Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Witch Doctor] Mojo Beam and Serpent Beam are now on the same GCD, separate from other heals
[Witch Doctor] Medicine Man no longer reduces healing done
[Cultist] Twilight Incarnate insanity generation reduced by 2.
[Cultist] Eldritch Regalia now also affects Dreadnought absorb. Value reduced by 10%.
[Cultist] Tentacles, Tentacles now proc from Entropic Slam and Twilight Shieldtoss instead of parrying.
[Cultist] Laughing Shield now Entropic Drain, effect procs from Entropic Slam casts instead of parrying. Value increased by 5%.
[Cultist] Void Strikes insanity generation reduced by 5, now additionally causes the 2 Blade of the Empires to deal 15% more damage.
[Cultist] New node added as a switch to Bouncing Thoughts, increasing damge dealt by Twilight Shieldtoss but causing it to no longer bounce or taunt.
[Cultist] Twilight Shieldtoss no longer scales with block rating, instead scales with Insanity and depletes 20 insanity.
[Cultist] Dreadnought now absorbs damage based on block rating and depletes 50 Insanity upon expiration. No longer provides block chance.
[Cultist] Void Augmentation now reduces the cooldown of Twilight Shieldtoss while Dreadnought is active but increases its lockout.
[Cultist] Dreadnought spec passive reverted to prevent Total Madness and automatically trigger Dreadnought at 100 Insanity. Can occur only once every 20 sec. Whenever Dreadnought cannot trigger Insanity is drained by 50.
[Cultist] Dark Word and Maddening Scripture get 10% increased healing per Void Rune now
[Cultist] Increased the mana cost of Gaze of C'thun significantly
[Cultist] Nightmare now regenerates 3% max mana
[Cultist] Gift of C'thun no longer generates mana
[Venomancer] Surprise Strategy now also makes Shadra's Vigil instant cast
[Venomancer] Fang Blessing and Swamp Blessing reworked with Shapeshift synergy
[Venomancer] Reduced the direct healing scaling of Shadra's Vigil by 35%
[Venomancer] Spiritualist no longer allows mana to regen while casting
[Venomancer] Fungal Growth now has a switch node: Good Fungus
[Venomancer] Fang Venom: Lifeblood no longer reduces mana costs
[Sun Cleric] Solar Wrath no longer does periodic damage, base damage increased by 120, SP scaling increased by 30%.
[Sun Cleric] Solar Conduit no longer affects Solar Wrath.
[Sun Cleric] Solar Champion now a passive node increasing Sunset bonus of Solar Wrath.
[Sun Cleric] Dual Wield is now taught by Valkyrie spec.
[Sun Cleric] Divine Vision value reduced by 10%.
[Sun Cleric] Holyform healing done increase reduced by 5%.
[Sun Cleric] Lightward tick rate bonus halved.
[Sun Cleric] Everglow adjusted to proc from Shine critical strikes, no longer fully refreshes Sunshine duration but refreshes duration by 4 seconds, affects nearby allies instead of single target.
[Sun Cleric] Blessings Sun Cleric no longer reduces cast time.
[Sun Cleric] On a Cloudy Day value reduced by 2%.
[Sun Cleric] Answered Prayers: Illumination value reduced by 5%. Shine by 10%.
[Sun Cleric] Guidance: Touch of Light scaling reduced by 20%.
[Sun Cleric] Guidance: Sanctify rank aquisition adjusted.
[Sun Cleric] Sunset Mana regen reduced by 33%.
[Sun Cleric] Scaling of mana regen from Holy Blessing reduced by 2%.
[Sun Cleric] Suncharge can now only proc from damage.
[Sun Cleric] Spears of Light now properly generates rage instead of mana.
[Sun Cleric] Solar Beam and Sanctified Hammer repositioned closer to Tier 1/in Tier 1
[Sun Cleric] On A Cloudy Day reduced to 5/10% from 10/20%
[Sun Cleric] Refraction reduced to 10% from 15%
[Sun Cleric] Prayer of the Sands cast time increased to 1.25 sec baseline up from 1 sec
[Sun Cleric] Scaling of Hope reduced by 20%
[Sun Cleric] Luminary Mendicant no longer reduces the cast time of Illumination, but now reducecs the mana cost by an additional 5%
[Sun Cleric] Illumination and Shine now cost more mana baseline
[Sun Cleric] Illumination scaling reduced by 58%
[Sun Cleric] Shine scaling reduced by 20%
[Sun Cleric] Shine no longer heals 5 targets with Answered Prayers
[Pyromancer] Flamewalking reworked, now causes Slagmend to increase the healing of your next Ember Touch by 5% per stack, stacks 5 times
[Pyromancer] Omega Beam SP scaling reduced from 200% to 125%
[Pyromancer] Fire Trail removed, now Cremation which increases Cauterize Wounds healing by 5% and reduces it's cooldown by 10 sec
[Pyromancer] Ember Charm reworked, now increases healing of next Slagmend/Ember Touch by 25% after using Overheat
[Pyromancer] Path of Flames removed
[Pyromancer] Flameweaving spec passive no longer reduces damage dealt
[Pyromancer] Dragonstorm now has an Overheat effect
[Pyromancer] Ember Touch scaling reduced from 118% to 50%, but it now also scales with Spirit
[Pyromancer] Slagforged Armor no longer stacks, but now scales with Spirit
[Pyromancer] Cascading Flames removed, replaced with Heating Up!
[Pyromancer] Blazing Bonfire now has Overheat synergy
[Pyromancer] Tick rate of Roaring Pyre reduced to 2 sec up from 1 sec, nd now lasts 20 sec baseline down from 30 sec
[Pyromancer] Phoenixforge now procs off critical strikes with Ember Touch, rather than having a 50% chance on any effective heal with a 5 sec icd
[Pyromancer] Flameweaver's spec passive is now the previous Flamecasting talent that granted Flamecasting on healing critical strikes
[Pyromancer] Cremation talent added to the Flameweaving tree
[Pyromancer] Phoenix Egg now summons a Phoenix who periodically heals nearby allies while alive, rather than spawning Path of Flames
[Pyromancer] Kael's Commmand now rapidly reduces the cooldown of Phoenix Egg
[Pyromancer] Path of Flames as a mechanic has been removed, talents replaced where necessary
[Pyromancer] Ember Touch's Overheat effect now guarantees a critical strike rather than making it AoE
[Pyromancer] Issue where Flame Swell was able to affect 2 spells has been fixed, now only affects your next
[Templar] Class tree positioning adjusted slightly with the above changes in mind
[Stormbringer] Thunder Orbs are no longer targetable
[Templar] Tranquil Circle is no longer a capstone and has been moved to Tier 2
[Templar] Duty Calls now gives 1% Magic Damage reduction down from 2% per stack
[Templar] Aggramar's Will now also increases the damage of your next Sacred Slam or Oathbreaker, and now stuns for an additional .5 sec
[Templar] Beckon now allows the use of Sacred Slam as if you had recently dodged or parried an attack
[Templar] Aman'thul's Guidance now causes Templar Strike to increase your armor
[Templar] Faith Guard now causes Righteous Lunge to strike enemies in a line while you're under the effect of your Librams
[Templar] Thwacker is now Paragon, and increases your maximum health, scaling with dodge rating
[Templar] Way of the Monk now also works with Oathbreaker
[Templar] Holy Warstaff now also works with Oathbreaker
[Templar] Gift of the Monastary now increases Agility and Intellect by 10% when you critical strike with holy damage
[Templar] Heavy Slam now causes Sacred Slam to reduce movement speed and increase the damage of your next Oathbreaker
[Templar] New capstone: Uther's Legacy, which now allows Tyr's Hammer to leech
[Templar] New capstone: Battlepriest with Sacred Swing/Oathbreaker synergy
[Templar] New capstone: Lightkeeper with Tyr's Hammer/Oathbreaker synergy
[Templar] Golden Ward is removed, replaced with Tome of Light
[Templar] Eternal Blessing is now an active with Libram synergy
[Templar] Discipline capstones have been generally reimagined
[Templar] Lorescribe now reduces the cooldown of Librams when you use a Combo Breaker
[Templar] Mend Ward is now a passive effect that procs off parries, and has been reimagined
[Templar] Transcendant Guardian now reduces the cooldown of Temple Guardian by 10 sec when used on an ally
[Templar] Temple Guardian can now also be used on yourself
[Templar] Discipliend Mind now increases the healing done by Benediction by 20%
[Templar] Disciplined Blows is no longer a switch node with Disciplined Mind, and now triggers off of all healing
[Templar] Mend Ward and Ward of Aman'thul removed
[Templar] Libram of Tenacity has had the effects of Mend Ward combined with it, but no longer scales off Agility
[Templar] Grave of Aman'thul is now a passive that increases armor contribution from items
[Templar] Zealous Crash is now Oathbreaker, and is a Combo spender
[Templar] Monastic Regalia now increases dodge rating by 15% of Intellect and parry by 20% of Agility
[Templar] Sacred Defense now increases dodge chance by 4%