Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Venomancer] Carapace Regeneration now drains 15 Rage per tick up from 10 Rage
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Fixed tooltip of Abyssal Commander
[Cultist] Updated SFX for Ritual of Awakening
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
Em Geral
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Replaced some talents with new passives
[Tinker] Added some new passives to Firearms
[Tinker] Changed Combat Dash, no longer impacts damage
[Tinker] Increased Sniper Rifle Reload time
[Tinker] Fixed a bug where Sniper Shot would not consume ammo
[Tinker] Cooldown of Sniper Rifle increased to 30 sec
[Tinker] Sniper Training numbers changed slightly, now goes up to 20 stacks, base effects of Sniper Shot reduced to add benefit to full stacking
[Tinker] Sniper Shot can now channel for up to 5 sec
[Tinker] Sniper Shot now triggers whenever you end the channel
[Tinker] Sniper Training stacks no longer gained passively, now accumulate while channeling SNiper SHot
[Barbarian] Reduced top end of damage of Berserker Axe
[Tinker] Reduced increased crit damage given by Sniper Rifle
[Cultist] Removed the forced VFX on the target of Entropic Host when it leaves them to find another target (which also included the yellow/holy glow vfx, this was unintended)
[Cultist] Umbral Voyage will now cause you to drop BG flags
[Venomancer] Lethargy now reduces speed by 10% down from 15%
[Venomancer] Fixed a bug where Rotweaver Form was not exclusive with other forms
[Venomancer] Rotweaver Form now benefits the Creeping Poison and Rot DoT effects
[Venomancer] Rotweaver now grants 25% Int -> spell haste rating instead of flat spell haste
[Venomancer] Fixed a bug causing Venoxis Fang to have inflated SP scaling
[Venomancer] Venoxis Fang duration increased from 2.5 sec to 5 sec
[Ranger] Updated tooltip of Hunting Shot
[Ranger] Fixed an issue causing the addition of weapon damage scaling to Skullpiercer Shot to only affect rank 1 properly
[Son of Arugal] Upgraded the VFX for Gorge
[Son of Arugal] Fixed the tooltip of Goldrinn's Fang, removing the additional 0 from the end of the Rage generation number
[Son of Arugal] Every 5 sec in Worgen Form you gain Ferocious Frenzy (up to 3 times / 15 sec) which reduced cooldowns and gives movespeed and AP
[Son of Arugal] Goldrinn's Fang now generates 10 Rage down from 15
[Son of Arugal] Unbearable Rage no longer reduces cooldowns
Em Geral
[KoX] Bulwark buffed and now also gives reduced magic damage taken per stack
[KoX] Black Shield now costs 20% base HP instead of 20% max hp
[KoX] Reduced base duration of Rune of Xoroth to 5 sec from 6 sec
[KoX] Added a more distinct visual to Rune of Xoroth with new audio indicator
[Stormbringer] Blessing of Air cooldown now starts when cast instead of when it ends
[Guardian] Death Sentence energy cost reduced to 30 from 40
[Guardian] Death Sentence cooldown reduced to 15 sec from 20 sec
[Guardian] Titanfall has been moved from Inspiration to Gladiator
[Guardian] Replaced Redirection with a new ability called Bark Orders in the Inspiration tree
[Pyromancer] Slag Foundry now correctly stacks to 5
[Reaper] Ghastly Screech now removes Stealth from affected enemies
[Reaper] The strike at the end of Cull now has an animation
[Reaper] Fixed tooltip of Scythe Rush
[Reaper] Painmail tooltip condensed and fixed up
[Necromancer] Blight can now pull enemies out of Stealth
[Necromancer] Reduced duration of Glacial Shift stacks
[Necromancer] Glacial Shift stacks now boost cost by 20% down from 25%
[Necromancer] Glacial Shift stacks now grant 30% damage down from 50%
[Necromancer] Reduced the range of Flesh Golem's hook to 30yd
[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics
[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%
[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application
[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe
[Monk] Fixed tooltip of Iron Fists
[Monk] Soul Bind now has a 15 sec duration up from 8 sec
[Monk] Windwalk can no longer be used with a staff
[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped
[Ranger] Fixed the Stealth Detection component of Wild Surge
[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage
[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy
[Ranger] Added custom VFX to Duelist Strike
[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase
[Ranger] Flank now generates 2 Archery Points for all specs
[Ranger] Sword Dancer has moved down a tier in Dueling
[Ranger] Stalker moved down 2 tiers in Dueling
[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better
[Ranger] Increased duration of Reposition's movespeed increase for Dueling
[Ranger] Hack now applies a short Slow
[Ranger] Flank no longer requires you to be behind your target
[Ranger] Added missing AP scaling to Flank
[Ranger] Added some Agility scaling to Survival Expertise
[Ranger] Ranger's Horn of Triump is now core for all specs at level 24
[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%
[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y