View all of our changes in a minimal format.
Sorted in chronological order.
General
[Barbarian] Storm of Steel now limited by Pacify instead of Silence
[Tinker] Fixed tooltip of Sapper Charge
[Tinker] Trying a fix for Parachute Pack
[Venomancer] Increased rage gain per stack of Carapace Regeneration to 10
[KoX] Increased STR scaling of Hellfire Imps
[KoX] Trying a fix for Chains of Binding
[KoX] Added new VFX for Demon's Blood
[KoX] Added VFX for Dark Grit
[KoX] Added VFX for Forgefiend's Blade proc
[Pyro] Wild Magic stacks now only buff Fire damage
[Pyro] Concussion now correctly obeys its ICD
[Pyro] Wild Magic explosions now only proc from Fire damage
[Pyro] Lowered base chance of Wild Magic explosions
[Barbarian] Fixed tooltip of Hunter's Alacrity
[Barbarian] Fixed tooltip of BRAWL!
[Ranger] Ballista Shot should now force your crossbow to unsheathe
[Ranger] Heartseeker should now force your crossbow to unsheathe
[Sun Cleric] Solar Prayer no longer affected by modifiers, including the healing reduction of Valkyron Oath
[Sun Cleric] Fixed a bug where Dawnbringer would generate rage and solar power twice per target
[Sun Cleric] Fixed mana costs of Blightbreaker ranks
[Sun Cleric] Transgression can now be interrupted
[Witch Hunter] Hound's Shadow Claw now has a unique debuff for its Slow so it can still be applied / deal damage to Slow Immune targets
[Witch Hunter] Trying a fix for Witchblaster and Quickblast triggering CD on other abilities
[Witch Hunter] Witcher (passive) will now appear in the Darkness tab with the next update
[Witch Hunter] Slayer's Mark will now appear in the Boltslinger tab with the next update
[Witch Hunter] Fixed tooltip of Witch Knight / Witching buff
[Necro] Fixed a bug where Necromancer Initiate would consume Foul Remnants and summon Rotlings for each (similar to how the actual Animate: Rotling spell functions)
[Necro] Blight now correctly auto-targets the area around the caster (no longer need to click) and its duration/delay is increased to 6 sec from 5 sec
[Necro] Using Foul Invocation now triggers Unholy Command effects
[Necro] Fixed a bug where Crypt Swarm would give the enemy target a Foul Remnant instead of the caster
[Necro] Fixed a bug where Brittle Skeletons' Unholy Command would not work properly
[Necro] All summons without a specific Unholy Command effect now correctly default to Brittle Skeleton's effect
General
[Necro] Unholy Frenzy no longer costs RP
[Necro] New VFX for Unholy Command
[Necro] Fixed a small issue where certain summons would be summoned at the same point relative to the caster and visually stack on top of eachother
[Necro] Animate: Rotling now costs 20 RP up from 10 RP, has a 12 sec base CD, and consumes all Foul Remnants to summon an additional Rotling for each
[Necro] New Unholy Command now causes a minion-based effect
[Necro] Ghoulcraft is now Animate: Putrid Ghoul, same effect but counts as an Animate spell
[Necro] Corpsefury is now called Unholy Command, lasts 12 sec down from 15 sec, and no longer stacks or has a Cooldown
[Necro] Unholy Command is now applied to the Necromancer, so that it affects all minions, even those summoned while it is active
[Necro] Removed current 'Unholy Command' for now
[Necro] Fixed a bug where Ghoul Saliva's damage would not show in combat logs
[Necro] CD of Ghoulcraft is now reduced by 2 sec whenever you gain a Foul Remnant, not only through minions
[Witch Hunter] Stoicism now usable while Feared
[Ranger] Fixed a bug where Ballista Shot could not be ranked
[Sun Cleric] Solar Guidance now reduces Disease durations by 30% down from 40%
[Sun Cleric] Solar Guidance now reduces Fear durations by 30% as well
[Sun Cleric] Blightbreaker now also clears a Fear effect, and is usable while Feared
[Guardian] Hero's Decree now removes a Fear effect
[Barb] Wrecker effects now correctly consumed when Wrecker is used
[Barb] Fixed Wrecker effects
[Runemaster] Aspect of Dominion now correctly appears in the stance bar
[Pyro] Fixed a bug where each tick of Flamewake would expand the radius of future tick's damage
[SoA] Fixed a bug where Shadow Howl was toggleable
[Primalist] Updated tooltips of Fist spells to reflect that you need to deal damage with Stoneslam in order to proc the effect
[Primalist] The Rage Generation of Geode Barrage is now per Geode, not per bounce
General
[Necro] Putrid Ghouls now have a chance to apply an on-hit dmg + dot
[Necro] Corpse Legion is now Ghoulcraft, which summons a Putrid Ghoul temp summon to aid you in combat on a 30 sec CD. Whenever your minions generate a Foul Remnant for you, the CD of Ghoulcraft is reduced by 2 sec
[Barbarian] Reaving Wrecker now correctly allows Wrecker to ignore Armor
[Cultist] Tentacles should now be affected by Resilient Constitution
[Tinker] Turrets should now be affected by Resilient Constitution
[Venomancer] Learning Carapace Regeneration now teaches you Fortify Carapace, a free spell on a 0.5 sec CD (no GCD) that adds another stack to Carapace Regeneration, increasing both its power and its rage drain, up to 5 stacks
[Venomancer] Increased the baseline Threat Generation of Tail Strike
[Venomancer] Every 6th Scorpid Claw now applies Fang Venom effects
[Venomancer] Scorpid Claw no longer buffs in combat health regen
[Witch Hunter] Decimate The Wicked now correctly grants 40% armor pen
[Witch Hunter] Momentum now stacks to 4 baseline
[Witch Hunter] Witch Hunt now allows Momentum to stack 2 additional times and no longer generates stacks passively
[Witch Hunter] Witchbane is now baseline 0.5 sec cast, 0.5 sec GCD
[Witch Hunter] Coiling Shot is now baseline 1s cast, 1s GCD
[Runemaster] You can no longer activate your currently active Attunement with Shrouded Hand
[Runemaster] Activating an Attunement with Shrouded Hand now force-removes any other Attunements
[Pyromancer] Concussion's Stun proc should now appear in debuff bar correctly
[Primalist] Fixed the CD reduction on Fists when using Stoneslam at 5 Mountain's Might stacks
[Ranger] Put through the last change to Knockout
[Ranger] Fixed tooltip of Battleweaver
[Ranger] Exploit no longer has a CD but is now on GCD
[Ranger] Fixed tooltip of Envenomed Arrows
[Ranger] Fixed tooltip of Warmaster Shot
[Ranger] Trying a fix for Loaded Bolts breaking on dealing any damage
[Ranger] Loaded Bolts no longer breaks on movement
[Ranger] Heartseeker now correctly buffs Ballista Bolt
[Ranger] Fixed the tooltip of Heartseeker
[Ranger] Ballista Bolts stacks now correctly consumed on use
[Runemaster] Magefury now correctly consumed on use
[Runemaster] Magefury should now correctly deal its damage
General
[Chrono] Sands of Time Mana Cost increased
[Chrono] Sands of Time ranks fixed, no longer states that it stacks twice
[Chrono] Sands of Time can now still deal damage against slow immune enemies
[Chrono] Sands of Time is now Instant
[Chrono] New VFX for Erase
[Ranger] Adaptation: Crossbowman now grants 30% increased Focus
[Ranger] Knockout now breaks after the target takes damage 3 times
[Ranger] On The Hunt's Crossbow effect now regenerates 15% max focus instead of 20% missing focus
[Ranger] Heartseeker now generates an Archery Point
[Witch Doctor] Added a new visual for Appeasement effects that is less intrusive
[Witch Doctor] Fixed some abilities not activating Loa appeasement
[Venomancer] Burrow no longer forces you into Stalker Form
[Venomancer] Burrow now requires Stalker or Scorpid Form
[Venomancer] Blight now has a 6 sec base duration and has increased scaling