Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/08/31

General

Change

[Demon Hunter] Reduced min dash distance of Glaive Rush by 1yd

Change

[Demon Hunter] Felwracked (the Root from the Rush->Felrend combo) now has the same application radius (8yd) as Felrend itself

Change

[Demon Hunter] Added new VFX for Malice of Gul'dan

Change

[Witch Hunter] While Witchblast Musket stance is active, Auto Shot is now enabled

Change

[Demon Hunter] Fixed a bug where Malice of Gul'dan was considered as a Shield effect

Change

[Witch Hunter] Masochism no longer buffs Flintlock Shot

Change

[Monk] Fixed a bug where Unarmed Combat Master would not teach the player Left Hook and Right Hook

Change

Goal of these barb changes is to both give brutality some more umph outside of the 1 shot gimmicks and to give tactics its own sort of gameplan that doesnt lean in to brutality's to avoid abuse

Change

[Barbarian] Savage Smash now strikes with your offhand weapon while dual wielding (giving double chances to proc wrecker effects)

Change

[Barbarian] Thunderous Leap now has a 1.5 min CD down from 2 min

Change

[Barbarian] Ramhorn Rage now ticks every 1.5 sec up from 1 sec

Change

[Barbarian] Unending Fury now applies 1 stack of Exhaustion when it ends

Change

[Barbarian] Hulk now also gives 5% crit while at or above 75% hp

Change

[Barbarian] Axe Twirling's base duration is now 9 sec up from 6 sec

Change

[Barbarian] Tirelessness now also gives Ranged Haste

Change

[Barbarian] Axe Twirling has taken Ancestral Armor's place

Change

[Barbarian] Ancestral Armor is replaced with Savage Revelry, a new active ability

Change

[Barbarian] Axe Throw no longer has a deadzone

Change

[Barbarian] Gutspiller now correctly counts as a Ranged Barbarian Attack

Change

[Barbarian] Natural Defenses replaced with Bloodlord, a 30 sec CD ability that makes your next ranged barb attack 100% crit, ignore 30% armor, and incur no CD

Change

[Barbarian] Headhunter's Axe now gains 10% crit per stack of Berserking

Change

[Barbarian] Headhunter's Axe crits now consume Berserking

Change

[Barbarian] Axe Throw now works off of ranged haste but can be used while moving

Change

[Barbarian] Axe Throw no longer buffs crit chance of headhunters axe

Change

[Barbarian] Axe Throw now costs 10 Energy down from 25

Change

[Barbarian] Axe Throw no longer generates Carnage, now applies Berserking which acts similarly to how Carnage interacted with Ranged Barbarian Attacks, but also grants ranged haste, and is applied to caster instead of target

Change

[Barbarian] Ogre's Might now also affects the cast time and damage (but not CD) of Brutal Swing

Change

[Barbarian] Rend and Tear now costs 40 Energy and has a 30 sec CD

Change

[Barbarian] Activating Barbaric Rage now removes any stacks of Exhaustion

Change

[Barbarian] Demolish now reduces armor by 30% up from 10%

Change

[Barbarian] Mounting Fury stacks now also increase the damage of Rampage by 25%

Change

[Barbarian] Mounting Fury now also procs from the use of Rampage

Change

[Barbarian] Mounting Fury now also reduces the energy cost of Raging Strike by 15% per stack

Change

[Barbarian] Horde Breaker now reduced CD of Brutal Swing by 75% up from 60% and reduces its damage by 25% down from 40%

Change

[Barbarian] Fixed AP scaling of Impale

Change

[Barbarian] Devastating Blows now boosts crit damage by 75% down from 100%

Change

[Barbarian] Added a visual effect / indicator for Crushing Slam's cast time with Ogre's Might

Change

[Barbarian] Ogre's Might now increases Crushing Slam CD to 35 sec up from 27 sec

Change

[Barbarian] Decapitate now gains 40% damage per carnage stack up from 30%

Change

[Barbarian] With Ogre's Might, Crushing Slam is now kickable

Change

[Barbarian] Slightly increased base AP scaling of Crushing Slam

Change

[Barbarian] Crushing Slam's Savagery effect now provides a 25% increase to damage down from 40%

Change

[Barbarian] Now starts with custom dual axes instead of a 2h

Change

[Barbarian] Crushing Slam now gains 20% damage per carnage stack down from 30%

Change

[Barbarian] Added new VFX for Gutspiller

Change

[Barbarian] Fixed a bug where Gutspiller's level scaling would stop early

Change

[Barbarian] Fixed AP scaling of Gutspiller

Change

[Barbarian] Gutsplitter now called Gutspiller

Change

[Barbarian] Barbaric Strike now requires a weapon to use

Change

[Barbarian] Savage Smash now requires a weapon to use

Change

[Barbarian] War Cry tooltip now states that it affects Melee Attack Speed

Change

[Barbarian] Crushing Slam now requires a weapon to use

Change

[Barbarian] Added a more hefty impact visual to Wrecker

Change

[Barbarian] Wrecker should now start auto attack

Change

[Barbarian] Added VFX for Grit

Change

[Sun Cleric] Added a new spell coming with core rework called Ray of Illumination, creates a sun ray at the target area that reveals stealthed enemies in its radius and increases holy damage they take by 10%

Change

[Cultist] Relinquish Madness CD reduced to 5 min from 10 min

Change

[Sun Cleric] Fixed Light's Advance

Change

[Sun Cleric] Transgression is now considered a Fire spell instead of Holy

Change

[Primalist] The Rockhide passive now gives you a chance to gain a Mountain's Might stack when you take damage

Change

[Primalist] Updated tooltip of Rock Shower to reflect that it deals Nature Damage

Change

[Primalist] Increased tickrate of Boulder Dash

Change

[Primalist] Fixed the knockback effect of Boulder Dash

Change

[KoX] Added activation VFX for Forgefiend's Blade

Change

[Necro] Rimebolt is now Glacial Flip, a 40 sec CD that converts your RP into Mana

Change

[Necro] Reduced duration and fixed scaling of Crypt Frenzy (Leaper's Unholy Command)

Change

[Necro] Reduced accumulation rate of Blighted stacks (Rotling Unholy Command) and added a stack cap of 30 per rotling

Change

[Necro] Fixed transform model of Putrid Goul's mutation via Unholy Command

Change

[Ranger] Skirmish now buffs Ranged Haste instead of Movement Speed

Change

[Ranger] Fixed tooltip of Craft: Leather Waterskin

Change

[Ranger] Heartseeker should no longer require you to be in melee

Change

[Witch Doctor] Praise will now be able to stack Flask of Mana

Change

[Ranger] On The Hunt procs should no longer be able to be deflected

Change

[Witch Doctor] Revitalize now specicially buffs the healing of Revitalize, Voodoo Serpent Beam, Praise, Loa's Brew and Gift of the Loa

Change

[Witch Doctor] Vitality of Dambala now correctly buffs the healing taken from Voodoo Serpent Beam

Change

[Witch Doctor] Touch of Torta now correctly buffs the healing taken from Gift of the Loa

Change

[Witch Doctor] Trying a fix to make Army of the Loa correctly provide blanket Immunity to all fears

Change

[Runemaster] Adding a passive to come with core update that buffs mind guard but reduces your offensive capability

Change

[Runemaster] Reduced Mind Guard's max damage block to 40% down from 70%

Change

[Runemaster] Mind Guard now reduces your stamina by 30% down from 50%

Change

[Runemaster] Brainspill now requires you to face your target

Change

[Runemaster] Reduced scaling of Pyrostrike

Change

[Reaper] Reduced CD of Desolat from 4 sec to 3 sec (wary to go all the way to zero just yet)

Change

[Reaper] Reduced SP scaling of Crimson Harvest, added significant AP scaling

Change

[Reaper] Soul Shock's base CD increased to 12 sec from 6 sec

Change

[Reaper] Scythe Rush base lockout duration increased from 10 sec to 15 sec

Change

[Reaper] Doomrend now has a 5 sec CD down from 15 sec and costs 1 Reaped Soul

Change

[Reaper] Slaughterscythe now takes 15% hp down from 25%

Change

[Reaper] Soulrot's Soul Infusion effect now doubles its tickrate (letting the Reaped Soul effect proc twice over the duration) and allows it to cleave 1 additional enemy

Change

[Reaper] Reap Magic's Soul Infusion effect now gives it 40% spell haste reduction, but no longer increases the cost of abilities

Change

[Reaper] Reap Magic now also leeches health if you successfuly steal an effect

Change

[Reaper] Fixed tooltip of Harvest Time

Change

[Reaper] Soul Shock now requires you to face your target

Change

[Reaper] Fixed typo in tooltip of Masochistic Rage

Change

[All] Fixed a bug causing some minions to take increased damage from AoE effects

Change

[Reaper] Cleaned up (and fixed) tooltip of Crimson Harvest

2022/08/29

General

Change

[Reaper] Halved the healing of Soul Shock

Change

[Witch Doctor] Fixed summoning type for Vitality Ward, Stasis Ward & Spirit Ward

Change

[SoA] Sanguine Shield now correctly generates Exsanguination

Change

[Tinker] Rocket Boots now correctly provides Root immunity, and removes Root effects on use