Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/04/03

General

Change

[Tinker] Blast Charge now knocks up slightly instead of knocking back

Change

[Tinker] Hoarder talent added as a switch node with Mechanical Synergy

2024/04/01

General

Change

[Knight of Xoroth] Now plays a Burp SFX after using Flay Corpse

Change

[Son of Arugal] Worgen Form now comes with a collar, and you are automatically aggro'd to Skeletons due to their bones and your instinctual nature as a dog being stronger than your own will

Change

[Demon Hunter] Issue where the blindfold was not making the class blind has been fixed

Change

[Tinker] New and innovative proximity explosion, called Blast Disc added.

Change

[Monk] New tithe added at Booty Bay (Tithe of Booty)

Change

[Tinker] Blastmine removed

Change

[Guardian] Inspiration Guardian has been reworked into Demoralization Guardian

Change

[Pyromancer] Reduced the scaling on all Incineration spells due to internal testing

Change

[Primalist] Typo with Boon spells has been fixed where we accidentally typed N instead of B

Change

[Pyromancer] Ignite cast time raised from instant to 0.5s

Change

[General] All casters are now granted Spell Slots, only allowing so many spells to be used per Long Rest

Change

[General] Original 9 classes added, 9 CoA classes Deprecated

Change

[General] All ranged abilities have been changed to proc on the next auto shot

Change

[General] All melee abilities have been changed to proc on the next auto attack

Change

[General] Mailbox heights raised to prevent people from dancing on top of them to mitigate RP'ing

Change

[General] A new Skill Differential system implemented to track PvP performance

Change

[General] Hunger and Thirst bar implemented to promote more RP'ing

Change

[General] Tauren and Dwarf can now be Pyromancers

Change

[General] All affixes (only ones regarding stamina) have been removed from all gear

Change

[General] All abilities now scale off of main stats, and no longer scale off of AP or SP

Change

[General] All SP now increases Intellect by 2, and Spirit by 1

Change

[General] All AP now increases Strength by 2, and Agility by 1

Change

[General] PvP Mods introduced on AP increasing class buffs

Change

[Primalist] Boonie Goons now gives 15/30% down from 25/50% effectiveness

Change

[Venomancer] Shapeshift forms are now on their own shared GCD

Change

[Primalist] Boon of the Wolf adjusted

Change

[Witch Hunter] Black Knight capstones adjusted

Change

[Chronomancer] Timebender adjusted

Change

[Witch Hunter] Stalwart adjusted

Change

[Starcaller] Moonfury now only increases healing done by 10% down from 20%

Change

[Chronomancer] Unearth now has a GCD baseline

Change

[Reaper] New node added to Domination: Jailer's Will

Change

[Ranger] Increased the duration of ranger leather crafts from 15min to 30min

Change

[Ranger] Bushcraft spells adjusted across the board

Change

[General] Added disarm protection to some classes melee trees

Change

[General] All classes with 4 specs should now properly have new spellbook tabs for their recently added 4th specs

Change

[Sun Cleric] Blightbreaker adjusted

Change

[Demon Hunter] Adjusted the knockback of Wings of Illidan so that it is more responsive and has an appropriate range

Change

[Sun Cleric] Increased the cooldown of Chosen of the Light from 2min to 3min

Change

[Primalist] Endurance of Earth adjusted

Change

[Primalist] Soiled adjusted

Change

[Primalist] Bash adjusted to now leech health when it deals damage

2024/03/31

General

Change

[Witch Hunter] Darkness capstones updated

Change

[Demon Hunter] Wrathglaive adjusted

Change

[Witch Hunter] Shadow Claws replaced by Darkflock

Change

[Demon Hunter] Voidblaze now has a 1.5min cooldown up from 1min

Change

[Demon Hunter] Voidblaze put in the place of Wing Flap in the class tree

Change

[Demon Hunter] Voidblaze now gives 20% haste down from 30%

Change

[Demon Hunter] Wing Flap is now baseline and learned at level 6, Glaive Throw is now learned at level 18

Change

[Demon Hunter] Wicked Fire now has a 1min cd down from 1.5

Change

[Demon Hunter] New node added to Felblood: Wings of Illidan

Change

[Barbarian] Dragonflayer Charge adjusted

Change

[Barbarian] Dragonflayer Charge adjusted

Change

[Barbarian] Headhunter's Spear now gets 10% increase from Carnage baseline, increased through a talent in the HH tree back up to 20%

2024/03/30

General

Change

[Stormbringer] Force Drag reworked and reimagined

Change

[Barbarian] Rend and Tear adjusted

Change

[Chronomancer] Dark Foresight adjusted

Change

[Chronomancer] Decomposition is now instant cast

Change

[Venomancer] Fixed a bug where Leech Poison had a travel time

Change

[Chronomancer] Balance of Power is now a 1 point node

Change

[Venomancer] Pinch now requires Scorpid Form instead of Scorpid or Stalker

2024/03/29

General

Change

[Guardian] Feats of Strength scaling reduced by 10%.

Change

[Guardian] Motivation: Guardian's Might level scaling reduced by 0.25.

Change

[Guardian] General's Presence now increases damage dealt of both physical and magic instead of increasing attack power by % and magic damage.

Change

[Guardian] Song of Battle scaling reduced by 5%.

Change

[Guardian] Minstrel scaling halved.

Change

[Guardian] Spirit of Battle fixed (was not granting Spirit, was instead increasing AP gain from Inspiration)

Change

[Primalist] Waters of Neptulon is now on a charge system

Change

[Demon Hunter] Infernal Magicks now applies 3 stacks up from 1

2024/03/28

General

Change

[Demon Hunter] Suffering now reduces the cooldown of Vengeance

Change

[Demon Hunnter] Bulwark of Azzinoth is now a choice node with Lasting Fury

Change

[Guardian] Mow Them Down now only reduces cooldowns by 4 sec and works with both Warquake and Death Ram

Change

[Guardian] Green Tower up to 3 sec from 2 sec

Change

[Guardian] Cooldown of Tower Formation up to 60 sec from 30 sec

Change

[Demon Hunter] Slaying tree adjusted for better pathing and clarity

Change

[Demon Hunter] Class tree adjusted for better pathing and clarity

Change

[Demon Hunter] Tyrannny tree adjusted for better pathing and clarity

Change

[Demon Hunter] Slaying capstones adjusted

Change

[Demon Hunter] Tyranny capstones adjusted

Change

[Demon Hunter] Felblood capstones adjusted

Change

[Demon Hunter] Demonic Cruelty is now a 2 point node

Change

[Demon Hunter] Felblood tree adjusted slightly with the above changes in mind, where applicable and necessary

Change

[Demon Hunter] Felgorged is now a 2 point node

Change

[Demon Hunter] Glaivestorm moved up from capstones and is now pickable

Change

[Demon Hunter] Slice & Dice adjusted

Change

[Demon Hunter] Wrathbringer is now the Slaying Demon Hunter spec passive

Change

[Demon Hunter] Consumed by Flames talent added to the Tyranny tree

Change

[Demon Hunter] Betrayer now also enrages allies

Change

[Demon Hunter] Fel Mastery adjusted

Change

[Demon Hunter] Demon Hide talent added to the Tyranny tree

Change

[Demon Hunter] Fel Quickness dodge rating increased to 15% up from 10%

Change

[Demon Hunter] Taskmaster's Command reworked to Burning Hatred

Change

[Demon Hunter] Cooldown of Cripple reduced to 30 sec from 60

Change

[Demon Hunter] Cripple adjusted

Change

[Demon Hunter] Untold Power is now a 1 point node

Change

[Demon Hunter] Burning Wrath is now a 1 point node

Change

[Demon Hunter] Felguard adjusted

Change

[Demon Hunter] Soar removed