Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/01/14

Général

Changement

[Tinker] Deathball's movespeed boost now ramps up over time

Changement

[Tinker] Deathball now launches you forward slightly on use

Changement

[Tinker] Deathball now lasts up to 10 sec up from 6 sec

Changement

[Tinker] Sniper Shot will no longer fire multiple shots when it goes off

Changement

[Tinker] Rocker Rider is now called Deathball and has a new visual

Changement

[Tinker] Repair will now correctly consume Reticles

Changement

[All] Stones of Retreat will no longer cost mana to use

Changement

[Stormbringer] Updated tooltip of Choking Cloud to reflect its duration and radius and add consistency

Changement

[Chronomancer] Chaos Shard now correctly only appears to cleave if it actually does

Changement

[Chronomancer] Updated VFX/SFX of Chaos Shard

Changement

[Witch Doctor] Zanza's Path is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

Changement

[Guardian] Gladiator's Net no longer applies a net lockout effect

Changement

[Runemaster] Atomic Split is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

Changement

[Tinker] Issue where Parachute Pack would only apply to yourself and stack multiple times has been fixed, Parachute Pack will now only apply to you once and will be applied to your nearby allies.

2023/01/13

Général

Changement

[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.

Changement

[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.

Changement

[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.

Changement

[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades

Changement

[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab

Changement

[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active

Changement

[SoA] New VFX for Shadow Craze

Changement

[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing

Changement

[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden

Changement

[SoA] Vampirism now correclty disabled Curse of the Worgen

Changement

[SoA] Removed the VFX from Harvest's rage generation

Changement

[SoA] Trying a fix for an issue where Lifedrinker's ticks would sometimes have no effect

Changement

[Venomancer] Catalyst should now correctly appear in the Fortitude spellbook tab

Changement

[Primalist] Added new capstone to Geomancy

Changement

[Venomancer] Might of the Nerub'ar now causes your Chitinous Form to no longer grant a defensive buff, now instead creating a Swarm of Locust around you that leeches health from nearby enemies as shadow damage

Changement

[Venomancer] Fixed tooltip of Rotfang

Changement

[Venomancer] Rotfang is now tier 7 in Stalking

Changement

[Venomancer] Spider Feast is now tier 3 in Stalking

Changement

[Venomancer] Skittering Rush is now tier 1 in Stalking

Changement

[Venomancer] Fang of Shadra is now tier 5 in Stalking

Changement

[Venomancer] Added a new passive to Fortitude called Might of the Nerub'ar that turns your Scorpid Form into a Crypt Lord as a dps mode

Changement

[Venomancer] Cunning of the Nerub'ar no longer augments Stalker Form

Changement

[Venomancer] Might of the Aqir is now called Cunning of the Nerub'ar

Changement

[Guardian] Battlemaster Strike now correctly costs Energy instead of Mana

Changement

[Necromancer] Revenants now grant a Foul Remnant to the necro every 8 sec instead of summoning a Rotling every 10 sec

Changement

[Runemaster] Added new capstone for Runic tree

Changement

[Necromancer] Updated appearances of Brittle Skeletons and Skeletal Archers

Changement

[Necromancer] Unholy Frenzy now requires at least 1 Foul Remnant to cast

Changement

[Necromancer] Necromancer Initiates are now called Revenants and have a new appearance

Changement

[Pyromancer] Reordered some nodes in Flameweaving

Changement

[Demon Hunter] Fixed the range of Legionbreaker

Changement

[Pyromancer] Comet Storm now boosts Meteor damage by 50% up from 15%

Changement

[Pyromancer] Increased the damage Firebomb gets per Flamecasting stack to 125% up from 50%

Changement

[Pyromancer] Increased SP scaling of Blaze

Changement

[Pyromancer] Blaze can now only affect 1 enemy at a time

Changement

[Pyromancer] Phoenix pet's Fusing Flames spell has been replaced with an effect called Wrath of the Phoenix

Changement

[Pyromancer] Added new spell to Phoenix pet called Kiss of Al'ar

Changement

[Pyromancer] Phoenix pet now has Spellburn spell

Changement

[Pyromancer] Phoenix pet now has Binding Flames spell

Changement

[Pyromancer] Added some new nodes to the Flameweaving tree

Changement

[Pyromancer] Updated VFX of Slag Barrage and sped up the missiles

Changement

[Pyromancer] Flame Swell is now correctly instant

Changement

[Pyromancer] Updated / fixed tooltip of Slag Barrage

Changement

[Pyromancer] Fixed tooltip of Flame Swell

Changement

[Pyromancer] Fixed tooltip of Flamewalking

Changement

[Pyromancer] Sped up Slagstone missile

Changement

[Pyromancer] Updated precast animation of Slagstone

Changement

[Tinker] Sticky Bomb no longer appears to also hit the caster (and will no longer visually show a bomb on the caster's chest)

Changement

[Reaper] Darkrend Scythe passive should now correctly cause Desolate to apply its bleed

Changement

[Cultist] Issue where Faceless Servant was not applying the Haste buff has been fixed

2023/01/12

Général

Nouveau

[Pyromancer] Volcano has been changed to a 10yd radius, but no longer requires your target to be under the effect of Ignite or Path of Flames

Changement

[Pyromancer] Flame Swell sharing a cooldown with Explode issue has been fixed

Changement

[Pyromancer] Eternal Flame now properly reduces Flame Orb cooldown

Changement

[Pyromancer] Volcanocannon will now proc Slagshaping on direct damaging abilities that critically strike

Changement

[Cultist] Eldritch Armor can no longer miss

Changement

[Reaper] Desolate can now only generate 1 Soul Fragment per use

Changement

[Demon Hunter] Fixed the tooltip of Soar

Changement

[Demon Hunter] Fixed a bug where Demonic Evasion made Fel Fireball instant

Changement

[Demon Hunter] Updated tooltip of Infernal Doom

Changement

[Demon Hunter] Fixed tooltip of Demonwrath

Changement

[Demon Hunter] Updated visual for Infernal Doom

Changement

[Demon Hunter] Slaying's Demon Form effect should now work correctly

Changement

[Demon Hunter] Fel Fury passive should now function correctly

Changement

[Demon Hunter] Added some temp VFX to Dark Reckoning

Changement

[Demon Hunter] Fixed the Felstrike reference in the tooltip of Felcannon

Changement

[Demon Hunter] Consume Magic's range is now consitent on all target types at 40yd

Changement

[Demon Hunter] Added some leniancy to the hitbox of Eye of Archimonde

Changement

[Demon Hunter] Demonsoul should now correctly stack

Changement

[Demon Hunter] Added clarification to Mannoroth's Rage for its ICD

Changement

[SoA] Fixed an issue where certain effects triggering while Running Wild is active could remove it

Changement

[Tinker] Module stacks should now be used up on Repair's usage rather than when it hits, meaning Repair with Shotgun should only use 1 stack per cast

Changement

[SoA] Fixed an issue where Blood Drinker's effect could continue after leaving Worgen Form

Changement

[Tinker] Fixed an issue with some weird behaviour for Bot: Hydraulic strike ranks, and removed the visibility of the buff applied to the player

Changement

[Tinker] Nanobot Barrier is now an Arcane spell instead of Nature

Changement

[Tinker] Take Aim is now a Physical spell instead of Arcane

Changement

[Tinker] Overclock Weapon is now a Physical spell instead of Holy

Changement

[Tinker] Air Strike is now a Fire spell instead of Physical

Changement

[Guardian] Battle Rush now correctly costs Energy instead of Mana

Changement

[Guardian] You can no longer place down banners that are already active

Changement

[Guardian] Challenge Denied (the Inspiration effect from Challenge) should now correctly cause targets to cower in place instead of flee

Changement

[Guardian] Gladiator Strike is no longer its own spell, now baked into Arcing Strike with Gladiator spec

Changement

[Chronomancer] The aura effect representing an active Infinite Clone now lasts for the same duration as the clone itself so you can track its remaining duration based on the tooltip

Changement

[Pyromancer] Erupting should now correctly appear in the Flameweaving spellbook tab

Changement

[Pyromancer] Dormant should now correctly appear in the Flameweaving spellbook tab

Changement

[Pyromancer] Fixed the scaling of Volcano

Changement

[Pyromancer] Fixed the VFX of Volcano