Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Ranger] Ravage now generates 2 Archery Points baseline up from 1, and now lasts 12 sec baseline up from 6 sec
[Ranger] Guise now only costs 25 Focus down from 50 and now has a 30 sec cd down from 1min
[Ranger] Toxicant will now also extend the duration of proliferated poisons by 2 sec
[Ranger] Wild Striker now lets you strike 2 additional nearby enemies up from 1
[Ranger] Fixed a bug where Searing Quills and Spray Quills hit far more targets than was intended.
[Ranger] Viper’s Bite now deals Nature Damage instead of Physical Damage
[Ranger] Increased the proc chance of Nightshade Venom to 30% from 15%
[Ranger] Increased the duration of Fighting Dirty to 30s from 20s
[Witch Hunter] The tooltips of Searing Evil and Dusk Knight now specify that entering the alternate stance will remove the buff if active.
[Cultist] Hammer of Twilight and Netherstrike no longer gain increased % weapon damage per rank. Instead their base damage grows.
[Cultist] Void Rage now affects Shadow of the Void.
[Cultist] Nutcase now increases the damage and crit chance of Shadow of the Void.
[Cultist] Twilight Domination value reduced by 20% and cooldown reduction of Tentacle of the Old Gods down by 10 sec.
[Cultist] Corrupt Fate added as a switch node with Tales of Woe
[Necromancer] Increased the base damage of Bone Legion by 140 and its SP scaling by 35%
[Necromancer] Fractured Shards value increased to 125% from 100%
[Necromancer] Added Blood and Ice as a switch node with Death and Ice
[Necromancer] Added Tundra Warriors as a switch node with Bone Legion
[Necromancer] Reduced the cooldown of Chill of the Grave by to 90 sec from 2min
[General] Issue where some shapeshifts caused resource bars to disappear fixed. This affected for example Rime Necro losing their Runic Power bar, Eternal Bloodmage losing their rage bar, etc.
Général
Spell Penetration and Armor Penetration now display as individual stats in the character sheet rather than having to mouse over melee hit rating and spell hit rating to see the penetration values
Général
[Witch Hunter] Issue where casting Searing Blade while transformed causes crashes fixed.
[Witch Hunter] The Boltslinger tree has been repathed slightly with the above changes in mind
[Witch Hunter] The rage decay prevention from Expert Killer now properly works.
[Witch Hunter] Momentum’s damage buff now properly applies to the dot from Tormentor Bolt.
[Witch Hunter] Witching Blast (the triggered proc from using Witching Bolt on a target with Tormentor Bolt active) can now trigger on all enemies hit when Ricocheted, instead of only the first.
[Witch Hunter] Dusk Blade now properly heals.
[Witch Hunter] Hunt is now on a gcd (but is on a separate gcd by itself) so that you cannot double tap it and waste both charges.
[Witch Hunter] Hatred and Vitriol can now trigger off auto attacks.
[Witch Hunter] Hatred and Vitriol now triggers the correct buffs (they were reversed on accident)
[Witch Hunter] Wide Swings now also works with Grasp of the Undying
[Witch Hunter] Dark Intent now also works with Pommel Smash
[Witch Hunter] Heavy Crossbows now increases the cast time of Coiling Shot by 0.5 sec down from 1 sec
[Witch Hunter] Dead and Gone no longer guarantees a crit and instead increases damage dealt
[Witch Hunter] Smite Evil now deals 140% Weapon Damage up from 110%
[Witch Hunter] Bolt and Dash reworked
[Witch Hunter] Coiling Shot casting time reduced.
[Witch Hunter] Witching Bolt now leeches for 200% of the damage dealt up from 100%
[Witch Hunter] Searing Hope now properly triggers the heal absorption.
[Witch Hunter] Ricochet now also works with Burrow Bolt
[Witch Hunter] Tormentor Bolt now generates 10 Rage up from 5
[Witch Hunter] Witching Bolt now generates 20 Rage up from 5
[Witch Hunter] Heartstop Bolt now generates 15 Rage up from 5
[Witch Doctor] Souleater’s tooltip now references the correct Spirit effect.
[Witch Doctor] Mass Serpent Ward will now properly trigger all 3 stacks of Wardmaster.
[Witch Doctor] Mimic will now properly duplicate Bad Juju via Voodoo Unleashed and Souleater via Mojo High every time. (The Mimic had a cooldown of its own which has been removed, as it should only rely on the players casts)
[Witch Doctor] Mojo Talisman no longer provides an unmentioned movement speed buff.
[Witch Doctor] Mark of Malice is now properly the stated Nature damage.
[Witch Doctor] Rare bug where Spirit Eclipse would occasionally fail to cast fixed.
[Witch Doctor] Viper Ward no longer resets your auto shot timer.
[Witch Doctor] Fool’s Play now has a 1 min cd down from 1.5min
[Witch Doctor] Using Mirage with Pernicious talented will properly give you the full movement speed value.
[Witch Doctor] Hollow Spirit debuff tooltip corrected.
[Witch Doctor] Spice: Earthroot now displays the proper value in its buff tooltip.
[Witch Doctor] Shadowhunting tree pathing adjusted, capstone positioning adjusted.
[Witch Doctor] Guile of the Serpent reworked
[Witch Doctor] Unstable Concoction can now properly trigger if your Potion Toss was cast during the channel of Mojo Beam.
[Venomancer] Regenerative Properties swapped with Shadra’s Gift, Shadra’s Gift values reduced slightly
[Venomancer] Scorpid Speed now requires a critical strike but its values have been increased from 10% to 20%
[Venomancer] Leg Strike now generates 5 additional Rage baseline
[Venomancer] Scorpion King and the Stalking spec passive no longer increase the rage gen of Leg Strike
[Venomancer] Venom Fanatic no longer increases the healing of Shadra’s Vigil by a huge amount.
[Venomancer] Molt no longer requires you to have a target selected to cast it.
[Venomancer] Weakening Venom buff tooltip corrected to match its effect.
[Venomancer] Venom Bolt’s tooltip now includes its SP scaling in its damage formula.
[Venomancer] Intoxicating Venoms now properly works.
[Venomancer] Toxic Expulsion now properly triggers.
[Venomancer] Ranks 6, 7, and 8 of Serpent’s Coil now properly have their projectile visual back.
[Venomancer] Serpent’s Coil now properly triggers its heal
[Venomancer] Leg Strike tooltip corrected to no longer mention the old cleave that it had as it is now a single target ability.
[Venomancer] Fungify can no longer proc other spells (this is to prevent it from triggering things like your Venoms and immediately breaking itself)
[Venomancer] Ticks of Venomtip Poison no longer consume Death Spray, preventing it from stacking up properly.
[Venomancer] Ticks of Facemelter no longer consume Acidfang, preventing it from stacking up properly.
[Venomancer] Withering Venom now properly triggers a Miasma while in Serpent Lord.
[Tinker] Questionable Methods and Preventative Medicine are now a switch node with each other
[Tinker] Field Medic now removes the cast time instead of reducing the cast time, but now only affects 1 spell cast down from 2
[Tinker] Increased the healing of Restorative Beacon by 30%
[Tinker] Bandage Gun reworked
[Tinker] Master Mind now also affects Battery Swap
[Tinker] Epiphany now only works with Beacons but reduces cooldowns by 20 sec up from 10 sec
[Tinker] Turbo Inventor now only works with Beacons but now only requires 5 stacks
[Tinker] Bomb on a Stick now also works with Blackpowder Shot
[Tinker] Basic Intuition now restores 15% missing mana on cast instead of 3% maximum mana and only works with Beacons
[Tinker] Replenishment Beacon now restores 3% missing mana up from 1%
[Tinker] Increased the healing power scaling for Emergency Heal by 22%
[Tinker] Build: Minelayer Bot now has a 10s cooldown.
[Tinker] Scrappy will now deal damage as a percentage of the damage dealt 2 additional times, rather than just recasting the same Scrap Slam (which ate your Scrap Slam charges)
[Tinker] Unstable Battery now properly only affects Sentry Turret and not any other summon or even the tinker themselves.
[Tinker] Upgrade! no longer transforms Scraptron into an enormous artillery cannon.
[Tinker] Freeze Ray tooltip corrected, damage unchanged (it was displaying the damage of a single tick instead of the whole spell)
[Tinker] Bot: Crash & Thrash now mentions in its tooltip that it requires you to have Clockwork Assistant active.
[Tinker] Bot: Hydraulic Charge can now properly trigger Mechaplating.
[Tinker] Deploy Blast Mine now mentions its target cap.
[Tinker] Nanobot Cleanser no longer triggers Bombs Away!
[Tinker] Base Damage of Boomshot has been increased by 120 at level 60. Boomshot now also deals 150% Ranged Weapon Damage up from 100%.
[Tinker] Master Technician stacks now build from Mechsuit: Sawblade as well instead of just Spanner Smash.
[Tinker] Scrappy now also works with Bot: Crash & Thrash
[Tinker] Battle Turret X-13 now has a 5min cd up from 1.5min. This change was done because Battle Turret X-13 is an incredibly powerful cooldown that gives you high damage and high durability and we would rather keep it strong than nerf it to match the current cooldown.
[Tinker] Sentry Turrets now last 1min down from 2min
[Tinker] Explosives Expert now also applies 1 stack of Tracer Augmentation