Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[General] Updated all spec tree backgrounds and portraits with new custom art.
[Reaper] Blood Fueled now only gives 10% increased healing instead of 15%
[General] Night Elves can now be Templar, and Undead can now be Venomancers
[Reaper] Darkrend Scythe now also works with Desolate
[Cultist] Entropic Comet no longer requires you to face the target
[Cultist] Confuse now requires you to face the target
[Cultist] Swift Blasts now works with Horrorbolt
[Ranger] Falconstrike no longer leeches healt
[Ranger] Cutthroat adjusted to give Ambush/Flank synergy
[Ranger] Set Up is now a 2 point node
[Ranger] Ambuscade replaced with Knockdown
[Ranger] Diversion reflavored, effect unchanged
[Ranger] Desperado adjusted, is now a choice node with Endurance
[Ranger] Ranger's Horn of Coordination now gives 40% movement speed up from 25%
[Ranger] Removed Pathfinding talent
[Ranger] Phoenix Plumes is now an active in the Farstrider tree
[Ranger] Bushcraft crafting costs have been reduced by 50% across the board. Everything now costs 1 or 2.
[Ranger] Brigand Strike now costs focus rather than regenerating it, and increases all damage dealt to targets from behind
[Ranger] Dice Games adjusted
[Ranger] Whiplash added as a replacement for the grip for Grapplebomb
[Ranger] Bludgeon adjusted
[Ranger] Falconstrike adjusted
[Ranger] Outplayed reworked
[Ranger] New spell added to the Brigand tree: Toe To Toe
[Ranger] Advantage now works with Knockdown as well as Knockout
[Ranger] Smash is now a choice node with Stalker
[Ranger] Ranger capstones adjusted
[Ranger] Various Ranger spells/talents have been reflavored to match the woodland/forest/nature theme
[Ranger] Horns are now baseline for Rangers
[Ranger] Adjusted the Brigand spec tree to use Archery Points in order to create better cohesiveness across all 3 specs, many nodes adjusted for this
[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options
[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs
[Sun Cleric] Righteous Slam adjusted
[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min
[Sun Cleric] Circle of Trials adjusted
[Sun Cleric] Divine Right reworked
[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive
[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec
Général
[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.
[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.
[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.
[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.
[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.
[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.
[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage
[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.
[Primalist] Wildheart talent reworked
[Primalist] Brutalize now gains weapon damage per level
[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline
[Primalist] Wildclaw now has ranks.
[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.
[Witch Doctor] Cobra's Quickness value halved.
[Guardian] Triump AP buff scaling reduced slightly, SP increased.
[General] Int to SP conversions increased by 5%.
[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.
[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.
[Barbarian] Mounting Fury value reduced to 2% per stack.
[Witch Hunter] Reduced the scaling on Fiery Judgement
[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil
[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash
Général
[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.
[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.
[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.
[Starcaller] Lunar Zenith value reduced by 15%.
[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.
[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.
[Barbarian] Punisher value reduced from 10/20% to 8/16%.
[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.
[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.
[Barbarian] Overkill gain per energy lowered from 1.5 to 1.
[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.
[Witch Doctor] Glory to Zandalar reduced by 25%.
[Witch Hunter] Anguish scaling reduced.
[Witch Hunter] Nefarious Accuracy value reduced by 2%.
[Witch Hunter] Marksman value reduced by 5%.
[Reaper] Shudder Scythe now has ranks
Général
[Sun Cleric] Knight of Dawn vlue reduced by 5%.
[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.
[Templar] Holy Constitution and Diamondskin swapped.
[Templar] Diamondskin removed.
[Templar] Bastion/Holy Constitution switch node decoupled.
[Templar] Soul Bind and Diamondskin spots swapped.
[Barbarian] Murderer now works with Crushing Slam
[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.
[Barbarian] Wrecking Crew removed
[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%
[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.
[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.
[Barbarian] Pathing of Brutality slightly adjusted.
[Barbarian] Debilitating Strikes reworked into Keep it Going!
[Barbarian] Hullbreaker now procs from Executioner.
[Barbarian] Steelbringer reworked.
[Reaper] Purgatory value reduced by 5%.
[Reaper] Ghostly Magic value reduced by 5%.
[Barbarian] Mighty Strikes value reduced by 5%.
[Reaper] Spectre's Call value reduced by 5%.
[Primalist] New node Wild Rampage added to a switch with Crushing Paws.
[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)
[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.
[Primalist] Fury of the Wild value reduced by 15%.