Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/06/30

General

Change

[Sun Cleric] Solar Beam scaling reduced by 12%.

Change

[Chronomancer] Chaos Wand scaling reduced slightly.

Change

[Sun Cleric] Bulwark of Blessings can no longer proc from periodic healing

Change

[Tinker] Overcharge no longer costs mana baseline

Change

[Tinker] Invention Tree talents shifted around slightly to offer more mana regen early

Change

[Tinker] Field Medic now only causes Reload to regenerate Mana

Change

[Tinker] Eureka now has a 100ms ICD

Change

[Tinker] Replenishment Beacon now regenerates

Change

[Tinker] Invention Spec passive no longer increases the mana of Repair Shot

Change

[Tinker] Enchanted Battery now has a 100ms ICD

Change

[Tinker] Buckshot Rounds increases the mana cost of Repair Shot by 85%

Change

[Tinker] Enchanted Battery now regenerates 10% mana down from 15%

Change

[General] Class Buffs, Raid Buffs and external damage or stat buffs no longer affect pets and minions.

Change

[Primalist] Tribalism now also applies to your pet.

Change

[Sun Cleric] Fixed a bug where Vital Fury's ICD was not working.

Talents & Abilities

Change

[Tinker] Fixed an issue where Overcharge would not work when targeting an enemy unit.

Dungeons & Raids

Change

[Pending Restart] [Zul'Gurub] [Hakkar] Corrected an issue where Hakkar would ignore CoA classes when filtering targets for his Will of Hakkar ability. Hakkar will now correctly select CoA classes as valid targets for Will of Hakkar.

Change

[Pending Restart] [All Dungeons and Raids] Corrected an issue where tanks and healer eventually would be stopped being recognized by bosses mechanic filter after a player died, changed specialization or left stances.

2024/06/29

General

Change

[Cultist] Total Madness damage increase halved, % health lost incresed by 1%.

Change

[Chronomancer] Reconstruction now deals damage to up to 5 enemies, scaling reduced bz 15%.

Change

[Sun Cleric] Hope now a single target healing over time, can still apply to AOE from aoe heal crits.

Change

[Chronomancer] Reconstruction tooltip now dynamic to your stats.

Change

[Chronomancer] Keeper of Balance also increases damage of Sandblast with its proc.

Change

[Chronomancer] Reconstruction can now also proc from Shard of Absolution.

Change

[Chronomancer] Upheave reworked.

Change

[Son of Arugal] Eye of the Lycan conversion increased by 5%.

Change

[Chronomancer] Splitting Time reworked.

Change

[Son of Arugal] Thick Pelt effectivness increased by 25/50%.

Talents & Abilities

Change

[Son of Arugal] Gore reworked to get Goldrinn's Rage and Claw Sweep synergy

Change

[Son of Arugal] Packleader capstones adjusted

Change

[Son of Arugal] Thick Pelt now increases armor contributio by up to 200% up from 150%

Change

[Son of Arugal] Black Guard reworked

Change

[Son of Arugal] Eye of the Lycan now increases dodge rating by 15% of Agility up from 10%

Change

[Son of Arugal] Plaguewolf now also generates 5 rage

Change

[Son of Arugal] Added new Blood Debt talent as a choice node with Plaguewolf

Change

[Son of Arugal] Monstrous Bite adjusted

Change

[Son of Arugal] Blood Drinker now has a 1min cd and lasts 6 sec down from 2min cd and 12 sec

Change

[Son of Arugal] Massacre now causes Claw Sweep to apply Vicious Bite

Change

[Son of Arugal] Bite Wound reworked to give Goldrinn synergy

Change

[Son of Arugal] Vicious Maw now has a 100% chance to proc with a 1 sec icd

Change

[Son of Arugal] Ragebeast reworked, now gives stacking absorption shield on worgen bites

Change

[Son of Arugal] Steel Hide now works with Black Guard instead of Ironfur

Change

[Son of Arugal] Synergy now gives Call of the Shadow Pack synergy

Change

[Son of Arugal] Packleader spec passive adjusted, old spec passive is now a node in the tree and is adjusted

Change

[Son of Arugal] Infected Claw reworked to Goldrinn's Rage

Change

[Son of Arugal] Taldaram's Rage now also increases the damage of Taldaram's Torment by 10%

Change

[Son of Arugal] Increased the AP scaling and base damage of Taldarams Torment by ~15%

Change

[Son of Arugal] Shadow Shield now scales off AP instead of SP

Change

[Barbarian] Blood and Glory now works at 35% maximum health up from 20%

Change

[Barbarian] To The End now works at 35% maximum health up from 20%

Change

[Barbarian] To The End now gives 5% max health every 5 sec from 2% every 3 sec

Change

[Barbarian] Grit now works off maximum health instead of current health

Change

[Barbarian] No Regrets adjusted

Change

[Barbarian] Increased the scaling of Malice by 20%

Change

[Barbarian] Rancor now also allows critical strikes to extend the duration of Disembowel

Change

[Cultist] Reduced the scaling of Tentacle of C'thun damage by ~10%

Change

[Necromancer] Increased the SP scaling of Colossal Swing by 20%

Change

[Necromancer] Slightly increased the SP scaling of Zombie Plague (~10%)

Change

[Ranger] Marauder now reduces Physical Damage by 20% up from 10%, but now lasts 4 sec down from 8 sec

Change

[Ranger] Brigand tree gained two new connections at Highwayman and Shanker

Change

[Ranger] Fixed a bug where the tooltip of Shanker wasn't displaying allowing DoTs to periodically critical strike

Change

[Ranger] Reduced the base cost of Wild Strike by 5

Change

[Ranger] Highwayman now adjusts focus costs rather than increasing Nature Damage

Change

[Sun Cleric] Valkyr's Calling now has a 2min cd up from 75 sec

2024/06/26

Talents & Abilities

Change

[Sun Cleric] New capstone Divine Judgement added in original place of Chains of the Valkyr.

Change

[Sun Cleric] Sun Shackles reworked. Dealing damage with Sunflare to enemies affected by Purging Flames reduces the cooldown of Sunwalking.

Change

[Sun Cleric] Light's Blessing reworked. Expending a fully stacked Daybreak reduces the cooldown of Horusath Blast.

Change

[Sun Cleric] Fervor of the Sun reworked. Now increases damage of Fanaticism per stack instead of providing attack speed.

Change

[Chronomancer] Word of Balance: Guard duration reduced to 6 sec, CD increased to 2 min, value increased to 40%.

Change

[Chronomancer] 3 New talents added to Displacement in the row Aeons used to occupy.

Change

[Chronomancer] Aeons now baseline to Displacement.

Change

[Chronomancer] Improved Reverse Wound cast time reduction lowered, now additionally increases its healing.

Change

[Chronomancer] Inconsistent application of Time Stretch fixed.

Change

[Chronomancer] Aeon of Renewal recalculated, duration of healing over time shortened, tick rate faster.

Change

[Chronomancer] Gift of the Timeways reworked.

Change

[Chronomancer] Problem with Ripple receiving 1/12th of its intended scaling fixed.

Change

[Chronomancer] Keeper of Balance reworked.

Change

[Chronomancer] Deconstruction tooltip damage value now dynamic.

Change

[Chronomancer] Tome of Time duration increase up from 2 to 3.

Change

[Chronomancer] Base damage of Chaos Shard increased, now additionally gains damage with stacks of Chaos Empowerment as intended. Cast time increased to 2 sec.

Change

[Chronomancer] Displacement now also dispels root and snare effects from target ally

Change

[Primalist] Rockslide reworked

Change

[Sun Cleric] Reduced the damage gained from Fiery Weapons with Valkyr's Grip to 20% from 60%

Change

[Primalist] Cave Dweller cast time decrease effect now also affects Terrasurge's cast time

Change

[Primalist] Volcano reworked to give more viable AoE synergies to Geomancy

Change

[Primalist] Therazane's Might now requires the target to be affected by Fracture

Change

[Primalist] My Totem, My Rules now increases the duration of boons by 3 sec up from 2 sec

Change

[Son of Arugal] Ferocity tree adjusted slightly

Change

[Son of Arugal] Fleshweaver tree adjusted slightly

Change

[Son of Arugal] Added Dissipate node to Fleshweaver capstones

Change

[Son of Arugal] Packcaller adjusted, now has 100% proc chance on Bloodfang Bite

Change

[Son of Arugal] Gnash adjusted

Change

[Knight of Xoroth] Pestilence of War now increases critical damage done rather than reducing healing, and reduces enemies critical strike chance, its Unleash effect is unchanged

Change

[Knight of Xoroth] Battle Warlock adjusted

Change

[Knight of Xoroth] Brimstone Battlemaster now increases critical damage, value increased to 3% per stack up from 2%

Change

[Knight of Xoroth] Butcher damage increased by 3%

Change

[Knight of Xoroth] War spec passive now increases Infernal Strike damage by 30% up from 15%

Change

[Knight of Xoroth] Blade Twister damage increased by 10%

Change

[Knight of Xoroth] Imp Rush now has a 45 sec cd up from 14 sec

Change

[Knight of Xoroth] Summon: Greater Imp now lasts permanently