Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Son of Arugal] Killer Instinct adjusted
[Son of Arugal] Packleader tree adjusted slightly
[Son of Arugal] Taldaram's Torment is now baseline
[Son of Arugal] Ferocious Frenzy adjusted to have crit baseline
[Son of Arugal] Drenched in Blood adjusted
[Sun Cleric] Blightbreaker moved to the Blessings tree
[Tinker] Increased the scaling of Resourceful Tech
[Tinker] Eureka adjusted
[Tinker] Questionable Methods reworked
[Tinker] Field Medic adjusted
[Tinker] Calculated Shots adjusted
[Tinker] Enhanced Remote broken up into 2 talents and made into a switch node
[Tinker] Blast Charge now knocks up slightly instead of knocking back
[Tinker] Hoarder talent added as a switch node with Mechanical Synergy
Général
[Knight of Xoroth] Now plays a Burp SFX after using Flay Corpse
[Son of Arugal] Worgen Form now comes with a collar, and you are automatically aggro'd to Skeletons due to their bones and your instinctual nature as a dog being stronger than your own will
[Demon Hunter] Issue where the blindfold was not making the class blind has been fixed
[Tinker] New and innovative proximity explosion, called Blast Disc added.
[Monk] New tithe added at Booty Bay (Tithe of Booty)
[Tinker] Blastmine removed
[Guardian] Inspiration Guardian has been reworked into Demoralization Guardian
[Pyromancer] Reduced the scaling on all Incineration spells due to internal testing
[Primalist] Typo with Boon spells has been fixed where we accidentally typed N instead of B
[Pyromancer] Ignite cast time raised from instant to 0.5s
[General] All casters are now granted Spell Slots, only allowing so many spells to be used per Long Rest
[General] Original 9 classes added, 9 CoA classes Deprecated
[General] All ranged abilities have been changed to proc on the next auto shot
[General] All melee abilities have been changed to proc on the next auto attack
[General] Mailbox heights raised to prevent people from dancing on top of them to mitigate RP'ing
[General] A new Skill Differential system implemented to track PvP performance
[General] Hunger and Thirst bar implemented to promote more RP'ing
[General] Tauren and Dwarf can now be Pyromancers
[General] All affixes (only ones regarding stamina) have been removed from all gear
[General] All abilities now scale off of main stats, and no longer scale off of AP or SP
[General] All SP now increases Intellect by 2, and Spirit by 1
[General] All AP now increases Strength by 2, and Agility by 1
[General] PvP Mods introduced on AP increasing class buffs
[Primalist] Boonie Goons now gives 15/30% down from 25/50% effectiveness
[Venomancer] Shapeshift forms are now on their own shared GCD
[Primalist] Boon of the Wolf adjusted
[Witch Hunter] Black Knight capstones adjusted
[Chronomancer] Timebender adjusted
[Witch Hunter] Stalwart adjusted
[Starcaller] Moonfury now only increases healing done by 10% down from 20%
[Chronomancer] Unearth now has a GCD baseline
[Reaper] New node added to Domination: Jailer's Will
[Ranger] Increased the duration of ranger leather crafts from 15min to 30min
[Ranger] Bushcraft spells adjusted across the board
[General] Added disarm protection to some classes melee trees
[General] All classes with 4 specs should now properly have new spellbook tabs for their recently added 4th specs
[Sun Cleric] Blightbreaker adjusted
[Demon Hunter] Adjusted the knockback of Wings of Illidan so that it is more responsive and has an appropriate range
[Sun Cleric] Increased the cooldown of Chosen of the Light from 2min to 3min
[Primalist] Endurance of Earth adjusted
[Primalist] Soiled adjusted
[Primalist] Bash adjusted to now leech health when it deals damage
Général
[Witch Hunter] Darkness capstones updated
[Demon Hunter] Wrathglaive adjusted
[Witch Hunter] Shadow Claws replaced by Darkflock
[Demon Hunter] Voidblaze now has a 1.5min cooldown up from 1min
[Demon Hunter] Voidblaze put in the place of Wing Flap in the class tree
[Demon Hunter] Voidblaze now gives 20% haste down from 30%
[Demon Hunter] Wing Flap is now baseline and learned at level 6, Glaive Throw is now learned at level 18
[Demon Hunter] Wicked Fire now has a 1min cd down from 1.5
[Demon Hunter] New node added to Felblood: Wings of Illidan
[Barbarian] Dragonflayer Charge adjusted
[Barbarian] Dragonflayer Charge adjusted
[Barbarian] Headhunter's Spear now gets 10% increase from Carnage baseline, increased through a talent in the HH tree back up to 20%
Général
[Stormbringer] Force Drag reworked and reimagined
[Barbarian] Rend and Tear adjusted
[Chronomancer] Dark Foresight adjusted
[Chronomancer] Decomposition is now instant cast
[Venomancer] Fixed a bug where Leech Poison had a travel time
[Chronomancer] Balance of Power is now a 1 point node
[Venomancer] Pinch now requires Scorpid Form instead of Scorpid or Stalker
Général
[Guardian] Feats of Strength scaling reduced by 10%.
[Guardian] Motivation: Guardian's Might level scaling reduced by 0.25.
[Guardian] General's Presence now increases damage dealt of both physical and magic instead of increasing attack power by % and magic damage.
[Guardian] Song of Battle scaling reduced by 5%.
[Guardian] Minstrel scaling halved.
[Guardian] Spirit of Battle fixed (was not granting Spirit, was instead increasing AP gain from Inspiration)
[Primalist] Waters of Neptulon is now on a charge system
[Demon Hunter] Infernal Magicks now applies 3 stacks up from 1
Général
[Demon Hunter] Suffering now reduces the cooldown of Vengeance
[Demon Hunnter] Bulwark of Azzinoth is now a choice node with Lasting Fury
[Guardian] Mow Them Down now only reduces cooldowns by 4 sec and works with both Warquake and Death Ram
[Guardian] Green Tower up to 3 sec from 2 sec
[Guardian] Cooldown of Tower Formation up to 60 sec from 30 sec
[Demon Hunter] Slaying tree adjusted for better pathing and clarity
[Demon Hunter] Class tree adjusted for better pathing and clarity
[Demon Hunter] Tyrannny tree adjusted for better pathing and clarity
[Demon Hunter] Slaying capstones adjusted
[Demon Hunter] Tyranny capstones adjusted
[Demon Hunter] Felblood capstones adjusted
[Demon Hunter] Demonic Cruelty is now a 2 point node
[Demon Hunter] Felblood tree adjusted slightly with the above changes in mind, where applicable and necessary
[Demon Hunter] Felgorged is now a 2 point node
[Demon Hunter] Glaivestorm moved up from capstones and is now pickable
[Demon Hunter] Slice & Dice adjusted
[Demon Hunter] Wrathbringer is now the Slaying Demon Hunter spec passive