
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Bloodmage] Barely Human value reduced by 10%.
[Bloodmage] Blood Pact value reduced by 5%, stack count reduced by 1.
[Bloodmage] Accursed - Level 15 Passive AGI to AP conversion reduced by 10%.
[Bloodmage] Crimson Maw damage debuff value reduced by 5%.
[Bloodmage] Feast Upon Flesh value reduced by 15%.
[Bloodmage] Sanguine Fangs critical damage reduced by 5%.
[Barbarian] Drunken Frenzy no longer crashes you if you are transformed into certain models.
[Barbarian] Brutality - Level 50 Passive armor penetration conversion up by 5%
[Barbarian] Outrage critical strike chance increase up by 5%.
[Barbarian] Headhunting - Level 40 Passive damage increase up by 1% per stack.
[Barbarian] Guts, Everywhere value doubled.
[General] Creatures in the open world have had their health increased
[General] Several spells have had their damage school changed to reduce ambiguity, f.ex. Rune of Resonance - Runemaster - changing from Astral Damage to Arcane Damage.
[PvP] Poison Unguent Extract, Shadowhide Claw and Emberheart Talisman will now deal 90% reduced damage in PvP. This is a temporary measure as these items will be receiving baseline nerfs in the future.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
Em Geral
[Pending Restart] - You become less thirsty with every sip of water you drink.
Fixed a bug where Woodcutting was using default set XP values for training the profession.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
Em Geral
Fixed a bug where Mythic+ Items from Blackrock Caverns were not upgradable in the vendor.
Fixed a bug where some spells (especially those cast by mobs in the open world) were dealing more approximately 2 to 2.5 more damage than intended.
Em Geral
If you have killed Ragnaros or Hakkar on Any Difficulty, you can now upgrade Worldforged Items to that tier.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
Em Geral
A very large and extensive rework has gone into how creature loot (Greens especially) are deliverred in the open world from mobs. There has been many changes that have been done: First, there was an issue where a small handful of creatures had WAY TOO HIGH of a drop chance (similar to values set on rare creatures). Secondly, creatures who dropped immersive gear was dropping the same gear at the same rates as creatures without it were. This has been adjusted so that their "generic" templates are now lower than creatures who don't have it. Lastly, there was a miscategorization amongst some creatures causing them to have an additional loot template that resulted in just more gear than what should have been acquirable.
Callboard Caches no longer have a duration.
Fixed a bug where prestiging a character would make all items obtainable in the open world on the whole account rather than just the character who prestiged.
Fixed a bug where if a party member left the RDF group then you filled with another member, it would not reward you with end of dungeon completion.
Items Found in the open world will now have the Worldforged tag on ALL versions of the items, making it easily discernable what items you can upgrade later.
Em Geral
Tuned all rare creatures in the Open World. The strength of these creatures were not structured and previously rares were buffed simply beecause they were just a rare creature while others were untouched in their strength. This bringss them more in line parity wise while still respecting the strengths and weaknesses of each of the creatures.
Em Geral
[Cultist] Malevolence now heals for 60% up from 50% and the per bounce heal reduction of Whisper is now at 15% from 10%. We will continue to monitor these numbers.
Em Geral
[Chronomancer] Displacement is now baseline and learned at level 20. This node will be replaced in the Time tree in the next patch
[Tinker] Hastened Shots now instead of reducing cast time of Repair Shot increases duration of Nanobot Reconstruction.
[Tinker] Nanobot Reconstruction duration reduced by 10 sec.
[Tinker] Mana cost of Scrap Slam, Mechsuit, Minelayer Bot,
[Tinker] Efficiency value reduced by 10%.
[Tinker] Master Mind no longer affects Battery Swap, now increases duration of Ziggi-6k.
[Tinker] Infused Battery now regenerates 20% base mana insteadof 10% maximum mana.
[Tinker] Hasty Tech no longer affects Repair Shot.
[Tinker] Healing and scaling of Repair Shot and Emergency Heal ranks redone.(overall buff)
[Chronomancer] Scepter of Time is now properly a guaranteed crit versus demon and undead.
[Tinker] Issue where Repair Shot last rank was benefitting from Ranged Weapon speed fixed.
[Chronomancer] Incarnation of Chaos no longer provides its damage bonus twice.
[Chronomancer] Excruciating Discord no longer provides a hidden damage increase.
[Chronomancer] Issue where Chaotic Time was providing 30% increase to all damage instead of just Melt Reality fixed
[Chronomancer] Chaos Shards level fixed, was higher than intended (increasing its damage)
[Chronomancer] Infinite - Level 40 passive now affects Timerend and Decomposition instead of Unmake (was making it that while Melt Reality was active, casting Unmake did effectively no additional damage and you had no available filler for your rotation)
[Chronomancer] Black Hole value reduced by 5%.
[Chronomancer] Gravity Bomb scaling reduced by 30%. Base damage reduced by 400.
[Chronomancer] Chaotic Time now causes Melt Reality to hit 5 targets, down from 8.
[Chronomancer] Incarnation of Chaos’s transform no longer ends after your third Chaos Shard.
[Chronomancer] Chaotic Time now properly increases the amount of targets hit by Melt Reality
[Templar] Fury of Aggramar now properly benefits from SP.
[Templar] Blessing of Aggramar damage increased.
[Templar] Combo Strikes value increased by 2/4%.
[Templar] Zealotry now deals holy damage.
[Templar] Holy Master duration increased by 3 sec.
[Witch Hunter] Giantslayer now increases crit chance of Heartseeking Bolt.
[Witch Hunter] Contract Killing now provides increased damage to targets above 75% hp and under 35% hp.
[Witch Hunter] Cycle of Despair Dusk value reduced by 10%.
[Witch Hunter] Dusk Knight and Searing Evil value reduced by 5%.
[Witch Hunter] Searing Blade (Purity) damage calculation fixed. (was ticking for full value every hit instead of spread over duration)
[Witch Hunter] Down with the Wicked value reduced by 5%.
[Witch Hunter] Warrior of the Night value reduced by 10%.
[Witch Hunter] Evil Doers, Beware! value reduced by 15%.
[Witch Hunter] Heavy Swings value reduced by 5%.
[Witch Hunter] Dusk Blade and Dawn Blade now do normalised weapon damage instead of additional % weapon damage.
[Witch Hunter] Dusk Blade healing reduced.
[Pyromancer] Infernus’s tooltip now specifies that its damage and healing can never crit. Behavior unchanged. (Note: Infernus inherits a % damage of the original cast. This means if you crit on the original, and then Infernus crits as well, it’s double dipping on crit modifiers. We removed the ability for it to crit a while ago, but the tooltip was not updated to say this.)
[Pyromancer] Draconic Tempest now properly reduces the cooldown of Destroyer’s Maw when it triggers.
[Pyromancer] Destroyer’s Legacy is now properly conditioned to require Breath of Malygos OR Blaze to trigger once and BOTH to trigger twice.
[Guardian] Reclaiming your Standards will no longer trigger Triumph.
[Guardian] Stand Tall, Walk Strong’s inherit no longer has hidden strength scaling making it inherit way more than it was supposed to.
[Guardian] All “Standard of …” spells have now received completely CUSTOM models for each one to help differentiate them visually.
[Venomancer] Widow’s Kiss attack speed reduced by 40.
[Venomancer] Lethality now procs from melee attacks.
[Venomancer] Widowmaker no longer unintentionally generates Rage.
[Venomancer] Withering Venom and Nerubian Sting costs swapped.
[Venomancer] Nature Against Nature damage per Nerubian Poison value reduced by 5%.
[Venomancer] Widowing value reduced by 10%.
[Venomancer] Fungal Growth value reduced by 1%.
[Venomancer] Envenom value reduced by 0.1.
[Venomancer] Serpent's Embrace no longer affects Venom Bolt, value increased by 5%.
[Witch Doctor] Reclamation, Souleater and Godslayer no longer double benefit from attackspeed and haste. (this was not intended)
[Witch Doctor] Shadowhunting - Level 15 Passive conversion of AP to SP reduced by 10%.
[Witch Doctor] Viper Ward damage reduced significantly.
[Witch Doctor] Shadow Avatar and Lesser Shadow Avatar now provide increased magic damage done instead of haste.
[Witch Doctor] Berserking now provides haste only to your wards.
[Witch Doctor] Voodoo Mind and Ritual Hexxing swapped.
[Witch Doctor] Ritual Hexxing now properly affects Hexfire. Value reduced by 5/10%.
[Witch Doctor] Dark Loa's Blessing damage value reduced by 5%.
[Sun Cleric] Lead Me Not Astray now properly affects the healing from Solar Guidance.
[Sun Cleric] Typos in several tooltips corrected.
[Templar] Argent Blade now costs 70 Energy instead of requiring the target to be at or below 35% maximum health and now also heals you for a portion of the damage dealt. Associated talents have been adjusted where necessary with this in mind.
[Cultist] Corrupting Whispers now reduce mana costs by 20%.
[Cultist] Occultism value reduced by 5%
[Cultist] Darkness Abounds value reduced by 5%.
[Cultist] Sunderer of Realities value reduced by 20%.
[Cultist] Corruption - Level 20 Passive added, causing Sanity Tap to now also restore 10% mana.
[Cultist] Recurring Nightmare can now proc from all offensive critical spell hits.