Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/05/30

Général

Changement

[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds

Changement

[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use

Changement

[Runemaster] Fixed scaling of Word of Oblivion's DoT

Changement

[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius

Changement

[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver

Changement

[Necromancer] Added new visual for Chill Touch

Changement

[Necromancer] Added new visual for Heartchill

Changement

[Necromancer] Added new visual for Glacial Dagger

Changement

[Cultist] Slightly altered Insane visual

Changement

[Cultist] Eldritch Grasp's delayed application can no longer miss

Changement

[Cultist] New visual for Tentacle of Y'Shaarj

Changement

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Changement

[Tinker] Fixed Sniper Training's cast time increase

Changement

[Chrono] Fixed Shield of Ages' proc

Changement

[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)

Changement

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Changement

[Necro] Fixed stamina scaling of Putrid Ghouls

Changement

[Tinker] Quickscope now correctly resets Snipe's cooldown

Changement

[Venomancer] Harden Carapace will now start at 25 stacks, with each stack giving 3% DR and dropping every 0.4 sec for a full 10 sec duration

Changement

[Venomancer] Carapace Regeneration is no longer a Magic effect

Changement

[Venomancer] Fixed a bug with Carapace Regneration's cooldown

Changement

[Stormbringer] Modifying static with Slicing Wind should now correctly be apply to activate Thorim's effects and Overcharge etc

Changement

[Witch Hunter] Bola Shot should now require you to face the target

Changement

[Runemaster] Ace of Runes now also causes Thaumaturgy to incur no cooldown

Changement

[Runemaster] Ace of Primordials now grants Thaumaturgy an additional 20% damage

Changement

[Runemaster] The bonus damage caused by Ace of Ice, Ace of Flame, and Ace of Magic now scales with Intellect, and benefits from modifiers to Thaumaturgy (damage bonuses etc)

Changement

[SoA] Shadow Worgen should now work correctly

Changement

[Sun Cleric] Light's Advance will now correctly force you to face the target while you charge them

Changement

[Cultist] Confuse is now a 24 sec Cooldown baseline and its lockout time is now 3 sec up from 2 sec

Changement

[Cultist] Power of Will is now Renounce Darkness, a 10 min Cooldown that removes the Insane effect and resets your Insanity to zero

Changement

[Cultist] Tentacles of C'thun should now be better at recasting Mental Assault when it falls off / target switches / gets interrupted etc etc etc

Changement

[Cultist] Gaze of C'thun now causes your active Tentacles that are in range of an enemy to start attacking them

Changement

[Necro] Blessing of the Crypt now has default targetting

Changement

[Necro] Spells that target minions based on their HP will now work correctly

Changement

[Necro] Spells that sac/target minions will no longer work on dead minions

Changement

[Necro] Ghouls will now count for spells like Acrid Aegis, Spellblight, etc

Changement

[Necro] Fixed Defend Your Master

Changement

[Necro] Ghouls should now obey Grave March

2022/05/29

Général

Changement

[Ranger] Loaded Bolts should now correctly be consumed on crit

Changement

[Ranger] Hail of Arrows will stop firing shots while pacified

Changement

[Necro] Blightbound (Blight's root effect) has a new visual

Changement

[Necro] Blight has a new visual

Changement

[Necro] Blight no longer has a cost

Changement

[Necro] Blight no longer applies Withered stacks but will root all enemies in its area when it ends

Changement

[Necro] Blighted Ground is now Blight, a nova style effect that leaves a patch on the ground for 4 sec that slows enemies by 50% and grounds them

Changement

[Runemaster] Phase Rush no longer boosts dodge

Changement

[Tinker] Deploy Bombs now give you a 'Bomb Ready' aura while within range of them, and Remote Detonation only works while you have that aura

Changement

[Tinker] Sniper Training talent replaced with Quickscope, giving your BPS hits a chance to make your next Snipe instant and free, but removing its Slow

Changement

[Tinker] Sniper Rifle now has Sniper Training baked in

Changement

[Witch Hunter] Repeater is now Deploy Ballista

Changement

[Witch Hunter] Added scaling to Collect Bounty

Changement

[Venomancer] Venom Resistance now correctly only targets self

Changement

[Barbarian] Wristbreaker passive is now Improved Wrist Snap, giving it an increased duration and causing Wrecker to lower its remaining Cooldown

Changement

[Barbarian] Added a direct 3 sec Interrupt called Wrist Snap on a 35 sec CD that also slows melee and spell haste by 50% for the same duration. Coming with core revamp

Changement

[Tinker] Beacons share a 1 min Cooldown

Changement

[Tinker] Build: Shield Beacon is no longer usable while Silenced

Changement

[Guardian] Fixed buff tooltip of Shieldforge

Changement

[Ranger] Slightly reduced level scaling of Wild Strike's base damage (meant to do this when I removed its CD)

Changement

[Ranger] Updated tooltip of Wild Strike to reflect that it stacks 8 times

Changement

[Pyro] Wrath of Sinestra's damage procs now have reduced SP and level scaling

Changement

[Pyro] Cauterize Wounds no longer has SP scaling

Changement

[Pyro] Cauterize Wounds tooltip updated to reflect the bleed is not actually required in order to cast the spell.

Changement

[Monk] Sanctify Fists should now correctly give you a Holy Rune when you hit the right flank with a hook

Changement

[Barb] Exhaustion stacks now increase damage taken and reduce dodge chance and movespeed instead of reducing your output

Changement

[Barb] The Bleed effect from Impaling Rush will now correctly show as a debuff

Changement

[Barb] Exhaustion will now correctly stun at 5 stacks

Changement

[Pyro] Ignite now requires you to face your target

Changement

[Pyro] Spellburn now requires you to face your target

Changement

[Cultist] New visual for Abyssal Reconstruction

Changement

[Cultist] New visual for Abyssal Ward

Changement

[Cultist] New visual for Eldritch Idol

Changement

[Cultist] Coming with the core rework, Eldritch Smites are condensed into 1 spell that applies the Smite buff related to your current Old God as defined by your Herald

Changement

[Cultist] Psychic Mockery is now Test of Pride and counts as a Y'shaarj ability

Changement

[Cultist] Heralds are now displayed in the stance bar

Changement

[Cultist] Awakening is now 20yd range and has no cooldown, new visual and is now called Ritual of Awakening

Changement

[Cultist] Updated tooltip of Eldritch Smite of Y'shaarj to reflect that it now scales with Stamina

Changement

[Cultist] Eldritch Smite of Y'shaarj's Despoiled Ground effect now has reduced level scaling, but Stamina scaling has been added

Changement

[Cultist] Reduced level scaling of Entropic Strike's Shadow Resistance debuff

Changement

[Cultist] Fixed proc rate of Wavering Pride from Herald of Y'shaarj

Changement

[Cultist] Reduced the scaling of Wave of Doubt's AP debuff

Changement

[Cultuist] Reaving Blade is now a radial aoe instead of conal and has a new visual

Changement

[Cultist] Twilight Slam's conal effect now has a new visual and will no longer appear as a stun

Changement

[Cultist] Twilight Slam's SP reduction scaling reduced significantly

Changement

[Runemaster] Warp no longer usable while Rooted

Changement

[Runemaster] You can no longer cancel your own Fire Attunement

Changement

[Demom Hunter] Felshift's reflect damage now counts as Felfire and will therefore also scale correctly with SP

Changement

[Demon Hunter] Immolation Aura now correctly deals Chaos damage

Changement

[All] Fixed an issue inflating the damage done by all players in RDF

Changement

[Sun Cleric] Fixed Valkyrie Spear

Changement

[Runemaster] Word of Oblivion's Oblivion debuff now lasts 15 sec up from 6 sec

Changement

[SoA] Fixed a bug causing Goldrinn's Fury to consume itself

Changement

[SoA] Fixed Goldrinn's Fury visual

Changement

[Tinker] Fixed Parachute Pack

Changement

[Chrono] Fixed Timerend mana cost

Changement

[Venomancer] Dark Barrier of Shadra is now limited by Silence

Changement

[Venomancer] Extraction is now limited by Silence

Changement

[Venomancer] Extraction can now be Interrupted

Changement

[Stormbringer] Fixed the Cooldown of Cloudburst

Changement

[KoX] Flames of Xoroth is now a magic effect and has a new visual

Changement

[Primalist] Replaced Earthmother's Embrace with Sacred Grove, a similar but more powerful spell on a longer cooldown