Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/01/02

Général

Changement

[Knight of Xoroth] Hellgaze is now melee range down from 30yds

Changement

[Knight of Xoroth] Moved Suffuse to the class tree

Changement

[Necromancer] Frozen Heart now increases damage by 100% up from 50%

Changement

[Monk] Sacred Defense now reduces damage taken by 10% up from 8

Changement

[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8

Changement

[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8

Changement

[Sun Cleric] Gleam now reduces damage taken by an additional 1%

Changement

[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance

Changement

[Primalist] Stone Cold now also gives Stamina at the same values

Changement

[Guardian] Spartan Kick damage increased by roughly 9.2153%

Changement

[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike

Changement

[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick

Changement

[Guardian] Gladiatorial Combat is now a 1 point node

Changement

[Guardian] Guardian's Presence is now Shield Expert and only affects the caster

Changement

[Guardian] Spec passive adjusted to return energy on block

Changement

[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20

Changement

[Guardian] Forgehammer cost adjusted

Changement

[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3

Changement

[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%

Changement

[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.

2023/12/30

Général

Changement

[Pyromancer] Cinderfield visual changed.

Changement

[Barbarian] Punisher value reduced.

Changement

[Barbarian] Decapitate per level damage increased slightly.

Changement

[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.

Changement

[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.

Changement

[Guardian] Death Ram base damage reduced.

Changement

[Guardian] Ballad of the Dragonslayer base damage reduced early.

Changement

[Guardian] Arcing Strike base damage reduced.

Changement

[Starcaller] Astral Flare base damage reduced at early levels.

Changement

[Son of Arugal] Bloodmoon Blast AP scaling reduced.

Changement

[Stormbringer] Hidden Intellect scaling on Orb Shock removed.

Changement

[Stormbringer] Storm Blast scaling reduced.

Changement

[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.

Changement

[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.

Changement

[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.

Changement

[Stormbringer] Updraft base damage reduced.

Changement

[Sun Cleric] Solar Flurry no longer restores mana every hit.

Changement

[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.

Changement

[Sun Cleric] DPS spell mana costs increased.

Changement

[Sun Cleric] Caster centered visual of Solar Crash removed.

Changement

[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.

Changement

[Sun Cleric] Gleaming Vigil visual radius reduced.

Changement

[Sun Cleric] Base damage of Sunflare increased, scaling reduced.

Changement

[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.

Changement

[Witch Doctor] Shadowhunting spec tree capstones updated

Changement

[Sun Cleric] Weapon damage of Gavel of Attonement reduced.

Changement

[Witch Doctor] Class tree capstones adjusted

Changement

[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption

Changement

[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)

Changement

[Necromancer] Fixed a bug where Essence's were not always proc'ing properly

Changement

[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined

Changement

[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook

Changement

[Necromancer] Fixed a bug where Ghouls command effect wasnt working

Changement

[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone

Changement

[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!

2023/12/28

Général

Changement

[General] Agility now gives 1 AP up from 0.5 AP

Changement

[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.

Changement

[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.

Changement

[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.

Changement

[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1

Changement

[Primalist] Value of Mountains Might reduced slightly

Changement

[Primalist] Bear's Maw now also does Normalized Weapon Damage

Changement

[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc

Changement

[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw

Changement

[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc

Changement

[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc

Changement

[DemonHunter] Recasted Twin Slice is now normalized weapon damage

Changement

[Necromancer] Tomb King still being worked on, scaling of minions still being worked on

Changement

[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound

Changement

[Necromancer] Summoning Adept adjusted

Changement

[Necromancer] Filthmaker now returns 25 Runic Power up from 20

Changement

[Necromancer] Unholy Commander now reduces the cooldown of Animates

Changement

[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies

Changement

[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split

Changement

[Necromancer] Will of the Necropolis reworked to have synergy with Commands

Changement

[Necromancer] Abominations are no longer limited to 1

Changement

[Necromancer] Cooldown of Abomination is now 0 down from 10

Changement

[Necromancer] Acrid Aegis now has a 40 sec cooldown

Changement

[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%

Changement

[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased

Changement

[Necromancer] Gutwrencher choice node added to Putricide's Formula

Changement

[Necromancer] Grave Defiler adjusted and given increased values

Changement

[Necromancer] Putricide's Formula proc chance increased to 10% from 5%

Changement

[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!

Changement

[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)

Changement

[Necromancer] Animate: Crypt Keeper added to the Animation tree

Changement

[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings

Changement

[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant

Changement

[Necromancer] Unholy Command effects have been adjusted across the board for Animates

Changement

[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage

Changement

[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates

Changement

[Necromancer] Graverobber now animates a Zombie instead of a Rotling

Changement

[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings

Changement

[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec

Changement

[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline

Changement

[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes

Changement

[Necromancer] Animation spec capstones have been adjusted

Changement

[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased

Changement

[Monk] Blademaster Monks can now use 2H axes

Changement

[Stormbringer] Titanstorm adjusted