Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/05/20

Général

Changement

[General] Updated all spec tree backgrounds and portraits with new custom art.

Changement

[Reaper] Blood Fueled now only gives 10% increased healing instead of 15%

Changement

[General] Night Elves can now be Templar, and Undead can now be Venomancers

Changement

[Reaper] Darkrend Scythe now also works with Desolate

Changement

[Cultist] Entropic Comet no longer requires you to face the target

Changement

[Cultist] Confuse now requires you to face the target

Changement

[Cultist] Swift Blasts now works with Horrorbolt

Changement

[Ranger] Falconstrike no longer leeches healt

Changement

[Ranger] Cutthroat adjusted to give Ambush/Flank synergy

Changement

[Ranger] Set Up is now a 2 point node

Changement

[Ranger] Ambuscade replaced with Knockdown

Changement

[Ranger] Diversion reflavored, effect unchanged

Changement

[Ranger] Desperado adjusted, is now a choice node with Endurance

Changement

[Ranger] Ranger's Horn of Coordination now gives 40% movement speed up from 25%

Changement

[Ranger] Removed Pathfinding talent

Changement

[Ranger] Phoenix Plumes is now an active in the Farstrider tree

Changement

[Ranger] Bushcraft crafting costs have been reduced by 50% across the board. Everything now costs 1 or 2.

Changement

[Ranger] Brigand Strike now costs focus rather than regenerating it, and increases all damage dealt to targets from behind

Changement

[Ranger] Dice Games adjusted

Changement

[Ranger] Whiplash added as a replacement for the grip for Grapplebomb

Changement

[Ranger] Bludgeon adjusted

Changement

[Ranger] Falconstrike adjusted

Changement

[Ranger] Outplayed reworked

Changement

[Ranger] New spell added to the Brigand tree: Toe To Toe

Changement

[Ranger] Advantage now works with Knockdown as well as Knockout

Changement

[Ranger] Smash is now a choice node with Stalker

Changement

[Ranger] Ranger capstones adjusted

Changement

[Ranger] Various Ranger spells/talents have been reflavored to match the woodland/forest/nature theme

Changement

[Ranger] Horns are now baseline for Rangers

Changement

[Ranger] Adjusted the Brigand spec tree to use Archery Points in order to create better cohesiveness across all 3 specs, many nodes adjusted for this

Changement

[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options

Changement

[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs

Changement

[Sun Cleric] Righteous Slam adjusted

Changement

[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min

Changement

[Sun Cleric] Circle of Trials adjusted

Changement

[Sun Cleric] Divine Right reworked

Changement

[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive

Changement

[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec

2024/05/17

Général

Changement

[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.

Changement

[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.

Changement

[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.

Changement

[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.

Changement

[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.

Changement

[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.

Changement

[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage

Changement

[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.

Changement

[Primalist] Wildheart talent reworked

Changement

[Primalist] Brutalize now gains weapon damage per level

Changement

[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline

Changement

[Primalist] Wildclaw now has ranks.

Changement

[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.

Changement

[Witch Doctor] Cobra's Quickness value halved.

Changement

[Guardian] Triump AP buff scaling reduced slightly, SP increased.

Changement

[General] Int to SP conversions increased by 5%.

Changement

[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.

Changement

[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.

Changement

[Barbarian] Mounting Fury value reduced to 2% per stack.

Changement

[Witch Hunter] Reduced the scaling on Fiery Judgement

Changement

[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil

Changement

[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash

2024/05/14

Général

Changement

[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.

Changement

[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.

Changement

[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.

Changement

[Starcaller] Lunar Zenith value reduced by 15%.

Changement

[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.

Changement

[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.

Changement

[Barbarian] Punisher value reduced from 10/20% to 8/16%.

Changement

[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.

Changement

[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.

Changement

[Barbarian] Overkill gain per energy lowered from 1.5 to 1.

Changement

[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.

Changement

[Witch Doctor] Glory to Zandalar reduced by 25%.

Changement

[Witch Hunter] Anguish scaling reduced.

Changement

[Witch Hunter] Nefarious Accuracy value reduced by 2%.

Changement

[Witch Hunter] Marksman value reduced by 5%.

Changement

[Reaper] Shudder Scythe now has ranks

2024/05/13

Général

Changement

[Sun Cleric] Knight of Dawn vlue reduced by 5%.

Changement

[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.

Changement

[Templar] Holy Constitution and Diamondskin swapped.

Changement

[Templar] Diamondskin removed.

Changement

[Templar] Bastion/Holy Constitution switch node decoupled.

Changement

[Templar] Soul Bind and Diamondskin spots swapped.

Changement

[Barbarian] Murderer now works with Crushing Slam

Changement

[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.

Changement

[Barbarian] Wrecking Crew removed

Changement

[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%

Changement

[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.

Changement

[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.

Changement

[Barbarian] Pathing of Brutality slightly adjusted.

Changement

[Barbarian] Debilitating Strikes reworked into Keep it Going!

Changement

[Barbarian] Hullbreaker now procs from Executioner.

Changement

[Barbarian] Steelbringer reworked.

Changement

[Reaper] Purgatory value reduced by 5%.

Changement

[Reaper] Ghostly Magic value reduced by 5%.

Changement

[Barbarian] Mighty Strikes value reduced by 5%.

Changement

[Reaper] Spectre's Call value reduced by 5%.

Changement

[Primalist] New node Wild Rampage added to a switch with Crushing Paws.

Changement

[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)

Changement

[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.

Changement

[Primalist] Fury of the Wild value reduced by 15%.