Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Starcaller] Cosmic Vengeance passive talent now enables VoA after block/dodge, on a 3 sec ICD
[Starcaller] Using Moon Arrow against any enemy affected by Starcall's Slow consumes the effect to deal bonus Arcane Damage and Heal nearby allies
[Starcaller] Starcall now has a 30 sec Cooldown, and Slows by 50% for 8 sec
[Starcaller] Stellar Drift now also Slows by 40% for its 3 sec Duration
[Starcaller] The Starcall spell is now Instant
[Starcaller] Added SP scaling to Starlight's Root damage
[Starcaller] Starlight now limited by Silence
[Starcaller] Starlight's Root now lasts 2 sec down from 3 sec
[Starcaller] Starlight's Root effect now triggers every 2 sec down from every 4 sec
[Starcaller] Starlight's radius reduced slightly
[Starcaller] Lunar Renewal now also buffs the target's Armor for 12 sec based on Mana consumed
[Starcaller] Increased Cooldown of Starlight to 14 sec from 8 sec
[Starcaller] Starsweep now also Slows enemies struck for a % based on the Mana consumed
[Starcaller] The Ranged Haste buff granted by Starfire Shot (previously the Empowered effect) now scales with mana consumed
[Starcaller] Fixed the mana refund from Mana Charges
[Starcaller] The Energy Regeneration buff granted by Moonblade (previously the Empowered effect) now scales with mana consumed
[Starcaller] Removed the Empowered effect from reaching 3 mana charges
[Starcaller] Increased mana to damage conversion of Starsweep
[Starcaller] Baked the Empowered effect of Moonblade into its normal ability
[Starcaller] Baked the Empowered effect of Starfire Shot into the normal ability
[Starcaller] Astral Blade now increases the damage of the next 3 Starsunders against the target within 12 sec
[Starcaller] Disabled the Replenishing Arrows talent
[Starcaller] Lunar Resplendence now has the effect of Replenishing Arrows included in it
[Starcaller] Replenishment is now Lunar Resplendence
[Starcaller] Moon Arrow now deals a flat amount of Physical Damage, scaling with Spell Power, Attack Power and Intellect
[Starcaller] Slightly reduced mana to damage conversion of Starsunder
[Starcaller] Starfire Shot now has a cast time
[Starcaller] Increased mana to damage conversion of Moonblade
[Starcaller] Increased mana to damage conversion of Starfire Shot
[Starcaller] Sundering Blade's stacks now last 3.5 sec up from 2 sec
[Starcaller] Warden's Blade's Aspect of the Starlord effect now causes 150% Weapon Damage up from 75%
[Starcaller] Warden's Blade now costs 30 Energy down from 40 Energy
[Starcaller] Warden's Blade's Aspect of the Cosmos effect now restores 30% mana up from 10%
Em Geral
[Stormbringer] Lesser Lightning Orb's Orb Shock now deals damage 1 a random enemy within range each tick instead of all enemies (regular Lightning Orbs still uncapped AoE)
[Reaper] The goal of these changes is to solidify the Reaping spec as being more focused on stealing/spending health, and moving Soul more toward being squishy and bursty but less about draining health
[Reaper] Wraithblade's Cooldown now resets when an enemy you have recently damaged dies
[Reaper] Activating Underwalk no longer instantly shifts you forward
[Reaper] Chains of Zovaal breaks early if the target takes damage
[Reaper] Chains of Zovaal still deals its Shadow Damage scaling with target's stamina
[Reaper] Reave's Slow now lasts 6 sec up from 5 sec
[Reaper] Soulbliterate is now Chains of Zovaal, a 5 sec incapacitate effect that banishes the target to the shadowlands for the duration on a 40 sec CD
[Reaper] Reave Cooldown reduced to 6 sec down from 10 sec
[Reaper] Reave now costs 8% max HP down from 12%
[Reaper] Soul Melt (from Reave) now lasts 12 sec and increases all damage the target takes from Dirge by 50%
[Reaper] Slaughterscythe has no Cooldown but subsequent uses consume increased HP
[Reaper] Slaughterscythe cannot crit, but gains damage based on crit rating
[Reaper] Crescent Sweep is now Slaughterscythe, an execute that costs 25% max hp but deals massive damage
[Reaper] Lament now cleaves up to 4 enemies
[Reaper] Dirge no longer costs Health
[Reaper] Dark Hunger is now an active toggle that increases Reap, Darkrend Scythe and Desolate's damage but causes them to drain additional max HP
[Reaper] Wailing Soul is now Instant and has a 1 min CD down from 2 min
[Reaper] Wraithblade no longer costs Health
[Necro] Using Grave March will no longer cause the target to enter combat
[Runemaster] While the missiles from Familiar: Trispell are firing, Familiar: Warpslide and Displace Familiar deal increased damage
[Runemaster] Familiar: Arcane Swiftness is now Familiar: Magic Well, causing your Familiar to suck in all nearby enemies and Slow their speed by 50% for 8 sec and increasing the damage they take from Displace Familiar for the duration
[Runemaster] Familiar: Warpslide now deals bonus damage to enemies Stunned by Cosmic Force
[Runemaster] Familiar: Trispell now has a 5 sec Cooldown down from 20 sec but costs 1 Inscribed Rune
[Runemaster] Salvage Fragments now costs 1 Inscribed Rune
[Runemaster] Familiar: Runic Unmaking is now Familiar: Warpslide, causing the Familiar to rush 15yd toward the caster, dealing Arcane Damage to enemies in the way and knocking them back
[Runemaster] Salvage Fragments now also reduces the CD of your next Familiar spell by 33% per stack
[Runemaster] Salvage Fragments no longer has a CD
[Runemaster] Salvage Fragments now stacks 3 times, has a 1 sec cast time
[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack
Em Geral
[Reaper] Shrieking Scythe's bonus % shadow weapon damage now scales up based on how low your HP % is
[Reaper] Added one of the upcoming Soul spec passive effects temporarily to be learned when you take Wraithblade (stealth + regen on kill)
[Reaper] Shrieking Scythe now has a 15 sec Cooldown but costs 12% max hp down from 20%
[Reaper] Harvest Essence Soul Infusion effect now causes it to incur no Cooldown
[Reaper] Harvest Essence tooltip clarified that it generates a Soul Fragment, not a Reaped Soul
[Reaper] Harvest Essence is now usable on enemies on any HP threshold
[Reaper] Harvest Essence is now an 8 sec CD
[Primalist] Son of Ursoc now prevents you from holding flag while active, not just dropping it when picked up
[Demon Hunter] Using Glaive Rush directly after Chaos Nova now triggers an aerial leap instead of the regular rush forward
[Primalist] All ranks of Primal Charge now correctly unusable while Grounded
[Guardian] Offensive Pose now gives 8% increased damage taken, dow from 10%
[Guardian] Defensive Pose now gives 8% reduced damage done, down from 10%
[Veno] Increased the proc chance of Exposed Flesh in scorpid form
[Starcaller] Star Lord now gives CS a chance to reset Astral Blade instead of Moonblade
[Guardian] Fixed the 2h effect on Battle Rush
[Necro] Grave March now castable while casting or channeling another spell
[Necro] Grave March now ignores LoS
[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect
[Necro] Grave March now has 100yd range
[Necro] Foul Bidding: Protect now removes Will of the Necropolis
Em Geral
[Guardian] Battle Rush is now 8-25yd range
[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs
[Necro] Raise: Necromancer Initiate no longer usable while moving
[Necro] Minions should no longer create threat when getting the HP set after being summoned
[Pyro] Flamespill is now affected by Spell Haste
[Pyro] Flamewake is now affected by Spell Haste
[Pyro] Spellburn can no longer miss
[Witch Hunter] Added a temporary animation to Stoicism
[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage
[Witch Hunter] Stoicism now requires Blazing Blade
[Chrono] Stasis now usable in BG/instance
[Witch Hunter] Muzzle now correctly counts as a Silence effect
[Starcaller] Aspects now have their own GCD
[Venomancer] Fixed scaling on Reform's heal
[Venomancer] Natural Armor can no longer be manually removed
[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec
[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec