalist] New talent in the Mountain King tree: Platebender
[Primalist] New talent in the Mountain King tree: Blade of Therazane
[Primalist] New talent in the Mountain King tree: Tear It Down
[Primalist] New talent in the Mountain King tree: Terrashield
[Primalist] New talent in the Mountain King tree: Quakeformer
[Primalist] New talent in the Mountain King tree: Blessed by the Earth
[Primalist] New talent in the Mountain King tree: Tilling the Earth
[Primalist] New talent in the Mountain King tree: Mountain Thane
[Primalist] New talent in the Mountain King tree: It's Raining Rocks, allowing you to remove the cast time from Rock Shower
[Primalist] New talent in the Mountain King tree: Earthmother's Hammer
[Primalist] New talent in the Mountain King tree: Bring Down The Hammer!
[Primalist] New ability in the Mountain King tree: Quake
[Primalist] New ability in the Mountain King tree: Mountain Hammer (reworked)
[Primalist] Body of Stone is now Earthen Body and its effects have been simplified.
[Primalist] Body of Stone transformation removed
[Primalist] Geomancy capstones updated
[Primalist] Earth Rupturer now increases the critical strike chance of Ruptured Earth rather than increasing its damage
[Primalist] Continuous Rumbling now only increases the damage of Ruptured Earth by 5%, down from 10%
[Primalist] New talent in the Geomancy tree: Emerald Dream
[Primalist] New talent in the Geomancy tree: Fracturing Spines
[Primalist] New talent in the Geomancy tree: Gaze of Therazane
[Primalist] New talent in the Geomancy tree: Earthmother, Guide Me
[Primalist] New talent in the Geomancy tree: Elemental Acuity
[Primalist] New talent in the Geomancy tree: Earthen Gamble
[Primalist] New ability in the Geomancy tree: Earthshard
[Primalist] New ability in the Geomancy tree: Quicksand
[Primalist] New ability in the Geomancy tree: Sandstorm
[Primalist] New ability in the Geomancy tree: Fracture
[Primalist] Earthspine no longer regenerates 5% mana
[Primalist] Tremor Sense is now It's Time To Slam!! and no longer increases stealth detection, but instead increases the mana regenerated by Stoneslam by 4%
[Primalist] Boulder Dash now has a 2min cd, up from 1min
[Primalist] Geothermal now procs off of Fire critical strikes
[Primalist] Magma Fissure no longer does damage baseline
[Primalist] Volcanic Fury has been split into two nodes, Volcanic Fury and Magmaweaving
[Primalist] Fury of the Earth now causes critical strikes with Fire Damage to grant 3 stacks of Magmafury
[Primalist] Geode Lord has been split into two nodes, Geode Lord and Stoneslinger
[Primalist] Magma Surge now increases spell haste and spell critical strike chance by a % of your Intellect (Body of Magma's old effect)
[Primalist] Heavy Flow has been split into two nodes, Heavy Flow and More Like...Explosion
[Primalist] Master Geomancer split into 2 nodes, Master Geomancer and Earthbreaker
[Primalist] Original Earthshaping reworked
[Primalist] Body of Magma removed
[Primalist] Geomancy Primalist now has a spec passive that was previously known as "Earthshaper" in the spec tree
[Primalist] Ground Tremors removed
[Primalist] Rally To Me! is no longer a choice node with Stone Skipping
[Primalist] Rock Shower now has a 1.5s cast time
[Primalist] Scaling of Geode Barrage reduced by 7%
[Primalist] Cast time of Geode Barrage is now 2s up from 1.8s
[Son of Arugal] Roofstalker Leap can now be used in any form
[Cultist] Bend Will now has a 1.5 sec cast time and 30yd range, up from 3 sec cast time and 20 yd range
[Necromancer] Vial of Death now reduces damage taken by 20%, up from 15%, and regenerates 25 runic power
[Starcaller] Scaling of Flash Flood increased
[Monk] Consecrated Armor removed
[Monk] Disciplined Mind and Disciplined Blows choice node added in place of Consecrated Armor
[General] Spellbook tabs for these new specs are not currently implemented, but will be very soon.
[Monk] Thwacker is now a 1 point node
[General] Dual-Role specs are currently in the process of being turned into a 4th spec. The first class is Primalist, which is done in this patch. Geomancy will now be caster-dps, and a new spec called Mountain King will be the tank
Général
[Runemaster] Fixed a bug where Elemental Obliteration did not trigger a salvo.
[Starcaller] Geyser no longer ignores line of sight.
[Pyromancer] Infernus (Damage) has been fixed to now only deal 15% of the damage that the initial Slagstone did.
[Pyromacner] Burning Vigil's Path of Flame interaction has been removed.
[Pyromancer] Burning Vigil duration increased to 4sec from 3sec.
[Pyromancer] Phoenix Handler's radius has been reduced from 20yds down to 15yds.
[Pyromancer] Phoenix Handler can't proc without having phoenix out.
[Pyromancer] Infernus (slagmend) can now be applied to multiple targets.
[Pyromancer] Tender Touch now properly works.
[Venomancer] Cocoon no longer ignores line of sight.
[General] CoA classes will now have 80% pushback resistance baseline on all classes without needing a node. All nodes that were dedicated to pushback have been updated. Spec passives or other things that gave pushback resistance as a tacked-on effect have had those effects removed.
[General] All cloth classes have had their armor contribution nodes removed and replaced with baseline active armor spells learned at level 25 that give armor contribution + 1 additional effect
[Sun Cleric] Sunset now generates mana on cast rather than on expiration
[Chronomancer] Rapid Processing reworked
[Chronomancer] Chronicler reworked
[Chronomancer] Temporal Resilience in the class tree has been changed to Ahead of the Game
[Stormbringer] Pressure Release is now an active ability
[Stormbringer] Dark Skies now gives crit chance with nature spells instead of critical bonus damage
[Stormbringer] Stormbringers now properly have a single 100% crit bonus damage node in the class tree
[Stormbringer] Whirlwind Aegis now gives spell haste instead of reducing magic damage taken
[Witch Hunter] Wrangle now generates 25 rage on use
[Necromancer] Acrid Aegis is no longer usable while stunned and has a 2min cd up from 1.5min
[Necromancer] Undead Tenacity is now Vial of Death in the class tree
[Necromancer] Fixed a bug where you weren't getting the reduced casting speed on Animates/Raises while in Animation
[Necromancer] Cast Time of Abomination reduced to 3s from 6s
[Necromancer] Bone Armor now procs off all critical damage taken rather than Physical Damage taken
[Necromancer] Bone Armor now reduces all damage taken by 20%, up from just Physical
[Necromancer] Foul Bidding: Assault's values have been changed to 5% more damage and 5% increased damage taken
[Runemaster] Spellslinger spec tree adjusted in tier 1 slightly so that you can skip Sorcerer's Cage
[Runemaster] Improved Salvos switched with Phase Rush
[Runemaster] Casting Cuffs is now an active ability in the class tree
[Runemaster] Coldrune Blast now has a 40yd range
[Runemaster] Thaumaturgy now has a 40yd range
[Runemaster] Runic Intuition now also increases the range of Spellsling, Primordial Blast, and Spellwrath by 10 yds
[Runemaster] Arcane Imprisonment is now a 1 point node
[Runemaster] Improved Spellsling has been renamed and now increases the range of Spellwrath, Primordial Blast, and Spellsling by 10yds
[Runemaster] Quickslinger is now a 1 point node
[Runemaster] Faimilar: Trispell damage per level reduced slightly.
[Runemaster] Displace Familiar not scaling with your stats fixed. Spirit scaling added.
[Runemaster] Power Overwhelming reduced to a 1 point node.
[Runemaster] Words of Power reduced to a 1 point node.
[Runemaster] Arcane Engraving Int to Mana Regen gain reduced to 50%.
[Runemaster] Words of Havoc reduced to 1 point node with unchanged value. Scaling of Words increased.
[Runemaster] Runic Devastation reduced to a 1 point node with unchanged value. Scaling of Runic Pulse and Displace Familiar increased.