Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Cultist] Abyssal Haven adjusted to increase healing of Abyssal Protection and make it proc from any source.
[Cultist] Eldritch Reserves has been fixed.
[Cultist] Abyssal Protection proc chance increased to 40%.
[Cultist] Influence Cultist has been shifted to Intellect from Spirit.
[Cultist] Edicts base % chance reduced, Influence Spec Passive now increases the proc chance.
[Son of Arugal] Harvest adjusted and made into a switch node.
[Son of Arugal] Thirst now provides a damage or healing increase per stack depending if you have Gift of Lana'thel or Cunning of Atherann chosen.
[Son of Arugal] New passive in Blood interacting with Transfusion and Dark Liturgy itroduced.
[Son of Arugal] Pathing Slightly adjusted.
[Son of Arugal] Switch node with Sanguinity made.
[Son of Arugal] Transfusion Spirit scaling increased slightly.
[Son of Arugal] Lycanthropic Mend now increases both damage and healing done.
[Son of Arugal] Fleshweaver effect adjusted.
[Son of Arugal] Dark Intent now reduced the CD of Aneurysm and increases the duration of it's healing debuff.
[Son of Arugal] Switch node with Consolidation made.
[Son of Arugal] Switch node with Fleshweaver made.
[Son of Arugal] New connection between Eye of the Lycan and Killing Claws made.
[Son of Arugal] New connection between Bloodmoon Power and Bloodcrazed made.
[Son of Arugal] New connection between Bloodcrazed and Killing Claws made.
[Runemaster] Words of Wrath crit damage fixed.
[Son of Arugal] Consume renamed to Crimson Rupture.
[Runemaster] Diplace Familiar and Trispell will now break familiar's stealth.
Общее
[Monk] Chastise with Injuries talent being a positive effect has been fixed.
[Tinker] Hydraulic Strike rank effects and tooltips now properly follow rank 1.
[Cultist] Laughing Shield tooltip clarified to accurately portray how the effect works.
[Tinker] New node called Barrel Choke in place of Minefield, which increases Physical Damage the target takes by 3%, stacking 3 times. This only increases the damage that the tinker deals to the target.
[Tinker] Minefield node has changed (Firearms spec tree) in light of deploy bomb being out of the way in class tree
[Tinker] Issue where you could get off two Blackpowder Shots with a round has been fixed
[Monk] Trying to use Double Jump while carrying a flag will now show an error message "You can not Double Jump while carrying a flag."
[Monk] Issue where Truthseeker was proccing a stack for each enemy hit rather than each combat move used has been fixed
[Monk] Issue where Flurry was not generating Energy has been fixed
[KoX] Issue with Flesh Hook pulls breaking has been fixed
[Venomancer] Issue with Gripping Web pulls breaking has been fixed
Общее
[Reaper] Can now wear plate.
[Demon Hunter] Glaive Volley now correctly causes Glaive Throw to cleave
[SoA] Terrify now breaks after the target takes at least 10% of their HP as damage during the duration of the fear effect
[Venomancer] Forms no longer usable while stunned
[Barbarian] Fixed a bug where Keg Smash would force you to face the target
[Venomancer] Fixed a bug where Venom Bolt was usable without facing the target
[Barbarian] Haste no longer reduces the duration of Lost Momentum
[All] Chained target effects (including stuff from like Tinker's Shotgun healing to Guardian's Arcing Strike damage) will now prioritize players when finding new targets to chain to. You can still manually target pets/NPCs but for any additional automatically selected targets, players will come first, in order of HP deficit
[Starcaller] Fixed a bug where Starfire Shot was still consuming ammo
[Reaper] Corporeal Flay's Soul Infusion now gives it +30% tickrate instead of increased damage
[Cultist] Strength of the Black Empire now correctly grants your tentacles a buff, but its now a flat AP buff per level instead of being based on your HP
[Primalist] Fixed a bug where Fists of Stone's negative effect (lowered base dmg) would get removed when entering a dungeon/arena/bg
[Pyromancer] Fixed a bug where Explosive Force (the stun triggered by Explode) was pulling enemies in a large radius
[Reaper] Vampire Knight now has a 0.5 sec ICD
[Monk] Haymaker now correctly references Engraved Fists instead of Unarmed Combat Master
[Cultist] The tooltip of Abyssal Ward will now correctly update to reflect the effects of Shroud of Pride when that talent is learned
[Ranger] Backstep no longer usable while Rooted
[Tinker] Spare Parts no longer provides bonus scrap generation, now instead grants +10% dmg up from 8%, and also buffs the damage of nonpermanent summons by 25%
[SoA] Plaguewolf's proc now reduces CD of Bloodfang Bite by 0.5 sec instead of a full 1 sec
[Tinker] Disassemble now refunds Scrap instead of CD
[Tinker] Increased base CD of Build: Scraptron to 45 sec
[Tinker] Moved some nodes around in the Mechanics tree
[Tinker] Junker now also reduces the CD of Build: Sentry Turret by 2 sec
[Tinker] Junker now lasts 15 sec up from 12 sec
[Tinker] Junker now buffs by 5% but stacks 3 times
[Tinker] Added a new active called Upgrade to the Mechanics tree that upgrades a Turret based on your current gun for 15 scrap
[Tinker] Added 5 new passive nodes to Mechanics
[Tinker] Sentry is now called Cannon Crafter, now buffs damage and reduces dmg taken of all non-permanent summons instead of previous effects
[Tinker] Battle Engineer now reduces the CD of Bot: Hydraulic Strike instead of Build: Sentry Turret
[Tinker] Bot: Hydraulic Strike now has a 30 sec CD
[Tinker] Bot: Hydraulic Strike no longer costs Scrap
[Tinker] Bot: Hydraulic Strike now generates 25 Scrap
[Tinker] Turret Mechanic now gives +10 sec duration to turrets, and increases damage of turrets and scraptron by 5% instead of previous effects
[Tinker] Bot: Hydraulic Strike now costs 40 Energy
[Tinker] Build: Sentry Turret now lasts 30 sec down from 2 min
[Tinker] Bot: Mechano Bash is now called Bot: Short Circuit
[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known
[Tinker] Build: Sentry Turret now has an 8 sec base CD
[Tinker] Build: Sentry Turret now costs 25 Scrap
[Tinker] Spare Parts will now appear in the correct spellbook tab
[Tinker] Bot: Defense Mode now also teleports your Clockwork Knight to you
[Tinker] Blast Cannon will now fire & target correctly
[Tinker] Bot: Defense Mode no longer costs scrap
[Tinker] Fixed an issue with the tooltip of Focusing Round
[Tinker] Fixed an issue where Focusing Round's stun (Focused Impact) would not correctly DR
[Tinker] New VFX/SFX for Remote Detonation
[Tinker] Fixed an issue where Sniper Shot would fail without a mainhand weapon equipped
[Tinker] Piercing Bullets now also boosts shotgun damage by 15%
[Tinker] Renamed Deploy Bomb to Deploy Blast Mine
[Tinker] The old Shrapnel Mines passive is now called Shrapnel Shots and procs a Shrapnel Mine instead of a Deployed Bomb
[Tinker] Added Deploy Shrapnel Mine to Mechanics tree, which works similarly to Deployed Bombs, but has no knockback, and deals physical damage scaling with RAP
[Necromancer] Flesh Golem's Unholy Command effect now taunts for 4 sec in addition to slowing
[Necromancer] Fixed an issue where Transfer Life would appear 'greyed out' when not targetting a minion (now auto-targets minions)
[Runemaster] Spellbrand now allows Runic Brand to strike 2 additional nearby enemies in addition to incresing Spellsling's damage
[Primalist] Can now wear Plate in all specs
[Necromancer] Night of the Living Dead fixed.
[Stormbringer] Gale Winds no longer depletes Static as if it was a Supercharged effect
[Witch Hunter] Mechanized Crossbows 2nd rank has been fixed
[Witch Hunter] Ignite Blade has been fixed.
[Primalist] Fury of the Wild ranks removed
[Runemaster] Issue where Master of Runes was not working with all spell critical strikes has been fixed
[Runemaster] Issue where Deft Touch was not refunding a Frost Sigil has been fixed
[Runemaster] Wizardry weapon swap has been fixed.
[Runemaster] Runic Familiar will now properly Mana Shroud with you and the bug making Mana Shroud unusable without Runic Familiar has been fixed
[Cultist] Issue where all Void Runes would fall off after the duration rather than decaying by 1 every 10s has been fixed
[Cultist] Reaving Blade damage increase reduced by 5% but now also affects Hammer of Twilight.
[Starcaller] Huntress Shot and Moon Arrow startattack.