View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pyromancer] Blazing Purge replaced Burning Vigil
General
[Pyromancer] New node added to the Incineration tree: Magnitude 10
[Pyromancer] Slagmend is now baseline instead of learned with the Flameweaving spec passive
[Pyromancer] Spirit of Flame adjusted
[Starcaller] Hand of Elune is no longer usable while moving
General
[Guardian] Shake It Off now has half the original cooldown, but doesn't remove stuns
[Knight of Xoroth] Burning Rage now works with Roots and not Stuns, and its cooldown is now 45 sec down from 1min
[Starcaller] Starsunder SP scaling increased by 5%, mana scaling reduced by 0.8%
[Starcaller] Astral Onslaught value reduced by 10%.
[Starcaller] New node Omnipresent Moon added to a switch with Moonmancer.
[Starcaller] Astral Blade mana scaling reduced by 4% and SP scaling increased by 8%.
[Starcaller] Moonmancer and Elune's Blessing have been swapped.
[Starcaller] Sentinel's Focus reworked.
[Starcaller] New node Arrows In The Night added to a switch node with Astral Arrowheads.
[Starcaller] New node Call Upon The Stars added to switch node with Falling Stars.
[Starcaller] Eye of Elune value increased by 10%.
General
[Cultist] Seething Void now works with Gaze of C'thun
[Cultist] Tentacular moved to the class tree
[Cultist] Hammer of Twilight adjusted
[Cultist] Spellshift reworked
[Cultist] Netherstrike is now a Void Rune spender
[Cultist] Reaving Blade now has a 6 sec cooldown baseline
[Cultist] Reaving Blade now generates Void Runes
[Reaper] Harvest tree adjusted
[Reaper] Domination spec capstones adjusted, and tree pathing adjusted slightly
[Reaper] Limbo now only applies Underwalk through the Unseen Threat talent, instead of baseline
[Son of Arugal] Essence Harvester now also works with Sanguine Rupture
[Son of Arugal] Shadow Strength reworked.
[Son of Arugal] Black Guard now grants fear immunity instead of granting additional rage on being hit.
[Primalist] Effects which rely on parry now proc from any avoidance type.
[Primalist] New node Rock Your World added to Mountain King capstone.
[Primalist] Rock Barrier no longer stacks, recharge time halved.
[Primalist] New node Shattering added to Mountain King capstone row.
[Primalist] New node Judgement of The Three Hammers added to Mountain King capstone row.
[Primalist] Mountain King capstone row adjusted.
[Primalist] Earthen Avatar now additionally grants melee haste.
[Primalist] Bronzeheart replaced by Mineralization.
[Primalist] Platebender replaced by Walking Mountain.
[Primalist] Stone Soldier reworked.
[Primalist] Mountain King spec passive no longer gives Parry from Stamina, added to Stone Soldier node
[Primalist] Mountain Mover no longer makes Wildclaw free.
[Primalist] Switch node added to Fury of the Earthmother.
[Primalist] replaced by Mineralization.
[Sun Cleric] Glaring Rays CD increased now 8 down from 15.
[Primalist] Earthen Avatar now doubles the haste granted by Earth's Rage.
[Cultist] Unbound Codex referencing a wrong value fixed.
[Demon Hunter] Gust base damage reduced, rank acquisition adjusted, 2 more ranks added.
[Cultist] Eldritch Grasp cast duration now properly increases dot damage.
[Knight of Xoroth] Dreadrider's Sweep AP scaling reduced from 75% to 32%.
[Cultist] Corrupt Mind CD reduced by 30 sec.
General
[Monk] Uppercut Master adjusted to 5% from 10% increase
[Monk] Fighting spec capstones adjusted
[Monk] Fist of Light scaling adjusted
[Monk] Back to the Basics is now Pure Dedication and is a 1 point node
[Monk] Engrave Runes of Zeal adjusted
[Monk] Reprimand no longer stacks
[Monk] Cooldown of Righteous Palm reduced to 12 sec from 24 sec
[Monk] New talent in the Fighting tree: Dash of Light
[Monk] Word of Wrath reworked to Sanctified Smash, a new Follow Up
[Monk] New spell in the Fighting tree: Divine Intervention
[Monk] Bladebreaker now has an 8 sec cooldown, scaling increased dramatically
[Monk] Reflavored some Fighting spells
[Monk] Combo mechanics improved upon so combos dont fall off before the combo aura itself
[Monk] Slight visual adjustments to various Fighting spells
[Monk] Quenching Blow iterated upon, the cooldown has increased and the combo effect now heals for an additional 1%
[Monk] Word of Wrath has been reinvented as a Follow Up ability and offer crit chance as a Combo effect
[Monk] Sweeping Kick combo cleave slightly nerfed
[Monk] Zephyr's Edge reworked to Burn Wounds
[Monk] Acrobatics removed
[Pyromancer] Destroyer's Maw now increases damage by 10% down from 25%
[Monk] Light's Grace re-imagined
[Pyromancer] Cataclysmic Revenge adjusted
[Reaper] Crimson Scythe heal adjusted
[Pyromancer] Speed of the Dragon adjusted
[Runemaster] Inscription: Permafrost now removes Torch from the target
[Reaper] Fixed Murder bug across specs (if not working as Soul, relearn the spec passive)
[Runemaster] Augur's Shield and Inscription: Sorcery are now usable while stealthed
General
[Pyromancer] Increased the slow reduction from Apocalypse to 10% from 5% per stack
[Pyromancer] Increased Melt's spellpower scaling
[Knight of Xoroth] Stacks granted from Heart of Xoroth reduced by 5
[Pyromancer] Increased the base absorb of Inferno Barrier slightly
[Necromancer] Rime capstones updated
[Knight of Xoroth] Removed the AP scaling from Juggernaut
[Primalist] Resurgence node added in place of Primal Wave of Magic
[Primalist] Increased the cooldown of Earthen Skin (previously Volcanic Skin) by 10 sec, scaling of shield absorb increased
[Witch Doctor] Pain now increases damage dealt by Requiem instead of Shadow Glaive
[Primalist] Life Primalist capstones adjusted
[Monk] Blade Mastery now gives 3% critical strike chance per stack down from 5%
[Monk] Reduced the base damage of Deadly Strikes periodic effect slightly
[Monk] Legacy of Lantresor now gives 10% increased critical damage down from 15%
[Monk] Flaming Blade of Lantresor now deals direct Physical Damage and then burns for Fire Damage over time, rather than exclusively Fire Damage
[Ranger] Exploit now does Physical Damage with both strikes instead of Physical + Nature
[Tinker] Invention capstones updated
[Cultist] Abyssal Reconstruction is now part of the Eldritch school
[Tinker] Reduced the damage gained from Gazlowe's Wisdom to 125% from 150%
[Tinker] Incendiary Bombs now gives 3/6/9% increased Fire Damage down from 5/10/15%
[Tinker] Repair Shot now scales harder specifically with healing power instead of all spell power
[Runemaster] Fixed a bug where Torch would break your own stealth (:skull:)
[Cultist] Fixed a bug with Null and Void where you wouldnt get 2 Runes sometimes
[Reaper] Soulslip now reduces damage by 50% down from 60%