Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Templar] Bastion is now Absolution
[Templar] New talent: Oath - gives synergy with the stagger effect and Light's Favor
[Templar] Light's Favor now increases healing taken by 15%, down from 30%, and is now in Tier 1
[Templar] Sacred Slam is now Sacred Swing, and it is now only usable after dodging or parry an attack
[Templar] Oathkeeper Spec Passive no longer mentions Broken Ward, and Broken Ward as a mechanic has been removed, and instead it now allows you to stagger damage and removes the cooldown from Benediction
[Templar] Unburden replaced with Cleaver
[Templar] Benediction now has a 10 sec cooldown baseline, but now also scales off attack power
[Templar] Unburden now baseline.
[Templar] Fight Club and Determination swapped.
[Templar] Tranquil Circle no longer causes threat (can affect enemies without entering combat)
[Templar] Oathkeeper talents will now generally scale with Dodge and Parry rating, specified in individual tooltips
[Runemaster] Glyphic Wrath value reduced by 5%.
[Templar] Discipline name changed to Oathkeeper, and the spec has been revamped
[Runemaster] Tablet of Sorcery value reduced by 1%.
[Runemaster] Arcane Student Int to SP conversion reduced by 5%.
[Runemaster] Unleash Runes SP scaling reduced by 8%.
[Runemaster] Tainted Magic Well mod reduced to 100% from 150%
[Runemaster] Warp Vvulnerability damage mod reduced to 100% from 150%
[Witch Doctor] Voodoo Creep now has Hex of Night and Serpent Beam synergy
[Runemaster] The Perfect Storm now also grants Cosmic Impact
[Witch Doctor] Hex Master now stacks 6 times and stacks 2% per stack up from 1%
[Bloodmage] Insatiable now reduces your damage done by a large amount every second instead of doing damage to you. Otherwise unchanged.
[Witch Doctor] Serpent Beam now has a 40 yd range baseline
[Bloodmage] Fixed a bug where Everhungry and Everlasting Hunt procs were not working for Accursed
[Bloodmage] Improved Sanguine Mend value reduced from 10/20 to 8/15%.
[Bloodmage] Fleshshaper value reduced by 5%.
[Bloodmage] Consolidation SP scaling reduced by 8%.
[Bloodmage] Blood Rituals SP scaling reduced by 12%.
[Bloodmage] Bloodcrazed value to Sanguine Rupture reduced by 10%.
[Bloodmage] Health Funneler value reduced by 10%.
[Bloodmage] Adrenaline value reduced by 5%.
[Bloodmage] Darkfallen's Embrace now has a consumption priority over Bloodborn.
[Bloodmage] Visceral Vitality healing increase lowered by 10%.
[Bloodmage] Vengeance is Had now causes Valanar's Vengeance critical strikes to reset its cooldown.
[Bloodmage] Rapturing Taldaram removed.
[Bloodmage] Entrhaller moved to original spot of Rapturing Taldaram.
[Bloodmage] New capstone Sanguine Assault added in the original place of Hemoplague.
[Bloodmage] New node San'layn Union placed in original spot of Enthraller.
[Bloodmage] Hemoplague moved out of capstone tier.
[Bloodmage] Bite Wound bug which caused it to ignore the debuff requirement fixed.
[Bloodmage] Bite Wound scaling reduced by 5%.
[Bloodmage] Rage stack count reduced by 2, value increased by 20%.
[Bloodmage] One Man's Curse now heals for 15% down from 20%
[Bloodmage] Call of the Shadow Pack tooltip updated to reflect the new damage post-squish.
[Bloodmage] Valanar's Vengenace now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Cursed Fang now has ranks
[Bloodmage] Vestigial Muck now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Blood Debt now empowers Cursed Fang
[General] Replenishment now ticks every 5 sec up from every 3 sec
[Bloodmage] Born in Blood now refreshes a charge of Taldaram's Torment
Général
[Witch Hunter] Defender of Darkshire now has a unique effect for both Darkness and Boltslinger
[Witch Hunter] Expulsion of Evil value increased by 1.
[Witch Hunter] Shadow Rage damage scaling reduced by 9%.
[Witch Hunter] Houndmaster's Call cooldown increased by 5 sec.
[Witch Hunter] Anguishing Flock and Deal With The Devil swapped.
[Witch Hunter] Darkflock cooldown reduced by 30 sec.
[Witch Hunter] Anguish scaling reduced by 5%.
[Witch Hunter] Witchblaster ranks fixed.
[Witch Hunter] Scaling of Shadowhounds reduced.
[Witch Hunter] Expert Shot value reduced by 5%.
[Witch Hunter] Sharpshooter value reduced by 1%.
[Witch Hunter] Gianslayer reworked.
[Witch Hunter] Versatile and Deadly valuer reduced by 5%.
[Witch Hunter] Night Stalker value reduced from 3/6 to 2/4%.
[Witch Hunter] Heartseeking Bolt AP scaling reduced from 55% to 24%
[Witch Hunter] Heartseeking Bolt SP scaling reduced from 155% to 12%
[Witch Hunter] Coiling Shot weapon damage normalized to 70% weapon damage for all ranks
[Witch Hunter] Darkslayer Bolt RAP scaling reduced from 25% to 6%
[Witch Doctor] Idol of Bethekk no longer increases critical strike damage
[Witch Doctor] Rage of Bethekk now uses Ranged Weapon Damage
[Witch Doctor] Legacy of Vol'jin AP -> SP conversion reduced to 15% from 25%
[Witch Doctor] Voodoo Fire now hits 3 targets down from 5
[Witch Doctor] Like A Loa now gives slightly less AP/SP
[Witch Doctor] Pain now only increases damage done by 1% per stack, down from 2% per stack
[Witch Doctor] Serpent Beam scaling reduced by 30%
[Witch Doctor] Attrition now increases the damage of Serpent Beam by 2% per hex, down from 5%.
[Witch Doctor] Voodoo spec now increases Serpent Beam damage by 3% per hex active, down from 5%.
[Witch Doctor] Who Called For Da Docta? now only increases tick rate by 5%.
[Witch Doctor] Serpent Style now only stacks 5 times, down from 10 times.
[Witch Doctor] Son of Hakkar now only increases serpent ward damage by 5% of your agility.
[Witch Doctor] Veil of Darkness scaling reduced by 50%.
[Witch Doctor] Berserking no longer increases serpent ward haste.
[Witch Doctor] Appeasement of Hir'eek value reduced by 1%.
[Witch Doctor] Voodoo Puddle tick rate increased by 1 (slowed).
[Witch Doctor] It's Da Voodoo value reduced by 5%.
[Witch Doctor] Dark Magic Int to SP conversion lowered by 5%. Damage increase to hireek and bwonsamdi abilities lowered by 4%.
[Witch Doctor] Juju Burst now splits damage evenly between targets.
[Witch Doctor] Loa Empowerment value reduced by 3%.
[Witch Doctor] Juju Injection value lowered from 4/8 to 3/6%.
[Witch Doctor] Serpent Style value reduced by 1%.
[Witch Doctor] Stranglethorn Style stack count lowered by 2.
[Witch Doctor] Staff of the Bat reduced by 25%.
[Witch Doctor] Attrition value reduced by 3%.
[Witch Doctor] Voodoo Witch Doctor spec passive value reduced by 5%.
[Witch Doctor] Screecher value reduced by 6%.
[Witch Doctor] Totem of Hir'eek value reduced by 2% per stack.
[Witch Doctor] Dark Loyalty stack bonus reduced by 1.
[Witch Doctor] Voodoo Spirits now increase crit chance of hexes by 5%, shadow damage increase lowered by 10%.
[Witch Doctor] Voodoo Spirits and Dark Loyalty swapped.
[Witch Doctor] Tick rate of Hex of Death and Hex of Blood increased by 500ms (slowed).