Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/09/05

General

Change

[KoX] Improved VFX of Demon's Blood

Change

[KoX] Gore now always applies Torn Flesh

Change

[KoX] Torn Flesh now starts ticking instantly when applied

Change

[KoX] Increased proc chance of Torn Flesh from Oath of War

Change

[KoX] Torn Flesh can now proc from any direct physical damage, not just abilities

Change

[KoX] Added AP scaling to Infernal Strike's bonus fire damage against nearby enemies affected by FoX

Change

[KoX] Mutual Agony now simply causes the target to replicate 20% of all damage they take on their nearby allies for 8 sec

Change

[KoX] Increased the Strength scaling of Infernal Strike's bonus fire damage against nearby enemies affected by FoX

Change

[KoX] Infernal Strike now costs 25 Rage down from 30 Rage baseline

Change

[KoX] Consuming Blade now heals for 12% hp up from 8%

Change

[KoX] Consuming Blade now also deals physical damage scaling with AP and strength

Change

[KoX] Consuming Blade now causes your next 3 Infernal Strikes to cost 20 less Rage

Change

[KoX] Consuming Blade is now 15 sec CD, no longer costs Rage

2022/09/04

General

Change

[Stormbringer] Fixed a bug where Crackling Surge was consuming/triggering Thunderclaw

Change

[Sun Cleric] Let Them Come (taunt) can no longer miss

Change

[Stormbringer] Lightning Whip is now correctly affected by Thunderclaw

Change

[Stormbringer] Thunderclaw is now only consumed by spells that it affects

Change

[KoX] Ticks of Tear Flesh now have a chance to fully reset the CD of Bounding Blade instead of refreshing 2 sec of its CD

Change

[Stormbringer] Fist of Lei Shen is now correctly affected by Thunderclaw

Change

[KoX] Bouncing Blade is now a 20 sec CD and deals 200% weapon damage

Change

[KoX] Tear Flesh is now called Butcher's Blade, has a 20 sec CD and 10 sec duration, increases AP of next 3 melee attacks against the target

Change

[KoX] Oath of War now gives your Physical Damage abilities a chance to apply Torn Flesh, which is the bleed effect from the previous Tear Flesh ability, but lasts 12 sec up from 10 sec

Change

[SoA] Goldrinn's Thirst now increases physical damage the target takes from you by 15%

Change

[SoA] Goldrinn's Thirst is now a 20 sec CD 8 sec duration, but has massively increased scaling and tickrate

Change

[SoA] Increased AP scaling of Lupine Shred

Change

[Ranger] Fixed a bug where Horns would not apply correctly while Farstrider is learned

Change

[Ranger] Fixed a bug where Steadiness still broke on moving

Change

[Ranger] Fixed the CDR provided by the Farstrider passive

Change

[Barbarian] War Cry now also gives 20% ranged attack speed, in addition to melee attack speed

Change

[Necro] Crypt Leaper's Unholy Command now causes Plague Damage instead of Physical Damage, and has its own scaling that is unaffected by the auto attack damage scaling of the Crypt Leaper

Change

[Witch Doctor] Potion Toss is now only usable while you have at least 1 Ingredient active

Change

[Monk] Windhaste now gives 2 sec CD refund to Force Rush when it procs

Change

[Monk] Wardguard now gives 120% increased Threat up from 80%

Change

[Monk] Ward Against Harm now lasts indefinitely when used on self

Change

[Monk] Added some Agility scaling to the damage of Bladebreaker

Change

[Monk] Masively boosted Agility scaling of Quickpalm

Change

[Monk] Increased Agility scaling of Runeslam

2022/09/03

General

Change

[Barbarian] Berserking no longer affects Headhunter's Axe crit chace

Change

[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge

Change

[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack

Change

[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed

Change

[Necro] Crypt Leaper's unholy command will now stop activating while CCd

Change

[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged

Change

[SoA] Fixed the last change to Blood Trails

Change

[Ranger] Steadiness now lasts 8 sec up from 2 sec

Change

[Ranger] Spreading Arrows now correctly makes Spread Shot free

2022/09/02

General

Change

[Cultist] Increased scaling of Entropic Comet

Change

[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances

Change

[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)

Change

[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec

Change

[SoA] Shadowfang Rage now grants 20% increased damage down from 25%

Change

[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed

Change

[SoA] Blood Trails no longer applies a visual animation each time a stack is applied

Change

[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec

Change

[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack

Change

[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved

Change

[All] Classes that can use thrown weapons now start with the Throw ability

Change

[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%

Change

[All] Classes that can use bows now start with the Shoot ability

Change

[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target

Change

[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage

Change

[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)

Change

[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD

Change

[Necro] Fixed a bug where Foul Bidding would not apply indoors

Change

[Necro] Added default targeting to Transfer Life

Change

[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage

Change

[Ranger] Horns now last indefinitely baseline

Change

[Ranger] Horns now have 30 sec shared CD, 1 min individual CD

Change

[Ranger] Steadiness no longer breaks when moving

Change

[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time

Change

[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still

2022/09/01

General

Change

[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion

Change

[Reaper] Slightly reduced AP scaling of Soulrot

Change

[Reaper] Added AP scaling to Reap Magic's leech

Change

[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4

Change

[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize

Change

[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands

Change

[Monk] Meditate ticks can no longer crit

Change

[Barbarian] Fixed the CD increase on Ogre's Might

Change

[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling

Change

[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it

Change

[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage

Change

[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values

Change

[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%

Change

[Barbarian] Fixed AP scaling of Berserker Axe

Change

[Barbarian] Fixed AP scaling of Rending Axe

Change

[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log

Change

[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)

2022/08/31

General

Change

[KoX] Call Hellfire Imp now costs 10 Rage down from 15

Change

[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec

Change

[Son of Arugal] Bloodmoon Blast now has AP scaling

Change

[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned

Change

[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate

Change

[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration

Change

[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip

Change

[Venomancer] Fang Venoms now have VFX

Change

[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil

Change

[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec

Change

[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs

Change

[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste