Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Witch Doctor] Adjusted missile motion of the Serpent Ward's attack (Serpent Spit)
[Witch Doctor] Moved Idol of Death to tier 1 of Voodoo
[Witch Hunter] Fixed a bug where Slugger would not affect Flintlock Shot
[Witch Doctor] Voodoo Serpent Beam's individual ticks can no longer miss
[Witch Hunter] Fixed a bug where Blasting Powder would not buff Flintlock Shot
[Witch Hunter] Fixed a bug where Blasting Powder stacks would refresh on application
[Sun Cleric] Lord of Light's stacking effect (Path to Ascension) now correctly gives SP from AP instead of SP from Intellect
[Sun Cleric] Chains of Light will now correctly benefit from Twin Flames
[Sun Cleric] Flash & Chains of Light now correctly benefit from and consume Herald of Purity
[Sun Cleric] Chains of Light now deals Holy Damage instead of Holyflame
[Tinker] Leaving the Shredder mechsuit will now cancel Shredder: Flamethrower
[Tinker] Fixed a bug causing Sniper Shot to not scale properly (with your stats, your weapon, and even the sniper training stacks)
[Tinker] Mechsuits will now be removed when zoning into an instanced map
[Guardian] Fixed a bug where Banner of Rallying would reduce snare durations by an increased amount instead of both snare and stun durations (will now correctly affect stuns)
Em Geral
[Cultist] Shadowguard's proc will now correctly be consumed by Abyssal Reconstruction
[KoX] Fixed a bug causing Hellfire Advance to move the caster backwards instead of forwards
[Guardian] The Gladiator spec passive on crit effects will now occur more consistently
[Necromancer] Banshee's Wail now correctly grounds enemies
[Sun Cleric] Flash will now benefit from, and consume the Twin Flames proc
[Necromancer] Blight now correctly grounds enemies
[Sun Cleric] Flash is now correctly limited by silence effects
[Sun Cleric] Fixed a bug where Bulwark of Blessings would only apply to the caster when it procs
[Starcaller] The extra attacks from Aspect of the Starlord will no longer end Shooting Star as if you had used a regular melee attack
[Monk] Left Hook and Right Hook now correctly reduce the remaining CD of Fist of Light
[Stormbringer] Fixed a bug where Arm of Thorim was benefitting from supercharge
[Primalist] Added the new recent talents to the correct spellbook tabs
[Son of Arugal] Significantly increased the range at which Taldaram's Torment can deal its damage when it pops, once applied
[Son of Arugal] Eyes in the Night is no longer a garunteed proc chance and now has a 5 sec ICD up from 4 sec
[Son of Arugal] Fixed Denmother (you may need to unlearn and re-learn the talent)
[Son of Arugal] Fixed a bug preventing the Packleader spec passive from actually triggering a Call of the Shadow Pack
[Son of Arugal] Updated all ranks of Bloodthorns to have the new visual
[Tinker] Added the new recent talents to the correct spellbook tabs
[Tinker] Fixed AP scaling of Shredder: Sawblade
[Tinker] Added agility scaling to Shredder: Sawblade
[Tinker] Fixed a bug where all guns would try to trigger Burst Rifle's channel
[Pyromancer] Overheat can now only be consumed by (and buff the damage of) a specific curated list of pyromancer abilities - this should include everything you would ever use Overheat on (any fire damage dealing spell that you actually cast) so if we missed anything let us know
[Venomancer] Fixed a bug where Shadra's Binding could not be reflected
[Ranger] Adjusted RAP scaling of Blast Arrow (pretty sure it was gaining double RAP benefit)
[Runemaster] When Cloak of Khadgar ends, you lose 25% of your max mana and knock away nearby enemies
[Runemaster] Reduced mana cost of Elemental Blade significantly
[Runemaster] Oblivion Ball now briefly shifts your Runic Familiar in front of you so that you can aim it much more easily
[Runemaster] Oblivion Ball will no longer hit multiple times
[Runemaster] Oblivion Ball now scales properly
[Runemaster] Cloak of Khadgar now instantly regenerates 50% max mana and makes you Immune to Silence effects for 8 sec (removing Silence effects on activation)
[Runemaster] Khadgar's Revenge is now Cloak of Khadgar
[Runemaster] Sorcerer's Cage is now a 12 sec CD with 6 sec duration, and slows by 40% up from 35%
[Runemaster] Sorcerer's Cage root effect now lasts 4 sec up from 3.5 sec
[Runemaster] Spellwrath now regenerates 3% max mana up from 2%
[Runemaster] Inscribe Rune no longer costs mana to use
[Runemaster] Casting Inscribed Rune now regenerates a small % of max mana
[Runemaster] Aspect of Arcana now grants 50% of Intellect as mana regen up from 25%
[Runemaster] Inscribed Runes no longer grant mana regen from Intellect
[Runemaster] Mind Guard now falls off if you go below 20% mana
Em Geral
[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers
[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Reduced the damage penalty of Endless Sands
[Chronomancer] Reduced the damage penalty of Endless Sands
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Ranger] Increased AP scaling of Impale
[Ranger] Increased AP scaling of Impale
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Witch Doctor] Reclaim Life no longer costs mana
[Witch Doctor] Reclaim Life no longer costs mana
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
Em Geral
[Witch Doctor] Fixed Bethekk's Fury
[Sun Cleric] Fixed a bug where Purging Flames would not apply outside 30yd range
[Sun Cleric] Significantly reduced the range of Lightspark procs
[Sun Cleric] Shining Ray should now affect all targets struck by Sunflare
[Sun Cleric] Fixed the tooltip of Valkyrie Spear
[KoX] Fixed a bug where Rune of Xoroth would trigger a 2 sec GCD
[Tinker] Fixed an issue where Burst Rifle would trigger its channel during Barrage
[Son of Arugal] New VFX for Bloodthorns
[Son of Arugal] Moved bloodstalker to tier 1 in Ferocity
[Son of Arugal] Fixed a bug where Exsanguination stacks would still reduce the cast time of Atherann's Anguish
[Son of Arugal] Bloodmage should now correctly be hidden from the talent tree
[Guardian] Fixed a bug where Iron Guard's absorb effect could stack
[Guardian] Added a min range to Titanfall and increased its max range
[Guardian] Fixed an issue where Raise Shield would still end Thundering Charge
[Guardian] Fixed Battle Bard