Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/06/01

Général

Changement

[Monk] Eradicator no longer requires staves

Changement

[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain

Changement

[Monk] Exposed Side debuffs will no longer refresh on their own

Changement

[Monk] Exposed Side will now correctly randomise

Changement

[Monk] Runes of Zeal should now correctly last 25sec

Changement

[Cultist] Renounce Darkness added to next patch

Changement

[Pyromancer] Breath of Alexstrasza SP scaling fixed

Changement

[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths

Changement

[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud

Changement

[Runemaster] Manastrike can now be used with two handed weapons as well as daggers

Changement

[Reaper] Soulslam's Stun should now be included as a losecontrol popup

Changement

[Reaper] Withering Touch now on the Charm DR clock

Changement

[Tinker] Quickscope should now correctly be consumed when you use Snipe

2022/05/31

Général

Changement

[Monk] Hooks should now correctly reapply an exposed side

Changement

[Monk] Fixed the effect enabling 10-rune abilities at 10 runes

Changement

[Ranger] Fixed Beastslayer's new effect

Changement

[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD

Changement

[Reaper] While dual-wielding, your Reap ability now also hits with your offhand

Changement

[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)

Changement

[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit

Changement

[Reaper] Reap's base dmg reduced

Changement

[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect

Changement

[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost

Changement

[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement

Changement

[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly

Changement

[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level

Changement

[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped

Changement

[Runemaster] Prismatic Blade is now usable with all weapon types

Changement

[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures

Changement

[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD

Changement

[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second

Changement

[Ranger] Reduced the damage of Exploit

Changement

[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies

Changement

[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times

Changement

[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times

Changement

[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP

Changement

[Ranger] Added some Agility scaling to Exploit

Changement

[Tinker] Gunsling now costs 1 Ammunition

Changement

[Tinker] Gunsling now generates 30 Energy up from 25

Changement

[Reaper] Soulslam Stun can no longer miss/be avoided

Changement

[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again

Changement

[Monk] Runes spells now last 25 sec and have been adjusted accordingly

Changement

[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune

Changement

[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline

Changement

[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%

Changement

[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage

Changement

[Monk] All Combat Moves now cost 10 Holy Runes

Changement

[Monk] Removed Combo Chain mechanic

Changement

[Monk] Correct Hooks now generate 1 Holy Rune baseline

Changement

[Monk] Correct Hooks now re-randomise the Exposed side again

Changement

[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight

Changement

[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec

Changement

[Monk] Combat Moves now give a unique benefit to the next combat move used after it

Changement

[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies

Changement

[Monk] Uppercut increases the damage of your next Combat Move

Changement

[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move

Changement

[Monk] Bladebreaker increases the duration of your next Combat Move

Changement

[Monk] Light's Reach increases the range of your next Combat Move

Changement

[Monk] Quenching Blow increases all effects of your next Combat Move except damage

Changement

[Monk] Condemning Strike adds SP scaling to your next Combat Move

Changement

[Monk] Meditate now correctly makes you kneel for its duration

Changement

[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active

Changement

[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec

Changement

[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%

Changement

[Runemaster] Slightly reduced the mana restored by Manastrike and its damage

Changement

[Tinker] Headshot debuff now lasts 5 sec

Changement

[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking

Changement

[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking

Changement

[Witch Doctor] Increased lvl and int scaling of Weakener's effect

Changement

[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos

Changement

[Necro] Blighted Horrors now summon Zombies instead of Ghouls

Changement

[Necro] Slightly reduced HP of Blighted Horrors

Changement

[Barbarian] Added some basic abilities to the Honored Ancestor pet

2022/05/30

Général

Changement

[Runemaster] Reduced the total amount of mitigation Mind Guard provides at 100% mana

Changement

[Runemaster] Elemental Blade can no longer be used with a staff equipped

Changement

[Runemaster] Manastrike can now be used with 2h melee weapons

Changement

[Runemaster] While in Arcane Attunement, Warpdagger now also Stuns the target for 3.5 sec

Changement

[Runemaster] Warpdagger now Slows by 40% for 10 sec up from 35% for 4 sec

Changement

[Runemaster] Aspect of Chaos now also grants 30% increased crit damage

Changement

[Runemaster] Aspect of Chaos now procs from all spell crits

Changement

[Runemaster] Aspects now display in stance bar

Changement

[Runemaster] Aspect of Arcana's proc now just deals bonus magic damage instead of stunning

Changement

[Runemaster] Aspect of Arcana can now proc from any non periodic damage but has a 1 sec ICD

Changement

[Runemaster] The Runedaggers passive is now called Battlemage, and the bonus arcane damage done on autos is doubled and has cleave while a 2H weapon is equipped.

Changement

[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds

Changement

[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use

Changement

[Runemaster] Fixed scaling of Word of Oblivion's DoT

Changement

[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius

Changement

[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver

Changement

[Necromancer] Added new visual for Chill Touch

Changement

[Necromancer] Added new visual for Heartchill

Changement

[Necromancer] Added new visual for Glacial Dagger

Changement

[Cultist] Slightly altered Insane visual

Changement

[Cultist] Eldritch Grasp's delayed application can no longer miss

Changement

[Cultist] New visual for Tentacle of Y'Shaarj

Changement

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Changement

[Tinker] Fixed Sniper Training's cast time increase

Changement

[Chrono] Fixed Shield of Ages' proc

Changement

[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)

Changement

[Cultist] Fixed a bug causing Enslave to break very quickly after casting