Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/08/23

General

Change

[Cultist] Tentacle of Yogg-Saron will now spawn correctly

Change

[Cultist] Fixed tooltip of Shadowguard

Change

[Starcaller] Trying a fix for Way of the Goddess' passive Int -> Expertise conversion

Change

[Chrono] Babify should now be affected by spell haste

Change

[Venomancer] Fixed a bug where Catalyst was not usable in combat

Change

[Venomancer] Serpent Coil can no longer be used while transformed

Change

[Tinker] Blasting Rounds should now work correctly

Change

[Pyromancer] Melt is now correctly interruptable

Change

[Pyromancer] Reduced SP scaling of Dragon's Leap

Change

[Guardian] Both poses should now be correctly toggleable and appear in the buff bar instead of as debuffs

Change

[Reaper] Fixed the Soul Infusion effect of Soul Shock

Change

[Guardian] The Shield Rush effect of Battle Rush can no longer miss if the ability lands

Change

[Runemaster] Fixed a bug where Expel Frost would often not work due to internal range requirement

Change

[Runemaster] Brainspill now removes Flame Burst from the target

Change

[Runemaster] Trying a fix for Riftgate spells not being able to find your active Riftgates

Change

[Runemaster] Renamed Frost Salvo's proc to Ice Shard, as the Studious Elementalist frost proc shared its name

Change

[Runemaster] Frost Salvo can no longer be reflected/redirected

Change

[Runemaster] Attunements from Shrouded Hand should no longer be able to stack

Change

[Runemaster] Runestrike (arcane damage on auto) can no longer miss if the attack hits

Change

[Runemaster] Warpdagger's TP effect should no longer be able to miss

2022/08/21

General

Change

[Runemaster] Fixed a bug where Aces of Flame, Frost and Magic would not deal their damage on casting thaum

Change

[Necro] Knight of Decay now has its own unique Bonestorm ability that it procs, instead of using Bladestorm. The Bonestorm ability scales properly with the minion's scaling from the caster's stats

Change

[Guardian] Combat Poses should now be learned baseline

Change

[Necro] Fixed Knight of Decay scaling

Change

[Runemaster] Trying a fix for Runic Familiar not staying in place after being Displaced under certain circumstances

Change

[Runemaster] Runic Quickness now boosts activation time of Word spells by a flat 40%

Change

[Runemaster] Ley Walk is now limited by Grounding effects

Change

[Runemaster] Fixed the pathing of Oblivion Ball

Change

[Runemaster] Improved VFX of Oblivion Ball

Change

[Runemaster] Increased Spirit scaling of Familiar: Warpslide, and updated toolip to reflect

Change

[Runemaster] Fixed Spirit scaling of Familiar: Trispell, updated tooltip to reflect

Change

[Cultist] Bend Will CD & Duration both now 30 sec

Change

[Primalist] Tectonic Shift can no longer be dodged, blocked or parried

Change

[Cultist] Hammer of Twilight back to dealing Shadow Damage

Change

[Reaper] New VFX for Harvest Time

Change

[KoX] Added STR scaling to Flames of Xoroth

Change

[Witch Hunter] Heartstop Bolt now last 6 sec baseline down from 8 sec

Change

[Witch Hunter] Witchbane no longer drains Rage

Change

[Witch Hunter] Heartstop Bolt now reduces healing by 25% down from 40%

Change

[Witch Hunter] Increased the minimum distance vault travels to have less reliance on speed scaling

Change

[Venomancer] Trying a fix for Spawn

Change

[Witch Hunter] Cleansing Aura now shares a GCD with Muzzle & Vault

Change

[Venomancer] Scorpid Form now correctly appears in the stance bar

Change

[Venomancer] Gripping Webs now has a 40 sec CD

Change

[Venomancer] Warding Bond now has a 10 sec duration down from 12 sec and maxes out at 80% DR

Change

[Ranger] Fixed a bug where Adaptation: Bowman would fall off if it failed to apply a Steadiness stack (i.e. while dead)

Change

[Venomancer] Warding Bond can only benefit allies once per 1.5 min

Change

[Venomancer] Warding Bond now scales correctly with Rage

2022/08/20

General

Change

[Necro] Reduced size of Flesh Golem

Change

[Chrono] Timerend's Slow is now correctly counted as a Snare effect

Change

[Cultist] Hammer of Twilight now correctly does Physical Damage

Change

[Cultist] Empire's Grasp tooltip fixed

Change

[Venomancer] Venom Spit should now correctly convert all Venom Bolt stacks to Rot stacks

Change

[Venomncer] Scorpid Form now gives less armor from int, but grants increased max hp based on intellect now as well

Change

[Venomancer] Fang Venom: Blight should no longer scale with SP

Change

[Ranger] Desperado no longer on GCD

Change

[Stormbringer] Thunder Step drops BG flag

Change

[Guardian] Ambition can now only proc once from AoE

Change

[Starcaller] Improved scaling of Shooting Star damage

Change

[Guardian] One Man Army now lets you cleave 3 additional enemies down from 5

Change

[Guardian] New VFX for Guardian Slam

Change

[Guardian] Guardian Slam now has a 25 sec CD, 3 sec Duration

Change

[Guardian] Guardian Slam is now just an Interrupt, not a Stun

Change

[Guardian] Blitz now stacks up to 5 times down from 18, but slows by 10% per stack up from 5% and gives Warquake +20% damage per stack up from 15%

Change

[Sun Cleric] Deliverance stacks now correctly show in buff bar

Change

[Sun Cleric] Added missing scaling to Vindication

Change

[Sun Cleric] Added a 500ms ICD to Lightspark

Change

[Chronomancer] Word of Balance spells now on GCD

Change

[Chronomancer] Gift of the Timeways now on GCD

Change

[Chronomancer] Reduced scaling ratio of Timelord's Spellplate

Change

[Chronomancer] Added an audio effect to both Chaos and Order Incarnate activation

Change

[Chronomancer] Updated the VFX of Order Incarnate

Change

[Venomancer] New VFX for Catalyst

Change

[Venomancer] New VFX for Chosen of Shadra

Change

[Venomancer] New VFX for Carapace Regeneration

Change

[Venomancer] New VFX for Warding Bond

Change

[Venomancer] New VFX for Chitinous Form

Change

[Venomancer] Chitinous Form now gives +20% hp down from 25%

Change

[Venomancer] Fixed a bug where Warding Bond would put Chosen of Shadra on CD

Change

[Venomancer] Instead of previous effects, Warding Bond now applies a DR effect to you and all nearby allies, scaling with your current Rage

Change

[Venomancer] Nerubian Fortitude is now Catalyst, a rage-bank type spell that lets you spend rage to regenerate a greater amount over time

Change

[Venomancer] Warding Bond now a 1.5 min CD

Change

[Venomancer] Chosen of Shadra now gives armor+magic resist based on Int instead of increasing healing + flat DR, and its base Duration is reduced to 6sec (still scales up with EF)

Change

[Venomancer] Scorpid Claw is now 2 sec CD down from 3 sec

Change

[Venomancer] Scorpid Claw now generates 20 Rage down from 30 Rage

Change

[Venomancer] Threatening Posture now restores some HP when it ends

Change

[Venomancer] Threatening Posture now boosts Threat to nearby enemies by 100% and causes you to generate a bonus 5% Rage whenever you are hit instead of previous effects

Change

[Venomancer] Threatening Posture now has a 40 sec CD and 10 sec Duration

Change

[Venomancer] Added new VFX for Ritual Healing

Change

[Venomancer] Increased CD of Harden Carapace

Change

[Venomancer] Increasing Healing SP scaling of Ritual Healing

Change

[Venomancer] Venomancy now has a 25% proc chance but a 1.5 sec ICD

Change

[Venomancer] Fixed tooltip of Venomancy

Change

[Venomancer] Fungal Growth can now proc from Shadow and Nature damage

Change

[Reaper] Soul Fragments can no longer be reflected or redirected

Change

[Reaper] Possess now teleports you 2yd behind the target instead of to a random point next to the them

Change

[Reaper] Added VFX to Crimson Thirst's heal

Change

[Primalist] Improved VFX & SFX of Geode Barrage

Change

[Primalist] New VFX for Ruptured Earth

Change

[Primalist] Fist of Al'akir is now Fist of Therazane (plus new visual)