Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/06/13

Général

Changement

[Necromancer] Crypt Plague reworked.

Changement

[Necromancer] Creeping Crypt now allows Crypt Plague to stack 10 additional times.

2024/06/12

Talents et Capacités

Changement

[General] Various new flavor spells have been added to a variety of classes and are still the process of being added.

Changement

[Stormbringer] Hurricanes talent adjusted

Changement

[Stormbringer] Call of the Wind made baseline for Wind, replaced with Flow

Changement

[Stormbringer] Unrelenting Gale is now a 1 point node

Changement

[Reaper] Limbo now only works with magic effects

Changement

[Stormbringer] Windsurf reworked

Changement

[Knight of Xoroth] Added Implosion active to the Defiance tree

Changement

[Witch Doctor] Hex of Night no longer increases resource costs

Changement

[Venomancer] Leg Strike now does Nature + Physical Damage instead of just Physical

Changement

[Necromancer] Unholy Champion updated

Changement

[Necromancer] Wraith effect adjusted

Changement

[Necromancer] Phylactery now has a 1 sec cast time baseline, down from 5 sec

Changement

[Necromancer] Added Army of the Dead talent to Animation

Changement

[Necromancer] Game of Bones no longer reduces the casting time of Phylactery

2024/06/10

Talents et Capacités

Changement

[Witch Doctor] Shadowhunting capstones adjusted

Changement

[Necromancer] Updated the model for Revenants

Changement

[Witch Doctor] Cobra's Quickness adjusted to no longer give critical strike rating

Changement

[Witch Doctor] Reclamation and Godslayer now have a cast time

Changement

[Witch Doctor] Lowered the base damage of abilities and increased scaling across the board for Shadowhunting

Changement

[Witch Doctor] Added new talent to Shadowhunter tree: Zandalari Wisdom

Changement

[Witch Doctor] Pet abilities adjusted and updated

Changement

[Witch Doctor] Shadowhunter pet abilities now invoke Loa

Changement

[Witch Doctor] Shadowhunter pets will now also gain your Devotions

2024/06/09

Talents et Capacités

Changement

[Necromancer] Updated some Animation Necromancer visuals

Changement

[Necromancer] Adjusted Necromancer raise spell scaling from 1-59

Changement

[Necromancer] Necromancer class and Animation trees adjusted slightly

Changement

[Necromancer] Added dynamic scaling tooltips to Animation Necromancer abilities/talents where they didn't exist, showing their true damage/healing values

Changement

[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana

Changement

[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances

Changement

[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat

Changement

[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec

Changement

[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15

Changement

[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power

Changement

[Necromancer] Animate: Knight of Decay adjusted to have an additional effect

Changement

[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15

Changement

[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:

Changement

[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40

Changement

[Necromancer] Undead Commander adjusted, and is now pickable

Changement

[Necromancer] Zombie damage scaling adjusted

Changement

[Necromancer] Bone Legion is now in the class tree

Changement

[Witch Doctor] Shadow Glaive now does Physical Damage

Changement

[Necromancer] Unholy Champion reworked

Changement

[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.

Changement

[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.

Changement

[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.

Changement

[Witch Hunter] Sharpshooter value reduced by 3% per stack.

Changement

[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.

Changement

[Witch Hunter] Anguish tick rate increased to 2 from 1.5.

Changement

[Witch Hunter] Anguish RAP scaling reduced by 4%.

Changement

[Runemaster] Duration of Dazzling Spray reduced to 3 sec up from 5

Changement

[Witch Hunter] Shadewalker AP to SP conversion reduced to 15%.

2024/06/07

Général

Changement

[Tinker] Class tree adjusted

Changement

[Reaper] Capstones adjusted in the class and Harvest trees

Changement

[Ranger] Whipping Pressure adjusted

Changement

[Primalist] Primal Warriors Mask now also regenerates 1% max mana

Changement

[Primalist] Rock Beats Everything now also regenerates 3% max mana

Changement

[Necromancer] Putrification now also works with Ice Barrage

Changement

[Necromancer] Evolved Diseases now also works with Icecrown

Changement

[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min

Changement

[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it

Changement

[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie

Changement

[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20

Changement

[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury

Changement

[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague

Changement

[Necromancer] Spectral Decay switched with Toxic Plagues

Changement

[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec

Changement

[Necromancer] Animation spec damage profile adjusted

Changement

[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form

2024/06/05

Talents et Capacités

Changement

[Witch Hunter] Scaling has been adjusted across the board for the Boltslinger spec

Changement

[Witch Hunter] Vault no longer scales with movement speed and now always gets 10 yds

Changement

[Witch Hunter] Reduced the cooldown of Caltrops by 15 sec

Changement

[Witch Hunter] Vault now costs 10 rage down from 20 baseline

Changement

[Witch Hunter] Witchbane now costs 35 rage up from 15

Changement

[Witch Hunter] Witchbane now has a short cast time, and deals Twilight Damage

Changement

[Witch Hunter] Bolts now generate significantly less rage

Changement

[Witch Hunter] Boltslinger capstones have been adjusted

Changement

[Witch Hunter] Boltslinger tree has been adjusted, talents adjusted with PvE in mind (PvP-oriented utility and talents unchanged)

Changement

[Witch Hunter] Repeater Bolt is now Heartseeker Bolt and has been reimagined

Changement

[Guardian] Centurion Strike is no longer a capstone and is now pickable

Changement

[Guardian] Tactical Combat no longer gives AoE synergy and instead increases the chance to crit with Pulverize

Changement

[Guardian] Valiant Cleave renamed and now works with Sunder instead of Valiant Strike

Changement

[Guardian] Impale now hits 5 targets baseline

Changement

[Guardian] Pulverize Motivation effect changed to reset the cooldown of Ram

Changement

[Guardian] Sunder no longer has a Motivation effect, its Motivation effect was moved to Ram

Changement

[Guardian] Pulverize adjusted, has no cd and increased energy cost

Changement

[Guardian] Gladiators 50% chance to reset the cd of Ram on crit has been removed

Changement

[Guardian] Gladiator tree pathing adjusted, talents adjusted with PvE in mind (PvP-oriented utilty and talents unchanged)

2024/06/02

Talents et Capacités

Changement

[Templar] Class, Crusader and Zealot trees adjusted for better pathing and clarity with the above QoL changes in mind

Changement

[Templar] Benediction now heals by a flat amount rather than a percentage of maximum health, but now also scales with Stamina.

Changement

[Templar] Tyr's Strike no longer requires a 2Handed weapon

Changement

[Templar] Crippling Blow is now passive and in the class tree

Changement

[Templar] Precision Strikes reworked to Righteousness

Changement

[Templar] Disciplined Combat now allows you to dodge and parry while channeling Righteous Tempest or Thousand Blades

Changement

[Templar] Quenching Blow is now passive

Changement

[Templar] Tyr's Strike is now the first node pick for Crusader in the class tree

Changement

[Templar] Righteous Lunge (Crusader) removed. All nodes associated with it now work with the new baseline Righteous Lunge

Changement

[Templar] New talent added: Radiant Blade to the Crusader tree, augmenting the combo effect of Righteous Lunge

Changement

[Templar] Radiant Blade is now called Righteous Lunge and is usable with all weapons