Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/02/04

General

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Clinch Fighting

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Bulwark of Darkness

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Legend

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Just A Flesh Wound

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Wide Swings

Change

[Witch Hunter] New talent added to the Black Knight spec tree: Darkness Incarnate

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Knight's Seal

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Battle Preparations

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Irrefutable Claim

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Dark Tonic

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Desecrate

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Shadow Nova

Change

[Witch Hunter] New ability added to the Black Knight spec tree: Noctis Blade

Change

[Witch Hunter] New ability added to the Black Knight spec tree: March of the Black King

Change

[Witch Hunter] Tanking Witch Hunters will no longer interact with the Purity/Wickedness mechanics

Change

[Witch Hunter] All of the tank-oriented talents from the Inquisition tree have been moved to the Black Knight spec tree

Change

[Witch Hunter] Witchblood Tonic now only reduces Magic Damage, but it now heals you over time

Change

[Witch Hunter] Darkslayer's Lantern is no longer a capstone

Change

[Witch Hunter] Added a new ability to the Inquisition tree: Staked

Change

[Witch Hunter] Three's Company is now called Rule of Three and has been adjusted with new abilities in mind

Change

[Witch Hunter] Fiery Riposte reworked

Change

[Witch Hunter] Witchwarding removed

Change

[Witch Hunter] At the Stake is now a 1 point node and now increases Fire critical strike chance

Change

[Witch Hunter] Added new talent to the Inquisition tree: Evil Doers, Beware!

Change

[Witch Hunter] Added new talent to the Inquisition tree: To Hell With You

Change

[Witch Hunter] Vigilante of Darkshire now affects Noctis Blade

Change

[Witch Hunter] Calm Under Pressure no longer increases healing received

Change

[Witch Hunter] Added Hilted to the class tree

Change

[Witch Hunter] Defender of Darkshire now has a Black Knight effect

Change

[Witch Hunter] Added Pommel Smash to the class tree

Change

[Witch Hunter] Fiery Blade is now in the class tree from the Inquisition tree

Change

[Witch Hunter] Smite Evil is now in the Inquisition tree

Change

[Witch Hunter] Added new talent to the class tree: Dark Triad

Change

[Witch Hunter] The Witch Hunter spec "Inquisition" has been split into two specs: Inquisition and Black Knight (DPS/TANK)

Change

[Witch Hunter] Added Dark Triad talent to the class tree

Change

[Ranger] Repathed the Archery spec tree

Change

[Ranger] Repathed the Brigand spec tree

Change

[Ranger] New talent in the Archery spec tree: Venomous Shots

Change

[Ranger] Rain of Arrows removed

Change

[Ranger] Swift Quiver now only works with Quick Shots

Change

[Ranger] New talent in the archery spec tree: Piercing the Skull

Change

[Ranger] Burning Arrows now shows additional Fire Damage on each attack

Change

[Barbarian] The Brutality class tree has been repathed

Change

[Barbarian] Dauntless now only works with Brutal Swing and stacks 3 times on damage dealt

Change

[Barbarian] BRING IN THE RIPPER!'s cooldown reduction is now baseline

Change

[Son of Arugal] Ferocity tree repathed slightly

Change

[Barbarian] Bloodthirsty Assault now has a 10% chance to proc up from 8%

Change

[Son of Arugal] Everlasting Hunt now also reduces the cooldown of Gore Barrage

Change

[Son of Arugal] Gnash is now a 1 point node

Change

[Runemaster] Arcanotronix fixed

Change

[Runemaster] Power Overwhelming fixed

Change

[Venomancer] Fixed a bug where web wrapped was not working for venom spewer

Change

[Primalist] Geomancy visuals have been updated

Change

[Primalist] Broken and Defeated is now in the class tree, switched with Raging Earth

Change

[Primalist] Raging Earth reworked

Change

[Primalist] Earth's Rage updated

Change

[Primalist] You can now interrupt Eruption

Change

[Primalist] Earthmother's Blessing now has a 2min icd up from 1min

Change

[Primalist] Fracture now also launches a Geode

Change

[Primalist] Master Geomancer now works with Earthspine instead of Rock Shower

Change

[Primalist] Eruption and Rock Shower are now properly on the GCD

Change

[Primalist] Geomancy tree repathed slightly to account for the new aura talent

Change

[Primalist] Molten Fervor aura added to the Geomancy tree

Change

[Primalist] Gaze of Therazane now regenerates 2% maximum mana

Change

[Primalist] Earthmother, Guide Me now increases effectiveness by 10% per stack up from 5%

Change

[Primalist] Fixed a bug where you couldn't mount in Earthen Body

Change

[Primalist] Boulder Dash now also reduces all damage taken while you're a boulder and rollin, rollin, rollin

Change

[Primalist] Blade of Therazane updated with Earth's Rage synergy

Change

[Primalist] Updated the visuals of the new Geomancy dps spells

2024/02/01

General

Change

[Son of Arugal] Veins of Vengeance now increases critical damage AND healing by 15%

Change

[Stormbringer] Electrical Wizard is now an active ability in the class tree

Change

[Stormbringer] Flash Storm now gives 6% up from 5%

Change

[Stormbringer] Spellstorm Mastery now gives 8% up from 5%

Change

[Sun Cleric] Cleanser of Sins now only increases bonus damage by 15% down from 50%

Change

[Witch Doctor] Bloody Chomp now increases the damage of pounce attacks by 30% down from 100%

Change

[Necromancer] Adjusted the scaling of Necromancer periodics across the board

Change

[Primalist] Earthcasting is now built on hit rather than on cast of Geode Barrage

Change

[Necromancer] Bitter Cold has been removed and replaced with a new ability called Cryo Shroud

Change

[Primalist] Base damage of Geode Barrage reduced by roughly ~30% at ranks 4+

Change

[Primalist] Boontiful now increases effectiveness by 25% up from 10%

Change

[Primalist] Earthshaping now lasts 20sec up from 15sec

Change

[Primalist] Earthshaping now no longer refreshes it duration on additional applications (this was always intended, it just didn't come with the initial patch)

Change

[Primalist] Earthshard now has ranks

Change

[Primalist] Volcanic Skin now has ranks

Change

[Primalist] Fracture now has ranks

Change

[Primalist] Elemental Acuity now also reduces the rage cost of Boon of the Hawk

Change

[Primalist] Adjusted the scaling of Magma Geodes

Change

[Primalist] Roars now generate 20 rage down from 30

Change

[Primalist] Cooldown of Magma Fissure is now 1.5min up from 45 sec.

Change

[Primalist] Roars now have a 60 sec cd up from 30, and share a 30 sec cd up from 15

Change

[Primalist] Stoneslinger removed, proc chance of the spec passive increased baseline

Change

[Primalist] Continuous Rumbling removed, Ruptured Earth is now instant cast baseline

Change

[General] 100% Bonus Critical Strike Damage caster nodes are removed/reworked, and the effect is now baseline for all CoA classes

2024/01/31

General

Change

[Primalist] Class tree adjusted slightly

Change

[Primalist] New talent in the Mountain King tree: Fury of the Earthmother

Change

[Primalist] Mountain King capstones updated

Change

[Primalist] New talent in the Mountain King tree: Earthenforged Barrier

Change

[Primalist] New talent in the Mountain King tree: Thane's Guidance

Change

[Primalist] New talent in the Mountain King tree: Defender of Therazane

Change

[Primalist] New talent in the Mountain King tree: Earthbound