Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Pyromancer] Summon Flame Orb is no longer usable while silenced
[Stormbringer] Replaced Lightning Fury with a passive effect
[Demon Hunter] Changed icon for Wrathglaive
[Stormbringer] Fluxcasting now correctly appears in the spellbook once learned
[Stormbringer] Windride should now correctly appear in the Wind tab of the spellbook
[Stormbringer] Titanstorm stacks now grant 3% damage per sec down from 8%
[Stormbringer] Reorganised the Wind and Lightning trees
[Stormbringer] Fixed the tooltip of Gale Winds
[Stormbringer] Call Lightning now gains 125% damage when Supercharged, down from 200%
[Stormbringer] Lord of Lightning now, instead of previous effects, buffs Crackling Surge's damage, allows it to cleave, and causes Electrocute to grant a Lightning Rod stack
[Stormbringer] Arm of Thorim no longer generates static
[Stormbringer] Thunder Gaze now lasts 6 sec down from 10 sec
[Stormbringer] Lord of Lightning no longer costs mana
[Stormbringer] Thunder Gaze now has a 40 sec CD down from 1.5 min
[Stormbringer] Removed Static Lock from the Wind tree
[Stormbringer] Stormfuse now correctly scales with ranks, but its damage is reduced
[Stormbringer] Lord of Lightning now lasts 20 sec up from 15 sec, but has a 3 min CD up from 1 min (still gets CDR from nature damage)
[Stormbringer] Stormfuse no longer has a Supercharged effect
[Stormbringer] Stormfuse now has a 1.5 sec cast time up from 1 sec but has a 14 sec duration up from 10 sec
[Stormbringer] Fluxblast no longer costs mana
[Stormbringer] Reduced mana cost of Conjure Storm
[Stormbringer] Fluxblast no longer has a cooldown
[Stormbringer] Replaced Untold Power with a new passive
[Stormbringer] Fluxblast is now usable while moving but has a 1.5 sec cast time up from 1 sec
[Stormbringer] Flux stacks now increase the damage of the next Call Lightning or Arm of Thorim against the target by 5% instead of boosting crit chance
[Stormbringer] Improved VFX/SFX of Arm of Thorim
[Stormbringer] Fixed an issue with the SFX of crackling surge causing a lingering sound for a few sec after casting
[Stormbringer] Fixed an issue where Guiding Winds would display a radius of 0 instead of its correct radius of 30yd
[Stormbringer] Arm of Thorim's impact animation will now still show visually even kills the target
[Stormbringer] Fixed a bug where effects that should have modified Invigorating Surge may not have in some cases (like the tickrate boost from Haven)
[Stormbringer] Fixed a typo in the tooltip of Wind Servant's Blessing of Air
[Stormbringer] Fixed a bug where Arm of Thorim was considered a Fire spell
[Stormbringer] Spellguard: Windburst is now a spell called Windwall, which grants 5sec of silence/interrupt immunity (and clears these effects) as well as granting a 50% chance to reflect harmful spells for the duration
[Stormbringer] Arm of Thorim's base cooldown is increased to 40 sec from 15 sec
[Stormbringer] Arm of Thorim's base cast time is now 4 sec down from 6 sec
[Stormbringer] Arm of Thorim now always critically strikes
[Stormbringer] Altered VFX of Forked Lightning
[Stormbringer] Forked Lightning now generates 5 static per tick if at least 1 enemy is struck, instead of generating 20 static on use
[Stormbringer] Forked Lightning is now a Spellstorm spell
[Stormbringer] Illusory Fog no longer requires your target to be <=35% health
[Stormbringer] Illusory Fog CD reduced from 3 min to 2 min
[Stormbringer] Illusory Fog now lasts 8 sec down from 10 sec
[Stormbringer] Haven now also buffs the tickrate of Updraft
[Stormbringer] Windguard is now called Windshield
[Stormbringer] Altered VFX & icon of Windguard
[Stormbringer] Child of the Storm now causes your servant's damaging spells to reduce the remaining CD of Updraft by 1 sec
[Stormbringer] Added some new passives that interact with Updraft
[Stormbringer] Haven is no longer learned baseline in the core kit and is now a talent
[Stormbringer] Wind Stormbringers now learn a new ability called Updraft baseline instead of haven, which is a ground-targeted persistent AoE that heals allies within and boosts healing they take from your Invigorating Surge
[Stormbringer] Cloudburst is replaced with Raging Zephyr, a no cooldown spell which summons a small tornado at the target location for 10 sec that knocks back, slows, and removes stealth from enemies that come into contact with it
Общее
[All] Got a ton more changes staged to go live tomorrow but going to post them then so that it can all go through together!
[All] Talents that previously required level 51 now require level 50. This is a temporary change for us to test capstones before we eventually unlock level 60!
[All] Introduced a temporary fix for the recent issue where talent trees were rolled back (sorry guys thought this one was fixed already, was a busy festive season in the HQ but it should be all good now and we are working on a long term solution)
[Ranger] Fixed typos in tooltips of each of the Ranger's Horn spells
[Me] Learned the correct spelling of the word emanate
[Chronomancer] Teleport: Caverns of Time no longer has a cooldown
[Chronomancer] Fixed typos in the tooltips of each of the Zone spells
[Barbarian] Fixed a typo in the tooltip of Drunken Brawler
[Primalist] Fixed typos in tooltips of each of the Roars
[Witch Hunter] Fixed a typo in the tooltip of Cleansing Aura
[Barbarian] Fixed typos in the tooltips of the Galakrond auras
[KoX] Fixed a typo in the tooltip of Hellfire Form
[KoX] Fixed typos in the tooltips of each of the Pestilence spells
[KoX] Fixed a typo in the tooltip of Apocalypse
[Runemaster] Fixed a typo in the tooltip of Familiar: Field of Destruction
[Runemaster] Fixed a typo in the tooltip of Familiar: Field of Clarity
[Sun Cleric] Fixed a typo in the tooltip of Rapture
Общее
[Chronomancer] Boosted Spirit scaling on Remake
[Chronomancer] Time spec Chronomancers now regenerate a portion of base mana on wand attack
[Chronomancer] Illuminated Wand has been replaced with a spell called Crystal Cannon which launches 6 wand attacks at an enemy over 6 sec on a medium cooldown. continues while moving
[Demon Hunter] Updated the text of Demon Smite's debuff tooltip to reflect its effect
[Chronomancer] The Time spec passive now causes wand attacks to boost wand speed, up to 4 times, at which time they are consumed to trigger Vortex (dealing Arcane Damage and generating an Orb of Fate)
[Runemaster] Fixed an issue with the tooltip of Rime's spec passive
[SoA] Puncturing Fangs will now proc correctly
[SoA] Blood Drinker's stacking damage effect now works correctly
[SoA] Grimclaw applications can no longer be dodged, blocked or parried, and can no longer miss
[SoA] Bloodfang Bite no longer consumes Grimclaw stacks unless it hits the target
[Monk] Holy Rune's tooltip no longer mentions Pursuit
[Pyromancer] Dragon's Leap now resets the cooldown of Slagstone
[Starcaller] Astral Armor now correctly reduces damage taken
[Pyromancer] Fixed a bug where Slagstone ranks did not share CD
[Pyromancer] Ashes of Life now heals for 3% per stack baseline instead of 5%
[Pyromancer] Fixed a bug where Flame Step would not consume Overheat
[Pyromancer] Fire Streak now causes Burst to consume 3 sec of Ignite from the target to generate an additional Breath Charge and refund 6 sec of its own CD
[Pyromancer] Breath of Alextrasza no longer has a cooldown
[Pyromancer] Deep Breaths now gives Breath Weapons +5 sec CD, a 1 sec cast time, and 30% increased damage
[Pyromancer] Breath of Neltharion no longer has a cooldown
[Pyromancer] Reduced base damage of Breath of Neltharion
[Pyromancer] Damage and healing per Breath Charge now increases by 120% up from 70%
[Ranger] Reduced the base cast time of Precision Shot to 1 sec from 1.5 sec
[Ranger] Quivers no longer cost focus
[Monk] Runes of Discipline now scales with Intellect instead of Agility
[Reaper] Crimson Thirst no longer heals nearby allies, only the Reaper
[KoX] Razorflame now once again causes BoX to crit
[Reaper] Crimson Thirst Agility scaling increased
[KoX] Updated tooltip of Hellfire spec passive to reflect that it only procs from physical critical strikes with abilities instead of all physical crits
[KoX] Skulltaker now causes up to 500% weapon damage based on missing health up from 400%
[KoX] Corpse Blade now causes up to 125% weapon damage based on enemy missing hp down from 250%
[KoX] Skulltaker now has a 1 min CD down from 2 min
[KoX] Corpse Blade now has a base amount of physical damage that doesnt scale with enemy missing hp