Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Son of Arugal] Sanguine Rupture now only mentions Thirst if you have the Blood SoA spec passive.
[Son of Arugal] Grimclaw stacks are no longer consumed by other SoAs.
[Son of Arugal] Reckless Abandon now reduces healing recieved by 100% instead of 75%.
[Son of Arugal] Fixed an issue where one could Melee attack while in liquify.
[Son of Arugal] Curse of the Worgen now properly slows the enemy.
[Son of Arugal] Fixed an issue where the values of Cunning of Atherann was inverted (40% of int and 25% stam -> 40% stam and 25% int).
[Monk] Fixed an issue where Liberty would make Engrave Runes to 0 shared cooldown.
[Monk] Chastise dot no longer scales on active stacks but scales with stacks consumed.
[Sun Cleric] Fixed an issue where Glimmer would not heal with No Shade learned. (Can't Crit)
[Monk] Chastise can no longer be blocked, parried, or dodged.
[Sun Cleric] Fixed an issue where Sun Prayer could crit.
[Sun Cleric] Fixed an issue where Glare Crit heal with No Shade learned.
[Sun Cleric] Fixed tooltip of Calming Word to display its sunset effect.
[Sun Cleric] Fixed an issue where Illumination.
[Sun Cleric] Fixed an issue where Sungate was not castable while silenced.
[Sun Cleric] Fixed an issue where Glimmer would not dispell Sleep, Fear, Charm.
[Sun Cleric] Divine Vision has been fixed.
[Demon Hunter] Fixed tooltip error of Archimonde's Wrath.
[Runemaster] Added scaling to Hidden Flame.
[Monk] Fixed a bug where Burning Advance still caused you to dash with Burning Thrust
[Runemaster] Runic Tattoos no longer reduces the cooldown of Mana Shroud, and increases the mana per point of damage absorbed by Mind Guard by 20%, up from 15%
[Runemaster] Fixed a bug where Spellwrath would not proc Prismatic Flow
[Runemaster] Standardized the cooldown of Mana Shroud to 10 sec to match other stealth abilities in the game like Elude and Tunnel Below
[Cultist] Corrupt Mind should now properly appear in the Corruption spellbook
[Ranger] Duelist Strike's focus cost increased slightly
[Ranger] Fixed a bug where Duelist Strike wasn't usable
[Ranger] Fixed a bug where the stun from Bash was DR'ing with itself
[Ranger] Dice Games reworked so that it no longer gives you a chance to reset the CD of Flank
Général
[Chronomancer] Sandblast mana cost reduced.
[Barbarian] Problem causing abilities to ignore crit prevention of Devastating Blows fixed.
[Barbarian] Hulllbreaker damage increase reduced to 15% from 40% and it's damage scaling reduced.
[Monk] Issue with Uppercut ending Sweeping Kick chain resolved.
[Monk] Benediction can now properly heal allies.
[Witch Doctor] Hexing Strike not applying Hexes beyond rank 1 fixed.
[Necromancer] Glacial Wrath and Arctic Blast have swapped places. Their connected effect nodes have been moved accordingly.
[Runemaster] Inscribed Runes can no longer be dispelled
[Runemaster] Battlemage: Quick Weapons now affects Fire, Frost, and Ice Blade
[Ranger] Some talents in the Dueling tree rearranged slightly to allow for more logical pathing
[Ranger] Desperado now has a 20 sec CD
[Ranger] Dice Games now works with Duelist Strike instead of Wild Strike
[Ranger] Toe To Toe now increases the critical strike bonus damage of Duelist Strike rather than Flank
[Ranger] Tricky Brigand now works with Brigand Strike as well as Exploit
[Ranger] Moved Tricky Brigand up a row
[Ranger] Fixed Ravaging Venom so that it should now scale properly
[Ranger] Finesse now reduces the cooldown of Brigand Strike
[Ranger] Ambidextrous scaling increased slightly
[Ranger] Duelist Strike's Counterstruck damage scaling increased slightly
[Ranger] Issue where Sticky Fingers would let you pick pocket, but the loot window would be empty has been fixed
[Tinker] Healing Radiator fixed
[Tinker] Issue where Shrapnel Mine and Blast Mine were auto attacking enemies has been fixed
[Reaper] Issue where you could not unlearn Dreadwake if you swapped out of Domination spec has been fixed
[Reaper] Darkrend Scythe has received PvP Modifiers, now only dealing 80% of PvE damage in PvP
[Reaper] Doomrend no longer scales with health, and lower ranks doing higher damage has been fixed
[Reaper] Essence Tear has received a new icon, as well as a 1s ICD
[Reaper] Issue where Soul passive would interefere with Underwalk abilities has been fixed I.E. If you went into Underwalk while Phantom's Waltz (Soul Passive Stealth) was active, you would not be able to use Shift ability after Phantom's Waltz fell off, while Underwalk was still active
[Reaper] Issues with Blood Siphon and Soul Infusion modifiers has been fixed
[Reaper] Issue where Realm of Darkness and Wraithblade tooltip was inaccurate regarding the duration has been fixed
Général
[Ranger] Wild Surge no longer gives bonus nature damage and has been renamed to "Ranger's Gambit"
[Ranger] Bash now applies a stun from Elude on your next Flank, rather than Knockout
[Ranger] Knockout now removes all Poison and Bleed DoT effects from your target
[Ranger] Wild Strike now costs Focus, rather than generates Focus, and hits with both weapons
[Ranger] Fixed a bug where Venom-Dipped Blades wasn't being treated as a poison effect and was undispellable
[Pyromancer] Flame Swell now properly causes your Ignite effect to apply an AoE DoT to all targets within 8yd
[Ranger] Limb Hacker switch node now roots targets for 3 sec when you use Hack
[Pyromancer] Stoke no longer puts Flamewake on cooldown
[Pyromancer] Slagmend should now properly scale with Slagstone modifiers
[Pyromancer] Dragontongue will now appear in the Draconic spellbook
Général
[Reaper] Vampire Knight value per stack reduced.
[Reaper] Blood Siphon's Soul Infusion effect now works properly.
[Reaper] New node added to Harvest tree.
[Knight of Xoroth] Consuming Blade hidden Strength scaling removed. AP scaling introduced instead. Value increased.
[Knight of Xoroth] Brimston Bludgeon topend damage reduced.
[Chronomancer] Displacement's mana costs reduced slightly.
[Monk] Engrave runes now proc against absorbs.
[Cultist] Multiple abilities have their mana costs reduced.
[Pyromancer] Fixed a bug where Phoenix Breath was applying rank1 of Ignite
[Pyromancer] Fixed Phoenix Handler by slightly changing its effect
[Pyromancer] Fixed a bug causing Ignite to remove Binding Flames
[Pyromancer] Fixed a bug causing Overheat to make some spells hit too many targets
[Pyromancer] Fixed Stoke
[Demon Hunter] Reduced base Agility values
[Barbarian] Fixed Axe Throwing
[Barbarian] Axe Throwing will no longer continue to auto-activate for Headhunting Barbarians if they become affected by a hard CC effect (stun, fear, freeze, incapacitate or sleep)
[Runemaster] Fixed a bug where Greater Runes was increasing the activation delay of Word spells
[Venomancer] Toxin Guard is now Fangbinder, boosting the healing of Serpent's Coil
[Venomancer] Replaced Rejuvenating Venom with a passive that causes Serpent's Coil to make your next Shadra's Vigil apply to 5 allies
[Venomancer] Fixed the scaling of Serpent's Coil's healing
[KoX] Added a new passive node under Sacrificial Circle called Soul Furnace that empowers it
[KoX] Call Hellfire Abyssal now costs 15 less rage for each active Hellfire Imp
[KoX] Call Hellfire Abyssal now costs 100 Rage but targets an 8yd area and stuns affected enemies for 3 sec
[KoX] Call Hellfire Abyssal no longer requires a Hellgate
[KoX] Added a new node called Imp Gang Boss to Defiance
[KoX] Added a new node called Impcaller to Class tree
[KoX] Reduced HP of Hellfire Imps
[KoX] Hellborn Imp renamed to Servitude and now also reduces the cooldown of Call Hellfire Imp by 3 sec
[KoX] Ritual of Sealing now destroys Hellfire Imps to regain health and is called Sacrificial Circle
[KoX] Dark Seal now causes Unseal to always regen rage, regardless of if anything is consumed, and fixed its effects
[KoX] Flay Corpse is now instant and on regular GCD
[KoX] Brimstone Splinters is now a 40% chance down from 60%
[KoX] Replaced Claws of Hell with a passive node