Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2022/06/14

Geral

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[Primalist] Boon of the Tiger now correctly buffs your target's attack speed instead of your own

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[Monk] Swift Justice CD reduced to 1.5 min from 2 min

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[Monk] Swift Justice now generates a Holy Rune every 0.5 sec instead of a Combo Chain every sec

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[Monk] Blademaster Strike's rush effect now generates 3 Holy Runes

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[Monk] Blade Mastery can no longer be canceled manually

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[Monk] Martial Strike now generates 3 Holy Runes

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[Venomancer] Lethargy (the slow from Miasma) is now correctly considered a Snare effect, and will be removed by effects that remove Snares etc

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[Venomancer] Toxic Sludge's effect is now correctly considered a Snare

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[Pyro] Increased scaling of Breath of Alex

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[Cultist] Mental Assault now lasts 3 sec down from 12 sec but will no longer break from LoS. The pet will still chain cast the spell it just reapplies every 3 sec

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[Cultist] Corrupted Soul tooltip updated

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[Cultist] Whisper of Yogg-Saron's debuff is now a seperate effect that won't scale with effects that buff Yogg-Saron abilities

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[Primalist] Earth's Embrace is no longer usable whle Silenced

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[Starcaller] Shooting Star should now work correctly

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[Necro] Reduced the SP Necromancer Initiates get from your Intellect

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[Reaper] Reap now deal 50% wep dmg baseline, down from 75% (still scales up each use)

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[Reaper] Cull and similar effects can now proc Soul Harvester

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[Reaper] Fixed a bug where Reap's first 2 hits would be able to crit

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[Demon Hunter] Neter Focus now correctly makes you Immune to Silence

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[Demon Hunter] Fixed a bug where Legionbreaker would sometimes cancel itself early

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[Necro] Minions now gain hit, crit and expertise based on your intellect

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[Necro] Corpsefury now also buffs spell haste, ranged haste, and magic damage

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[Necro] Trying a fix for minions HP starting at an unbuffed amount

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[Necro] Fixed a bug where Corpsefury would apply to the caster instead of your minions

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[Necro] Corpsefury now costs 30 RP instead of a Foul Remnant

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[Necro] Improved the targetting of Abomination Hook's actual hook

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[Chrono] Timeguard's DR effect now has a shield visual for the duration of its effect

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[SoA] Fixed scaling of Goldrinn's Thirst

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[SoA] Reduced the ICD of Lifeline proc to 1 sec

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[SoA] Staves should now be usable baseline

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[SoA] Esence Harvester's Lifeline proc can now only proc from Transfusion, Dark Liturgy or Fleshcraft

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[All] Fixed a bug where you would get duplicates of the Portable Wealth Synchronizer item in your bags

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[All] We are working on changing the loot tables for spoils/bg bags etc to be better suited to your class on CoA!

2022/06/13

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[Monk] Whenever you spend all of your Holy Runes, you gain a stack of Pursuit

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[Barb] Ripper now hits with both weapons

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[Runemaster] Aspect of Dominion's passive regen is reduced to 3% from 5%, and Manastrike's regen is increased to 6% from 5%

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[Barb] Barbaric Rage now allows the use of Raging Strike for its duration

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[Barb] Ripper now deals 70% weapon damage up from 60%, and costs Health instead of Energy

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[Barb] Devastating Blow now gives a passive reduction to crit chance and increase to crit bonus

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[Barb] Fixed the reference to Exhaustion in the tooltip of Reckless Fury

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[Barb] Trying a fix for Savage Smash's Wrecker effects

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[Barb] The Stun component of Tankard Toss is now different from its damage, so it can now deal damage against stun immune targets

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[Barb] Fixed the visual for Tankard Toss

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[Barb] Trying a fix for Clanlord's Totem

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[SoA] Rending Bite's periodic damage will now recalculate each tick, so each tick will hit harder while GC stacks are high

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[SoA] New icon for Fleshcraft

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[SoA] Lunge's damage component is now able to trigger procs

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[Venomancer] Rotfang's damage should now correctly show in the combat log

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[Witch Doctor] Spirit Power Ward now let you place it at a location of your choice

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[Demon Hunter] Fixed a bug where Demonic Evasion's reduction to your chance to be hit by spells also applied to your own spells, making them less likely to hit enemies

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[KoX] Black Furnace now correctly stacks up to 4 times

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[Necro] Will of the Necropolis now ticks every 5 sec instead of 3 sec

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[Necro] Crypt Swarm no longer costs RP, now costs mana again

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[Necro] Abomination Hook can now target a location on the ground, and will summon the golem to that location. The golem will then hook whichever enemy you are targetting when you cast the spell to its location

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[Necro] Spellblight now correctly has no minion cost

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[Necro] Necromancer Initiates should now correctly use their Lesser Putrefy spell

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[Cultist] Renounce Darkness is now Relinquish Madness, and can be used on allies that are Insane as well as yourself

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[Cultist] Eldritch Smites are now on a different GCD to the regular one

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[Cultist] Glimpse of Madness now deals Eldritch Damage which is a combination of Shadow and Arcane

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[Cultist] Wave of Doubt now also applies a damage over time effect scaling with Strength to all enemies hit. The DoT generates increased threat as well

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[Cultist] While Vision of Doom is active, Eldritch Strike, Blade of the Empire and Hammer of Twilight have +5yd range

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[Cultist] Moving out of LoS will now cause Tentacle of C'thun's Mental Assault channel to break

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[Cultist] Abyssal Protection should now correctly proc the AoE heal effect

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[Tinker] Telescopic Focusing Lens will now correctly force turret targetting

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[Tinker] BPS with Sniper Rifle will no longer be able to go off if your target moves behind you

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[Tinker] Megaheal Module will now correctly increase heal amount by 200%

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[Tinker] Reload will no longer go on CD when a gun swap is used with preloaded mags

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[Tinker] Dying with Preloaded Magazines will no longer break the passive and cause Reload to have a cast time again

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[Tinker] Emergency Module will now correctly reduce heal amount by 35%

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[Tinker] Fixed a bug where Barrage would force you to equip the Sniper Rifle

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[Starcaller] Aspect of the Cosmos now also allows your melee and ranged attacks to Slow the target for a short time. This effect stacks to 3

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[Starcaller] While Shooting Star is active, your speed cannot fall below 140% (the buffed amount)

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[Starcaller] Drawstring of Elune now gives 150% Ranged Haste up from 100%

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[Starcaller] Shooting Star now lasts up to 5 sec, but it ends when you stop moving (or make a melee attack)

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[Starcaller] Shooting Star's damage rampup reduced

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[Starcaller] Shooting Star no longer ramps up its speed, just gives 40% speed

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[Starcaller] Shooting Star no longer forces you to continue moving

2022/06/12

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[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model

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[Stormbringer] The proc from Storm's Fury will now correctly generate static

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[Pyro] Pushed updated tooltip of Phoenix Breath to patch

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[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage

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[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active

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[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends

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[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving

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[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.

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[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration

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[Starcaller] Starlight now also Grounds enemies in the radius

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[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec

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[Starcaller] Starlight now slows by 50% down from 60%

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[Starcaller] Starlight now has an 8 sec CD and 8 sec duration

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[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell

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[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned

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[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd

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[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch

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[Necro] New visual for Putrid Claws aura effect

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[Necro] Necrotic Power now lasts 20 sec up from 15 sec

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[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec

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[Necro] Gurgling Horrors now have multiple colour variations

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[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations

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[Necro] Gurgling Horrors now use the old Blood Ghoul model again