Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Sun Cleric] Gleaming Vigil slightly buffed
[Sun Cleric] Divine Fire has been fixed.
[Witch Doctor] Diemetradon now properly spits.
[Son of Arugal] Consolidation fixed.
[Ranger] Wild Hunt updated in light of Polearms going baseline
[Tinker] Combat Augment: Stormstone now scales with the Tinker's Intellect.
[Tinker] Combat Augment: Flak Guns now scales with the Tinkers RAP.
[Tinker] Bot abilities no longer ignore LOS. (pulling floors above you etc)
[Guardian] Warstopper has been fixed.
[Guardian] Order in the Court has been fixed.
Общее
[Barbarian] Fixed an issue where Bloodlord's Charm was not working.
Pending Patch + Server Restart.
[Chronomancer] Fixed an issue where Melt Reality would not benefit from Passage of Time.
[Chronomancer] Fixed an issue where Collapse was not increase Periodic Damage.
[Son of Arugal] Fixed an issue where Ragebeast did not increase rage by 20%.
[Witch Hunter] Fixed an issue where Student of Darkness was not properly connected to Surging Tonic.
[Reaper] Vampire Knight only increases Shadow Damage of Murder and Soulslam.
[Son of Arugal] Claw Sweep can now hit Mechanical mobs.
[Monk] Added connection between Combat Training and Uppercut.
[Reaper] Fixed tooltip of Soul Tap while Harnessed Life is learned.
[Witch Hunter] Fixed tooltip of Grim Duty to display value.
[Runemaster] Runic Familiar now reduces damage taken by 3%, up from 2%
Общее
[Witch Hunter] Fixed a bug where Charged Bolts was only increasing Punishing Bolt damage, instead of all bolts (including Repeater)
[Witch Hunter] Darkslayer Bolt now does Shadowstrike damage
[Witch Hunter] Heartstop Bolt now does Shadowstrike damage
[Witch Hunter] Clarified the tooltip of Witchbane
[Witch Hunter] Repeater Volley now caps out at 4 additional enemies instead of 3
[Witch Hunter] Trophy Hunter had its values reduced
[Witch Hunter] New Talent: Bounty Hunter - increases the chance to find rare drops for all party and raid members by 5%, old "Bounty Hunter" talent renamed
[Witch Hunter] Trophy Hunter broken up into 2 separate talents
[Knight of Xoroth] Pillars of Deathfire changed to a 1 point node
[Witch Hunter] The Right Price changed to a 1 point node
[Chronomancer] Master of order changed to a 2 point node
[Chronomancer] Improved Past Self changed to a 2 point node
[Chronomancer] Master of Chaos changed to a 2 point node
[Demon Hunter] New Talent: Chaos Blades - crits with Felrend, Twin Slices, and Azzinoth's Fury do additional Chaos Damage
[Demon Hunter] Glaive Volley changed to a 2 point node
[Demon Hunter] Felcaked Blades changed to a 2 point node
[Barbarian] Quick Reflexes changed to a 2 point node
[Demon Hunter] Fel Doom changed to a 2 point node
[Son of Arugal] Preyfinder changed to a 2 point node, renamed "Ultra Instincts"
[Primalist] Fixed a typo with Primal Senses
[Primalist] Flourishing Growth now increases armor of all allies, rather than increasing speed
[Primalist] Primal Wave only increases Magic Resistance, instead of MR and Armor
[Primalist] Frenzied Growth now reduces the cast time of Mending Growth by 1sec on top of its regular effects
[Primalist] Improved Mending Growth now reduces the mana cost of Mending Growth by 20/40% and increases its healing by 10/20%
[Primalist] Base cost of Mending Growth increased
[Primalist] Shifted some early talents around for Life primalists
[Primalist] Improved Wild Claw changed to a 2 point node
[Sun Cleric] Improved Sunflare changed to a 2 point node
[Tinker] Biomechanical Enhancements changed to a 2 point node
[Tinker] Refined Gunpowder changed to a 2 point node
[Tinker] Improved Explosives changed to a 2 point node
[Pyromancer] Cooking With Gas changed to a 2 point node, renamed "Boiling Point"
[Pyromancer] Cataclysm changed to a 2 point node, renamed "Fire Walker"
[Pyromancer] Quickburn changed to a 2 point node
[Pyromancer] Searing Speed changed to a 2 point node
[Venomancer] Spider Senses changed to a 2 point node
[Witchdoctor] Stasis Ward has the original Stasis Trap WC3 icon
[Witchdoctor] Fresh Ingredients changed to a 2 point node
[Witchdoctor] Praise renamed Juju
[Runemaster] Runic Affinity reduces the cast time of Runic Familiar by 50%, up from 20%
[Witchdoctor] Juju changed to a 2 point node called "Sen'jin's Blessing" (rank1) and "Vol'jin's Blessing" (rank2)
[Runemaster] Familiar: Trispell is no longer on the GCD and can be used while casting
[Runemaster] New Talent: Words of Havoc - increases the damage of your Words by 10/20%.
[Runemaster] Magic Tolerance now gives 5% magic damage reduction, up from 4%
[Runemaster] Broke apart "Magic Tolerance" into two talents
[Necromancer] Took Ghoul Commander out of the spellbook
[Runemaster] Shifted around talents in the Runic tree to better differentiate the "Word" and "Familiar" sides of the tree (left/right), to make picks more meaningful
[Necromancer] Fixed tooltip of Brittle Skeleton's "Overwhelmed"
[Necromancer] Reflavored various Necromancer icons/summons to their Warcraft 3 analogues [W.I.P]
[Runemaster] Word of Flames and Word of Oblivion are back to their original single target effects and their secondary effects have been purged
[Necromancer] Pandemic is now a 1 point node
[Runemaster] Manastrike now regenerates 8% mana up from 5%
[Runemaster] Shifted around the early talents in the Runemaster tree to allow for more efficient pathing across all 3 specs
[Runemaster] Leyline Rider now also reduces the cooldown of Scrying Orb
[Runemaster] Frozen Pulse now only adds a 2sec 40% slow to Runic Pulses
[Runemaster] Runic Devastation now only increases the damage of Runic Pulse and Displace Familiar
[Runemaster] New Talent: Power Overwhelming - increases the damage of your Runic Familiar and its crit chance
[Monk] Fixed an issue with Pursuit's tooltip causing it to display incorrect value.
[Monk] Fixed an issue where Pursuit would npt trigger from combat moves other than Sweeping Kick.
[Monk] Fixed an issue where Hit Combo would not get consumed after another Combat Move was used.
[Demon Hunter] Updated tooltip of Fel Fireball to display proc chance.
[Demon Hunter] Updated tooltip of Blood of Azzinoth to display proc chance.
[Demon Hunter] Updated tooltip of Malice of Gul'dan to display proc chance.
[Demon Hunter] Updated tooltip of Demonslayer to display proc chance.
[Runemaster] Updated tooltip of Familiar: Cosmic Force to display value.
[Runemaster] Updated tooltip of Glyphic Companion to display proc chance.
[Starcaller] Updated tooltip of Slipstream to mention Bathe instead of Torrent.
Общее
[Witch Hunter] New Talent in the Darkness Tree: Dark Shot - causes crits with Flintlock Shot to deal additional Shadow damage
[Reaper] Fixed a bug where Dirge was giving two Soul Fragments baseline, instead of just 1.
[Witch Hunter] Increased the base cooldown of Vault to 15sec
[Witch Hunter] Agile Steps is now a 2 point node instead of a 3 point, and reduces the cd of Vault by up to 4 seconds instead of 3.
[Primalist] Talonstrike is now physical damage instead of nature damage.
[Sun Cleric] Increased proc chance of Inquisition and to display it's proc chance.
[Chronomancer] Added SP scaling to Melt Reality.
[Monk] Fixed an issue where Hundered Fist Strike did not consume Chain Effects when cast.
[Monk] Fixed an issue where Acrobatics would not work when reseting Double Jump's CD via Light's Grace.
[Runemaster] Arcane Blast's SP scaling increased (Arcane salvo).
[Runemaster] Fixed an issued where Words of wrath was not working with Word of Frost.