Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/03/04

Talents & Abilities

New

[Mal'Ganis][New Ability] Unending Resolve - You harden your skin, reducing all damage taken by 30% and preventing you from being silenced, or your spells from being interrupted for 8 seconds.

New

[Mal'Ganis][New Ability] Blinding Light - Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.

New

[Mal'Ganis][New Ability] Ursol's Vortex - Conjures a vortex of wind for 8 sec around yourself, reducing the movement speed of all enemies within 8 yards by 30%. When an enemy leaves the vortex, winds will pull that enemy back to its center. Enemies can only get pulled from any vortex once every 10 seconds.

New

[Mal'Ganis][New Ability] Bind Elemental - Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.

New

[Mal'Ganis][New Ability] Heroic Leap - Leap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within 8 yards. While in the air you are immune to crowd control effects.

New

[Mal'Ganis][New Ability] Frenzy Shot - Fires a shot, dealing 100% weapon damage. This sends your pet into a frenzy, causing its auto attacks to strike up to 5 nearby enemies for 8 seconds.

Change

The capstone of Lightning Mastery has been moved to Lightning Overload.

Change

Filthy Tricks is now a 3 point talent, changed from 5, and now reduces the cooldown of Shadowstep by 4/7/10 sec, changed from 3/6/9/12/15. It also now increases the movement speed bonus of Shadowstep by 7/14/20%, changed from 5/10/15/20/25.

Change

Using Shadowstep out of combat now grants the ability a 5 second cooldown reduction, changed from 10.

Change

Shadowstep now has a 25 second cooldown, changed from 35.

Change

Improved Intercept now reduces the cooldown of Intercept by 4/7/10 seconds, changed from 5/10/15.

Change

Intercept now has a 30 second cooldown, changed from 40, and no longer has a rage cost.

Change

Feral Charge (cat) now has a 15 second cooldown, changed from 25.

Change

Feral Charge (bear) now has a 15 second cooldown, changed from 20.

Change

Improved Charge now reduces the cooldown of Charge by 4/7/10 seconds, changed from 4/8/12.

Change

Seal Fate now increases damage done by Dispatch by 4/7/10% in addition to its previous effects.

Change

Dirty Deeds now reduces the energy cost of dispatch by 10/20 energy, in addition to its previous effects.

Change

Convection now also reduces the mana cost of Earthquake by 3/6/9/12/15% in addition to its previous effects.

Change

Concussion now also increases the damage of Earthquake by 2/4/6/8/10% in addition to its previous effects.

Change

Wrecking Crew's triggered effect now also increases the damage done by Heroic Leap and Colosuss Smash in addition to its previous effect.

Change

Nemesis now also reduces the cooldown of Demonic Leap by 5/10/15 seconds in addition to its previous effects.

Change

Veiled Shadows now also reduces the cooldown of Void Shift by 20/40/60 sec and Fade by 2/4/6 sec.

Change

Improved Windfury Totem talent has been renamed to Improved Wind Totems, it now reduces the cooldown of Windwalk Totem and Capacitor Totem by 5/10 seconds in addition to its previous effects.

Change

Two-Handed Weapon Mastery now also increases the duration of Colossus Smash by 1/2 sec in addition to its previous effects.

Change

Providing for Nature now also applies to Mass Entanglement.

Change

Inescapable Roots can now also triggers from Mass Entanglement.

Change

Nature's Reach now also increases the range of your Mass Entanglement in addition to its previous effects.

Change

Combat Potency capstone now also reduces the cooldown of Combat Readiness by 1 second when it triggers in addition to its previous effect.

Change

Infusion of Light now also reduces the cast time of Blinding Light after a Holy Shock critical by 0.75/1.5 seconds in addition to its previous effects.

Change

[New Capstone] Wrath of Cenarius - With the final rank of this talent, dealing damage with your Wrath reduces the cooldown of your Solar Beam by 1 second.

Change

Aspiration now reduces the cooldown of Leap of Faith by 10/20% in addition to its previous effect.

Change

Body and Soul now also triggers from Leap of Faith.

Change

Sanctified Light now also reduces the cooldown of Blinding Light by 4/7/10 seconds in addition to its previous effects.

Change

Juggernaut can now trigger from Heroic Leap, and now reduces the cooldown of Heroic Leap by 2/4/6 seconds in addition to its previous effects.

Change

Demonic Aegis now also reduces the cooldown of Unending Resolve by 20/40/60 seconds in addition to its previous effects.

Change

Nature's Majesty now also reduces the cooldown of Mass Entanglement by 5/10 seconds in addition to its previous effects.

Change

Improved Disciplines now also reduces the cooldown of Avatar by 30/60/90 sec in addition to its previous effects.

Change

Initiative now also reduces the cooldown of Redirect by 5/10/15 sec in addition to its previous effect.

Change

Shadow Word: Death (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Maim (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Shiv (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Deadly Throw (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Kill Command (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Seed of corruption (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Incinerate (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Envenom (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Prayer of Mending (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Binding Heal (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Seal of Vengeance (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Ice Lance (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Arcane Blast (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Lifebloom (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Fireball, Wrath, Starfire, Smite, Holy Fire, Shadow Bolt, Chaos Bolt, Soul Fire, Lightning Bolt, Chain Lightning, Incinerate and Immolate have had their damage slightly reduced to account for their respective cast time reduction and the new talents affecting them.

Change

Lightning Mastery has been reworked. It now reads: your spell criticals have a 33/66/100% chance to grant you a stack of Raw Power. While active, your Lightning Bolt and Chain Lightning criticals have a 2% chance per stack to trigger Lightning Mastery, consuming all Raw Power stacks to increase your spell critical strike damage bonus by 50% for 6 seconds.

Change

Burnout now increases your critical strike damage bonus of all spells, instead of Mage spells.

Change

Grim Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Gale Winds now also increases the range of Entangling Roots by 3/6/9 yards.

Change

Nature's Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Fel Concentration has been reworked, it now reads: Reduces the pushback suffered from damaging attacks while casting by 33/66/100%, and has a new capstone.

Change

Holy Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the radius of your Prayer of Healing, Holy Nova, Divine Hymn, and Circle of Healing spells by 7/14/20%.

Change

Shadow Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Elemental Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the range of your Flame Shock by 5/10/15 yards.

Change

Destructive Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Flame Throwing is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the range of your Living Bomb by 2/4/6 yards. Flame Throwing is now a 3 point talent, and the fireball effect has been moved to the capstone.

Change

The Shaman talent Healing Focus has been renamed to Natural Focus, and its capstone effect now applies to all Nature healing spells, changed from applying to only Shaman healing spells.

Change

The damage increase of Shaman spells while Clearcasting is active from Elemental Oath has been moved to Elemental Fury capstone, and Elemental Oath instead now grants 1/2/3% spell critical effect chance, in addition to the existing 1/2/3% critical effect chance given to party and raid members.

Change

Elemental Fury now increases your critical strike damage bonus of all spells, instead of only Shaman spells.

Change

Celestial Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Flash of Light and Holy Light.

Change

Burning Soul now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Mage Fire spells. It now also increases your chance to critically hit with spells by 1/2/3%.

Change

Arcane Stability now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Arcane Missiles and Arcane Blast. It now also increases your chance to hit with spells by 1/2/3%.

Change

Empowered Imp now also increases the critical strike damage bonus of your Imp's Firebolt spell by 33/66/100%. This effect used to be in Ruin. The Empowered Imp proc has been moved into a Capstone bonus.

Change

Shadow Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Mind Flay. It now also reduces the mana cost of all spells by 2/4/6%, instead of only reducing it for Shadow spells.

Change

Eye of the Storm now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Elemental Shaman spells.

Change

Intensity now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Destruction spells. It now also increases your Magic damage by 1/2/3%.

Change

Arcane Subtlety is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. It also now reduces the mana cost of your Arcane Spells by 4/8/12%.

Change

Spell Power (talent) now increases your critical strike damage bonus of all spells, instead of only Arcane Mage spells.

Change

Celestial Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Balance spells.

Change

Earth Shock, Fire Blast, Fireball, Flame Shock, Frostfire Bolt, Holy Shock, Pyroblast and Shadowburn now have a 30 yard range.

Change

Ice Shards now increases your critical strike damage bonus of all spells, instead of Frost Mage spells. In addition, this talent has been reworked to a 5 point talent.

Change

Holy Specialization now increases your critical strike damage bonus of all spells, instead of only Holy spells.

Change

Pandemic now only allows the spells to critically hit, without increasing the critical damage bonus of the affected spells.

Change

Shadow form now only allows the spells to critically hit, without increasing the critical damage bonus of the affected spells.

Change

Vengeance now increases your critical strike damage bonus of all spells, instead of only Balance spells.

Change

Ruin now increases your critical strike damage bonus of all spells, instead of only Destruction spells.

Change

Dreamstate now regenerates 1/2/3% of your missing mana every 10 seconds instead of regenerating mana equal to 4/7/10% of your Intellect every 5 seconds. As a result, the mana regen from talent will be up to five times better than before for players who struggle with mana.

Change

Improved Drain Soul now returns 12/25% of your Maximum mana if the target is killed while you drain its soul, up from 7/15%.

Change

The Capstone effect of Master of Elements now refunds 4% of the mana cost of ANY spell critical, instead of being limited to Fire Mage criticals.

Mystic Enchants

New

[Mal'Ganis][New Legendary Enchant] Hydromancer - Transforms Frostbolt into Water Bolt which deals Frost damage and scales with Frostbolt modifiers. Casting Water Bolt applies Conductor, reducing the cast time of Lightning Bolt and Chain Lightning by 33% and increases their chance to trigger Lightning Overload by 25%, stacking to 3. Water Bolt applies Doused to the target. Lightning Bolt and Chain Lightning will Electrocute doused targets, dealing bonus damage and incapacitating for 2 sec. The same enemy can only be incapacitated every 20 sec. You also learn Water Nova which deals Frost damage, applies Doused and grants 2 stacks of Conductor. Electrocuting an enemy in a Water Nova electrifies it, causing it to deal Nature damage over time.

New

[Mal'Ganis][New Rare Enchant] Divine Fury - Increases the critical strike chance of Holy Fire by 1%. In addition, you deal 2% increased direct magic damage against targets afflicted by your Holy Fire.

New

[Mal'Ganis][New Epic Enchant] Mind over Matter - Increases your Defense Rating by 100% of your Intellect. Prevents you from dodging, parrying or blocking.

New

[Mal'Ganis][New Epic Enchant] Echoing Power - Increases the threat of your Shaman Shock spells by 30%. In addition, the Booming Echoes capstone effect now also grants an additional effect depending on the Shock used: Earth Shock: Reduces the damage you take from Physical attacks by 4%. Frost Shock: Increases your threat generated by 6%. Flame Shock: Deals Fire damage to attackers when struck in melee.

New

[Mal'Ganis][New Legendary Enchant] Templar of Flame - Transforms your Seal of Righteousness into Seal of Fervor, dealing Fire damage to your target. Unleashing this Seal's energy will deal Fire damage over 3 seconds. If cast on an enemy afflicted by your Flamestrike, this damage will spread to all enemies within 8 yards affected by any Flamestrike. While Seal of Fervor is active your Holy and Fire damage spells and abilities have a chance to reduce your damage taken by 6% for 10 seconds and your Judgements will trigger the Firestarter Capstone effect (if known).

New

[Mal'Ganis][New Epic Enchant] Staggering Shout - If you know Piercing Howl, you also learn Staggering Shout. Staggering Shout causes all enemies within 10 yards that are snared to become rooted for 3 sec. Damage caused may interrupt the effect.

New

Added Taunting, Hasty, Concentrated, Accurate and Focused Uncommon Enchants for Shield of Righteousness.

Change

Reduced the base damage and scaling of Harbinger's Bile from Harbinger of Plague by 50%, but increased the number of targets it hits from 5 up to 10. In addition, fixed an issue where the Harbinger's Bile proc from Harbinger of Plague could trigger other effects.

Change

Fan of Knives now deals 60% weapon damage, changed from 70, and 90% dagger damage, changed from 105.

Change

Into Darkness has been slightly reworked: while it still requires Vanish in order to be learned, it no longer benefits from talents or effects affecting Vanish, such as Preparation.

Change

The Lightning Overload mystic enchant now increases the chance to trigger your Lightning Overload by 3%, changed from 4%. This chance is now tripled for critical strikes.

Change

The Thirst Quencher Rare Enchant now increases the damage of your Bloodthirst to targets afflicted by your Rake by 5%, down from 7%.

Change

Aggravated Burns is now a rare Mystic Enchant, changed from Epic, and now increases the damage of your Incinerate against targets affected by your Flamestrike by 8%, changed from 10.