Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/05/28

General

Change

[Guardian] Battle Bard can now proc from any melee attack but its proc chance has been reduced by 5%.

Change

[Guardian] New node To Victory added to Inspiration tree.

Change

[Guardian] Harmonious Combat cost reduction down to 10 from 20.

Change

[Guardian] Song of Steel buff no longer scales with Attack Power, Spirit scaling increased.

Change

[Guardian] Minstrel now provides crit chance based on Spirit and its duration is extended alongside Song of Steel.

Change

[Guardian] Song of Battle reworked into Song of Steel, causing 4 swings of weapon damage in front of you over its channel time instead of providing energy.

Change

[Knight of Xoroth] Imprison CD reduced to 1 minute.

Change

[Guardian] Feats of Strength now provides Strength, Agility and Intellect instead of all stats.

2024/05/27

General

Change

[Sun Cleric] Class capstones adjusted

Change

[Sun Cleric] Stay of Execution moved to the Valkyrie tree, new node created in its place

2024/05/26

General

Change

[Barbarian] Skull Smash now has a 1 sec cast time

Change

[Stormbringer] Storm Alert adjusted, swapped with Lightning Cage

Change

[Stormbringer] Lightning Cage adjusted

Change

[Pyromancer] Flame Step now removes movement impairing effects

Change

[Pyromancer] Boiling Point now reduces the cast time of Boil by .5 sec rather than removing the cast time

Change

[Pyromancer] Boil CD increased by 15 sec. Boiling Point increases the CD by further 15 seconds, up from 10 seconds.

Change

[Pyromancer] Flame Retardant Intellect to Armor conversion doubled.

Change

[Primalist] Hand of the Earthmother range reduced by 10 yds. (40 -> 30)

Change

[Cultist] Enslave now has a 1.5 second cast time. CD reduced by 15 sec.

Change

[Cultist] Sow Fear now has a 1 sec cast time

Change

[Cultist] Edicts now on Shadow spell school.

Change

[Cultist] Forbidden Protection now on Shadow spell school.

Change

[Cultist] Abyssal Reconstruction mana cost increased by 2%.

Change

[Cultist] Healing spells now on Arcane spell school.

Change

[Cultist] Influence Passive still increasing success rate of Edicts from its previous iteration removed.

Change

[Knight of Xoroth] Pestilence of Conquest now silences for 3 sec down from 4 sec

Change

[Cultist] Inevitable Prophecy cast time reduction reduced to 0.25 sec.

Change

[Knight of Xoroth] Fist of Xoroth now stuns for .75 sec per Deathfire down from 1 sec

Change

[Knight of Xoroth] Cooldown of Imprison increased to 90 sec

Change

[Knight of Xoroth] Pestilence of War tooltip clarified to reflect the level scaling of the healing absorb.

Change

[Knight of Xoroth] Pestilence of Famine unleash leech AP scaling reduced by 3%.

Change

[Starcaller] Lunar Phase passive generation now happens every 4 seconds up from 3 seconds.

Change

[Knight of Xoroth] Bouncing Blade cooldown increased to 8 seconds up from 6 seconds. Slow duration reduced to 6 seconds down from 8 seconds.

2024/05/25

General

Change

[Sun Cleric] Prayer of the Sands Sunset effect now reduces damage by 10% up from 5%.

Change

[Barbarian] Disembowel added to the Brutality tree

Change

[Ranger] Farstrider updated.

Change

[Witch Hunter] Clinch Fighting reworked

Change

[Pyromancer] Comet Storm reworked

Change

[Stormbringer] Megawatt Missile base damage reduced.

Change

[Ranger] Farstrider adjusted.

Change

[Stormbringer] Power Surge and Orb Field now on GCD.

Change

[Stormbringer] Power Surge Supercharged effect adjusted.

2024/05/24

General

Change

[Templar] Crusader capstones adjusted.

Change

[Ranger] Class tree adjusted slightly

Change

[Ranger] Increased the base duration of Bludgeon by 1 sec

Change

[Templar] Class and Crusader trees adjusted

Change

[Templar] Scarlet Training reworked

Change

[Templar] Can now use 2H Maces

Change

[Templar] Tyr's Strike now does Holy Damage instead of bleed

Change

[Templar] Chakra of Speed moved to the class tree, renamed Enlightened

Change

[Templar] Templar's Might reworked

Change

[Templar] Chakra of Speed replaced with Sundering

Change

[Templar] Various Templar abilities have been reflavored. Most fist-oriented spells have been reflavored. Starting gear amended.

2024/05/23

General

Change

[Witch Hunter] Trophy Hunter value increased by 1%.

Change

[Witch Hunter] Witching Bolt damage increased.

Change

[Witch Hunter] Repeater Bolt damage reduced slightly.

Change

[Witch Hunter] Witchbane damage increased.

Change

[Tinker] Issue where Mechsuits would not always replace abilities has been fixed

Change

[Venomancer] Paralyse now dispels poisons and diseases from the target.

Change

[Venomancer] Paralyse now has 80% reduced CD from Tunnel Below, down from 90%.

Change

[Venomancer] Paralyse now has doubled duration from Tunnel Below.

Change

[Venomancer] Paralyse now has a 15 second CD and 4 second duration.

Change

[Chronomancer] Unstable Chronoglass now DRs with Babify.

Change

[Witch Hunter] Boltslinger tree pathing slightly adjusted

Change

[Witch Hunter] New node Relentless added to Boltslinger.

Change

[Witch Hunter] New node Expect the Unexpected added to Boltslinger.

Change

[Witch Hunter] Trophy Hunter now procs from ranged critical strikes, ap value per stack reduced by 1%.

Change

[Ranger] Brigand capstones adjusted

Change

[Witch Hunter] Tromentor Bolt rank acquisiton levels fixed, base slightly increased.

Change

[Felsworn] Class capstones adjusted

Change

[Felsworn] Tyrant tree adjusted slightly for better pathing/clarity

Change

[Felsworn] Vengeance no longer requires a dodge to be used

Change

[Felsworn] Reduced the cooldown of Vengeance to 3 sec from 6 sec

2024/05/20

General

Change

[General] Updated all spec tree backgrounds and portraits with new custom art.

Change

[Reaper] Blood Fueled now only gives 10% increased healing instead of 15%

Change

[General] Night Elves can now be Templar, and Undead can now be Venomancers

Change

[Reaper] Darkrend Scythe now also works with Desolate

Change

[Cultist] Entropic Comet no longer requires you to face the target

Change

[Cultist] Confuse now requires you to face the target

Change

[Cultist] Swift Blasts now works with Horrorbolt

Change

[Ranger] Falconstrike no longer leeches healt

Change

[Ranger] Cutthroat adjusted to give Ambush/Flank synergy

Change

[Ranger] Set Up is now a 2 point node

Change

[Ranger] Ambuscade replaced with Knockdown

Change

[Ranger] Diversion reflavored, effect unchanged

Change

[Ranger] Desperado adjusted, is now a choice node with Endurance

Change

[Ranger] Ranger's Horn of Coordination now gives 40% movement speed up from 25%

Change

[Ranger] Removed Pathfinding talent

Change

[Ranger] Phoenix Plumes is now an active in the Farstrider tree

Change

[Ranger] Bushcraft crafting costs have been reduced by 50% across the board. Everything now costs 1 or 2.

Change

[Ranger] Brigand Strike now costs focus rather than regenerating it, and increases all damage dealt to targets from behind

Change

[Ranger] Dice Games adjusted

Change

[Ranger] Whiplash added as a replacement for the grip for Grapplebomb

Change

[Ranger] Bludgeon adjusted

Change

[Ranger] Falconstrike adjusted

Change

[Ranger] Outplayed reworked

Change

[Ranger] New spell added to the Brigand tree: Toe To Toe

Change

[Ranger] Advantage now works with Knockdown as well as Knockout

Change

[Ranger] Smash is now a choice node with Stalker

Change

[Ranger] Ranger capstones adjusted