Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/11/26

General

Change

[Stormbringer] Fixed Haven

Change

[Primalist] Added new VFX to Flourishing Growth

Change

[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown

Change

[Primalist] Added a couple of new nodes to the Wildwalker tree

Change

[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage

Change

[Primalist] Added some direct Physical Damage to Wildaxe

Change

[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec

Change

[Ranger] Added an AoE Archery Point spender to the Archery tree

Change

[Ranger] Flank now correctly consumes Recently Parried

Change

[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration

Change

[Ranger] Changed the effect of Precision Shot

Change

[Ranger] Reduced some base values and increased scaling of Archery Points again

Change

[Ranger] Increased RAP scaling of various Ranger attacks

Change

[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low

Change

[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive

Change

[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage

Change

[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form

Change

[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage

Change

[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage

Change

[Barbarian] Fixed a bug where Savage Revelry was able to crit

Change

[Barbarian] Fixed a bug where Savage Revelry was usable while stunned

Change

[Barbarian] Reduced top end of Headhunter's Thirst

Change

[Barbarian] Reduced base values of Berserker Axe

Change

[Barbarian] Increased damage of Axe Throwing

Change

[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration

Change

[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd

Change

[Necromancer] Reduced base scale of some minions

Change

[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically

Change

[Starcaller] Celestial Cleave no longer boosts threat against affected enemies

2022/11/25

General

Change

[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially

Change

[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)

Change

[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)

Change

[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit

Change

[Venomancer] Fixed Rotfang

Change

[Venomancer] Corrupting Poison is now considered a Poison effect

Change

[Venomancer] Fixed Grove Blighter

Change

[Venomancer] Burrow is now correctly interruptible

Change

[Reaper] Otherworldly Escape now correctly removed listed effects on use

Change

[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks

Change

[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor

Change

[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies

Change

[Sun Cleric] Seraph's Oath now gives Rage on block

Change

[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced

Change

[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec

Change

[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown

Change

[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it

Change

[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level

Change

[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level

Change

[Sun Cleric] Ray of Illumination is now learned for free at level 40

Change

[Pyromancer] Changed the effect of Sacred Flame

Change

[Pyromancer] Fixed the interaction between Burning Brand and Dragonfire

Change

[Pyromancer] Wild Magic is now a toggle, and the stacking effect will end when toggled off

Change

[Pyromancer] Fixed an issue where Wild Magic's explosion would scale with the caster's SP

Change

[Pyromancer] Fixed a bug where Boil would end on targets outside LoS

Change

[Pyromancer] Overheat now boosts the damage of your next fire spell by 20% down from 50%

Change

[Pyromancer] Fixed Phoenix Breath not applying Ignite

Change

[Monk] Reduced the exponential scaling factor of Staff Strike's damage calculation

Change

[Cultist] Bumped up SP scaling of Wrath of the Black Empire slightly

Change

[Cultist] Shadowguard's proc can now also benefit Abyssal Reconstruction

Change

[Cultist] Fixed a bug where ranks of Psychic Leech > 1 would not actually cost Void Runes

Change

[Cultist] Increased SP scaling of Psychic Leech

Change

[Cultist] Trying a fix for Entropic Host

Change

[Witch Doctor] Stasis Ward's stun is now correctly considered a stun for the purposes of effects that remove stuns

Change

[Witch Doctor] Stasis Ward now has 15yd cast range

Change

[Witch Doctor] Reduced base damage of Stasis Ward's explosion

Change

[Witch Doctor] Army of the Loa is now learned for free at level 50

Change

[Venomancer] Reduced tickrate and duration of Leech Poison

Change

[Venomancer] Reduced SP scaling of Venom Fang

Change

[Ranger] Removed the pathing check of Reposition until we can improve it

Change

[Venomancer] Venomtip Poison now sprays onto other enemies near your target

Change

[Tinker] Bot's Hydraulic Charge can no longer be blocked/dodged/parried

Change

[Tinker] DEFIBRILATE! is once again core for all Tinker specs

Change

[Tinker] Fixed a bug where Gunsling was only taught to Firearms tinkers

Change

[Demon Hunter] Fixed a bug causing Twin Slice ranks > 1 to not trigger the Annihilan Strike reset combo

Change

[Tinker] Mechsuit Capacity stacks are now death persistent, but will still not accumulate while dead

Change

[Demon Hunter] Demonic Evasion should now correctly reduce the chance for spells to hit the caster

Change

[Demon Hunter] Dreadlord's Breath is now core only for Tyranny

Change

[Demon Hunter] Felblood's spec passive now generates stacks for any damaging spell or ability, but goes off on 6 stacks up from 5

Change

[Demon Hunter] Eredar's Breath is once again a core ability

Change

[Demon Hunter] Infernal Whipcrack is no longer a core ability

Change

[Demon Hunter] Increased the duration of Burning Glaives (from Felblood spec passive)

Change

[Demon Hunter] Infernal Resolve is now baseline for all specs but has a 1 min CD (reduced to 30 sec for Tyranny)

Change

[Son of Arugal] Bloodfang Bite is now core for all SoA specs

Change

[Son of Arugal] Goldrinn's Fang is now core only for Ferocity @ 25

Change

[Starcaller] Hand of Elune is now core for all specs

Change

[Starcaller] Celestial Cleave now learned at level 15

Change

[Starcaller] The Aspect of the Starlord effect on Warden's Blade now causes a 50% healing reduction but only deals 100% wep dmg down from 150%

Change

[Barbarian] Rend and Tear is now a carnage applier

Change

[Barbarian] BRAWL! is now core for all Barbarian specs at level 50

Change

[Barbarian] Ancestor's Fury no longer has limited charges

Change

[Barbarian] Mock no longer requires your target to be facing away from you

Change

[Barbarian] Activating Barbaric Rage now heals the player

Change

[Barbarian] Auto Attacks while below 35% health now heal the player again

Change

[Barbarian] Barbaric Rage now causes you to be Immune to Exhaustion for the duration (will not gain additional stacks)

Change

[Barbarian] Tirelessless now lasts 10 sec but has a 2 min cd up from 1.5 min

Change

[Barbarian] Barbaric Rage no longer puts Headhunter's Thirst on cooldown

Change

[Barbarian] Axe Twirling can now proc from any direct ability crit, not just ranged crits

Change

[Barbarian] Updated tooltip of Axe Twirling to reflect that it refreshes duration instead of extending

Change

[Barbarian] Fixed Axe Twirling's proc

Change

[Barbarian] Fixed an issue with Hulk