Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/06/17

Talents & Abilities

Change

[Primalist] Boons are now self-cast only and cannot be cast on allies.

Change

[Primalist] Primal Power no longer increases attack power, and instead now makes your next Hand of the Earthmother free

Change

[Primalist] Vitality Surge now only works on the Primalist, but now also increases healing done

Change

[Primalist] Strength in Numbers now gives increased damage done and healing as a flat amount, rather than requiring nearby allies

Change

[Venomancer] Enchances Pheromones now self cast, value increased. Now Enhanced Reflex.

Change

[Venomancer] Shadra's Lair reworked. Now provides a target interference instead of DR and damage done.

Change

[Venomancer] Added PvP modifiers to some Fortitude Venomancer healing passives, reducing effectiveness by ~30%

Change

[Venomancer] Shadra's Lair now applies a debuff to prevent chained benefit.

Change

[Venomancer] Enhanced Pheromones no longer applies a movement speed buff. Dodge value reduced by 10%.

Change

[Venomancer] Bountifil Gifts now increases the healing done by Vizier's Gift instead of reducing its cooldown

Change

[Venomancer] Fang Blessing now only works with direct heals

Change

[Venomancer] Vizier's Gift now has a 1.5 sec cast time

Change

[Venomancer] Vizier's Gift no longer has a cooldown

Change

[Venomancer] Venomcult Blessing now has 2 charges and an 8 sec recharge time

Change

[Venomancer] Enchanted Chitin now heals for a flat amount based on Stamina and Intellect

Change

[Venomancer] Regenerative Strikes now heals for a flat amount based on Intellect

Change

[Cultist] Unspeakable Truth now only gives mana back and no longer heals.

Change

[Chronomancer] Word of Balance: Guard now reduces damage taken by 20% down from 70% but now has an 8 sec duration and 1min cd

Change

[Runemaster] Tome of Swiftness now increases movement speed by 100% down from 200%

Change

[Chronomancer] Fabric of Time now has a 30 sec cd down from 60 sec

Change

[Chronomancer] Aeons are now bundled into 2 switch nodes

Change

[Chronomancer] Displacement Chronomancers now start with Accelerated Recovery and Infinite Clone is now baseline and learned at level 8

Change

[Chronomancer] Reduced the duration of Through the Aeons to 8 sec down from 15 sec

Change

[Chronomancer] Vivid Memory now also increases the healing of Infinite Shield by 25%

Change

[Chronomancer] Aeon of Resilience now gives 10% armor instead of armor/magic resistance based on healing

Change

[Chronomancer] Quickened Flashback is now Truly Infinite and adds increased charges and cooldown to Infinite Shield

Change

[Chronomancer] Aeons values have been reduced across the board

Change

[Chronomancer] Infinite Shield no longer has a cooldown

Change

[Chronomancer] Increased the cooldown of Shield of Ages to 90 sec up from 30 sec

Change

[Chronomancer] Reduced the duration of Shield of Ages to 10 sec down from 20 sec

Change

[Witch Doctor] Reduce the effectiveness increased by Flask of the Alchemist to 20% from 100%

Change

[Witch Doctor] Soothing Juju is now aoe

Change

[Witch Doctor] Mark of Mojo now provides Agility, Intellect and Strengh instead of all Stats.

Change

[Witch Doctor] Revitalize is now single target

Change

[Witch Doctor] Alchemical Recipe Book is now a switch node

Change

[Witch Doctor] Big Bad Voodoo now gives 15% DR down from 30%

Change

[Witch Doctor] For Da Loa! boon values reduced dramatically

Change

[Tinker] Nanobot Barrier no longer provides DR, shield scaling increased.

Change

[Tinker] Build: Shield Beacon reduction value lowered to 10%.

Change

[Tinker] Overcharge: Shield Beacon shield Stamina scaling reduced.

Change

[Tinker] Extra Protection value reduced by 20%.

Change

[Tinker] Anti-Magic Grenades no longer works on allies

Change

[Tinker] Technician no longer increases Beacon duration and instead increases Beacon Overcharge effectiveness

Change

[Tinker] Replenishment Beacon's Overcharge now restores 10% maximum mana down from 15%

Change

[Tinker] Restorative Beacon Overcharge now restores 10% max health down from 20

Change

[Tinker] Zap! now only works with Standard Rounds

Change

[Tinker] Spreading Repair Shot now gives Beacon recharge synergy

Change

[Son of Arugal] Reduced the cost of Atherann’s Anguish Rank 7

Change

[Tinker] Replenishment Beacon now restores mana every 1.5 sec instead of reducing costs

Change

[Son of Arugal] The talent 'Grimclaws' now applies with Bloodfang Bite as well as Ravenous Strike

Change

[Son of Arugal] Night Hunter now makes Nightbane Shred apply 8 stacks of Grimclaw

Change

[Son of Arugal] Primal Frenzy now triggers its damage after 2.5 sec, rather than when Worgen Form ends. It's cooldown has been removed

Change

[Son of Arugal] Umbral Hunter adjusted to have Claw Sweep apply Grim Claw to enemies

Change

[Son of Arugal] Puncturing Fangs now also applies Grimclaw

Change

[Son of Arugal] Adjusted the scaling of Ferocity abilities, increasing it across the board

2024/06/13

General

Change

[Stormbringer] Updraft and Gale now have ranks.

Change

[Stormbringer] Old hidden Intellect scaling of Updraft damage removed.

Change

[Necromancer] Blightweaver now procs on expiration of Crypt Plague, not on damage.

Change

[Necromancer] Plague Revenant now causes direct critical strikes to apply a stack of Crypt Plague (down from 3)

Change

[Necromancer] Master of Death now causes Expunge to apply a stack of Crypt Plague (down from 3)

Change

[Necromancer] Foul Contagion now causes spreading of Plague of Undeath through Plague Science to also spread stacks of Crypt Plague.

Change

[Necromancer] Virulency and Foul Expedition Swapped.

Change

[Necromancer] Foul Expedition now resets the cooldown of Plaguebomb and allows Crypt Plague to critically strike for its duration.

Change

[Necromancer] Crypt Plague reworked.

Change

[Necromancer] Creeping Crypt now allows Crypt Plague to stack 10 additional times.

Talents & Abilities

Change

[General] Added a few more flavor spells to the game :^)

Change

[General] Relevant pet classes now have a dismiss pet spell

Change

[Stormbringer] Raging Zephyr now summons a bigger tornado and pulls instead of pushes, cooldown increased by 30 sec, charges reduced by 2

Change

[Runemaster] Riftblades will now get Magicbind baseline

Change

[Witch Doctor] Cooldown of Godslayer is now 30 sec down from 1min

Change

[Ranger] Farstrider tree adjusted slightly

Change

[Runemaster] Riftblades Inscription: Permafrost has been split into 2 spells and now has a 2min cooldown

Change

[Ranger] Reduced the cooldown of Whipvine Arrow to 10 sec from 20 sec

Change

[Tinker] Added Medical Tactiican talent as a switch node with Explosives Expert

Change

[Ranger] Added Guidance talent to Farstrider

2024/06/12

Talents & Abilities

Change

[General] Various new flavor spells have been added to a variety of classes and are still the process of being added.

Change

[Stormbringer] Hurricanes talent adjusted

Change

[Stormbringer] Call of the Wind made baseline for Wind, replaced with Flow

Change

[Stormbringer] Unrelenting Gale is now a 1 point node

Change

[Reaper] Limbo now only works with magic effects

Change

[Stormbringer] Windsurf reworked

Change

[Knight of Xoroth] Added Implosion active to the Defiance tree

Change

[Witch Doctor] Hex of Night no longer increases resource costs

Change

[Venomancer] Leg Strike now does Nature + Physical Damage instead of just Physical

Change

[Necromancer] Unholy Champion updated

Change

[Necromancer] Wraith effect adjusted

Change

[Necromancer] Phylactery now has a 1 sec cast time baseline, down from 5 sec

Change

[Necromancer] Added Army of the Dead talent to Animation

Change

[Necromancer] Game of Bones no longer reduces the casting time of Phylactery

2024/06/10

Talents & Abilities

Change

[Witch Doctor] Shadowhunting capstones adjusted

Change

[Necromancer] Updated the model for Revenants

Change

[Witch Doctor] Cobra's Quickness adjusted to no longer give critical strike rating

Change

[Witch Doctor] Reclamation and Godslayer now have a cast time

Change

[Witch Doctor] Lowered the base damage of abilities and increased scaling across the board for Shadowhunting

Change

[Witch Doctor] Added new talent to Shadowhunter tree: Zandalari Wisdom

Change

[Witch Doctor] Pet abilities adjusted and updated

Change

[Witch Doctor] Shadowhunter pet abilities now invoke Loa

Change

[Witch Doctor] Shadowhunter pets will now also gain your Devotions

2024/06/09

Talents & Abilities

Change

[Necromancer] Updated some Animation Necromancer visuals

Change

[Necromancer] Adjusted Necromancer raise spell scaling from 1-59