Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2024/02/28

Geral

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[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration

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[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance

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[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets

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[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes

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[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments

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[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin

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[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom

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[Witch Doctor] Hexing Strike is now a passive

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[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage

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[Witch Doctor] The original Rage of Bethekk has been removed

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[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive

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[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax

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[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline

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[Witch Doctor] Class tree repathed slightly on the left side

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[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing

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[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed

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[Witch Doctor] New Talent in class tree: Lucky Charm

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[Witch Doctor] New Talent in class tree: Dark Embrace

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[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)

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[Witch Doctor] New Talent in class tree: Like A Loa

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[Witch Doctor] Juju Burst is now ground targeted with a 30yd range

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[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity

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[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks

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[Stormbringer] Wind spec tree capstones updated

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[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale

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[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static

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[Stormbringer] Master Elementalist now reduces the cooldowns of Conjure Storm and Cloudburst

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[Stormbringer] Tailwind now costs static and has a 30 sec cooldown down from 1.5min

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[Stormbringer] Insulate now costs static and has a shorter duration and 20 sec cooldown, down from 1min

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[Stormbringer] Lexicon of Servitude now also reduces the cast time of Air Elemental spells

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[Stormbringer] Wrath of Al'Akir now extends the duration of Unbind Air Elemental whenever you deplete Static

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[Stormbringer] Cyclone's Recharge now reduces the cooldown of Kiss of the Clouds

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[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy

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[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15

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[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE

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[Stormbringer] Wind Blast is now passive

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[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.

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[Stormbringer] Unshackle no longer costs Typhoon stacks

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[Stormbringer] Focal Point now causes Call Lightning to buff your allies

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[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness

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[Stormbringer] Aerodynamics now costs static

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[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree

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[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class

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[Stormbringer] Gathered Energy now refreshes a charge of Crackling Surge, or Forked Lightning if you're playing Lightning

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[Stormbringer] Pressure Release can now be used on allied players

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[Stormbringer] Clearsky Pendant no longer has Discharge synergy

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[Stormbringer] Clearsky Pendant is now in the class tree

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[Stormbringer] Electrocutioner now only procs from crits with Crackling Surge

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[Stormbringer] Scaling of Crackling Surge reduced slightly

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[Ranger] Powershot scaling increased slightly

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[Ranger] Even Quicker Shots is now a 1 point node

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[Ranger] Falconstrike now exhausts Archery Points

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[Monk] Ward Against Harm reimagined

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[Monk] Tyr's Strike now slows enemies

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[Monk] Flaming Blade of Lantresor no longer slows

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[Monk] Class tree slightly iterated on

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[Monk] Combo Breaker abilities are now conveyed more clearly as such

2024/02/27

Geral

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[Necromancer] The additional haste increasing effect from Command: Skeletal Archers is now part of the Summoning Adept talent

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[Necromancer] Reduced the scaling of Crypt Scarabs

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[Necromancer] Zombie Plague now hits 1 nearby target instead of 3

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[Witch Doctor] Improved Serpent Ward is now a 1 point node

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[Witch Doctor] Bethekk's Cunning is now a 1 point node

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[Ranger] Javelin Toss removed

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[Ranger] Horn of War and Alacrity are now bundled into 1 node

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[Ranger] The explosion part of Grapplebomb is now part of the Explosive...Trick Shots? talent

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[Ranger] Grapplebombs cooldown is now 20 sec baseline

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[Barbarian] Scaling of Puncture Wounds increased slightly

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[Barbarian] Headhunter now works with Berserker Axe

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[Monk] Runeslalm now generates energy and decrements 3 stacks of Broken Ward

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[Witch Hunter] Witch Hunter class tree trimmed down and repathed, some nodes switched out between spec trees

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[Monk] Heavy Runeslam is now a 1 point node

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[Witch Hunter] Base cooldown of Daring Escape reduced to 30 sec from 40 sec

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[Witch Hunter] Calculated Escape no longer reduces the cooldown of Daring Escape

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[Witch Hunter] Swiftness removed

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[Witch Hunter] Trapper removed

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[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec

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[Witch Hunter] Base cooldown of Vault reduced to 10 sec

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[Witch Hunter] Agile Steps removed

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[Witch Hunter] Battle Preparations now has a 15 sec cooldown

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[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy

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[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec

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[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent

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[Stormbringer] Gale Winds now has a 1.25 sec cast time

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[Stormbringer] Wind Blast now has no cast time

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[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.

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[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently

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[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec

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[Stormbringer] Storm Sorcery no longer reduces the cost of spells

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[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs

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[Stormbringer] Base duration of Thunder Orbs increased by 2 sec

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[Stormbringer] Gathered Energy now has a 100% chance to proc

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[Knight of Xoroth] Hell Scream no longer removes your active pestilence

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[Knight of Xoroth] Class tree slightly repathed

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[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree

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[Monk] First bracket of class tree nodes slightly reimagined

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[Monk] Class and Spec tree nodes slightly repathed

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[Monk] Staff Strike now clears 1 Broken Ward per target hit

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[Monk] Broken Ward proc chance reduced to 50% from 60%

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[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.

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[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.