Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/12/27

Général

Changement

[Stormbringer] Haven now also buffs the tickrate of Updraft

Changement

[Stormbringer] Windguard is now called Windshield

Changement

[Stormbringer] Altered VFX & icon of Windguard

Changement

[Stormbringer] Child of the Storm now causes your servant's damaging spells to reduce the remaining CD of Updraft by 1 sec

Changement

[Stormbringer] Added some new passives that interact with Updraft

Changement

[Stormbringer] Haven is no longer learned baseline in the core kit and is now a talent

Changement

[Stormbringer] Wind Stormbringers now learn a new ability called Updraft baseline instead of haven, which is a ground-targeted persistent AoE that heals allies within and boosts healing they take from your Invigorating Surge

Changement

[Stormbringer] Cloudburst is replaced with Raging Zephyr, a no cooldown spell which summons a small tornado at the target location for 10 sec that knocks back, slows, and removes stealth from enemies that come into contact with it

2022/12/26

Général

Changement

[All] Got a ton more changes staged to go live tomorrow but going to post them then so that it can all go through together!

Changement

[All] Talents that previously required level 51 now require level 50. This is a temporary change for us to test capstones before we eventually unlock level 60!

Changement

[All] Introduced a temporary fix for the recent issue where talent trees were rolled back (sorry guys thought this one was fixed already, was a busy festive season in the HQ but it should be all good now and we are working on a long term solution)

Changement

[Ranger] Fixed typos in tooltips of each of the Ranger's Horn spells

Changement

[Me] Learned the correct spelling of the word emanate

Changement

[Chronomancer] Teleport: Caverns of Time no longer has a cooldown

Changement

[Chronomancer] Fixed typos in the tooltips of each of the Zone spells

Changement

[Barbarian] Fixed a typo in the tooltip of Drunken Brawler

Changement

[Primalist] Fixed typos in tooltips of each of the Roars

Changement

[Witch Hunter] Fixed a typo in the tooltip of Cleansing Aura

Changement

[Barbarian] Fixed typos in the tooltips of the Galakrond auras

Changement

[KoX] Fixed a typo in the tooltip of Hellfire Form

Changement

[KoX] Fixed typos in the tooltips of each of the Pestilence spells

Changement

[KoX] Fixed a typo in the tooltip of Apocalypse

Changement

[Runemaster] Fixed a typo in the tooltip of Familiar: Field of Destruction

Changement

[Runemaster] Fixed a typo in the tooltip of Familiar: Field of Clarity

Changement

[Sun Cleric] Fixed a typo in the tooltip of Rapture

2022/12/23

Général

Changement

[Chronomancer] Boosted Spirit scaling on Remake

Changement

[Chronomancer] Time spec Chronomancers now regenerate a portion of base mana on wand attack

Changement

[Chronomancer] Illuminated Wand has been replaced with a spell called Crystal Cannon which launches 6 wand attacks at an enemy over 6 sec on a medium cooldown. continues while moving

Changement

[Demon Hunter] Updated the text of Demon Smite's debuff tooltip to reflect its effect

Changement

[Chronomancer] The Time spec passive now causes wand attacks to boost wand speed, up to 4 times, at which time they are consumed to trigger Vortex (dealing Arcane Damage and generating an Orb of Fate)

Changement

[Runemaster] Fixed an issue with the tooltip of Rime's spec passive

Changement

[SoA] Puncturing Fangs will now proc correctly

Changement

[SoA] Blood Drinker's stacking damage effect now works correctly

Changement

[SoA] Grimclaw applications can no longer be dodged, blocked or parried, and can no longer miss

Changement

[SoA] Bloodfang Bite no longer consumes Grimclaw stacks unless it hits the target

Changement

[Monk] Holy Rune's tooltip no longer mentions Pursuit

Changement

[Pyromancer] Dragon's Leap now resets the cooldown of Slagstone

Changement

[Starcaller] Astral Armor now correctly reduces damage taken

Changement

[Pyromancer] Fixed a bug where Slagstone ranks did not share CD

Changement

[Pyromancer] Ashes of Life now heals for 3% per stack baseline instead of 5%

Changement

[Pyromancer] Fixed a bug where Flame Step would not consume Overheat

Changement

[Pyromancer] Fire Streak now causes Burst to consume 3 sec of Ignite from the target to generate an additional Breath Charge and refund 6 sec of its own CD

Changement

[Pyromancer] Breath of Alextrasza no longer has a cooldown

Changement

[Pyromancer] Deep Breaths now gives Breath Weapons +5 sec CD, a 1 sec cast time, and 30% increased damage

Changement

[Pyromancer] Breath of Neltharion no longer has a cooldown

Changement

[Pyromancer] Reduced base damage of Breath of Neltharion

Changement

[Pyromancer] Damage and healing per Breath Charge now increases by 120% up from 70%

Changement

[Ranger] Reduced the base cast time of Precision Shot to 1 sec from 1.5 sec

Changement

[Ranger] Quivers no longer cost focus

Changement

[Monk] Runes of Discipline now scales with Intellect instead of Agility

Changement

[Reaper] Crimson Thirst no longer heals nearby allies, only the Reaper

Changement

[KoX] Razorflame now once again causes BoX to crit

Changement

[Reaper] Crimson Thirst Agility scaling increased

Changement

[KoX] Updated tooltip of Hellfire spec passive to reflect that it only procs from physical critical strikes with abilities instead of all physical crits

Changement

[KoX] Skulltaker now causes up to 500% weapon damage based on missing health up from 400%

Changement

[KoX] Corpse Blade now causes up to 125% weapon damage based on enemy missing hp down from 250%

Changement

[KoX] Skulltaker now has a 1 min CD down from 2 min

Changement

[KoX] Corpse Blade now has a base amount of physical damage that doesnt scale with enemy missing hp

Changement

[KoX] Lowered base dmg of Blade of Xoroth

Changement

[KoX] Increased damage gained by Blade of Xoroth per Deathfire consumed

Changement

[KoX] Blade of Xoroth now scales with Intellect & SP instead of Strength

Changement

[Witch Hunter] Harrass now has an 8 sec CD down from 30 sec, but no longer roots targets, now instead generates a chunk of threat and boosts melee crit against the target by 3% for 8 sec

Changement

[Witch Hunter] Witching Beast's Rampage is now called Harass

Changement

[Witch Hunter] Flintlock Shot will no longer generate additional rage and blasting powder stacks for each enemy hit, if it cleaves (only once per cast)

Changement

[Witch Hunter] Replaced Versatility with Weaver of Sorrows, which boosts the tickrate of Torment and causes Shadowblast to spread Torment to other nearby enemies

Changement

[Witch Hunter] Shame (Dark Penance) is no longer considered a magic effect

2022/12/21

Général

Changement

[SoA] Catch The Scent now resets Bloodfang Bite when used

Changement

[SoA] Catch The Scent now grants 60% movespeed for 6 sec instead of 30% movespeed for 10 sec after use

Changement

[SoA] Ferocious Frenzy now reduces GCDs instead of ability cooldowns (I felt like there was a weird sort of encouragement here that you should hold your CDs until you have full stacks, which even then wasnt majorly impactful but felt kinda bad if you wanted to use an ability with a longer CD before full stacks)

Changement

[SoA] Catch The Scent now lasts 30 sec down from 60 sec

Changement

[SoA] Ferocious Frenzy now stacks 6 times but the effect of each stack is halved

Changement

[SoA] Removed the VFX/SFX of Trail of Blood (buff from Blood Trails)

Changement

[SoA] Replaced Wargmark with a passive called Student of Arugal

Changement

[SoA] Reckless Abandon now increases the chance for Ravenous Bite to apply Grimclaw instead of reducing the CD of Grimclaw

Changement

[SoA] Puncturing Fangs now gives periodic physical damage a chance to apply Grimclaw instead of giving Ravenous Bite a chance to apply it

Changement

[SoA] New VFX/SFX for Lunge

Changement

[SoA] Pack Hunting is now learned at level 50 up from level 23

Changement

[SoA] Bare Fangs is now core only for Packleader

Changement

[SoA] Lunge is now learned at level 24 up from level 16

Changement

[SoA] Bloodfang Bite is now learned at level 15 down from level 30

Changement

[SoA] Liquify is now learned at level 30 up from 24

Changement

[SoA] Remorseless Assault no longer drains Rage or resets Curse of the Worgen

Changement

[SoA] Remorseless Execution is now Remorseless Assault, a 3 sec channel that strikes enemies in a cone every 0.5 sec, applying Grimclaw and dealing damage

Changement

[SoA] Enemies still in range of Remorseless Assault when its effect ends are struck for large Physical Damage scaling with Grimclaw stacks but not consuming them

Changement

[SoA] Blood Drinker no longer roots the target

Changement

[SoA] Consecutive hits of Blood Drinker's periodic effect now deal increasing damage (up to 100%)

Changement

[SoA] Blood Drinker now lasts up to 12 sec up from 1 sec

Changement

[SoA] Each tick of Blood Drinker's periodic effect now also deals damage (in addition to previous effects)

Changement

[SoA] Blood Drinker's periodic effect now ticks every sec up from 0.1 sec

Changement

[SoA] Lunge now applies Grimclaw

Changement

[SoA] Effects whose damage scales with Grimclaw stacks now gain 15% damage per stack down from 25%

Changement

[SoA] Goldrinn's Fang now applies a stack of Grimclaw

Changement

[SoA] The Grimclaw ability taight to the player as Ferocity is now a passive that gives Ravenous Bite a chance to apply Grimclaw

Changement

[SoA] Bloodfang Bite's damage now scales with Grimclaw stacks

Changement

[SoA] Grimclaw now stacks up to 12 times baseline

Changement

[SoA] Added an on-use sound to Lupine Shred

Changement

[SoA] Base CD of Lunge increased to 5 sec from 4 sec (now 3.5 sec with full stacks of Ferocious Frenzy)

Changement

[SoA] Cleaned up the VFX of Lupine Shred

Changement

[SoA] When Lunging Strike hits an enemy, you are instantly placed behind (and facing) them similar to shadowstep

Changement

[SoA] Using Lunge directly in melee range / facing an enemy will always instantly strike when with the Lunging Strike attack, should now never (or at least far less likely to) shoot you over targets directly in front