Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/09/15

Général

Changement

[Venomancer] Deadly Sting now procs off of Tail Strike rather than Sting

Changement

[Venomancer] Might of the Nerub'ar's "Locust Swarm" ability has been removed due to Chitinous Form no longer being a capstone

Changement

[Venomancer] Chitinous Form is no longer a capstone and is situated in the middle of the Fortitude tree

Changement

[Venomancer] Molt and its associated talents are now in the class tree as capstones

Changement

[Venomancer] Might of the Nerub'ar's Impale is now a capstone, will fire in a line rather than a cone, and does full damage to all targets hit with a slightly longer range

Changement

[Sun Cleric] Solar Conquest now costs 8% base mana, up from costing nothing

Changement

[Venomancer] Might of the Nerub'ar has been altered slightly after letting the community test some new additions

Changement

[Sun Cleric] Glory to the Sun now generates Cultivate Divinity stacks, rather than the old Ancient Rites

Changement

[Primalist] Primal Pulse has new sfx/vfx and no longer sounds and looks like a fel hellfire

Changement

[Primalist] Earthmother's Empowerment now increases Magic damage for 8sec

Changement

[Primalist] Rearranged the Life Primalist tree slightly to account for the removal of Wildmend

Changement

[Primalist] Improved Primal Infusion now increases the healing done by Primal Infusion by 10/20%

Changement

[Primalist] Primal Infusion now increases healing received by 6%

Changement

[Primalist] Improved Hand of the Earthmother is now correctly a 1 point node

Changement

[Primalist] Wildmend removed from Life tree

Changement

[Primalist] Life Primalist's spec passive no longer reduces the cost of Hand of the Earthmother by 30%

Changement

[Primalist] Hand of Neptulon now has a 40% slow for 6s, but reduced AP scaling

Changement

[Primalist] You can now only have one Fist spell effect up at a time, using one will remove the effect of the other, and tooltips clarified

Changement

[Primalist] Hand of Neptulon now increases the cooldown of Fist of Neptulon by 10 sec

Changement

[Primalist] War Druid now works with Mending Growth again

Changement

[Primalist] Hammer of the Elements capstone reworked to "Legacy of Rexxar"

Changement

[Primalist] Bearskin capstone now reduces all damage taken, but only lasts 6 sec

Changement

[Primalist] New effect added to Wildwalker spec passive: Bestial Strikes - Critical Strikes with Bear's Maw now applies a bleed to your target

Changement

[Primalist] Primal Weapon: Bestial Might no longer gives you a free crit with Wildclaw after using a boon, and instead gives you a free crit with Wildclaw after you crit with your off-hand weapon

Changement

[Primalist] Primal Weapon: Bestial Might now gives 10% increased Attack Power, down from 25%.

Changement

[Primalist] Primal Weapon: Tooth and Claw has been changed slightly, it no longer gives you 4% flat physical damage, and instead applies a stacking debuff that boosts your bleed damage by 5%.

Changement

[Primalist] Clarified the stack count of Brutalize in the description

Changement

[Primalist] Brutalize now strikes with your offhand weapon if you have one equipped and its base damage was reduced slightly

Changement

[Primalist] Crushing Blow critical strike damage bonus value increased from 25%-50%

Changement

[Primalist] Totem Warrior now only gives 100% increased boon effectiveness

Changement

[Primalist] Versatile Attack renamed to Primal Strength and its values increased slightly

Changement

[Primalist] Improved Wildclaw is now a 1 point node

Changement

[Primalist] Various talent and ability tooltips that mention Agility should now be fixed to mention Strength or just AP where applicable

Changement

[Primalist] Fixed a bug where Lacerations Rank 2 wasn't applying properly

Changement

[Primalist] Boon of the Tiger now gives 5% Strength and 10% Attack Speed, down from giving 10% Agility and Attack Speed

2023/09/14

Général

Changement

[Cultist] Darkward value reduced from 10/20 to 8/16 and made up for in Godblade at Bulwark of Horror.

Changement

[Cultist] Influence pathing slightly adjusted to avoid the need to path through nodes that are increasing value of spells you might not have opted to pick up.

Changement

[Cultist] Impenetrable Barrier value reduced to 15/30 from 20/40. Lost value increased in Influence through new node.

Changement

[Cultist] Bottom of Godblade repathed.

Changement

[Cultist] Voidbind no longer deals % damage.

Changement

[Knight of Xoroth] Original War Passive placed as a node in the War tree under the name Mutilation.

Changement

[Knight of Xoroth] Executioner removed.

Changement

[Knight of Xoroth] Original spot of Extended Momentum replaced by 2 point that increases your Brimstone Bludgeon and Skulltaker damage versus enemies affected by Torn Flesh.

Changement

[Knight of Xoroth] Extended Momentum effect moved to Bloodrider.

Changement

[Knight of Xoroth] Deep Cut values reduced to 8/16% from 10/20%.

Changement

[Knight of Xoroth] War Spec Passive reworked.

Changement

[Demon Hunter] Felblood pathing problem to Malice of Gul'dan switch node fixed.

Changement

[Witch Hunter] Swoop no longer pacifies you but drops off on any cast or attack.

Changement

[Demon Hunter] Engulfed in Flame remade into Engulf, a standalone Ability in Felblood.

Changement

[Primalist] Removed min range of Mending Growth

Changement

[Primalist] Fixed tooltip of War Druid

Changement

[Venomancer] Fixed tooltip of Leg Strike

Changement

[Venomancer] Added GCD to Envenomed Weapons

Changement

[KoX] Fixed tooltip of Brimstone Bludgeon

Changement

[SoA] Shredding Claws now provides 5% armor reduction per stack instead of a flat amount

Changement

[Cultist] Fixed tooltip of Netherstrike

Changement

[SoA] Shredding Claws now stacks to 4 down from 6

Changement

[Sun Cleric] The impact VFX for Illumination is now correctly centered on the base of the target rather than their chest

Changement

[Sun Cleric] Ancient Rites now gives direct healing a chance to make Prayer of the Sands cost no rage

Changement

[Sun Cleric] Divine Vision is now a passive that causes Devotion to apply a bonus to healing you do to affected allied for 12 sec

Changement

[Sun Cleric] Prayer of the Sands now costs 50 Rage instead of 7% base mana

Changement

[Sun Cleric] Radiant Mark now provides 1% crit down from 3% but causes Sunflare to apply a debuff increasing the crit chance of spells against the target by 5% for 20 sec

Changement

[Demon Hunter] Added new tooltip for Glaive Rush

Changement

[Sun Cleric] Focal Point is now called Radiant Mark

Changement

[Demon Hunter] Increased weapon damage component of Azzinoth's Assault to 200% from 100%

Changement

[Reaper] Renamed Spread The Murder to Murder Spree and fixed its tooltip

Changement

[Reaper] New model for Wraithscythes

Changement

[Reaper] No longer starts with Reaper's Scythe, now only starts with dual Wraithscythes

Changement

[Reaper] Fixed an issue causing Reap's damage to be inflated at low levels

Changement

[Reaper] Fixed tooltip of Shudder Scythe

Changement

[Reaper] Soul Harvester is now learned at lvl 2 up from lvl 1

Changement

[Reaper] Murder is now learned at lvl 2 down from lvl 8

Changement

[Reaper] Shudder Scythe is now learned at lvl 8

Changement

[Reaper] Reap no longer generates a Soul Fragment baseline, this effect is now introduced as a passive at level 7

Changement

[Necromancer] The talent Locust now correctly affects Crypt Scarabs instead of Crypt Plague (and its tooltip has been fixed)

Changement

[Witch Hunter] Inquisitive, But Cautious now gives 10% parry baseline

Changement

[Ranger] Woodland Blade now reduces armor by 5% for 30s in addition to previous effects

Changement

[Ranger] Fixed the name of the Echoes talent

Changement

[Ranger] Fixed the name of the Farstrider's Opportunity talent

Changement

[Ranger] Fixed a bug where Commander was appearing as 2 ranks

Changement

[Stormbringer] Fixed a bug causing the game to not correctly recognise when the player was at 10 or more static for the purposes of Wind Blast

Changement

[Ranger] Double Shot is now a 10% proc chance instead of 100%

Changement

[Stormbringer] Storm Sorcery no longer provides 3% spell crit, now causes Call Lightning to increase the crit chance of all attacks against the target by 4% for 30 sec

Changement

[Stormbringer] Sorcery is now called Storm Sorcery

Changement

[Stormbringer] Flux now stacks to 12 baseline

Changement

[Stormbringer] Flux Spark now costs 20 Static up from 10

Changement

[Stormbringer] Flux Spark now deals damage every sec for its duration instead of initial damage

Changement

[Stormbringer] Flux Spark now lasts 12 sec

Changement

[Guardian] Fixed tooltip of Quakemaker

Changement

[Stormbringer] Flux now increases periodic damage the target takes from you by 5% per stack instead of making Call Lightning or Arm of Thorim hit harder

Changement

[Guardian] Fixed tooltip of Linebreaker

Changement

[Witch Doctor] Hex of Blood's damage bonus is now only dealt against players

Changement

[Runemaster] Familiar: Field spells are no longer permanent auras on your Familiar, and you can now see which Field is active on your familiar

Changement

[Monk] Issue where Chakra of Light healing allies was inconsistent with targetting has been fixed

Changement

[Barbarian] Fixed an issue where Surging Fury was requiring Incursion to be procced from any source.

Changement

[Cultist] Darkwither AoE AP reduction VFX is no longer coming out of your face, it now appears on the ground around the base of the target

Changement

[Barbarian] Axe Throwing fixed. Previous temporary changes reverted.

Changement

[Cultist] Call of N'zoth now allows your dots to crit.

Changement

[Cultist] Corruption tree slightly repathed.

Changement

[Cultist] Tentacle Time now affects Tentacle of C'thun.