Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/01/31

Général

Changement

[Primalist] New talent in the Mountain King tree: Platebender

Changement

[Primalist] New talent in the Mountain King tree: Blade of Therazane

Changement

[Primalist] New talent in the Mountain King tree: Tear It Down

Changement

[Primalist] New talent in the Mountain King tree: Terrashield

Changement

[Primalist] New talent in the Mountain King tree: Quakeformer

Changement

[Primalist] New talent in the Mountain King tree: Blessed by the Earth

Changement

[Primalist] New talent in the Mountain King tree: Tilling the Earth

Changement

[Primalist] New talent in the Mountain King tree: Mountain Thane

Changement

[Primalist] New talent in the Mountain King tree: It's Raining Rocks, allowing you to remove the cast time from Rock Shower

Changement

[Primalist] New talent in the Mountain King tree: Earthmother's Hammer

Changement

[Primalist] New talent in the Mountain King tree: Bring Down The Hammer!

Changement

[Primalist] New ability in the Mountain King tree: Quake

Changement

[Primalist] New ability in the Mountain King tree: Mountain Hammer (reworked)

Changement

[Primalist] Body of Stone is now Earthen Body and its effects have been simplified.

Changement

[Primalist] Body of Stone transformation removed

Changement

[Primalist] Geomancy capstones updated

Changement

[Primalist] Earth Rupturer now increases the critical strike chance of Ruptured Earth rather than increasing its damage

Changement

[Primalist] Continuous Rumbling now only increases the damage of Ruptured Earth by 5%, down from 10%

Changement

[Primalist] New talent in the Geomancy tree: Emerald Dream

Changement

[Primalist] New talent in the Geomancy tree: Fracturing Spines

Changement

[Primalist] New talent in the Geomancy tree: Gaze of Therazane

Changement

[Primalist] New talent in the Geomancy tree: Earthmother, Guide Me

Changement

[Primalist] New talent in the Geomancy tree: Elemental Acuity

Changement

[Primalist] New talent in the Geomancy tree: Earthen Gamble

Changement

[Primalist] New ability in the Geomancy tree: Earthshard

Changement

[Primalist] New ability in the Geomancy tree: Quicksand

Changement

[Primalist] New ability in the Geomancy tree: Sandstorm

Changement

[Primalist] New ability in the Geomancy tree: Fracture

Changement

[Primalist] Earthspine no longer regenerates 5% mana

Changement

[Primalist] Tremor Sense is now It's Time To Slam!! and no longer increases stealth detection, but instead increases the mana regenerated by Stoneslam by 4%

Changement

[Primalist] Boulder Dash now has a 2min cd, up from 1min

Changement

[Primalist] Geothermal now procs off of Fire critical strikes

Changement

[Primalist] Magma Fissure no longer does damage baseline

Changement

[Primalist] Volcanic Fury has been split into two nodes, Volcanic Fury and Magmaweaving

Changement

[Primalist] Fury of the Earth now causes critical strikes with Fire Damage to grant 3 stacks of Magmafury

Changement

[Primalist] Geode Lord has been split into two nodes, Geode Lord and Stoneslinger

Changement

[Primalist] Magma Surge now increases spell haste and spell critical strike chance by a % of your Intellect (Body of Magma's old effect)

Changement

[Primalist] Heavy Flow has been split into two nodes, Heavy Flow and More Like...Explosion

Changement

[Primalist] Master Geomancer split into 2 nodes, Master Geomancer and Earthbreaker

Changement

[Primalist] Original Earthshaping reworked

Changement

[Primalist] Body of Magma removed

Changement

[Primalist] Geomancy Primalist now has a spec passive that was previously known as "Earthshaper" in the spec tree

Changement

[Primalist] Ground Tremors removed

Changement

[Primalist] Rally To Me! is no longer a choice node with Stone Skipping

Changement

[Primalist] Rock Shower now has a 1.5s cast time

Changement

[Primalist] Scaling of Geode Barrage reduced by 7%

Changement

[Primalist] Cast time of Geode Barrage is now 2s up from 1.8s

Changement

[Son of Arugal] Roofstalker Leap can now be used in any form

Changement

[Cultist] Bend Will now has a 1.5 sec cast time and 30yd range, up from 3 sec cast time and 20 yd range

Changement

[Necromancer] Vial of Death now reduces damage taken by 20%, up from 15%, and regenerates 25 runic power

Changement

[Starcaller] Scaling of Flash Flood increased

Changement

[Monk] Consecrated Armor removed

Changement

[Monk] Disciplined Mind and Disciplined Blows choice node added in place of Consecrated Armor

Changement

[General] Spellbook tabs for these new specs are not currently implemented, but will be very soon.

Changement

[Monk] Thwacker is now a 1 point node

Changement

[General] Dual-Role specs are currently in the process of being turned into a 4th spec. The first class is Primalist, which is done in this patch. Geomancy will now be caster-dps, and a new spec called Mountain King will be the tank

2024/01/30

Général

Changement

[Runemaster] Fixed a bug where Elemental Obliteration did not trigger a salvo.

Changement

[Starcaller] Geyser no longer ignores line of sight.

Changement

[Pyromancer] Infernus (Damage) has been fixed to now only deal 15% of the damage that the initial Slagstone did.

Changement

[Pyromacner] Burning Vigil's Path of Flame interaction has been removed.

Changement

[Pyromancer] Burning Vigil duration increased to 4sec from 3sec.

Changement

[Pyromancer] Phoenix Handler's radius has been reduced from 20yds down to 15yds.

Changement

[Pyromancer] Phoenix Handler can't proc without having phoenix out.

Changement

[Pyromancer] Infernus (slagmend) can now be applied to multiple targets.

Changement

[Pyromancer] Tender Touch now properly works.

Changement

[Venomancer] Cocoon no longer ignores line of sight.

Changement

[General] CoA classes will now have 80% pushback resistance baseline on all classes without needing a node. All nodes that were dedicated to pushback have been updated. Spec passives or other things that gave pushback resistance as a tacked-on effect have had those effects removed.

Changement

[General] All cloth classes have had their armor contribution nodes removed and replaced with baseline active armor spells learned at level 25 that give armor contribution + 1 additional effect

Changement

[Sun Cleric] Sunset now generates mana on cast rather than on expiration

Changement

[Chronomancer] Rapid Processing reworked

Changement

[Chronomancer] Chronicler reworked

Changement

[Chronomancer] Temporal Resilience in the class tree has been changed to Ahead of the Game

Changement

[Stormbringer] Pressure Release is now an active ability

Changement

[Stormbringer] Dark Skies now gives crit chance with nature spells instead of critical bonus damage

Changement

[Stormbringer] Stormbringers now properly have a single 100% crit bonus damage node in the class tree

Changement

[Stormbringer] Whirlwind Aegis now gives spell haste instead of reducing magic damage taken

Changement

[Witch Hunter] Wrangle now generates 25 rage on use

Changement

[Necromancer] Acrid Aegis is no longer usable while stunned and has a 2min cd up from 1.5min

Changement

[Necromancer] Undead Tenacity is now Vial of Death in the class tree

Changement

[Necromancer] Fixed a bug where you weren't getting the reduced casting speed on Animates/Raises while in Animation

Changement

[Necromancer] Cast Time of Abomination reduced to 3s from 6s

Changement

[Necromancer] Bone Armor now procs off all critical damage taken rather than Physical Damage taken

Changement

[Necromancer] Bone Armor now reduces all damage taken by 20%, up from just Physical

Changement

[Necromancer] Foul Bidding: Assault's values have been changed to 5% more damage and 5% increased damage taken

Changement

[Runemaster] Spellslinger spec tree adjusted in tier 1 slightly so that you can skip Sorcerer's Cage

Changement

[Runemaster] Improved Salvos switched with Phase Rush

Changement

[Runemaster] Casting Cuffs is now an active ability in the class tree

Changement

[Runemaster] Coldrune Blast now has a 40yd range

Changement

[Runemaster] Thaumaturgy now has a 40yd range

Changement

[Runemaster] Runic Intuition now also increases the range of Spellsling, Primordial Blast, and Spellwrath by 10 yds

Changement

[Runemaster] Arcane Imprisonment is now a 1 point node

Changement

[Runemaster] Improved Spellsling has been renamed and now increases the range of Spellwrath, Primordial Blast, and Spellsling by 10yds

Changement

[Runemaster] Quickslinger is now a 1 point node

Changement

[Runemaster] Faimilar: Trispell damage per level reduced slightly.

Changement

[Runemaster] Displace Familiar not scaling with your stats fixed. Spirit scaling added.

Changement

[Runemaster] Power Overwhelming reduced to a 1 point node.

Changement

[Runemaster] Words of Power reduced to a 1 point node.

Changement

[Runemaster] Arcane Engraving Int to Mana Regen gain reduced to 50%.

Changement

[Runemaster] Words of Havoc reduced to 1 point node with unchanged value. Scaling of Words increased.

Changement

[Runemaster] Runic Devastation reduced to a 1 point node with unchanged value. Scaling of Runic Pulse and Displace Familiar increased.