Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Venomancer] New Talent: Deadly Sting - causes Leg Strike to make your next Sting deal 60% more damage and cost no rage
[Venomancer] Added "Crypt Scarabs" ability to Might of the Nerub'ar
[Son of Arugal] Power Thief no longer forces you to gain additional stacks of Thirst, and instead increases your Bloodsore stacks to 8 on top of its other original effects
[Son of Arugal] Legion of Darkness now applies up to 5 "Lesser Sanguine Shields" to allies after casting Sanguine Shield
[Son of Arugal] Cunning of Atheraan should now only increase the damage of spells which cost health for each stack of Thirst, rather than all spells
[Son of Arugal] Improved Lifedrinker now only increases the healing done and received by Lifedrinker, instead of increasing its damage and healing
[Son of Arugal] Efficient Transfer reworked to "Blood Work" which allows Transfusion to reduce the cooldown of Vampiric Fang, and Sanguine Shield by 2sec.
[Son of Arugal] Flesh Foundry talent now also increases the duration of Blood Rituals
[Son of Arugal] Transfusions cast time reduced to 1.8s from 2s
[Son of Arugal] Dark Liturgy is now instant cast
[Son of Arugal] New Talent: Blood Embrace - spell criticals have a 50% chance to make your next Bloodmoon Blast or Transfusion free and instant cast for 10s
[Sun Cleric] Fixed some typos and grammar errors in the Sun Cleric trees
[Son of Arugal] The effects of Enthraller and Blood Banquet have switched affected spells. Enthraller->Sanguine Explosion and Blood Banquet->Vampiric Fang
[Sun Cleric] Cult of Divinity has been changed to work with Illumination instead of Prayer of the Sands
[Sun Cleric] Glory to the Sun has been changed to cause your Shine to give you 2 stacks of a buff that increases the healing of your next Prayer of the Sands
[Sun Cleric] Removed the %hp cost of Prayer of the Sands
[Sun Cleric] Ancient Rites has been changed to cause your Gavel of Atonement and Glorious Execution to give you a stacking buff that increases the healing of your next Prayer of the Sands
[Barbarian] Fixed an issue where Whirling Death was not working.
[Cultist] Adjusted tooltip of Tentacular for clarity.
[Monk] Fixed an issue where Chain Effect: Bladebreaker was increasing damage by 50% instead of duration by 50%.
[Monk] Fixed an issue where Fighting Monk (Spec Passive) was not increasing damage of all spells listed in the passive.
[Monk] Fixed a bug where Iron Fist would proc from any melee ability instead of Jab and Chastise. (Autos still proc it)
[Monk] Fixed an issue where Engrave Fist of Benediction was not healing.
[Monk] Updated tooltip of Iron Fist to mention Chastise instead of Chakram.
[Necromancer] Added SP scaling to Abomination's Unholy Command's damage.
[Venomancer] Fixed an issue where Acceleration was not able to be picked if Gift of Shadra was picked.
[Primalist] Earthmother's Blessing now has a debuff to display its cooldown.
[Primalist] Fixed a but where Fist of X would put the other fist spells on a CD.
[Primalist] Earthmother's Blessing can now be tracked in combat log
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's stun duration by 1 second down from 2seconds.
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's cooldown by 10 seconds down from 30 seconds.
[Primalist] Fixed an issue where Fist of Therazane would put other Fist abilities on a 33sec CD.
[Primalist] Changed Fist of Therazane to no longer remove healing while target is stunned.
[Primalist] Fixed an issue where Body of Magma was getting increased Dodge and parry chance.
[Primalist] Fixed an issue where Blessing of Therazane was not increasing earthspines crit damage.
[Primalist] Fixed an issue where Earthmother's Blessing had no ICD and no HP requirement.
[Primalist] Fixed an issue where Earthmonther's Embrace was increasing spell crit chance instead of specific spells.
[Knight of Xoroth] Bone Collector now properly reduce cost of Skulltaker.
[Primalist] Fixed Rylak's Bite's tooltip to display value.
Général
[Witch Hunter] Purity is granted to you when you consume the effect from Fiery Retribution, rather than when you use it
[Witch Hunter] Smite Evil's Wickedness effect radius increased to 10yd, up from 8yd
[Witch Hunter] Cleansing Aura now lasts 10 sec, up from 8
[Witch Hunter] En Garde!'s Purity effect now has an 8 second duration, but only increases Parry by 10%, down from 15%
[Witch Hunter] Alchemical Research is now a switch node with Vampiric Tonic
[Witch Hunter] Protector of the Faith now also reduces the cooldown of En Garde! by 3 sec
[Witch Hunter] Fiery Judgement increases melee haste by 10%, instead of movement speed by 40%
[Witch Hunter] Fencing Master now also works when you dodge an attack, but now gives you 2% atk speed and 2% parry now per stack, up to 5 stacks
[Witch Hunter] Dark Penance now reduces your damage taken by 2%, down from 3%
[Witch Hunter] Searing Blade has switched places with Flourish, with supporting nodes.
[Witch Hunter] Added a switch node for Greater Tonics and Potion Belt
[Witch Hunter] Fiery Retribution has been moved up from being a capstone, Burrow Bolt has taken its place with a new supporting passive node
[Witch Hunter] Witch Knight now reduces the cooldown of Vampiric Tonic and Witchblood Tonic by 8 sec on proc, instead of all Tonics by 3 seconds on proc
[Witch Hunter] Witch Knight now increases your melee attack speed by 10% per stack, rather than giving you attack power as a % of your Intellect, and reduces damage you deal by a flat 6%, and is being treated as a dedicated talent to enable 2H tank with Inquisition
[Witch Hunter] Dawn Blade now does Firestrike damage instead of Physical
[Witch Hunter] All Tonics should now properly appear as buffs
[Witch Hunter] Witchmail now gives 20% of your Agility as Dodge Rating
[Witch Hunter] Dusk Blade is now learned with the Inquisition spec passive
[Witch Hunter] Undertaker now gives you 50% of your Agility as Parry Rating
[Witch Hunter] Inquisitive, But Cautious now increases Parry chance by 10%, instead of reducing damage taken by 10%
[Witch Hunter] Endless Torment has been changed so that Shadowblast now extends the duration of Torment, rather than Flintlock Shot
[Venomancer] Might of Nerub'ar now also teaches you Locust Swarm and Impale
[Son of Arugal] New node: Twilight - Increases Spirit by 5% - made into a switch node with Twisted Magic
[Son of Arugal] New Node: "Dark Curse" - increases haste by 3/6%
[Son of Arugal] New switch node for Liquify
[Son of Arugal] Aeortic Aegis now increases the duration of Sanguine Shield by 3sec, on top of its previous effects
[Son of Arugal] New Node: Improved Taldaram's Torment - increases the damage of Taldaram's Torment by 5/10% and reduces its cooldown by 2/4 sec
[Son of Arugal] Sanguine Shield no longer applies Blood Ritual and had its cooldown reduced slightly
[Son of Arugal] Blood Prince's Command now works with Bloodmoon Blast instead of Atherann's Anguish
[Son of Arugal] Blood Rituals now only lasts for 12s, down from 30
[Son of Arugal] The base health cost of Dark Liturgy has gone up slightly
[Son of Arugal] Dark Liturgy now has a 5 target cap and is aoe, with a cooldown (it still cannot target yourself)
[Son of Arugal] Added a new spell: Sanguine Explosion - short range, bloody, massive shadow damage AOE spell that costs a large portion of health
[Son of Arugal] New Talent - Blood Banquet - Sanguine Explosion causes your next Lifedrinker within 5s to tick 50% faster, with 50% less duration
[Son of Arugal] Fixed various typos found in tooltip/ability descriptions
[Son of Arugal] Rearranged the Blood Tree slightly to allow for better pathing with more options
[Son of Arugal] Rearranged the Class Tree slightly to allow for better pathing with more options
[Runemaster] Spells which can be used in Mana Shroud now all specify it in their descriptions
[Runemaster] Convergence's cooldown reduced to 2min baseline
[Runemaster] Fire Blade's Mana Shroud effect now reduces the healing received on the target and does Fire damage overtime, rather than silences
[Runemaster] Frost Blades Mana Shroud effect now stuns for 3 sec, up from 2 sec
<Pending Restart>
Général
[Runemaster] Riftpatch now heals you for 9% of your health when you use Warpblade, rather than 3% every sec for 3sec.
[Runemaster] Riftblade heals you for 9% hp after using Warpblade, rather than 3% every sec for 3 sec
Général
[Stormbringer] Issue where some ranks of Tempest Touch were showing inaccurate values has been fixed
[Venomancer] Issue where Gripping Webs would not Grip an enemy if they were not aggro'd to you has been fixed
[Sun Cleric] Issue where Rank 1 Bless could stack with other ranks has been fixed
[Sun Cleric] Issue where Blightbreaker could be casted regardless of "Cured" status has been fixed
[Runemaster] Lengthy Convergence has been reworked, it now grants you an additional charge of Convergence
[Chronomancer] Issue where Discovery would not proc when you kill your target has been fixed
[Runemaster] Warpblade no longer does damage or slows your enemies movement speed, instead it now increases your movement speed by 70% for 3s and can be used while stealth, and on allies
[Runemaster] Convergence has been reworked, it now grants you 3 charges of Convergence, which can be consumed by using a Runestone effect. Once consumed, you unleash massive Magic damage on your opponent.
[Runemaster] Warpblade no longer stuns when used from stealth
[Runemaster] Frost Blade has a new effect where, if used from stealth, it now stuns your target for 2 sec
[Runemaster] Arcane Blade has a new effect where, if used from stealth, it now reduces the casting speed of your target for 8 sec
[Witch Doctor] Legacy of Rohkan moved up 2 nodes in the Shadowhunter tree
[Runemaster] Fire Blade has a new effect where, if used from stealth, it now silences your target for 2 sec
[Venomancer] Might of Nerub'ar moved up 1 node in the Fortitude tree
[Witch Hunter] Midnight was moved to the center-bottom of the Darkness spec tree
[Witch Hunter] Flourish's range increased to 12yd, up from 10
[Witch Hunter] Witchblaster now costs 25 rage, up from 15