Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/03/20

Général

Changement

[Runemaster] Scroll of Magic now interacts with Glyphic Ruin by reducing its cooldown and increasing its critical strike chance.

Changement

[Runemaster] Manastorm now instant by default.

Changement

[Runemaster] Glyphic Infusion and Scroll of Magic Swapped.

Changement

[Runemaster] The Millhouse Special now causes Manastorm and Runed Cascade to increase damage taken from Primordial Pulse.

Changement

[Runemaster] New node Glyphs of Power added, increasing the SP coefficient of Glyphs.

Changement

[Runemaster] New node Glyphic Bombardment added, causing Glyphic Ruin to hit additional target per Inscribed Rune consumed.

Changement

[Runemaster] World of Spellwrath reworked. Now increases damage dealt by Spellwrath activation.

Changement

[Runemaster] Runestone Apprentice target count increased to 4.

Changement

[Runemaster] Mana Fiend reworked into Glyph Seeker.

Changement

[Runemaster] Glyphic Ruin now gains damage based on Inscribed Runes consumed. Can be used with any amount of them active.

Changement

[Runemaster] Glyphic Ruin now applies a glyph instead of unleashing it.

Changement

[Runemaster] Glyphic Ruin now instant.

Changement

[Runemaster] Glyphic Ruin mana cost reduced.

Changement

[Ranger] - Many Farstrider supporting talents will now scale off of Agility

Changement

[Ranger] - Forest Fighter fixed and no longer gives double the cooldown reduction on Woodland Blade when Wild Strike is used.

Changement

[Ranger] - Assault now properly procs Tricky Brigand.

Changement

[Ranger] - Beatdown stacks now properly consumed by Exploit/Flank.

Changement

[Ranger] - Agile Strikes fixed and properly increases the damage of Ravage/Brigand Strike as well as correctly increasing Ravage’s DoT damage.

Changement

[Ranger] - Skirmish fixed and now gives the proper amount of spell haste.

Changement

[Ranger] - Devastating Shots fixed and will now properly increase the crit damage bonus of Skullpiercer/Precision shot.

Changement

[Ranger] - Piercing Shot now benefits Hawkeye as intended.

Changement

[Monk] - Engrave Runes of Consecration will no longer apply a deprecated proc effect.

Changement

[Monk] - Zeal now dispels active slow effects on you in addition to making you immune to them.

Changement

[Knight of Xoroth] - War Pig now increases your critical strike by 10% after using Brimstone Bludgeon.

Changement

[Knight of Xoroth] - Killing Frenzy fixed and now properly increases the damage of Gore.

Changement

[Witch Hunter] - Ricochet now costs 40 rage up from 25, but lets you hit 5 targets up from 3 by default

Changement

[Witch Hunter] - With Style now works with Subdue and not Ricochet

Changement

[Witch Hunter] - Vanquish is no longer a capstone

Changement

[Witch Hunter] - Dark Hunter no longer procs off of any damage, only critical strikes as intended.

Changement

[Witch Hunter] - Improved Searing Blade fixed and will properly increase the damage dealt by Searing Blade.

Changement

[Witch Hunter] - Hail of Gunfire fixed and now gives the proper 10% haste increase with Blasting Powder.

Changement

[Witch Hunter] - Holstered fixed and will now properly make your next Flintlock at 3 stacks instant cast.

Changement

[Witch Hunter] - My Trusty Arbalest fixed and properly increases the crit damage bonus of Repeater.

Changement

[Witch Hunter] - Vampire Hunting fixed and now correctly procs off Sabre Slash.

Changement

[Witch Hunter] - Hunter in the Night now properly reduces the mana cost of Sabre Slash.

Changement

[Witch Doctor] - Revitalize and Soothing Juju now have a 1 sec cd to prevent them being spammed and ignoring GCD while channeling Voodoo Serpent Beam.

Changement

[Witch Doctor] - Loa’s Brew HoT effect from Brew Splash now properly benefits from Jungle Fever.

Changement

[Witch Doctor] - Who Called For Da Docta? Will now properly increase the tickrate of your Hexes.

Changement

[Witch Doctor] - Mana Jinx fixed and now prevents passive mana regeneration while it’s active on the target.

Changement

[Barbarian] - Ancestry and Class capstone adjusted

Changement

[Barbarian] - Cripple removed and made baseline, Mock is now in the Brutality tree

Changement

[Barbarian] - Grit is no longer a capstone

Changement

[Barbarian] - Dragonflayer Stout scaling fixed.

Changement

[Barbarian] - Ale of the God-King now chains to 5 targets instead of 3.

Changement

[Barbarian] - Blackhand’s Might buff is now properly consumed by Berserker’s Axe.

Changement

[Barbarian] - Wrecker damage now properly shows up in combat logs/dps meters.

Changement

[Barbarian] - Malice now applies 3 stacks of Carnage, not 2.

Changement

[Barbarian] - Savageness now consumes 2 stacks of Ripper not 1.

Changement

[Barbarian] - Endless Fury now only consumes 10 energy per sec while active instead of 20.

Changement

[Barbarian] - Barbaric Tendencies fixed and will now properly increase Barbaric Whirls damage.

Changement

[Barbarian] - Executioner’s VFX/SFX have been updated.

Changement

[Barbarian] - Seeing Red will now proc Bloodfury off of Unbridled Rage as intended.

Changement

[Barbarian] - Blood and Glory fixed and will now visibly show its buff and proc properly when the Barb is below 20% HP.

Changement

[Barbarian] - Murderer fixed and will now proc it’s healing debuff on enemies.

Changement

[Demon Hunter] - Fel Empowerment now properly increases your spell damage by 3% and no longer increases your spell power by a whopping flat 3 SP.

Changement

[Demon Hunter] - Added VFX to Illidari Barrier.

Changement

[Demon Hunter] - Screaming Maw fixed and now properly reduces the CD and increases the duration of your demonic breaths.

Changement

[Demon Hunter] - Demonic Destruction fixed and properly increases the damage of all demonic breaths.

Changement

[Stormbringer] - Updraft is no longer castable at less than 20 static.

Changement

[Stormbringer] - All static depletion abilities should now properly proc Wrath of Al’akir.

Changement

[Stormbringer] - Air Elemental fixed and now properly procs Invigoration.

Changement

[Stormbringer] - Stormsurge fixed and now correctly increases the damage of your Call Lightning per stack.

Changement

[Stormbringer] - Lingering Lightning fixed and increases Conjure Storm’s duration by 6 secs, not 9 secs.

Changement

[Guardian] - Strike the Forge! fixed and allows Forgehammer to hit the correct amount of additional targets (was hitting 6 total for some reason, now hits 3.)

Changement

[Guardian] - Crowd Pummeler fixed and will now properly hit two additional targets with Death Ram.

Changement

[Guardian] - Sturdy fixed and will now correctly increase your Shieldforge damage.

Changement

[Guardian] - Warstopper fixed and properly increases max amount of targets hit by Linebreaker.

Changement

[Son of Arugal] - Emergency Mending now shows as a debuff on you when your below 75% HP to let you know it’s active.

Changement

[Son of Arugal] - Gore fixed and will properly reduce the rage cost of Infected Claw.

Changement

[Son of Arugal] - Synergy fixed and will properly increase your healing recieved.

Changement

[Son of Arugal] - Ferocity Spec Passive no longer applies at level 10, it now properly applies when you take the node at 11.

Changement

[Son of Arugal] - Nightbane Shred’s primary damage instance now properly scales with Grimclaw stacks.

Changement

[Chronomancer] - Time Bender fixed and now has the proper formula for spirit = healing power conversion.

Changement

[Chronomancer] - Hyperwand fixed and will properly increases the damage of Discovery. This effect no longer requires Chaos Wand to be active.

Changement

[Chronomancer] - Enchanted Collar buffed from 8% to 10%.

Changement

[Chronomancer] - Mark of Order now specifies that it affects your next two Reverse Wound casts, and properly consumes its buff on the second cast.

Changement

[Chronomancer] - Fray Magic should now auto learn itself correctly.

Changement

[Venomancer] - Spawn’s cooldown increased to 15 minutes.

Changement

[Venomancer] - Barbed Stinger fixed and no longer refreshes its stacks indefinitely.

Changement

[Venomancer] - Venom Ejection fixed and reworked to only proc if Ancient Chitin is active.

Changement

[Venomancer] - Enchanted Chitin reworked to heal you for 3% health when gaining Exposed Flesh Stacks instead of giving 3% armor per stack.

Changement

[Venomancer] - Ritual Healing fixed and is now castable while moving as intended.

Changement

[Venomancer] - Advisor’s Perfidity fixed and will now properly affect Widow’s Watch.

Changement

[Venomancer] - Poisonous Body now also gives SP scaling to Chitinous Spikes.

Changement

[Venomancer] - Carapace Regeneration fixed and will now allow additional stacks.

Changement

[Venomancer] - Lethality now gives 10% haste to melee attacks and spells, instead of just spells.

Changement

[Venomancer] - Venomizer bonus values fixed and now properly increase your Fang Venom effectiveness (was formerly increasing by an insane compounding value).

Changement

[Venomancer] - Venomizer changed from 100% increased effectiveness to 100% increased damage.

Changement

[Venomancer] - Venomizer fixed and no longer causes fang venoms to tick at the speed of light killing training dummies and crashing the server.

Changement

[Venomancer] - Chitinous Spikes fixed and now properly works as a Thorns effect.

Changement

[Venomancer] - Enduring Exoskeleton fixed and now properly increases your armor.

Changement

[Venomancer] - Arachnified fixed and now correctly buffs your Fang of Shadra damage.

Changement

[Venomancer] - Venoxis Fang tooltip fixed and no longer shows incorrect cast time values across ranks.

Changement

[Venomancer] - Venoxis Fang now shares a cooldown with lower rank versions.

Changement

[Venomancer] - Decaying Limbs buffed from 15% chance to proc Lethargy to 50%.

Changement

[Venomancer] - Decaying Limbs now correctly procs Lethargy and increases Rot’s damage.

Changement

[Venomancer] - Fast Action fixed and now properly increases DoT damage.

Changement

[Venomancer] - Rot Lich fixed and will now properly reset the cooldown of Web Wrap, not Blight.

Changement

[Venomancer] - Spirit of the Jungle now correctly increases your spirit by 10%, not strength.

Changement

[Venomancer] - Improved Leg Strike fixed and now increases the rage generation of Leg Strike correctly.