Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly
[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet
[Sun Cleric] Divine Vision adjusted to last 10 seconds and give 20% increased healing for the duration
[Sun Cleric] Devotion adjusted
[Sun Cleric] Zealot Conquest is now a 1 point node
[Sun Cleric] Devotion now has a Sunset effect
[Sun Cleric] Luminescent Lances adjusted
[Sun Cleric] Lightspark now only increases block value
[Sun Cleric] Added a debuff tracker to the Retribution talent
[Sun Cleric] Seraphim's Oath now lets you cleave up to 3 enemies with Gavel, down from 5
[Cultist] Defile Weapon now does Eldritch Damage
Général
[Stormbringer] Stormsurge proc no longer unintentionally increases damage of Wind Blast.
[Stormbringer] Improved Voltaic Burst and Stormsurge not increasing the DoT portion of Voltaic Burst fixed.
Général
[Sun Cleric] Sun Warrior talent removed, Holy Crusade talent added
[Sun Cleric] Solar Templar now works with holy damage
[Sun Cleric] Vitality talent reworked in the class tree
[Sun Cleric] Added new talent as a choice node with Reborn in Flames: A Pious Life
[General] Hidden aura wrongly increasing STAT to Attack Power conversion fixed.
[Runemaster] Mana Shroud Blade CD reset mechanic redone.
[Primalist] Fixed a bug where Bramblepatch wasn't applying the buff it gave
[Primalist] Shredding Claws added to the Wolf pet
[Primalist] Ankle Bite added to the Tiger pet
[Primalist] Mortal Peck added to the Hawk pet
[Primalist] Hurl Geode updated to cleave
[Primalist] Turtle Shell added to the Turtle pet
[Primalist] Quake added to the Elemental pet
[Primalist] Shell Shock added to the Turtle pet
[Primalist] Pet ability tooltips updated and values updated
[Primalist] All pets have had their abilities updated and new abilities added
[Primalist] Pet scaling updated
[Venomancer] You can no longer move while casting Ritual of Channeling
[Ranger] Vigilante Justice adjusted
[Pyromancer] Ember Touch is now instant cast and has a new Overheat effect.
[Ranger] Added a debuff to visually show the duration of the cooldown of Adaptation: Brigand's proc effect
[Ranger] Power Shot and its associated supporting nodes have been adjusted
[Ranger] Added Woodland Adept to the Archery tree in place of Expert Navigation
[Knight of Xoroth] Slight repathing of the War tree to account for the above change
[Son of Arugal] Removed the cast time from Fleshcraft
[Knight of Xoroth] War KoX tree has had some cooldown reduction nodes in tier 1 consolidated into their base effects
[Son of Arugal] Fixed various bugs involving Grimclaw not proc'ing
[Son of Arugal] Fixed a bug where Taldram's Torment wasn't doing its damage properly when you took the Torment Time talent
[Son of Arugal] Panacea now has no cooldown when used with Gift of Lana'thel
[Reaper] Feretory of Souls moved from level 1 to level 3.
[Reaper] Fixed a bug where Reap would always critically strike
Général
[Son of Arugal] Fixed a bug where you could use Shadow Shield and Gore Barrage while silenced
[Primalist] Adjusted the Life Primalist spec tree for better pathing and clarity
[Primalist] Adjusted the Wildwalker spec tree for better pathing and clarity
[Primalist] Some new choice nodes created in the Life Primalist spec tree
[Primalist] Various talents in the Life Primalist spec tree have been updated
[Primalist] Maximum Mending talent added to the Life Primalist spec tree
[Primalist] Life spec capstones adjusted
[Primalist] Wildwalker spec capstones adjusted
[Primalist] Primal Resurgence adjusted
[Primalist] Bestial Fury reworked and is now a capstone
[Primalist] Improved Primal Charge is now a 1 point node
[Primalist] Primordial Earth adjusted to work with Primal Pulse
[Primalist] Totem Warrior value increased to 200% from 150%
[Primalist] Mending the Earth adjusted
[Primalist] Therazane's Rage now lasts 5 seconds down from 10, but gets 2 rage up from 1 per sec
[Primalist] Tranquil Mind adjusted
[Primalist] Primal Infusion now also does instant healing and its cooldown is reduced by 4 sec
[Primalist] Flourishing Growth adjusted
[Primalist] Hand of Neptulon adjusted to no longer increase the cooldown of Fist of Neptulon
[Primalist] Mending the Earth adjusted to work with Flourishing Growth
[Primalist] Rallying Roar adjusted
[Primalist] Primal Weapon: Bestial Might adjusted
[Primalist] Added Stone Skipping to the class tree as a choice node with Rally To Me!
[Primalist] Bear's Maw now heals baseline and no longer requires the Feasting Maw talent
[Primalist] Elemental Cascade added to the class tree as a choice node with Wild Carnage
[Primalist] Ward Druid adjusted
[Primalist] Moved Improved Boons to the class tree and it now affects your Lesser Boons by an increased amount
[Primalist] Quakes is now a choice node with Rumbler
[Primalist] Added a new talent to the Wildwalker spec tree: Premeditated Murder
[Primalist] Added a new talent to the class tree: Wild Rampage
[Primalist] Added a new talent to the class tree: Master Elementalist
[Primalist] Added a new talent to the class tree: Vitality Surge
[Primalist] Added a new talent to the class tree: Fist of Al'Akir
[Primalist] Primal Strikes now gives 3 rage up from 1
[Primalist] Earthen Resolve has been reworked and is now an active ability
[Primalist] Grove Guardian is now a capstone
[Primalist] Capstones adjusted
[Primalist] All roars now generate 30 rage
[Primalist] Adjusted the class tree for better pathing and clarity across all specs
[Primalist] The cooldown of all roars have been standardized at 30 seconds, and they now share a 15 sec cooldown
[Primalist] Endless Rage is now called Fury of the Elements and increases the rage gained from Primal Charge rather than maximum rage
[Barbarian] Headhunting spec tree capstones updated
[Barbarian] Manhunter is now a 1 point node
[Guardian] Inspiration Guardian capstones updated
[Barbarian] Headhunting spec tree repathed slightly to allow for better PvE pathing options
[Guardian] Standard Bearer values adjusted
[Guardian] Harmonius Combat reworked
[Guardian] Added ranks to Spartan Kick
[Guardian] Inspiration Guardian tree adjusted for better pathing and clarity
[Guardian] Added ranks to Battlemaster Strike
[Guardian] Added ranks to Arcing Strike
Général
[Necromancer] Fixed Virulency
[Pyromancer] Living Torch now only buffs periodic damage from the caster
[Monk] Now starts with custom dual fist weapons