Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[KoX] Unstoppable Force now interacts w/ Path of Hel'nurath
[KoX] Dreadsteed Charge reworked into Path of Hel'nurath which is a targeted 40yd charge that fears enemies in the 5yd impact area
[KoX] Indiscriminate now causes Seeking Flame to spread Demonflare to nearby enemies
[KoX] Infernofire Blade now procs from Demonstrike instead of Infernal Strike
[KoX] Fixed a bug where Unseal was dealing triple damage against enemies affected by Demonflare even without the Dark Seal talent
[KoX] Spite is now a passive that grants a 15% chance for seeking flame to not consume black furnace stacks
[KoX] Ascended Warlock now only generates Black Furnace stacks from physical damage abilities
[KoX] New VFX for Unseal
[KoX] Oath of Hellfire's deathfire proc can now only trigger from ability damage
[KoX] Oath of Hellfire's rage generation is now 5% down from 10%
[KoX] Changed Ritual Casting to a new node called Punisher that makes Unseal boost the base damage of your next Demonflare against the target by 300%
[KoX] Unbound Inferno now reduces the rage cost of Infernal Strike by 3/6 down from 5/10
[KoX] Increased base CD of Unseal to 18 sec
[KoX] Calamity now costs 50 Rage
[KoX] Increased SP scaling of Calamity
[KoX] Black Furnace stacks now reduce the cast time of Seeking Flame by 20% down from 25%
[Stormbringer] Fixed Superconductor talent
[Sun Cleric] Increased base weapon damage of Glorious Execution
[Sun Cleric] Executioner talent now buffs Glorious Execution by 25% down from 150%
[Sun Cleric] Executioner talent now grant 10% Str -> melee crit down from 25%
[Sun Cleric] Stay of Execution now buffs Glorious Execution by 100% down from 200%
[Ranger] Deepwood Poison now stacks 4 times
[Ranger] Deepwood Poison now applies from Flank, Ravage and Brigand Strike instead of Wild Strike and Hydra's Bite
[Ranger] Fixed an issue where Serrated's proc (Critical Cut) was not actually considered a bleed
[Ranger] Knockout now dispels poison and bleed effects from the target
[Ranger] Reduced scaling of Venom Tipped Blade
[Ranger] The Gloomstalker passive node has been renamed to Lie In Wait
[Ranger] Bow and Crossbow Adaptations reflavored slightly, no longer require specific weapon types
[Ranger] The effects of Bow Mastery and Crossbow Mastery have been baked into the related adaptations
[Ranger] Fixed Advantage
[Ranger] Removed Cannon Blast
[Ranger] Fixed Bash
[Ranger] Added a switch node to replace Fencing
[Ranger] Increased focus regen of Desperado to 40 from 30
[Ranger] Added an ICD to the application of Counterstruck from Adaptation: Bandit
[Ranger] Reduced focus generation of Wild Strike to 10
Général
[Stormbringer] Voltaic Burst dot damage now correctly has SP scaling.
[Stormbringer] Voltaic Burst base damage at low levels reduced.
[Sun Cleric] Strength scaling of Light's Advance removed, standard scaling increased slightly.
[Primalist] Primordial Earth tooltip fixed and value reduced.
[Necromancer] Ray of Rot scaling increased slightly.
[Monk] Iron Fists can now proc by hitting an absorb.
[Sun Cleric] Sunsworn can now proc by hitting an absorb.
[Demon Hunter] Annihilan Strike scaling reduced.
[Son of Arugal] Bloodwell Erruption damage increase reduced to 35% from 50%.
[Demon Hunter] Felforged can now proc by hitting an absorb.
[Son of Arugal] Improved Taldaram's Torment causing your Taldaram's Torment to not do damage fixed.
[Son of Arugal] Darkfallen's Embrace healing you to full health fixed.
[Venomancer] Deadly Sting fixed.
[Venomancer] Stinging Chitin now increases all Chitinous Form related effects (ie. Swarm of Locust)
[Sun Cleric] Stay of Execution tooltip fixed.
[Monk] Tyr's Strike initial damage will no longer immune on mechanical targets. (Bleed will)
Général
[Runemaster] Magic Lock range reduced to 25 yds while in Riftblade spec.
[Runemaster] Sorcerer's Cage root is displaying properly now.
[Runemaster] Hidden modifier on Pyrostrike damage through Elemental Weapons removed.
[Witch Hunter] Fixed an issue where Shadowhound (Houndmaster's Whistle) was scaling improperly.
[Venomancer] Issue where you could not take Genesis with Gift of Shadra talent has been fixed
[Son of Arugal] Nightbane Shred scaling reduced slightly.
[Venomancer] Skitter is now visually treated as a debuff for easier default tracking.
[Son of Arugal] Reckless Abandon healing reduction reduced to 75%, Ravenous Bite damage increase reduced to 150% from 175%.
[Son of Arugal] Lethal Wounds new connection to Rending Bite.
[Son of Arugal] Ultra instincts reduced to 4/8% from 5/10%.
[Son of Arugal] Damage increase of spells interacting with Grimclaw reduced from 15% to 12%.
[Son of Arugal] Bloodstalker damage increase reduced to 8% from 10%.
[Son of Arugal] Lunge damage boost from Roofstalker Leap reduced from 300% to 200%.
[Son of Arugal] Ravenous Bite AP scaling reduced, early level leech reduced.
[Son of Arugal] Goldrinn's Fang AP scaling reduced.
[Reaper] Cull leap distance slightly reduced
[Reaper] Issue where Realm of Darkness was not resetting the CD of Wraithblade on Kill has been fixed
[Reaper] Cull AoE attack range reduced to combat range (5yd), down from 8yd
[Reaper] Issue where Wake Up, It's Dread Time had inaccurate values for armor reduction in tooltip has been fixed
[Reaper] Issue where Deathchaser would not root targets while Soul lnfusion was active has been fixed
[Reaper] Soulwarden's Resolve can no longer be used during Underwalk, vice versa
[Barbarian] Surging Fury GCD problem on Barbaric Strike fixed.
[Barbarian] Axe Throwing base damage reduced slightly at early levels.
[Ranger] Woodland Blade duration fixed.
[Barbarian] Axe Throwing slightly improved upon, should no longer be causing recursive casts that crash the realm
[Ranger] Issue where Follow Up was not working with Ravage has been fixed
[Ranger] Fixed various bugs in the Dueling tree with the most recent rework
[Ranger] Rearranged the early class tree options to allow for more options
[Ranger] Journeyman Navigation now also gives you 3 Archery Points on use
[Ranger] Adaptation: Crossbowman now gives ranged attacks a 30yd range, up from 20yd, crit damage bonus and maximum focus decreased slightly
[Ranger] Increased the movement speed reduction of Dismounting Shot from 30% to 50%
[Ranger] Deadly Accuracy has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Both of the above spells now synergize with Backstep
[Ranger] Boots of Elvenkind has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Fixed various tooltip errors in the Archery and class trees, including proc chances that were inaccurate
[Ranger] Fixed a bug where Mighty Arbalest wasn't giving you the right values
[Ranger] Fixed a tooltip error with Venom Injection where it claimed to both poison and bleed your target
Général
[Runemaster] Adjusted pathing in Riftblade
[Runemaster] Fixed an issue with Spellsling not activating a Runestone if you turn away too fast even though it landed on the target.
[Ranger] New switch node added for Hack in the class tree
[Ranger] New talent added to the early rows of the Dueling tree: Banditry
[Ranger] New talent added to the early rows of the Class tree on the Dueling side: Ravaging Venom
[Ranger] Exploit no longer bleeds and instead can be used to apply a poison effect
[Ranger] New talent added to the early rows of the Dueling tree: Quick Blades
[Ranger] Some bleed-based talents have been reflavored to fit the new theme of Dueling
[Ranger] Backstreet Justice changed to increase the damage of Brigand Strike, and to synergize with melee critical strikes rather than being attacked
[Ranger] New switch node for Knockout
[Ranger] New node introduced in class tree, Ravaging Venoms, causing your Ravage to apply a Poison dot to your target