Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/04/03

Général

Changement

[Son of Arugal] Killer Instinct adjusted

Changement

[Son of Arugal] Packleader tree adjusted slightly

Changement

[Son of Arugal] Taldaram's Torment is now baseline

Changement

[Son of Arugal] Ferocious Frenzy adjusted to have crit baseline

Changement

[Son of Arugal] Drenched in Blood adjusted

Changement

[Sun Cleric] Blightbreaker moved to the Blessings tree

Changement

[Tinker] Increased the scaling of Resourceful Tech

Changement

[Tinker] Eureka adjusted

Changement

[Tinker] Questionable Methods reworked

Changement

[Tinker] Field Medic adjusted

Changement

[Tinker] Calculated Shots adjusted

Changement

[Tinker] Enhanced Remote broken up into 2 talents and made into a switch node

Changement

[Tinker] Blast Charge now knocks up slightly instead of knocking back

Changement

[Tinker] Hoarder talent added as a switch node with Mechanical Synergy

2024/04/01

Général

Changement

[Knight of Xoroth] Now plays a Burp SFX after using Flay Corpse

Changement

[Son of Arugal] Worgen Form now comes with a collar, and you are automatically aggro'd to Skeletons due to their bones and your instinctual nature as a dog being stronger than your own will

Changement

[Demon Hunter] Issue where the blindfold was not making the class blind has been fixed

Changement

[Tinker] New and innovative proximity explosion, called Blast Disc added.

Changement

[Monk] New tithe added at Booty Bay (Tithe of Booty)

Changement

[Tinker] Blastmine removed

Changement

[Guardian] Inspiration Guardian has been reworked into Demoralization Guardian

Changement

[Pyromancer] Reduced the scaling on all Incineration spells due to internal testing

Changement

[Primalist] Typo with Boon spells has been fixed where we accidentally typed N instead of B

Changement

[Pyromancer] Ignite cast time raised from instant to 0.5s

Changement

[General] All casters are now granted Spell Slots, only allowing so many spells to be used per Long Rest

Changement

[General] Original 9 classes added, 9 CoA classes Deprecated

Changement

[General] All ranged abilities have been changed to proc on the next auto shot

Changement

[General] All melee abilities have been changed to proc on the next auto attack

Changement

[General] Mailbox heights raised to prevent people from dancing on top of them to mitigate RP'ing

Changement

[General] A new Skill Differential system implemented to track PvP performance

Changement

[General] Hunger and Thirst bar implemented to promote more RP'ing

Changement

[General] Tauren and Dwarf can now be Pyromancers

Changement

[General] All affixes (only ones regarding stamina) have been removed from all gear

Changement

[General] All abilities now scale off of main stats, and no longer scale off of AP or SP

Changement

[General] All SP now increases Intellect by 2, and Spirit by 1

Changement

[General] All AP now increases Strength by 2, and Agility by 1

Changement

[General] PvP Mods introduced on AP increasing class buffs

Changement

[Primalist] Boonie Goons now gives 15/30% down from 25/50% effectiveness

Changement

[Venomancer] Shapeshift forms are now on their own shared GCD

Changement

[Primalist] Boon of the Wolf adjusted

Changement

[Witch Hunter] Black Knight capstones adjusted

Changement

[Chronomancer] Timebender adjusted

Changement

[Witch Hunter] Stalwart adjusted

Changement

[Starcaller] Moonfury now only increases healing done by 10% down from 20%

Changement

[Chronomancer] Unearth now has a GCD baseline

Changement

[Reaper] New node added to Domination: Jailer's Will

Changement

[Ranger] Increased the duration of ranger leather crafts from 15min to 30min

Changement

[Ranger] Bushcraft spells adjusted across the board

Changement

[General] Added disarm protection to some classes melee trees

Changement

[General] All classes with 4 specs should now properly have new spellbook tabs for their recently added 4th specs

Changement

[Sun Cleric] Blightbreaker adjusted

Changement

[Demon Hunter] Adjusted the knockback of Wings of Illidan so that it is more responsive and has an appropriate range

Changement

[Sun Cleric] Increased the cooldown of Chosen of the Light from 2min to 3min

Changement

[Primalist] Endurance of Earth adjusted

Changement

[Primalist] Soiled adjusted

Changement

[Primalist] Bash adjusted to now leech health when it deals damage

2024/03/31

Général

Changement

[Witch Hunter] Darkness capstones updated

Changement

[Demon Hunter] Wrathglaive adjusted

Changement

[Witch Hunter] Shadow Claws replaced by Darkflock

Changement

[Demon Hunter] Voidblaze now has a 1.5min cooldown up from 1min

Changement

[Demon Hunter] Voidblaze put in the place of Wing Flap in the class tree

Changement

[Demon Hunter] Voidblaze now gives 20% haste down from 30%

Changement

[Demon Hunter] Wing Flap is now baseline and learned at level 6, Glaive Throw is now learned at level 18

Changement

[Demon Hunter] Wicked Fire now has a 1min cd down from 1.5

Changement

[Demon Hunter] New node added to Felblood: Wings of Illidan

Changement

[Barbarian] Dragonflayer Charge adjusted

Changement

[Barbarian] Dragonflayer Charge adjusted

Changement

[Barbarian] Headhunter's Spear now gets 10% increase from Carnage baseline, increased through a talent in the HH tree back up to 20%

2024/03/30

Général

Changement

[Stormbringer] Force Drag reworked and reimagined

Changement

[Barbarian] Rend and Tear adjusted

Changement

[Chronomancer] Dark Foresight adjusted

Changement

[Chronomancer] Decomposition is now instant cast

Changement

[Venomancer] Fixed a bug where Leech Poison had a travel time

Changement

[Chronomancer] Balance of Power is now a 1 point node

Changement

[Venomancer] Pinch now requires Scorpid Form instead of Scorpid or Stalker

2024/03/29

Général

Changement

[Guardian] Feats of Strength scaling reduced by 10%.

Changement

[Guardian] Motivation: Guardian's Might level scaling reduced by 0.25.

Changement

[Guardian] General's Presence now increases damage dealt of both physical and magic instead of increasing attack power by % and magic damage.

Changement

[Guardian] Song of Battle scaling reduced by 5%.

Changement

[Guardian] Minstrel scaling halved.

Changement

[Guardian] Spirit of Battle fixed (was not granting Spirit, was instead increasing AP gain from Inspiration)

Changement

[Primalist] Waters of Neptulon is now on a charge system

Changement

[Demon Hunter] Infernal Magicks now applies 3 stacks up from 1

2024/03/28

Général

Changement

[Demon Hunter] Suffering now reduces the cooldown of Vengeance

Changement

[Demon Hunnter] Bulwark of Azzinoth is now a choice node with Lasting Fury

Changement

[Guardian] Mow Them Down now only reduces cooldowns by 4 sec and works with both Warquake and Death Ram

Changement

[Guardian] Green Tower up to 3 sec from 2 sec

Changement

[Guardian] Cooldown of Tower Formation up to 60 sec from 30 sec

Changement

[Demon Hunter] Slaying tree adjusted for better pathing and clarity

Changement

[Demon Hunter] Class tree adjusted for better pathing and clarity

Changement

[Demon Hunter] Tyrannny tree adjusted for better pathing and clarity

Changement

[Demon Hunter] Slaying capstones adjusted

Changement

[Demon Hunter] Tyranny capstones adjusted

Changement

[Demon Hunter] Felblood capstones adjusted

Changement

[Demon Hunter] Demonic Cruelty is now a 2 point node

Changement

[Demon Hunter] Felblood tree adjusted slightly with the above changes in mind, where applicable and necessary

Changement

[Demon Hunter] Felgorged is now a 2 point node

Changement

[Demon Hunter] Glaivestorm moved up from capstones and is now pickable

Changement

[Demon Hunter] Slice & Dice adjusted

Changement

[Demon Hunter] Wrathbringer is now the Slaying Demon Hunter spec passive