View all of our changes in a minimal format.
Sorted in chronological order.
General
[Ranger] Various Ranger spells/talents have been reflavored to match the woodland/forest/nature theme
[Ranger] Horns are now baseline for Rangers
[Ranger] Adjusted the Brigand spec tree to use Archery Points in order to create better cohesiveness across all 3 specs, many nodes adjusted for this
[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options
[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs
[Sun Cleric] Righteous Slam adjusted
[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min
[Sun Cleric] Circle of Trials adjusted
[Sun Cleric] Divine Right reworked
[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive
[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec
General
[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.
[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.
[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.
[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.
[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.
[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.
[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage
[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.
[Primalist] Wildheart talent reworked
[Primalist] Brutalize now gains weapon damage per level
[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline
[Primalist] Wildclaw now has ranks.
[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.
[Witch Doctor] Cobra's Quickness value halved.
[Guardian] Triump AP buff scaling reduced slightly, SP increased.
[General] Int to SP conversions increased by 5%.
[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.
[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.
[Barbarian] Mounting Fury value reduced to 2% per stack.
[Witch Hunter] Reduced the scaling on Fiery Judgement
[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil
[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash
General
[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.
[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.
[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.
[Starcaller] Lunar Zenith value reduced by 15%.
[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.
[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.
[Barbarian] Punisher value reduced from 10/20% to 8/16%.
[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.
[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.
[Barbarian] Overkill gain per energy lowered from 1.5 to 1.
[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.
[Witch Doctor] Glory to Zandalar reduced by 25%.
[Witch Hunter] Anguish scaling reduced.
[Witch Hunter] Nefarious Accuracy value reduced by 2%.
[Witch Hunter] Marksman value reduced by 5%.
[Reaper] Shudder Scythe now has ranks
General
[Sun Cleric] Knight of Dawn vlue reduced by 5%.
[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.
[Templar] Holy Constitution and Diamondskin swapped.
[Templar] Diamondskin removed.
[Templar] Bastion/Holy Constitution switch node decoupled.
[Templar] Soul Bind and Diamondskin spots swapped.
[Barbarian] Murderer now works with Crushing Slam
[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.
[Barbarian] Wrecking Crew removed
[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%
[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.
[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.
[Barbarian] Pathing of Brutality slightly adjusted.
[Barbarian] Debilitating Strikes reworked into Keep it Going!
[Barbarian] Hullbreaker now procs from Executioner.
[Barbarian] Steelbringer reworked.
[Reaper] Purgatory value reduced by 5%.
[Reaper] Ghostly Magic value reduced by 5%.
[Barbarian] Mighty Strikes value reduced by 5%.
[Reaper] Spectre's Call value reduced by 5%.
[Primalist] New node Wild Rampage added to a switch with Crushing Paws.
[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)
[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.
[Primalist] Fury of the Wild value reduced by 15%.
[Primalist] Emerald Protection value corrected.
[Knight of Xoroth] Furious Cuts crit chance bonus reduced by 2%.
[Primalist] Waters of Neptulon now correctly extend Boons on all targets hit instead of just targets in front of you.
[Knight of Xoroth] War Knight of Xoroth bonus for Infernal Strike reduced by 5%.
[Tinker] Explosives Expert value reduced by 1%.
[Tinker] Boom Hour value reduced 10%.
[Tinker] Precision Scopes crit mod reduced by 5%.
[Cultist] Voidseeker value reduced by 5%.
[Cultist] Sow Fear range reduced by 10 yds.
[Cultist] Void Rage value reduced to 5% per Void Rune.
[Cultist] Seething Void damage slightly reduced.
[Son of Arugal] Feast Upon Flesh value increased by 5%.
[Son of Arugal] Ferocious Pursuit damage reduction reduced by 10%.
[Son of Arugal] Mortal Wounds tick rate reduced, duration slightly increased.
[Son of Arugal] Goldrin's Fang AP scaling reduced by 6%.
[Son of Arugal] Damage of Grimclaw lowered slightly.
[Son of Arugal] Veins of Vengeance unintentionally affecting physical damage removed.
[Templar] Heaven's Finest damage increase reduced to 10% from 15%.
[Templar] One-Punch Man damge of combo breakers reduced to 5% from 10%.
[Templar] Disciplined Combat damage increase down to 3% from 5%.
[Templar] Martial Templar damage increase of combo breakers per stack reduced from 3% to 2%.
[Templar] Pure Dedication AP to SP conversion reduced from 20% to 15%.
General
[Templar] Divine Intervention now roots instead of knocking up.
[Templar] Dash of Light knock back removal reverted.
[Monk] Dash of Light no longer knocks back.
[Monk] Dash of Light now immobilizes target for 3 seconds instead of stunning for 1 second.
[Monk] Unburden CD reduced by 15 sec.