
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Necromancer] Blight is now a channel and now costs 35 Runic Power and its damage has been increased significantly
[Necromancer] Ghouls, Warriors, Decaying Colossi, and Abominations now deal more auto attack damage scaling with you.
[Necromancer] Command: Decaying Colossus cooldown reduced to 20 sec from 25 sec, but base damage reduced by ~120
[Knight of Xoroth] Flay Corpse is no longer usable in combat and its cooldown has been increased to 8 sec from 5 sec
[Knight of Xoroth] Increased the base health of Hellfire Imps, but removed the 30% bonus health from the Defiance level 15 passive.
[Knight of Xoroth] Pestilence Unbound now always triggers instead of only at a 60% chance
[Knight of Xoroth] Hellborn added as a switch node with Furious Fighter
[Knight of Xoroth] Hand of Doom now scales with your Demonfire, but its base effect is reduced to 10% from 15%
[Knight of Xoroth] A Curse From Hell’s proc chance now additionally scales with how much Demonfire you have active
[Knight of Xoroth] Added a level 50 passive to the Defiance tree, swapped with Black Skull Shield. Black Skull Shield reworked
[Knight of Xoroth] Brimstone Flames and Brimstone Embers now have additional scaling with your Demonfire
[Knight of Xoroth] Brimstone Flames is now a switch node with Brimstone Embers
[Knight of Xoroth] Hellfire Embers added as a switch node with Bursting Embers
[Knight of Xoroth] Added a new node named Jagged Edge as a switch node with Apocalypse Edge
[Knight of Xoroth] Renamed Jagged Edge to Mighty Swings
[Knight of Xoroth] Champion of the Legion now has a 2min cd up from 1min
[Knight of Xoroth] Champion of the Legion crit value reduced to 1% from 2% and now lasts 8 sec down from 15 sec (Hellknight itself still lasts 15 sec)
[Knight of Xoroth] Rampant now stacks 3 times down from 5, but gives 5% per stack up from 4% (this means Skulltaker deals 5% less damage, but you ramp quicker)
[Knight of Xoroth] Skulltaker base weapon percent damage reduced by 5%
[Knight of Xoroth] Skulltaker rank 6 base damage reduced by ~45
[Knight of Xoroth] To Ashes value reduced to 5% from 10%
[Knight of Xoroth] Decimation no longer grants 15% increased damage
[Knight of Xoroth] To Ashes value reduced to 5% from 10%
[Knight of Xoroth] Murderous Might value reduced to 10% from 15%
[Knight of Xoroth] Meatsaw damage down to 50% weapon damage from 65%
[Knight of Xoroth] Hell Blender value reduced to 10 from 15
[Knight of Xoroth] Flesh Heap value reduced to 3 from 5
[Knight of Xoroth] The Butcher values reduced to 10% from 15%
[Knight of Xoroth] Skulltaker and Warbringer benefit from Demonfire reduced to 20/18% from 35/25% per stack
[Guardian] Valiant Warrior added as a switch node with Valiant Defender
[Guardian] War’s Muse now properly triggers a lesser Ballad of the Dragonslayer
[Guardian] Honor Guard added as a switch node with King’s Guard
[Guardian] Bard’s Manuscript added as a switch node with Warbringer’s Manuscript
[Guardian] High Guard is now the level 50 passive and a new node has replaced it
[Felsworn] Felwrath is now enemy targeted and deals damage to all enemies around your target, instead of a ground targeted spell
[Felsworn] Ragefire now deals less damage with less strike when it cleaves through Withering
[Felsworn] Increased the base damage of Twin Slice slightly across all ranks
[Felsworn] Illidan’s Favor now also removes the Energy costs of both abilities
[Felsworn] Fel Torpedo added as a switch node with Illidan’s Favor
[Felsworn] Tick Rate of Sunder increased to 4 sec from 2 sec
[Felsworn] Infernal Whipcrack now has a 20 yd range up from 15 yds
[Felsworn] Flurry of Blades proc chance down to 20% from 30%
[Felsworn] Spite attack power value down to 2% from 3% per stack
[Felsworn] Azzinoth’s Rage value down to 10% from 20%
[Felsworn] Untold Power no longer gives Haste
[Felsworn] Legionfall value down to 5% from 10%
[Felsworn] Legionfall no longer increases the damage of Azzinoth’s Assault
[Felsworn] Nether Disciple reworked, previous effect moved to a new level 50 passive for the Tyrant tree
[Felsworn] Tick Rate of Immolation Aura increased to 3 sec from 2 sec
[Felsworn] Chaos Blades reworked
[Felsworn] Consumed by Fel now gives 35% increased tick rate and 15% increased damage, changed from 20% for both
[Felsworn] Energy cost of Annihilan Strike increased to 30 from 15
[Felsworn] Target cap of Annihilan Strike and Dancing Blades reduced to 5
[Cultist] Adaptive Combatant now provides Stamina instead of max health.
[Cultist] Absolute Horror value reduced by 5%.
[Cultist] Terrorbolts damage increase lowered by 5%.
[Cultist] Darkness Abound value per stack reduced by 2%.
[Cultist] Foulness damage bonus lowered by 5%.
[Cultist] Warrior of the Old Gods now only increases the Weapon Damage value of Hammer of Twilight, but its value has been increased to 25% from 15%
[Cultist] Seething Void has been reworked, its previous effect has been added as a switch node with Shadow Strike
[Cultist] Shadow of the Void now only stacks 1 time down from 5, values adjusted with this in mind
[Cultist] Void Strike added as a switch node with Shadow Strike
[Cultist] Teachings of Mythrax reworked and now increases the stack count of Psychic Trauma
[Cultist] Abyssal Edge now also allows Abyssal Strike to generate 5% more base mana
[Cultist] Call of C’Thun added as a switch node with Call of N’Zoth
[Cultist] Eldritch Hallucinogenics added as a switch node with Stare into the Abyss
[Cultist] Dread added as a switch node with Misery
[Cultist] Eldritch Devastation now strikes 5 targets down from 8
[Cultist] Doomcloak is no longer on the GCD
[Chronomancer] Warpstriker now triggers from all damage with Anomaly Spikes instead of just crits, but now has a 1 sec icd
[Chronomancer] Distorted Time now also reduces the cooldown of Timerend by 2 sec
[Chronomancer] Time Out! Now has a chance to be interrupted by direct damage, instead of guaranteed
[Chronomancer] Continuum Restoration now has a 90 sec cd down from 3 min
[Chronomancer] Singularity now increases the duration of Continuum spells per Echo Fragment.
[Chronomancer] Fixed an issue which causes Artificer - Level 50 Passive to not affect Wand sourced attacks. Value reduced by 5%.
[Bloodmage] Spell power scaling of Crimson Tide has been reduced by 2%
[Bloodmage] Fleshweaver - Level 15 Passive now gives hit rating as a percentage of Spirit instead of Intellect
[Bloodmage] Darkfallen’s Embrace proc chance reduced to 10% from 20% and its 3 sec ICD now properly shows in the tooltip (not added, always existed, just wasn’t stated in the tooltip)
[Bloodmage] Blood Savant has been reworked, now has Blood Craving synergy
[Bloodmage] Increased the health cost of Taldaram’s Torment
[Bloodmage] Bloodbolt now baseline heals you equal to 25% of the damage dealt, down from 50%
[Bloodmage] Vampiric Feast now heals you equal to 50% of the damage dealt, down from 100%
[Bloodmage] Sanguine now gets hit rating from Spirit as part of their conversion node
[Bloodmage] Added Night Feast as a switch node with Flayer
[Bloodmage] Coated in Blood added as a switch node with Coated in Darkness
[Bloodmage] Blood Mark added as a switch node with Dark Mark
[Bloodmage] Cruel Intent added as a switch node with Dark Intent
[Bloodmage] Effects from Blood Pact have been moved to Bloodhunt. Blood Pact reworked and now has a switch node associated with it called Shadow Pact.
[Bloodmage] A Balanced Diet has been reworked and its previous effect moved to the level 50 passive
[Bloodmage] While Final Embrace is active your Bloodfang Bite will now properly transform into Crimson Maw and Final Embrace now utilizes the same shapeshift bar as Accursed Form.
[Bloodmage] Heartbreak now scales significantly more with your Spirit and now provides additional AP/SP scaling to you
[Barbarian] Brutality - Level 50 Passive value reduced by 5%.
[Barbarian] Devastating Blows now no longer refreshes its duration with new applications, but now lasts 10 sec up from 8 sec
[Barbarian] Steel Fury now adds 2.5 sec to the duration of Storm of Steel up from 2 sec, but now stacks 10 times
[Barbarian] Steelslinger proc chance down to 10% from 12%
[Barbarian] Whirling Assault value down to 25% from 30%
[Barbarian] Barbaric Whirl now hits 6 targets down from 8
[Barbarian] Hullbreaker now increases Physical Damage taken by 10% down from 15%
[Barbarian] Disembowel now has a 2 sec tick rate up from 1.5 sec
[Barbarian] Fixed an issue where Crushing Slam would stay lit up even when disarmed. (Was still not usable)