Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/06/14

Général

Changement

[Primalist] Boon of the Tiger now correctly buffs your target's attack speed instead of your own

Changement

[Monk] Swift Justice CD reduced to 1.5 min from 2 min

Changement

[Monk] Swift Justice now generates a Holy Rune every 0.5 sec instead of a Combo Chain every sec

Changement

[Monk] Blademaster Strike's rush effect now generates 3 Holy Runes

Changement

[Monk] Blade Mastery can no longer be canceled manually

Changement

[Monk] Martial Strike now generates 3 Holy Runes

Changement

[Venomancer] Lethargy (the slow from Miasma) is now correctly considered a Snare effect, and will be removed by effects that remove Snares etc

Changement

[Venomancer] Toxic Sludge's effect is now correctly considered a Snare

Changement

[Pyro] Increased scaling of Breath of Alex

Changement

[Cultist] Mental Assault now lasts 3 sec down from 12 sec but will no longer break from LoS. The pet will still chain cast the spell it just reapplies every 3 sec

Changement

[Cultist] Corrupted Soul tooltip updated

Changement

[Cultist] Whisper of Yogg-Saron's debuff is now a seperate effect that won't scale with effects that buff Yogg-Saron abilities

Changement

[Primalist] Earth's Embrace is no longer usable whle Silenced

Changement

[Starcaller] Shooting Star should now work correctly

Changement

[Necro] Reduced the SP Necromancer Initiates get from your Intellect

Changement

[Reaper] Reap now deal 50% wep dmg baseline, down from 75% (still scales up each use)

Changement

[Reaper] Cull and similar effects can now proc Soul Harvester

Changement

[Reaper] Fixed a bug where Reap's first 2 hits would be able to crit

Changement

[Demon Hunter] Neter Focus now correctly makes you Immune to Silence

Changement

[Demon Hunter] Fixed a bug where Legionbreaker would sometimes cancel itself early

Changement

[Necro] Minions now gain hit, crit and expertise based on your intellect

Changement

[Necro] Corpsefury now also buffs spell haste, ranged haste, and magic damage

Changement

[Necro] Trying a fix for minions HP starting at an unbuffed amount

Changement

[Necro] Fixed a bug where Corpsefury would apply to the caster instead of your minions

Changement

[Necro] Corpsefury now costs 30 RP instead of a Foul Remnant

Changement

[Necro] Improved the targetting of Abomination Hook's actual hook

Changement

[Chrono] Timeguard's DR effect now has a shield visual for the duration of its effect

Changement

[SoA] Fixed scaling of Goldrinn's Thirst

Changement

[SoA] Reduced the ICD of Lifeline proc to 1 sec

Changement

[SoA] Staves should now be usable baseline

Changement

[SoA] Esence Harvester's Lifeline proc can now only proc from Transfusion, Dark Liturgy or Fleshcraft

Changement

[All] Fixed a bug where you would get duplicates of the Portable Wealth Synchronizer item in your bags

Changement

[All] We are working on changing the loot tables for spoils/bg bags etc to be better suited to your class on CoA!

2022/06/13

Général

Changement

[Monk] Whenever you spend all of your Holy Runes, you gain a stack of Pursuit

Changement

[Barb] Ripper now hits with both weapons

Changement

[Runemaster] Aspect of Dominion's passive regen is reduced to 3% from 5%, and Manastrike's regen is increased to 6% from 5%

Changement

[Barb] Barbaric Rage now allows the use of Raging Strike for its duration

Changement

[Barb] Ripper now deals 70% weapon damage up from 60%, and costs Health instead of Energy

Changement

[Barb] Devastating Blow now gives a passive reduction to crit chance and increase to crit bonus

Changement

[Barb] Fixed the reference to Exhaustion in the tooltip of Reckless Fury

Changement

[Barb] Trying a fix for Savage Smash's Wrecker effects

Changement

[Barb] The Stun component of Tankard Toss is now different from its damage, so it can now deal damage against stun immune targets

Changement

[Barb] Fixed the visual for Tankard Toss

Changement

[Barb] Trying a fix for Clanlord's Totem

Changement

[SoA] Rending Bite's periodic damage will now recalculate each tick, so each tick will hit harder while GC stacks are high

Changement

[SoA] New icon for Fleshcraft

Changement

[SoA] Lunge's damage component is now able to trigger procs

Changement

[Venomancer] Rotfang's damage should now correctly show in the combat log

Changement

[Witch Doctor] Spirit Power Ward now let you place it at a location of your choice

Changement

[Demon Hunter] Fixed a bug where Demonic Evasion's reduction to your chance to be hit by spells also applied to your own spells, making them less likely to hit enemies

Changement

[KoX] Black Furnace now correctly stacks up to 4 times

Changement

[Necro] Will of the Necropolis now ticks every 5 sec instead of 3 sec

Changement

[Necro] Crypt Swarm no longer costs RP, now costs mana again

Changement

[Necro] Abomination Hook can now target a location on the ground, and will summon the golem to that location. The golem will then hook whichever enemy you are targetting when you cast the spell to its location

Changement

[Necro] Spellblight now correctly has no minion cost

Changement

[Necro] Necromancer Initiates should now correctly use their Lesser Putrefy spell

Changement

[Cultist] Renounce Darkness is now Relinquish Madness, and can be used on allies that are Insane as well as yourself

Changement

[Cultist] Eldritch Smites are now on a different GCD to the regular one

Changement

[Cultist] Glimpse of Madness now deals Eldritch Damage which is a combination of Shadow and Arcane

Changement

[Cultist] Wave of Doubt now also applies a damage over time effect scaling with Strength to all enemies hit. The DoT generates increased threat as well

Changement

[Cultist] While Vision of Doom is active, Eldritch Strike, Blade of the Empire and Hammer of Twilight have +5yd range

Changement

[Cultist] Moving out of LoS will now cause Tentacle of C'thun's Mental Assault channel to break

Changement

[Cultist] Abyssal Protection should now correctly proc the AoE heal effect

Changement

[Tinker] Telescopic Focusing Lens will now correctly force turret targetting

Changement

[Tinker] BPS with Sniper Rifle will no longer be able to go off if your target moves behind you

Changement

[Tinker] Megaheal Module will now correctly increase heal amount by 200%

Changement

[Tinker] Reload will no longer go on CD when a gun swap is used with preloaded mags

Changement

[Tinker] Dying with Preloaded Magazines will no longer break the passive and cause Reload to have a cast time again

Changement

[Tinker] Emergency Module will now correctly reduce heal amount by 35%

Changement

[Tinker] Fixed a bug where Barrage would force you to equip the Sniper Rifle

Changement

[Starcaller] Aspect of the Cosmos now also allows your melee and ranged attacks to Slow the target for a short time. This effect stacks to 3

Changement

[Starcaller] While Shooting Star is active, your speed cannot fall below 140% (the buffed amount)

Changement

[Starcaller] Drawstring of Elune now gives 150% Ranged Haste up from 100%

Changement

[Starcaller] Shooting Star now lasts up to 5 sec, but it ends when you stop moving (or make a melee attack)

Changement

[Starcaller] Shooting Star's damage rampup reduced

Changement

[Starcaller] Shooting Star no longer ramps up its speed, just gives 40% speed

Changement

[Starcaller] Shooting Star no longer forces you to continue moving

2022/06/12

Général

Changement

[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model

Changement

[Stormbringer] The proc from Storm's Fury will now correctly generate static

Changement

[Pyro] Pushed updated tooltip of Phoenix Breath to patch

Changement

[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage

Changement

[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active

Changement

[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends

Changement

[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving

Changement

[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.

Changement

[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration

Changement

[Starcaller] Starlight now also Grounds enemies in the radius

Changement

[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec

Changement

[Starcaller] Starlight now slows by 50% down from 60%

Changement

[Starcaller] Starlight now has an 8 sec CD and 8 sec duration

Changement

[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell

Changement

[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned

Changement

[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd

Changement

[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch

Changement

[Necro] New visual for Putrid Claws aura effect

Changement

[Necro] Necrotic Power now lasts 20 sec up from 15 sec

Changement

[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec

Changement

[Necro] Gurgling Horrors now have multiple colour variations

Changement

[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations

Changement

[Necro] Gurgling Horrors now use the old Blood Ghoul model again