Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/05/20

General

Change

[Ranger] Various Ranger spells/talents have been reflavored to match the woodland/forest/nature theme

Change

[Ranger] Horns are now baseline for Rangers

Change

[Ranger] Adjusted the Brigand spec tree to use Archery Points in order to create better cohesiveness across all 3 specs, many nodes adjusted for this

Change

[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options

Change

[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs

Change

[Sun Cleric] Righteous Slam adjusted

Change

[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min

Change

[Sun Cleric] Circle of Trials adjusted

Change

[Sun Cleric] Divine Right reworked

Change

[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive

Change

[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec

2024/05/17

General

Change

[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.

Change

[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.

Change

[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.

Change

[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.

Change

[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.

Change

[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.

Change

[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage

Change

[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.

Change

[Primalist] Wildheart talent reworked

Change

[Primalist] Brutalize now gains weapon damage per level

Change

[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline

Change

[Primalist] Wildclaw now has ranks.

Change

[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.

Change

[Witch Doctor] Cobra's Quickness value halved.

Change

[Guardian] Triump AP buff scaling reduced slightly, SP increased.

Change

[General] Int to SP conversions increased by 5%.

Change

[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.

Change

[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.

Change

[Barbarian] Mounting Fury value reduced to 2% per stack.

Change

[Witch Hunter] Reduced the scaling on Fiery Judgement

Change

[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil

Change

[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash

2024/05/14

General

Change

[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.

Change

[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.

Change

[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.

Change

[Starcaller] Lunar Zenith value reduced by 15%.

Change

[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.

Change

[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.

Change

[Barbarian] Punisher value reduced from 10/20% to 8/16%.

Change

[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.

Change

[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.

Change

[Barbarian] Overkill gain per energy lowered from 1.5 to 1.

Change

[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.

Change

[Witch Doctor] Glory to Zandalar reduced by 25%.

Change

[Witch Hunter] Anguish scaling reduced.

Change

[Witch Hunter] Nefarious Accuracy value reduced by 2%.

Change

[Witch Hunter] Marksman value reduced by 5%.

Change

[Reaper] Shudder Scythe now has ranks

2024/05/13

General

Change

[Sun Cleric] Knight of Dawn vlue reduced by 5%.

Change

[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.

Change

[Templar] Holy Constitution and Diamondskin swapped.

Change

[Templar] Diamondskin removed.

Change

[Templar] Bastion/Holy Constitution switch node decoupled.

Change

[Templar] Soul Bind and Diamondskin spots swapped.

Change

[Barbarian] Murderer now works with Crushing Slam

Change

[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.

Change

[Barbarian] Wrecking Crew removed

Change

[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%

Change

[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.

Change

[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.

Change

[Barbarian] Pathing of Brutality slightly adjusted.

Change

[Barbarian] Debilitating Strikes reworked into Keep it Going!

Change

[Barbarian] Hullbreaker now procs from Executioner.

Change

[Barbarian] Steelbringer reworked.

Change

[Reaper] Purgatory value reduced by 5%.

Change

[Reaper] Ghostly Magic value reduced by 5%.

Change

[Barbarian] Mighty Strikes value reduced by 5%.

Change

[Reaper] Spectre's Call value reduced by 5%.

Change

[Primalist] New node Wild Rampage added to a switch with Crushing Paws.

Change

[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)

Change

[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.

Change

[Primalist] Fury of the Wild value reduced by 15%.

Change

[Primalist] Emerald Protection value corrected.

Change

[Knight of Xoroth] Furious Cuts crit chance bonus reduced by 2%.

Change

[Primalist] Waters of Neptulon now correctly extend Boons on all targets hit instead of just targets in front of you.

Change

[Knight of Xoroth] War Knight of Xoroth bonus for Infernal Strike reduced by 5%.

Change

[Tinker] Explosives Expert value reduced by 1%.

Change

[Tinker] Boom Hour value reduced 10%.

Change

[Tinker] Precision Scopes crit mod reduced by 5%.

Change

[Cultist] Voidseeker value reduced by 5%.

Change

[Cultist] Sow Fear range reduced by 10 yds.

Change

[Cultist] Void Rage value reduced to 5% per Void Rune.

Change

[Cultist] Seething Void damage slightly reduced.

Change

[Son of Arugal] Feast Upon Flesh value increased by 5%.

Change

[Son of Arugal] Ferocious Pursuit damage reduction reduced by 10%.

Change

[Son of Arugal] Mortal Wounds tick rate reduced, duration slightly increased.

Change

[Son of Arugal] Goldrin's Fang AP scaling reduced by 6%.

Change

[Son of Arugal] Damage of Grimclaw lowered slightly.

Change

[Son of Arugal] Veins of Vengeance unintentionally affecting physical damage removed.

Change

[Templar] Heaven's Finest damage increase reduced to 10% from 15%.

Change

[Templar] One-Punch Man damge of combo breakers reduced to 5% from 10%.

Change

[Templar] Disciplined Combat damage increase down to 3% from 5%.

Change

[Templar] Martial Templar damage increase of combo breakers per stack reduced from 3% to 2%.

Change

[Templar] Pure Dedication AP to SP conversion reduced from 20% to 15%.

2024/05/12

General

Change

[Templar] Divine Intervention now roots instead of knocking up.

Change

[Templar] Dash of Light knock back removal reverted.

Change

[Monk] Dash of Light no longer knocks back.

Change

[Monk] Dash of Light now immobilizes target for 3 seconds instead of stunning for 1 second.

Change

[Monk] Unburden CD reduced by 15 sec.