Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/11/30

General

Change

[Sun Cleric] Servant of the Light now grants 150% crit damage and reduces base damage by 40%

Change

[Sun Cleric] Fixed a bug causing the Fire Damage component of Sun Ray to have inflated SP scaling

Change

[Sun Cleric] Shatter Curse no longer has a cooldown in Blessings spec

Change

[Sun Cleric] Shatter Curse no longer has a cooldown in Blessings spec

Change

[Sun Cleric] Shatter Curse base CD increased to 6 sec

Change

[Starcaller] Increased healing bonus of Tides spec by 15%

Change

[Sun Cleric] Increased healing bonus of Blessings spec by 10%

Change

[Cultist] Herald of Y'shaarj now allows Gaze of C'thun to strike 5 enemies

Change

[Cultist] Abyssal Reconstruct now has some scaling with regular Spell Power (not just healing)

Change

[Cultist] Increased threat bonus of Herald of Y'shaarj

Change

[Cultist] Slight movement of talent placement in Influence

Change

[Cultist] The base CD of Devour Curse is increased to 6 sec, CD removed for Influence

Change

[Cultist] Tentacle of Yogg-Saron now has an increased cooldown but increased effects, and now grants interrupt immunity instead of periodic healing

Change

[Cultist] Increased healing bonus of Influence spec by 15%

Change

[Cultist] Fixed a bug where Twilight Shieldtoss would appear in the Influence tree instead of Godblade

Change

[Witch Doctor] Increased the base healing and SP scaling of Voodoo Puddle

Change

[Witch Doctor] Increased healing bonus of Brewing spec by 15%

Change

[Witch Doctor] Buffed Dire Rage and changed its VFX

Change

[Demon Hunter] Shattered (combo from Felhoof Charge -> Azzinoth's Assault) no longer deals max hp damage

Change

[Demon Hunter] Fixed a bug with Tyranny causing rage to still be consumed at 100% even though demon form is not activated

Change

[Demon Hunter] Clarified the tooltip of Spite to make it clear that it increases magic damage dealt by 10% instead of increasing spell power by 10%

Change

[Venomancer] Moved around some abilities in the Rot tree

Change

[Demon Hunter] Glaivestorm should now be stopped by disarm effects

Change

[Primalist] Fixed a bug where Mauled (the slow from Primal Shred) could be reflected

Change

[Primalist] Fixed a bug where Wildclaw would not hit with your offhand while dual wielding two handed weapons

Change

[Primalist] Predator's Hunt now causes your pet to gain 50% ability CDR (We will update the effect of Savage Frenzy as well)

Change

[Primalist] Moved around some abilities in the Wildwalker tree

Change

[Witch Hunter] Set Bounty now grants 4% increased damage down from 8% (the alternative here is to leave it higher or even increase it and make it only affect the caster's damage, but personally I like the niche of Bounty Hunter kit stuff being a sort of supportive subtheme)

Change

[Starcaller] Celestial Cleave no longer requires a target, now cleaves in a radius around the caster

Change

[Witch Hunter] Punishing Bolt stacks now last 10 sec down from 20 sec

Change

[Starcaller] The spec UI now shows Celestial Cleave instead of Command

2022/11/28

General

Change

[Monk] Staff Strike base damage reduced slightly

Change

[Monk] Fixed an issue where the Holy Runes generated by Lorescribe would not cause the game to correctly register as having 10 Holy Runes after reaching 10

Change

[Son of Arugal] Fixed the scaling of Dark Liturgy ranks

Change

[Son of Arugal] Fixed Denmother

Change

[Tinker] Repair now causes reduced Healing while Shotgun is active

Change

[Tinker] Repair should now have a cast time with Sniper active

Change

[Tinker] Repair should now correctly consume Sniper Training stacks

Change

[Stormbringer] Stormforge Blast should now correctly dump static while Supercharged

Change

[Sun Cleric] Glorious Execution now generates an additional stack of daybreak

Change

[Sun Cleric] Resetting the cooldown of Divine Execution with Seraph's Hammer now generates a bonus 15 Rage

Change

[Sun Cleric] Solar Spears now causes Dawnbringer and Sunflare to deal bonus damage against enemies inside of your Solar Crash radius (Feeling like melee Sun Cleric had a lot of spells that were sort of doing the same or similar things, and Sunflare was sort of just something you had to use if Solar Spears was up so I felt like combining them for the spec made a ton of sense)

Change

[Sun Cleric] Fixed a bug where Seraph's Oath would not cause Gavel of Atonement to cleave enemies

Change

[Sun Cleric] Spears of Light is now core for Piety only

Change

[Sun Cleric] Zealous Doctrine is now a passive effect

Change

[Sun Cleric] Seraphim spec passive now causes Sunflare to cleave up to 5 enemies

Change

[Sun Cleric] Shining Ray is now a passive effect that boosts the damage of Sunflare based on your Attack Power and causes Sunflare to grant the buff that was normally given by Shining Ray

Change

[Sun Cleric] Fixed a bug with the SP scaling of Transgression

Change

[Sun Cleric] Transgression hits can no longer crit

Change

[Necromancer] Becoming a Shade (by dying with a Phylactery active) now causes you to drop BG flags

Change

[Guardian] Inspiring Speech can now target self

Change

[Necromancer] Plague Revenant no longer resets the duration of Crypt Plague when it procs

Change

[Guardian] Ballads are now limited by Silence effects

Change

[Guardian] Ballads now cost 35 Energy to use and affect allies within 15yd

Change

[Guardian] Ballads are slightly buffed

Change

[Guardian] Ballads now last 10 sec, no longer drain energy to remain active

Change

[Server] Enabled TBC races! Blood Elf and Draenei are now enabled on Rexxar and start in their actual starting locations

2022/11/27

General

Change

[All] Trying out a fix that should retroactively solve issues with specs being bricked due to having the wrong thing learned and being unable to swap (this should also get rid of abilities that you should not have)

Change

[UI] Made it so that opening the character advancement UI ALWAYS shows the spec selection overlay if you don't already have a primary spec, regardless of your level

Change

[Necromancer] Fixed tooltip of Will of the Necropolis

Change

[UI] Resolved an issue where selecting a spec (while above lvl 30) would place you on the leftmost tree visually, instead of directly on the tree you selected

Change

[Demon Hunter] Fixed missing scaling coefficient of Vengeful Pact

Change

[Guardian] Banner of Conquest will now correctly give 3% crit

Change

[Guardian] Banner of Recovery now correctly boosts healing taken

Change

[Venomancer] Fang Venom: Blight's effect now heals for 2% baseline down from 3% (4% doubled down from 6%)

Change

[Venomancer] Reform now only triggers if you clear Exposed Flesh stacks while inside of Scorpid Form

Change

[Venomancer] Fixed a bug causing Creeping Poison to have massively inflated SP scaling

Change

[Venomancer] New much more clear VFX for Miasma

Change

[Sun Cleric] Trying a fix for a bug where Twin Flames' proc would instantly get consumed by the first tick of Dawnsear

Change

[Venomancer] Reduced scaling of Leech Poison

Change

[Sun Cleric] Dawnbringer now generates a large amount of additional threat while Seraph's Oath is active

Change

[Sun Cleric] Dawnbringer now has 30yd range (should help tanking quite a bit!)

Change

[Various] Fixed some abilities (Such as chains of zovaal, arcing comet etc) having a 'You can't do that yet' error (If it persists, you may need to zone into a new map such as a dungeon or battleground, then you should be fixed everywhere)

Change

[Sun Cleric] Fixed a bug causing Spears of Light to still require 10 solar power to cast

Change

[Tinker] Fixed VFX of Bomb Launcher's attack

Change

[Tinker] Fixed a tooltip issue causing Dynamite Stacks to imply it gives a 1 sec cast time when it actually gives a 1.5 sec cast time

Change

[Tinker] Fixed a bug where the aura/state effect of Throw Dynamite with the Dynamite Stacks talent would force enemies into a stun animation

Change

[Pyromancer] Fixed a bug causing Raze to make Slagstone hit the same target twice

Change

[SoA] Removed the hand visual from Eyes in the Night aura

2022/11/26

General

Change

[Chronomancer] Fixed Time Out!

Change

[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura

Change

[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows

Change

[Venomancer] Burrow now causes the caster to drop BG flags

Change

[Tinker] Removed the cost of Telescopic Focusing Lens

Change

[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast

Change

[Tinker] Electric Field can no longer miss

Change

[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more

Change

[Reaper] Reaper's Pact moved down to tier 2 in Domination

Change

[Reaper] Added some AP scaling to Blood Siphon

Change

[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack

Change

[Reaper] Increased SP scaling of Blood Siphon slightly

Change

[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies

Change

[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)

Change

[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active

Change

[Reaper] Withering Touch no longer on GCD

Change

[Reaper] Desolate now costs 5% HP down from 8% but deals less damage

Change

[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat

Change

[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec

Change

[Stormbringer] Fixed a bug causing Child of the Storm to not proc

Change

[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell