Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/03/04

Talents & Abilities

Change

The attack speed slow from Frost Armor and Ice Armor should now be applicable on snare-immune monsters such as bosses.

Change

Guardian Totems now reduces the cooldown of Tremor Totem by 5/10/15 sec, changed from 10/20/30 sec.

Change

Tremor Totem now has a 30 sec cooldown, changed from 45.

Change

Purge now has a 8 sec cooldown, changed from 10.

Change

Balance of Power no longer increases the duration of the root effect from Nature's Grasp.

Change

Improved Disciplines no longer reduces the cooldown of Concussion Blow.

Change

Concussion Blow now has a 30 sec cooldown, changed from 45.

Change

Searing Pain and Searing Pain (Perilous Pain) now has a threat mod of 150%, down from 200%.

Change

Nature's Grasp now has a 75 sec cooldown, changed from 90 sec.

Change

Nature's Grasp root effect now lasts for 5 seconds, changed from 3.

Change

Fixed the tooltip of Fingers of Frost to clarify it only procs from direct Frost damage spells.

Change

Fixed the tooltip of Twilight to state that it heals from bleeds in addition to the normal behavior.

Change

Fixed an issue where Balance of Power rank 1 did not apply its effects properly.

Change

Fixed an issue where Primal Gore wouldn't properly increase the damage over time of Lacerate and Rip.

Change

Fixed an issue where Lengthy Icy Veins increased the duration of Frozen Determination.

Change

Fixed an issue where the attack power reduction from Soul Leech and Vindication could miss.

Change

Divine Protection is now usable while Shapeshifted.

Change

Bloodthirst is now usable while Shapeshifted.

New

[New Capstone] Arcane Fortitude - Your armor contribution from Cloth gear is increased by 30% while Mana-Forged Barrier is active.

New

[New Capstone] Power Surge - All damage you take or absorb while channeling Invocation is stored as mana. After the channel finishes, you will gain this mana over 10 seconds.

New

[New Capstone]: Burnout - Capstone Bonus: Dealing direct Fire damage on targets afflicted by your Ignite increases your spell damage by 6% for 8 seconds. Dealing direct non-Fire damage to targets affected by your Ignite causes an explosion, dealing damage to all nearby enemies. Both effects the final rank of Ignite.

New

[New Capstone]: Grim Reach - Capstone Bonus: Dealing periodic Shadow damage to an enemy within melee range has a chance to trigger a Grim Strike, dealing Shadow damage and reducing the target's attack power by $818220s2. This effect can only occur once every 15 seconds.

New

[New Capstone]: Improved Insect Swarm - Capstone Bonus: Increases the critical strike chance against targets affected by your Insect Swarm by 5%. Does not stack with other similar effects.

New

[New Capstone]: Nature's Reach - Capstone Bonus: Your Nature spells have a chance to spread your Insect Swarm to all enemies within 5 yards on targets already afflicted by your Insect Swarm.

New

[New Capstone] Frost Channeling - Killing an enemy with Frost damage will restore 12% of your mana.

New

[New Capstone] Fel Concentration - With the final rank of this talent, your periodic damage heals you for 20% of the damage done while casting any damaging spell.

New

[New Capstone]: Holy Reach - Capstone Bonus: Directly healing or directly damaging a target further than 20 yards away from you has a chance to restore 2% of your missing mana over 4 seconds. This effect can only occur once every 15 seconds

New

[New Capstone]: Shadow Reach - Capstone Bonus: Dealing direct magic damage to a target further than 20 yards away from you has a chance to corrupt their soul, dealing Shadow damage over 3 seconds. This effect can only occur once every 15 seconds.

New

[New Capstone]: Elemental Reach - Capstone Bonus: Your direct damage Fire, Nature and Frost spells on targets further than 20 yards away from you have a chance to increase your magic damage by 6% for 10 seconds. This effect can only occur once every 15 seconds.

New

[New Capstone]: Destructive Reach - Capstone Bonus: Your spell critical strike chance is increased against enemies further than 20 yards from you by 4%.

New

[New Capstone]: Flame Throwing - Capstone Bonus: The cast time of your Fireball is reduced by 20%. This effect becomes inactive for 12 seconds after use.

New

[New Capstone]: Elemental Fury - Capstone Bonus: Increases your Nature spells by 8% and other magic damage done by 5% while Clearcasting from Elemental Focus is active.

New

[New Capstone]: Arcane Subtlety - Capstone Bonus: With the final rank of this talent all threat generated is reduced by 20%. This capstone effect does not stack with similar capstone effects.

New

[New Capstone]: Spell Power - Capstone Bonus: Dealing direct critical damage with a spell while your mana is below 50% taps into raw power, restoring 1% of your total mana each second and increasing your magic damage by 10% and Arcane damage by another 5%. This effect lasts for 10 seconds and can only occur once every 30 seconds.

New

[New Capstone]: Ice Shards - Capstone Bonus: Increases damage against frozen targets by 8%.

New

[New Capstone]: Holy Specialization - Capstone Bonus: Your damaging critical strikes reduce the cast time of your next Holy spell by 10%, stacking up to 10 times. This effect can only occur once per second.

New

[New Capstone]: Vengeance - Capstone Bonus: Causes your Arcane and Nature criticals to have a chance to attract a Vengeful Soul, increasing your magic damage by 8% for 12 seconds. When this effect ends the Soul leaves your body, restoring 10% of your missing mana.

New

[New Capstone]: Ruin - Increases your Fire and Shadow damage done by 3% This effect is quadrupled against targets above 75% health.

2022/03/03

General

Change

[Area 52] Temporarily Disabled mechanics on Hungarfen while we rework Coilfang dungeons.

Change

[Area 52] Fixed an issue where some players did not have specializations 1.

Change

[Area 52] Overhauled how Actionbars are saved to improve consistency from here on out between spec swaps

Change

[Area 52] Fixed Prestige

Talents & Abilities

Change

Fixed an issue where Rift Stalker (T5) set used to proc from triggered attacks.

Change

[Alar: pending restart. Area-52: already active] Fixed an issue where Bear Form would have fewer procs from Procs per Minute abilities and effects. Bear form now properly has 2.5 second attack speed in PPM calculations, instead of 2 seconds.

Change

[Alar: pending restart. Area-52: already active] Fixed an issue where Cat Form would gain double the amount of procs from Procs per Minute abilities and effects. Cat form now properly has 1 second attack speed in PPM calculations, instead of 2 seconds.

Dungeons & Raids

Change

[Area 52] [The Steamvault] [Warlord Kalithresh] [Pending Restart] Reduced the initial damage of Impale to 50% Weapon damage down from 100% on all difficulties.

Change

[Area 52] [Tempest Keep] [Kaelthas Sunstrider] Corrected an issue where the Staff of Disintegration, summoned by Kaelthas Sunstrider, would not use his Heroic and Ascended version of Disintegrate.

Change

[Area 52] [The Slave Pens] [Hydromancer Thespia] [Pending Restart] Coilfang Water Elemental - Phase 3 - Water Bolt no longer increases Frost damage taken.

Change

[Area 52] [The Slave Pens] [Hydromancer Thespia] Corrected an issue where Coilfang Water Elementals - Phase 2 - Would falsely cast the Mythic version of Torrent on Normal and Heroic difficulty. They will now correctly cast Crashing Wave on all difficulties.

2022/03/02

General

Change

[Area 52] Reworked EXP curve for Mystic Enchanting to cap at roughly 50 rerolls to make sense with the new realm-wide system.

Change

[Area 52] Enchant Collections are now Realmwide.

Dungeons & Raids

Change

[Area 52] All Coilfang Dungeons - The Slave Pens, The Underbog and The Steamvault have been reworked. More detailed Changelogs soon.

Change

[Area 52] Coilfang Dungeons have been re enabled.

Change

[Area 52] Temporarily locked all Coilfang Dungeons from being entered.

2022/03/01

General

Change

as a reminder, the following tank updates & more will hit March 3rd. Full exhaustive lists of changelogs will come right before the update!

Talents & Abilities

Change

Divine Protection is now usable while Shapeshifted.

Change

Bloodthirst is now usable while Shapeshifted.

Change

Infected Wounds can now also trigger from Swipe.

Change

Frenzied Regeneration has been reworked. It now reads: Reduces your damage taken by 20% for 6 seconds. When this effect expires, you will be healed for 50% of the damage taken while active. This effect lasts for 6 seconds, with a 30 second cooldown.

Change

Savage Defense has been reworked. It now reads: Each time you deal a critical strike while in Bear Form or Dire Bear Form, you gain Savage Defense, reducing the damage taken from the next three physical attacks against you by an amount equal to 5% of your maximum health plus 5% of your attack power.

Change

Protector of the Pack now also increases Demoralizing Roar's effectiveness by 7/14/20%.

Change

Berserk now also doubles the effectiveness of Savage Defense's absorption effect while active.

Change

Feral Charge - Bear now also increases the critical strike chance of your next Bear ability by 30% (10% versus players).

Change

Nurturing Instinct now increases your healing taken while in Cat or Bear Form by 5/10% (Does not stack with similar effects), this effect is tripled while Survival Instincts is active. It still also increases your healing power by 15/30% of your Agility.

Change

Clarified the Primal Gore capstone, it now mentions Savage Defense being able to trigger from Lacerate's periodical critical strikes.

Change

The Brutal Impact capstone now always deals damage against monsters and now also triggers from Feral Charge.

Change

[New Capstone] Improved Mangle - Capstone Bonus: Mangle reduces the cooldown of your Enrage and Tiger's Fury by 3 seconds. This effect cannot occur more than once every 3 seconds.

Change

Predatory Strikes no longer increases attack power based on level (this effect is moved to the Feral Aggression talent) and instead reduces the energy cost of Cat Form finishers by 3/6/9 energy per point. The rest of its effect remains unchanged.

Change

Improved Leader of the Pack's now generates 8/16% base mana, up from 4/8%.

Change

Feral Instincts now also reduces your damage taken while Enrage is active by 1/2/3% and increases your damage dealt while Tiger's Fury is active by 2/4/6%.

Change

Feral Swiftness now also increases your movement speed while in Bear and Dire Bear Form by 5/10%. It also reduces the cooldown of Survival Instincts by 25/50%.

Change

Feral Aggression from the Feral Druid tree has been reworked. It is now a 3 point talent, changed from 5. It now reads: While in Feral forms you deal 3/6/9% increased damage against targets above 75% and increases your attack power by 50/100/150% of your level.

Change

Rend and Tear now increases Maul and Shred's damage done by 7/14/20% and Ferocious Bite's critical strike chance by 7/14/20% against bleeding targets, changed from 5/10/15/20/25%.

Change

Frenzied Regeneration ability is now a Rare rarity, down from Epic rarity.

Change

[New Capstone] Divinity - With the final rank of this talent, being healed by others reduces the cooldown of your Divine Protection by 2 seconds. This effect can only occur once every second, and requires Righteous Fury to be active.

Change

Divinity is now a level 40 talent, changed from level 10, and has been reworked. It now reads: Increases your healing taken by 4/8/12% and increases your healing power by 10/20/30% of your spell power. This effect requires your primary stat to be Strength to be active. It also has a new capstone.

Change

Touched by the Light has been reworked, it now reads: being healed by others has a chance to increase the effect of direct heals cast on yourself by 4/7/10%, stacking up to 3 times. When fully stacked, your next direct heal on yourself will shroud you in Light, healing you for 50% of the original heal each time you take direct damage. This bonus heal can trigger 3 times (only once versus players). This talent requires Righteous Fury.

Change

[New Protection Paladin Level 10 Talent] Improved Consecration - Consecration now deals instant Holy damage to nearby enemies, causing extra threat and slowing their melee attack speed by 7/14/20% for 15 sec.

Change

To help lower-level tanks with mana, Spiritual Attunement has been moved to the second row (level 15) in the Protection Paladin tree, up from the seventh row (level 45).

Change

Judgements of the Just now also increase the threat generated by your Seal and Judgement spells by 15/30%.

Change

Shield of the Templar now also increases the critical strike chance of Shield of Righteousness by 5/10/15%.

Change

Ardent Defender now also increases the healing you take by 20% for 3 seconds after triggering.

Change

Sanctified Light now also increases the amount healed by your Holy critical heals by 5/10/15%. (This effect has been moved from Touched by the Light.)

Change

Righteous Defense now transfers the next melee or ranged attack made against an ally to you. In addition, while active 25% of the threat they generate will go to you instead.

Change

Improved Righteous Fury now increases the total armor bonus you gain from Righteous Fury by an additional 3/6/9%. In addition, while Righteous Fury is active all damage you take is reduced by 1/2/3%.

Change

Shield of Righteousness is now available at level 1! This ability deals Holy damage based on your block value (70% coefficient) and spell damage (30% coefficient). It also heals you for an amount depending on your level and spell damage (30% coefficient). This ability shares a cooldown with Shield Slam.

Change

Holy Shield has been reworked into a powerful defensive ability with a 30 second cooldown. It now increases chance to block by 100% and increases the armor you gain from your Shield by 250% for 5 seconds. While active, attacks that would otherwise kill you will instead trigger your Ardent Defender, regardless of its cooldown. This effect can only trigger once per cast.

Change

Righteous Fury is now a bar-changing ability (like stances and shapeshifts) and reads as follows: Increases your total armor by 10% and increases your spell damage by 30% of your Stamina. While this stance is active your threat generated it significantly increased, but your overall damage done is reduced 10%.

Change

Changed the tooltip of Bulwark in line with similar mystic enchants and clarified its effects.

Change

Shield Mastery now increases your block value by 10/20%, increases the damage done by your Shield Slam by 7/15%, and now requires Defensive Stance.

Change

Critical Block now requires Defensive Stance.

Item Changes

Change

Libram of Repentance has been reworked. Libram of Repentance now grants 84 block value, changed from 42 block rating. In addition, Libram of Repentance no longer increases block chance while Holy Shield (Crimson Champion) is active.

Mystic Enchants

Change

Savage Defense Mystic Enchant now increases the attack power scaling of Savage Defense by 1% of your attack power, down from 3%.

Change

[New Epic Enchant] Tainted Swipe - Every 10 seconds, your Swipe becomes tainted, infecting the target with a nature damage-over-time effect for 10 seconds. While in Bear Form, applying this effect generates bonus threat.

Change

The Champion's Wrath effect from Crimson Champion can now also trigger from Shield of Righteousness.

Change

Baleful Hammer now increases the duration of your Holy Shield by 1 second when dealing damage with Hammer of the Righteous.

Change

[New Epic Enchant] Imposing Combo - Your Combo Points can now be consumed by the following abilities, causing them to generate additional threat and to buff you for 2 seconds plus an additional 2 seconds per combo point spent: Divine Storm: Increases your armor by 5%. Victory Rush: Increases your max health by 5%. Stormstrike: Reduces your damage taken by 3%.

Change

Blademaster has been reworked, it now reads: After parrying an attack you become a Blademaster, increasing your expertise rating by 15% of your Strength for 10 seconds. While active, your abilities become empowered: Devastate: Deals 50% additional damage to all nearby enemies and reduces the target's armor by an additional 10% for 5 seconds. Riposte: Increases the damage staggered by Tactical Mastery capstone by 20% for 5 seconds. Divine Storm: Increases your Armor by 200% of your Strength for 5 seconds. Blademaster can only proc every 3rd parry.

Change

[New Legendary Enchant] Relentless - Your Relentless Strikes talent now also increases the Armor you gain from your Shield by 100%. Your Expose Armor and Eviscerate abilities trigger an additional effect while wearing a Shield: Expose Armor - Generates high threat and causes your physical abilities against the target to deal additional high-threat damage. Eviscerate - Triggers a second attack with your Shield, dealing damage to all nearby enemies. In addition, your Hemorrhage now has a chance to trigger the Sword and Board talent, and your Shield Slam now awards two combo points.

Change

The Shield Mastery Mystic Enchant now increases your block value by 2% and the threat generated by your Shield Slam by 5%.