Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Demon Hunter] Consumed by Flames talent added to the Tyranny tree
[Demon Hunter] Betrayer now also enrages allies
[Demon Hunter] Fel Mastery adjusted
[Demon Hunter] Demon Hide talent added to the Tyranny tree
[Demon Hunter] Fel Quickness dodge rating increased to 15% up from 10%
[Demon Hunter] Taskmaster's Command reworked to Burning Hatred
[Demon Hunter] Cooldown of Cripple reduced to 30 sec from 60
[Demon Hunter] Cripple adjusted
[Demon Hunter] Untold Power is now a 1 point node
[Demon Hunter] Burning Wrath is now a 1 point node
[Demon Hunter] Felguard adjusted
[Demon Hunter] Soar removed
[Demon Hunter] Tyrant's Gaze now lasts 8 sec up from 6 sec
[Demon Hunter] Illidari Smite is now a passive combo
[Demon Hunter] Corruption adjusted
[Demon Hunter] Soul Tap moved to the class tree and adjusted
[Demon Hunter] Illidari Training adjusted
[Demon Hunter] Felfury Duelist now only works with dodges
[Demon Hunter] Felreaver's Fury now works from dodges instead of parries
[Demon Hunter] Vengeance no longer requires a parry
[Demon Hunter] Suffering adjusted to have Vengeance synergy
[Demon Hunter] Demon Smite removed
[Demon Hunter] Demonic Fortitude adjusted
[Demon Hunter] Wrathcleaver reworked
[Demon Hunter] Consume Magic is now learned baseline
[Demon Hunter] Improved Fel Fireball removed, baked in baseline to Fel Flamecasting
[Demon Hunter] Breath of Mannoroth is now Felwrath, has a 30yd range, and is ground targeted with a combo
[Demon Hunter] Breath of Tichondrius is now a passive that teaches a new combo
[Demon Hunter] Cast time of Fel Fireball reduced to 1.5 sec from 2sec
[Demon Hunter] Fel Flamecasting now gives you a 10% chance to trigger a Felstrike from Fel Fireball instead of it being baseline
[Demon Hunter] Twin Slice now strikes with both weapons
[Demon Hunter] Simplified and adjusted various combos in the Slaying tree
[Demon Hunter] Glaive Throw swapped with Demonfire Pact
[Demon Hunter] Bloodsense adjusted
[Runemaster] Primordial Regeneration put in class tree where Runecarve was
[Runemaster] Runecarve is now learned baseline for Riftblades only
[Stormbringer] Static Electricity adjusted
[Stormbringer] Storm Blast now has a 10 sec cd down from 12 and no longer generates Static
[Stormbringer] Increased the scaling of Lightning Whip
[Stormbringer] Thunder Lord now gives crit instead of reducing cast time
[Stormbringer] Storm Blast now has a Supercharged effect
[Barbarian] Unbridled Rage adjusted
[Barbarian] Brutality spec passive adjusted
Général
[Venomancer] Vile Fury is now a 1 point node
[Venomancer] Added Poison Eruption to the Fortitude tree, replaced Poisonous Body
[Venomancer] Corrosive Stinger no longer increases the range of Corrosion
[Venomancer] Corrosion now has a 10 yd range baseline up from 5
[Guardian] Iron Guard's Motivation effect duration reduced to 5 sec from 20 and base shield amount increased slightly
[Guardian] Guardian class capstones adjusted
[Guardian] Battle Formation adjusted and swapped with Iron Guard
[Guardian] Knighthood adjusted, no longer changes the Motivation effect of Arcing Strike
[Guardian] Forgehammer now grants Vanguard's Might baseline
[Guardian] Mow Them Down! reworked
[Guardian] Guardian Slam adjusted
[Guardian] Defender of the Meek adjusted
[Guardian] Valiant Defender reworked
[Guardian] Piety is now a 1 point node and has been adjusted
[Stormbringer] Thunder spec tree adjusted slightly
[Stormbringer] Added a Supercharged effect to Thunder Step
[Stormbringer] Binder of Storms adjusted
[Stormbringer] Disciple of Thorim adjusted
[Stormbringer] Added a Supercharged effect to Power Surge
[Stormbringer] Moved Resurgence to the class tree
[Stormbringer] Current Convergence removed
[Tinker] Blasting Charge now increases damage by 50% down from 100% baseline
[Runemaster] Augur's Shield no longer has ranks and reduces damage taken by 20% baseline
[Cultist] Enslave now incapacitates instead of fears
[Ranger] Devastating Wounds adjusted
[Ranger] Talents that involved Quivers have been adjusted
[Ranger] Adjusted the Quiver system
[Ranger] Added Deadshot to the Archery tree
[Stormbringer] Thunder Prison is now in the class tree
[Stormbringer] Base cooldown of Call Lightning is now 6 sec down from 8 sec
[Stormbringer] Stormcalling is now in the Lightning tree
[Venomancer] Paralyze is now in the Stalking tree
[Stormbringer] Weather Warning is now only a horrify
[Venomancer] Fungify is now in the class tree
[Witch Doctor] Voodoo will now have Hireek spells increased to a 40yd range through its spec passive
[Venomancer] Spider's Lair adjusted and is now in the class tree
Général
[Primalist] Fixed a bug where the Primalist class ressurect was ...gone :skull:
[Pyromancer] Cataclysmic Revenge reworked and is now available at level 8 instead of level 7. Slagstone now available at level 6
[Witch Hunter] Black Knight spec passive percent increased to 25% from 15%
[Witch Hunter] Fixed a bug where the Black Knight spec passive wasn't procing properly
Général
[Reaper] Ghastly Dexterity adjusted
[Reaper] Masochism adjusted
[Reaper] Empyrean Fortitude adjusted
[Stormbringer] Added a Supercharge effect to Thunder Orb
[Stormbringer] Lightning Whip swapped with Thunder Orb
[Chronomancer] RAP scaling of Sandblast and Unearth adjusted
[Stormbringer] Adjusted Air Elemental scaling
[Chronomancer] Borrowed Time adjusted
[Chronomancer] Class capstones adjusted
[Cultist] Occultism adjusted
[Witch Hunter] Coiling Shot duration increased to 3s up from 2s
[Cultist] Fixed a bug where Armageddon and Nether Drain had no scaling
[Witch Hunter] Witch Hunter stances removed
[Witch Hunter] Boltslingers now use auto shot
[Witch Hunter] Added ranks to Coiling Shot, Darkslayer Bolt, Heartstop Bolt, Witching Bolt, and Witchbane
[Witch Hunter] Boltslinger abilities now scale with ranged weapon damage instead of offhand damage
[Witch Hunter] Darksight is now Dark Regeneration and it no longer gives stealth detection