Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Binding of G'huun now has a 1 second cast time.
[Runemaster] Glyphic Ruin cast time increased by .5 sec.
[Runemaster] Unleashed Frost Glyph slow reduced by 10%.
[Runemaster] Glyphic Infusion now has a 1 second cast time.
[Runemaster] Warp CD increased by 5 sec.
[Ranger] Devastating Wounds now allows your dots to benefit from spell haste and not critically strike
[Venomancer] Mass Injection now also dispels a magic effect
[Venomancer] Reduced the range of Skitter
[Venomancer] Nesting adjusted
[Tinker] Invention Tinker spec tree adjusted for better pathing and clarity
[Tinker] Resourceful Tech adjusted
[Tinker] Increased the cooldown of Antimagic Grenades to 2min up from 1.5min
[Tinker] New ability added to Invention: Overcharge
[Tinker] New ability added to Invention: Build: ZIGGI-6K
[Tinker] Scrap Slam and Spanner Smash are now on the same gcd apart from the others
Général
[Ranger] Hawkeye tick rate increased to 3sec from 2sec
[Chronomancer] All trees adjusted for better pathing and clarity
[Chronomancer] Improved Temporal Focus removed
[Chronomancer] All capstones adjusted
[Chronomancer] Increased the base duration of Temporal Focus by 2 sec
[Chronomancer] Accelerate and Twist of Fate removed from Artificer, replaced with Sands of Time and Everlasting
[Chronomancer] Decomposition moved to the class tree, swapped with Chronobeam
[Chronomancer] Timeway Blast reworked
[Chronomancer] Pendant of Time added to Duality
[Sun Cleric] Wake reworked
[Sun Cleric] Stay of Execution adjusted
[Sun Cleric] Blessed Hammer adjusted
[Sun Cleric] Stand Against Darkness adjusted
[Sun Cleric] Seraphim capstones adjusted
[Sun Cleric] Atone, Or Else adjusted
[Sun Cleric] New ability in Valkyrie: Light's Vengeance
[Sun Cleric] Light of the Valkyr adjusted, renamed
[Sun Cleric] Gleam adjusted
[Sun Cleric] Light of the Valkyr moved to Seraphim tree
[Sun Cleric] Seraphim Stride moved out of capstones, now pickable
[Cultist] Twilight Initiate unintentionally increasing critical strike chance removed.
[Cultist] Dark Word target count reduced to be in line with other heals.
[Cultist] Fixed a bug where Void shield was getting lower scalings above rank 1
[Cultist] Per level value of Edicts fixed to start scaling at aquisition level instead of level 1.
[Cultist] Abyssal Strike now does Physical Damage instead of Shadowstrike
[Tinker] Increased the base scaling of Spanner Smash
[Primalist] Hammer of Life moved up from capstones in the Life Primalist tree and turned into an active, swapped with Hand of Neptulon
[Ranger] Set Up reworked
[Ranger] Lethal Cunning no longer gens 5 Archery Points all at once
Général
[Runemaster] Rune-Etched Blades adjusted
[Runemaster] Primordial Energy adjusted to no longer work with Spellwrath
[Sun Cleric] Guidance: Touch of Light adjusted
[Ranger] New talent added to class tree: Forest Dweller
[Sun Cleric] Gleaming Light adjusted
[Cultist] Gaze of C'thun damage adjusted
[Cultist] Reduced the base absorb of Void Shield, but dramatically increased its scaling with Healing Power and Attack Power
Général
[Starcaller] Starburst Invigoration placed at a spot left by Meteor Slam.
[Starcaller] Moonstone Hilt reduced to a 1 point node and now additionally increases the chance Starsunder applies Scattered Stars.
[Starcaller] Meteor Slam talent removed. Starburst now applies Scattered Star by default.
[Starcaller] Percentage Mana Costs remade, will now show actual mana required at any moment (dynamic to stats) and will dim out when you do not have enough mana.
[Ranger] Precision Shot now costs 50 focus baseline down from 60
[Ranger] Archery Adaptation adjusted
[Ranger] Grapplebomb is now instant cast instead of .3 sec
[Ranger] Quick Shot and Skullpiercer Shot adjusted
[Ranger] Venom Injection adjusted
[Ranger] Maximum Power adjusted, no longer gives free crit
[Ranger] Ranger class capstones adjusted
[Ranger] Warmaster Shot is no longer a capstone
[Ranger] Ranger class tree adjusted slightly
[Ranger] Swift Quiver removed, replaced with Knockout
[Ranger] Brigand tree adjusted slightly
[Ranger] Class tree adjusted
[Ranger] Deadshot now also regenerates 20 focus
[Ranger] Archery spec passive adjusted
[Ranger] Cost of Quick Shot is now 30 baseline down from 35
[Witch Doctor] Slowness Jinx now has a 12 sec cd up from 8 and lasts 8s
[Witch Doctor] Panther's Pounce now has an 18 sec cd up from 15sec
[Ranger] Archery spec tree capstones updated
[Witch Doctor] Idol of Death now has a 1.5min cd up from 45sec
[Ranger] Double Shot reworked
[Ranger] New new added to Archery: Silent, But Deadly
[Ranger] Opportunist adjusted
[Ranger] Archery tree adjusted slightly
[Cultist] Cult Rituals is now applied to your Herald of Yogg-Saron
[Ranger] Class tree adjusted slightly
[Cultist] Forbidden Protection and Void Embrace now generate Insanity
[Cultist] Void Tendrils updated and visual improved
[Cultist] Forbidden Resilience adjusted
[Cultist] Abyssal Guard aura re-added for Influence
[Tinker] Calculated Shots now affects all critical strikes instead of just ranged
[Tinker] Repair Shot now requires a gun
[Runemaster] Spell Cannon reduced to 5% per stack.
[Son of Arugal] Reduced the healing of Hemoglobe, both base healing and scaling
[Runemaster] Primordialism crit mod reduced by 5%.
[Necromancer] Chronic Disease fixed.
[Necromancer] Rancid Air fixed.
[Necromancer] Rotten to the Bone fixed.
[Necromancer] Creeping Crypt and Geist Master swapped.
[Necromancer] Rot Fetishist now causes Spectral Decay to grant 5% spell haste without a negative effect.
[Necromancer] Noxious Corpserot cooldown reduced by 5 sec.
[Necromancer] Master of Death extending the duration of Crypt Plague fixed.
[Necromancer] Toxic Plagues not making Putrefy instant fixed.
[Stormbringer] Wind buff effects now apply to party.
[General] CC and aoe taunts removed from target cap list.
[General] AoE target caps adjusted.