Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
[Templar] Sacred Swing now slows enemies by 30% baseline, rather than requiring the Heavy Slam talent
[Witch Doctor] Shadowhunter tree pathing adjusted with the above changes in mind
[Witch Doctor] Fool’s Play cooldown reduced to 90 sec from 180 sec
[Witch Doctor] Darkspear Drums now reduces cooldowns by 2.5 sec up from 1.5 sec
[Witch Doctor] Souleater’s duration before exploding reduced to 3 sec from 4 sec
[Witch Doctor] Serpent Handler now increases the damage of Godslayer instead of its previous effect and has been renamed
[Witch Doctor] Hex of Death now also works with the base damage of Souleater instead of just the explosion
[Witch Doctor] Village Wisdom now increases the damage of the two affected spells instead of having them proc additional damage
[Runemaster] Boiling Runes is now a mortal strike effect rather than a healing absorb and now lasts 6 sec down from 8 sec
[Primalist] Bring Me Their Bones no longer requires a bleeding target
[Primalist] Traumatic Wounds has been reworked and now has Wildclaw synergy
[Primalist] Primal Shred is now cast by your active pet and hits in a radius around you instead of a cone
[Tinker] Deathball now works and now launches 3 Deathballs instead of 1 and its cooldown is passively reduced by 10 sec for each Bot and Build ability used, but now has a 3min cd up from 1min
[Tinker] Firepot Drone no longer has a cooldown and you can hold 3 charges of the buff that allows its use in combat
[Tinker] Blast Mines health has been reduced dramatically and when the mine is destroyed it will now automatically trigger its explosion
[Tinker] Firepot Drone no longer deals periodic area damage and instead slows enemies movement speed in the radius
[Tinker] Boom Hour now also affects Firepot Drone
[Tinker] Hyperblast Barrage now also works with Firepot Drone critical strikes
Général
[General] For now, we have made it so only the permanent ability transforms will remove the original replaced ability. Temporary ones (Your next x becomes y) are less of a concern, but we have seen a lot of confusion regarding abilities becoming unusable because they were transformed but you kept the original. If you experience any issues related to these changes, please reach out to Orinoa!
[Tinker] When Sticky Bomb transforms into Sprocket Strike, Sticky Bomb will now unlearn and disappear from your spellbook.
[Bloodmage] When Cursed Fang transforms into Finger of Agony, Cursed Fang will now unlearn and disappear from your spellbook.
[Bloodmage] When Bloodmoon Blast transforms into Atherann’s Anguish, Bloodmoon Blast will now unlearn and disappear from your spellbook.
[Bloodmage] When Shadow Shield transforms into Shadow Bond, Shadow Shield will now unlearn and disappear from your spellbook.
[Bloodmage] When Hemophobia transforms into Terrify, Hemophobia will now unlearn and disappear from your spellbook.
[Pyromancer] When Boil transforms into Circle of Fire, Boil will now unlearn and disappear from your spellbook.
[Sun Cleric] When Spears of Light transforms into Righteous Slam, Spears of Light will now unlearn and disappear from your spellbook.
[Cultist] When Abyssal Strike transforms into Malevolence, Abyssal Strike will now unlearn and disappear from your spellbook.
[Guardian] When Sunder transforms into Spear Throw, Sunder will now unlearn and disappear from your spellbook.
[Necromancer] When Crypt Swarm transforms into Soulfreeze, Crypt Swarm will now unlearn and disappear from your spellbook.
[Necromancer] When Ghoulify transforms into Glaciate, Ghoulify will now unlearn and disappear from your spellbook.
[Stormbringer] When Call Lightning transforms into Aeroblast, Call Lightning will now unlearn and disappear from your spellbook.
[Stormbringer] When Crackle transforms into Gale, Crackle will now unlearn and disappear from your spellbook.
[Stormbringer] When Shock transforms into Brine, Shock will now unlearn and disappear from your spellbook.
[Chronomancer] When Discordance transforms into Chronurgy, Discordance will now unlearn and disappear from your spellbook.
[Witch Doctor] When Allcure Elixir transforms into Mass Allcure Elixir, Allcure Elixir will now unlearn and disappear from your spellbook.
[Barbarian] When Barbaric Whirl transforms into Axe Volley, Barbaric Whirl will now unlearn and disappear from your spellbook.
[Starcaller] When Shooting Star transforms into Huntress Saber, Shooting Star will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Skulltaker transforms into Blade of Xoroth, Skulltaker will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Flames of Xoroth transforms into Warbringer, Flames of Xoroth will now unlearn and disappear from your spellbook.
[Templar] Oathkeeper now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Witch Doctor] Base: Beast Blood now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Primalist] Primal Rage no longer grants a buff
[Primalist] Wild and Dangerous reworked
[Primalist] Call of Ursoc no longer works with Primal Rush
[Primalist] Wild Rampage now also works on your pet
[Primalist] Totemic Smash now extends the duration of active boons
[Primalist] Terrasmash now reduces GCD by 50% increase of 100% (Which would previously cause an issue of double tapping and causing you to hardcast -> preventing you from dodging and parrying)
[Primalist] Rylak’s Bite has been adjusted and now also causes your pet to strike with a lesser Rylak’s Bite instead of extending the duration of your active boon
[Primalist] Ursine Crush can now deal its damage even if the target is immune to stuns. (Bosses, training dummies, stun immune players, etc.)
[Bloodmage] Lingering Blood now properly increases the chance for the target to be critically struck by melee and ranged attacks as well, instead of only spells.
[Ranger] Onslaught now applies Deepwood Poison guaranteed, instead of a stacking slow
[Ranger] Phoenix Plumes is now a passive instead of an active ability, it no longer regenerates health
[Ranger] Dreamflowers can now only be spawned while in combat
[Felsworn] Issue where Sargeras Embrace was doing an extra tick of damage at the start has been fixed, and now only does damage at the end of the channel as intended
[Starcaller] Essence of the Moonwell and Blessed by the Stars swapped.
[Starcaller] Essence of the Moonwell reworked.
[Starcaller] Tide's Presence reworked.
[Templar] Thousand Blades no longe requires a target.
[Templar] Tome of Light’s ability buffs now last 30 sec up from 10 sec
[Templar] Tome of Light now also grants a shield equal to 20% of your maximum health
[Templar] Parry Dance now gives 3% parry up from 2% per stack and stacks 5 times up from 3, but lasts 5 sec down from 6. Fixed a bug where this talent was still granting 2% dodge per stack.
[Templar] Duty Calls now also increases movement speed by the same amount
[Templar] Dip, Strike, and Dodge now also increases maximum health, but the value of both the maximum health and damage increase have been reduced to 2% from 3% per stack
[Templar] Grace of Aman’thul now also reduces damage taken from area of effect attacks by 10%
[Templar] Gift of the Monastery now also gives 10% stamina on top of its original effects
[Templar] Sacred Oath now also removes 1 sec from the duration of Oathkeeper when you use Combo Breakers, but it now only increases damage from Combo Breakers by 5% down from 10%
[Reaper] Soul Piercer no longer provides a hidden 10 yard range increase to Soul Shock.
[Knight of Xoroth] Demonic Frenzy now properly increases the damage of Demonstrike, instead of Gore.
[Chronomancer] The Vast Infinite now properly applies the cooldown reduction to your pet instead of you.
[Chronomancer] Order Empowerment now correctly adds target count to Sand Bomb.
[Tinker] Demolition Tinker is in the process of a light overhaul, some talents are a work in progress
[Tinker] Added Anti-Cloaking Device as a baseline spell Flare-like spell to Tinkers
[Tinker] Added Build: Oil-Spill Pylon, Build: Spider Bomb, and Build: Firepot Drone to the Demolition tree
[Tinker] Spider Bomb Factory now only lasts 10 sec down from 20 sec, and is now a Build: ability
[Tinker] Grenadier reworked and now has Minelayer Bot synergy
[Tinker] Hotswap is now Mechanosoldier and has Body Armor synergy
[Tinker] Boomshot, Blackpowder Barrage, and Sapper Charge deprecated
[Tinker] Blasting Charge is now where Kickback was in the tree and now deals damage and knocks back in a cone. Kickback deprecated
[Cultist] Eye of N’Zoth reworked, now spawns tentacles on your back instead of resetting the cooldown of Hammer of Twilight
[Cultist] Eldritch Allies swapped with Dark Protection. Dark Protection, however, is now a switch node with Lead the Covenant
[Cultist] Eldritch Decay is now called Void Assailants, it is effectively similar but now summons Eldritch Tentacles on your back. These Tentacles synergize with Twisted Sanity.
[Cultist] Herald of the Depths now also grants increased damage dealt on top of its other effects
[Pyromancer] Volcanic Shell thorns-effect base damage reduced by ~15%
[Venomancer] Molt and Ancient Chitin now properly gain duration from stacks of Exposed Flesh.
[Venomancer] Class and Rotweaver trees adjusted with the above changes in mind
[Venomancer] Serpent Lord’s Ring and Venoxis Cultist have been reworked
[Venomancer] Venoxis Fang is now Venoxis Rage and has Inoculate and Fungal Assailant synergy. Venoxis Fang is deprecated.
[Venomancer] Sting and Tail Strike scaling increased by 10%.
[Venomancer] Cycle of Decay now gives quicker and stronger Venom Bolts, rather than instant casts
[Venomancer] Decaying Limbs now has Wilt/Miasma synergy instead of Lethargy application synergy
[Venomancer] Spore now drops a Mushroom after 10 sec instead of at the end of the duration
[Venomancer] Tight Hold changed to work with Inoculate, now called Intoxicating Venoms
[Venomancer] Blightbringer now also works with Creeping Poison and Blight Fang Venoms
[Venomancer] Suffocating Coils changed to work with Serpent’s Coil, swapped with Captivation
[Venomancer] Caught In A Bind reworked into Mycelial Ring
[Venomancer] Inoculate now has ranks
[Venomancer] Web Wrap deprecated, swapped with Inoculate
[Venomancer] Rot Lich now works with Inoculate instead of Web Wrap
[General] Costs have been applied to training spells, however, the issue of recurring costs across ranks should be fixed. If not, please contact Boch immediately.
[General] Spells will no longer be taught to you baseline, and you now have to acquire new spells either through your talent tree, or through the trainer.