Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/06/09

Talents & Abilities

Change

[Necromancer] Necromancer class and Animation trees adjusted slightly

Change

[Necromancer] Added dynamic scaling tooltips to Animation Necromancer abilities/talents where they didn't exist, showing their true damage/healing values

Change

[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana

Change

[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances

Change

[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat

Change

[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec

Change

[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15

Change

[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power

Change

[Necromancer] Animate: Knight of Decay adjusted to have an additional effect

Change

[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15

Change

[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:

Change

[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40

Change

[Necromancer] Undead Commander adjusted, and is now pickable

Change

[Necromancer] Zombie damage scaling adjusted

Change

[Necromancer] Bone Legion is now in the class tree

Change

[Witch Doctor] Shadow Glaive now does Physical Damage

Change

[Necromancer] Unholy Champion reworked

Change

[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.

Change

[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.

Change

[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.

Change

[Witch Hunter] Sharpshooter value reduced by 3% per stack.

Change

[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.

Change

[Witch Hunter] Anguish tick rate increased to 2 from 1.5.

Change

[Witch Hunter] Anguish RAP scaling reduced by 4%.

Change

[Runemaster] Duration of Dazzling Spray reduced to 3 sec up from 5

Change

[Witch Hunter] Shadewalker AP to SP conversion reduced to 15%.

2024/06/07

General

Change

[Tinker] Class tree adjusted

Change

[Reaper] Capstones adjusted in the class and Harvest trees

Change

[Ranger] Whipping Pressure adjusted

Change

[Primalist] Primal Warriors Mask now also regenerates 1% max mana

Change

[Primalist] Rock Beats Everything now also regenerates 3% max mana

Change

[Necromancer] Putrification now also works with Ice Barrage

Change

[Necromancer] Evolved Diseases now also works with Icecrown

Change

[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min

Change

[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it

Change

[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie

Change

[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20

Change

[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury

Change

[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague

Change

[Necromancer] Spectral Decay switched with Toxic Plagues

Change

[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec

Change

[Necromancer] Animation spec damage profile adjusted

Change

[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form

2024/06/05

Talents & Abilities

Change

[Witch Hunter] Scaling has been adjusted across the board for the Boltslinger spec

Change

[Witch Hunter] Vault no longer scales with movement speed and now always gets 10 yds

Change

[Witch Hunter] Reduced the cooldown of Caltrops by 15 sec

Change

[Witch Hunter] Vault now costs 10 rage down from 20 baseline

Change

[Witch Hunter] Witchbane now costs 35 rage up from 15

Change

[Witch Hunter] Witchbane now has a short cast time, and deals Twilight Damage

Change

[Witch Hunter] Bolts now generate significantly less rage

Change

[Witch Hunter] Boltslinger capstones have been adjusted

Change

[Witch Hunter] Boltslinger tree has been adjusted, talents adjusted with PvE in mind (PvP-oriented utility and talents unchanged)

Change

[Witch Hunter] Repeater Bolt is now Heartseeker Bolt and has been reimagined

Change

[Guardian] Centurion Strike is no longer a capstone and is now pickable

Change

[Guardian] Tactical Combat no longer gives AoE synergy and instead increases the chance to crit with Pulverize

Change

[Guardian] Valiant Cleave renamed and now works with Sunder instead of Valiant Strike

Change

[Guardian] Impale now hits 5 targets baseline

Change

[Guardian] Pulverize Motivation effect changed to reset the cooldown of Ram

Change

[Guardian] Sunder no longer has a Motivation effect, its Motivation effect was moved to Ram

Change

[Guardian] Pulverize adjusted, has no cd and increased energy cost

Change

[Guardian] Gladiators 50% chance to reset the cd of Ram on crit has been removed

Change

[Guardian] Gladiator tree pathing adjusted, talents adjusted with PvE in mind (PvP-oriented utilty and talents unchanged)

2024/06/02

Talents & Abilities

Change

[Templar] Class, Crusader and Zealot trees adjusted for better pathing and clarity with the above QoL changes in mind

Change

[Templar] Benediction now heals by a flat amount rather than a percentage of maximum health, but now also scales with Stamina.

Change

[Templar] Tyr's Strike no longer requires a 2Handed weapon

Change

[Templar] Crippling Blow is now passive and in the class tree

Change

[Templar] Precision Strikes reworked to Righteousness

Change

[Templar] Disciplined Combat now allows you to dodge and parry while channeling Righteous Tempest or Thousand Blades

Change

[Templar] Quenching Blow is now passive

Change

[Templar] Tyr's Strike is now the first node pick for Crusader in the class tree

Change

[Templar] Righteous Lunge (Crusader) removed. All nodes associated with it now work with the new baseline Righteous Lunge

Change

[Templar] New talent added: Radiant Blade to the Crusader tree, augmenting the combo effect of Righteous Lunge

Change

[Templar] Radiant Blade is now called Righteous Lunge and is usable with all weapons

2024/06/01

General

Change

[Witch Hunter] Witch Hunter Inquisition talent adjusted to work with Pursuit and not Slash

Change

[Son of Arugal] Ferocity spec tree adjusted

Change

[Runemaster] Issue where enemies killed by the Runic Familiar would not drop loot or XP has been fixed

Change

[Son of Arugal] Lunge now generates rage, and does not cost Rage

Change

[Necromancer] Issue where you would not receive XP or loot from enemies killed by Animates and Summons fixed

Change

[Sun Cleric] Guidance spells now correctly display as greyed out if the guided ally is not within range and if you do not have a guided ally.

Change

[Tinker] Tinkering Tools removed, some spells put in new locations in the tree/made baseline

Change

[Primalist] Earthen Avatar slight vfx changes

Change

[Tinker] Mechanics tree positioning adjusted

Change

[Cultist] Tale of Woe is now a passive

Change

[Tinker] Mechanics capstones adjusted

Change

[Venomancer] Lethal Toxin can no longer be consumed by other Venomancers

Change

[Venomancer] Baseline regular ressurect added to Venomancers

2024/05/30

General

Change

[Stormbringer] Lightning Cage reworked

Change

[Witch Hunter] Each bolt ability now starts auto shot

Change

[Witch Hunter] Shadowblast now starts auto shot

Change

[Ranger] Quick Shot now starts auto shot

Change

[Ranger] Commander now gives 100% more effectiveness up from 30%

Change

[Ranger] Added Command Aura to Farstrider tree

Change

[General] Added some custom lore-nugget NPCs and unique vendors hidden throughout the world

Change

[Templar] Added more holy VFX to spells

Change

[General] Added new custom vendors, with new custom items, to most towns between levels 5-40

2024/05/28

General

Change

[Guardian] Linebreaker CD reduced by 10 sec.

Change

[Guardian] Valiant Efford CD refund reduced by 2 sec.

Change

[Guardian] Arcing Strike now named Sunder, no longer deal cleave damage.

Change

[Ranger] New node Coordination added to Farstrider tree.

Change

[Guardian] New node Indimidation added to Inspiration tree.